Showing posts with label Maps. Show all posts
Showing posts with label Maps. Show all posts

Monday, 24 January 2022

Dungeons & Dragons Miniatures - Map Tiles

Cast your mind back to 2003 when WotC released the D&D Miniatures Game.  Each set came with a 5"x8" single sided cardboard map tile.

Dungeons & Dragons Pokemon

The D&D Miniatures Game was essentially WotC's attempt tocreate a D&D miniatures Collectible Card Game and cash in on the popularity of Pokemon which was everywhere at the time.  This isn't meant as a slight, basically every games company was trying to do the same.  It was popular among regular D&D players as a cheap way to get officially licensed versions of painted miniatures for your AD&D Game (3.5 at the time) and was instrumental in introducing D&D to a whole new audience of young players.

The Map Tiles

These maps are a useful addition to the Game Master's arsenal of tools either for inspiration or for that on the fly dungeon, the one that is inexplicable and doesn't make any sense.

A complete archive of the map tiles seems nowhere to be found.  Come on internet do your thang.

Blood Rock Cave
My collection includes:  

  • Assembly Tile 3
  • Assembly Tile 4
  • Aftermath
  • Ancient Temple 
  • Blood Rock Cave 
  • Burial Chamber
  • Spike Stones Cave
  • Torture Chamber

   

If you know of anywhere that has a complete listing of the tiles which were available or you would like to share your memories of playing the Dungeons & Dragons Miniatures game please feel free to use the comments section below.

Saturday, 22 January 2022

Dungeonmorphs Vietnam - Junglemorphs 1

In response to the August 2021 RPG Blog Carnival topic "Let's Build a Dungeon" I wrote an article "Where we're going wee don't need walls!" for my friday night club Dragons Keep Roleplay Club 

I opined that the principles of dungeon building could, with a bit of imagination, be used to create any wilderness encounter.

The focus of my attention was an upcoming Savage Worlds: Tour of Darkness campaign set in the steamy jungles of Vietnam sometime during the Vietnam War (1969 to 1972).

In that article I suggested that patrols could be mapped using geomorphs or rather Junglemorphs.  True to my word this weekend I began scratching away at squared paper and came up with the first set of Junglemorphs.

Junglemorphs #1
Download a bigger version here - Junglemorph#1


Tuesday, 18 January 2022

Citi-Block Floor Plans for Judge Dredd

In my A to Z of the 80s, D was for Dungeon Floors and I included an honourable mention of the Judge Dredd Slaughter Margin boxed set and the rarer Citi-Block floorplans.

Citi-Block Floorplans

I have never thought too much about them and to be honest I just thought that Citi-Block was just more floorplans in the style of Slaughter Margin (which I own) with some additional counters.  I never had the incentive to buy it. 

That was until I saw this excellent Youtube video which details so much more.

Having now learned that the box includes rules on generating your own city blocks I am utterly gutted that I never picked this up back in the day.  

Copies now command a princely sum on eBay!!

Monday, 24 November 2014

Almost There... Almost There...

...as Red Leader would say. 

Over the weekend the Dungeonmorphs 2 kickstarter funded and it's almost unlocked it's second dice set stretch goal, only $1000 bucks to go!

There's still time to jump on board this project and push forward to hit that stretch goal.

If you back at the 2 dice set pledge level you'll have 10 dice (+ 2 bonus dice) to create your villages and cities.  All for a measly $40 ($3 a dice). 

If there are any FLGS stores reading this, you can still grab a retailer bundle on your customers behalf and save even more money.

Dungeonmorphs 2: Cities and Villages
Click the picture to become a backer
Joe will be releasing some proofs of the city dice designs later today, so come on guys, share this with your friends, get them to pledge and we can unlock some AWESOME.