Trouble in Somerlisse is a Savage Worlds campaign using the Hellfrost setting. The Games Master is Mark Hamilton and play takes place every Friday at Dragons Keep Roleplay Club.
A Cold Day in Watch Gap Fort
It was a cold day in Autumn when our heroes were summoned before Sword Commander Unrock one of the most respected Hearthknights that manned the 150 strong garrison at Watch Gap Fort.
The fort is nestled in the Ice Barrier Mountains which form the last bastion of defence against the encroaching winter and the spawn of Hellfrost contained within.
Our assembled heroes are:
Athura Magnusdottir (Tony), a Saxa (human) and member of the Sisterhood of Mercy, a reknown healer tasked by her order to bring the Goddess Eira's gift to the folk who eke a living in the winter lowlands of Heligioland.
Vigo (Martin) an engro of varied and useful talents who has a propensity for getting himself in and out of tight places.
Vissarel Nerinen (Kat) a Taiga Elf with some mastery of the element of air.
Thigol Chillblane (Tony) a Frostborn Saxa and Paladin of Kenaz the Lord of Volcanoes. A stoic and fierce warrior dedicated to erradicating the agents of Hellfrost in whatever form they appear.
Commander Unrock revealed that they had received word from fastriders that the town of Somerlisse and its steads had recently been attacked by orcs. The farmers are scared and some have fled their steads to the safety of the town.
The town lies in the Southern Greenpot Hills some 3 days ride from Watch Gap. Its population number some 2,000 with a small militia ill-trained and ill-equipped to deal with an orc incursion. Our mission is to travel to the town and meet with the Ridder Penfrick Scalsooner to find out what is going on.
The Greenpot Hills are craggy and difficult terrain for horses but the ore that is mined there is an important resource of great value to the region which must be protected.
Our heroes set out on what turns out to be an uneventful journey stopping at inns and steads along the way to shelter from the bitter cold night. Winter seems to come earlier every year these days.
Arrival at Somerlisse
On the third day they reach Somerlisse which lies in a shallow valley surrounded on all sides by the Greenpot Hills. As they cross the small moat bridge and begin to enter the protection of the towns stout wooden pallisade walls an arrow thunks into the right guard tower.
They have been followed by a scouting party of 2 orcs and 3 goblins. The fight does not last long and the agents of Hellfrost are slain with the exception of an orc which Thingol successfully wrestled to the ground.
Perhaps it will divulge some useful information if it values its life.