Showing posts with label Fantasy. Show all posts
Showing posts with label Fantasy. Show all posts

Monday, 21 October 2024

Jessie's Prints - Episode 47 - Nimbus the Goliath

This week, I are mostly been printing... A Nimbus!!

A birthday print for my clubmate Paul.  Sculpted using the heroforge app and then downloaded as an STL

The Heroforge Design

Paul got very creative using the heroforge and came up with this design.  The challenge for me was to try to print and then paint him without turning him another famous grey haired blue skinned chap... Papa Smurf.

Nimbus - Heroforge vs Print

It is also refreshing to have a render to paint from, relieving me from the complex task of designing a colour scheme.

Words of advice from a 3D Printing perspective

Whilst I love that heroforge exists there is a temptation for the wannabe designer to cram every facet of the mini with detail.  From a printer's perspective this is a bad thing.  Everything is possible when you have a $20,000 Selective Laser Sintering machine and you are making minis out of exotic materials like metal or resin powder.

However, when you are commissioning a print for an SLA printer you really need to consider how the model is going to be printed.  Typically this is going to be at 45 degrees on it's back as no one wants to be dealing with support material all over a character's face.

If you have sheathed swords or capes try to keep them close to the body so that they are supported rather than dangling in free space.  Don't go for the Michael Jackson pose where his cape is streaming out behind him in the wind as this will cause your printer do pull their hair out as they try to find somewhere to support the mini.  

Large volumes of cloth streaming out from behind a mini also mean that they have what I like to call a high "snapping moment" this is where there is a lot of resin supported only by one small section.  One false move or indelicate pick up and "click" there goes your cape leaving you to pray to the Glue Gods that it can be stuck back on again.

Merged Accessories and Paper Dolls

The other main gripe I have with Heroforge is that it is easy to model things that blend into one another.  For example, in the case of our boy Nimbus, his cape sprouts out of his pauldron and it is very difficult to tell where one piece starts and another ends.  

A real sculptor would understand that it would sit over top or underneath, a human form of collision detection, and appropriate sculpting would take place to remedy the situation.  Sadly this does not happen with Heroforge and there is no priority system in the software which detects these edge collisions and does something about it.  

It is effectively the digital version of the vintage Paper Doll toy.


Friday, 18 October 2024

OMG Another 5 Starblazer Comics

 Starblazer - Fantasy Fiction in Pictures

Yet more issues from my growing Starblazer collection

Starblazer #209 - The Ring of Gofannon


Starblazer #209 - The Ring of Gofannon - Through a nightmare of sorcery, Goll and his servant, Cutter follow the ancient maps of Gofannon in search of the legendary Ring.  Goll the warrior has to pit his fighting skills against all manner of unworldly creatures to merely survive and discover the truth.

Like every fantasy epic the ring of Gofannon is an archetypal quest to retrieve a magic ring and defeat a great evil descending upon the land.

Goll and Cutter must one by one overcome the trials and obstacles in their journey to find the legendary ring.  However, like every good Starblazer story there lies a twist in the tale, something unexpected which turns the story on its head.

The art for this story is great, simple when it needs to be and detailed when it needs to evoke a dense and rich background.  Very enjoyable and full of great one shot ideas for my own fantasy RPG stories. 

The cover art for this issue is a little bit uninspired.  However, this is what a fantasy story would look like if Sylvester Stallone was cast in the title role.

Starblazer #210 - Dragon Slayer


Starblazer #210 - Dragon Slayer - In a land overrun by evil, only one young boy had the courage and faith to seek out the warrior who could free the country from its sorcerous shadows - Dragon Slayer.., and he was 200 years old.

Another fantasy story, we must have hit the Conan the Barbarian vein in these recent issues.  The evil sorceror Drax has risen up and despite his magic waning he has enslaved the last of the Dragons Gorath to be his ultimate weapon and rule Pira IV unchallenged.

One brave villager and his son go against the wishes of the rest and vow to track down the legendary Dragonslayer who can free them from this cruel fate.  Sadly the villager is trapped by Drax and his son Bix must find the dragonslayer alone.

As ever we expect the Starblazer plot twist at the third act and this story doesn't dissapoint.  The final confrontation between Drax and the young lad Bix is a desperate but rewarding one.  The character of Bix is a shameless attempt at inserting the typical young reader into the story and it is very effective.  

Starblazer 210 - Dragonslayer - The Qerk!

I particularly liked the addition of the 6 legged scorpion tailed one eyed mini beholder creature which I will endeavour to write up a stat block for Savage Worlds and I will now forever call it a QERK!

Starblazer #211 - The Dream Machine

Starblazer #211 - The Dream Machine - Kayn's the name, and finding people is my game.  Actually, I'm a private investigator, but I spent most of my trime trying to find enough creds to pay the rent.  Then one day I got a request for help... from a guy who'd been dead five years!

Kayn is back in another mystery chase murder story.  Futuristic Moscow is such an off choice for a setting.  I guess it's so that you can get away with simple brutalist architecture and a unbendening robotic state aparatus.  

Needles to say our hero Kayn is completely oblivious to the machinations of the secretive villain in this story.  He learns everything piece by piece at the same time as you read every frame.

Definitely a comic of its time with a run of the mill Starblazer storyline which is not all bad but very average. 

Starblazer #212 - Rogue Cop
Starblazer #212 - Rogue Cop - Renko was a patrolman in a society diseased by corruption.  When this corruption touched him, he turned rogue to bring the offenders to justice.  But society doesn't like rogue cops and Renko was hounded to the edge of oblivion.

I was expecting a Robocop knock off but what I got was an interstellar crime wave and a man rescued from the brink of death by Space Brocolli!!

This is quite a fun little story, a classic tale of copy who goes rogue to bring down the big crime boss.  With no backup his luck runs out and he is stranded in the void with no hope so he decides to end it all by setting his ship to self destruct... as you do.

Saved by the benevolent space brocolli the Shreel, they turn him into a cyborg monster sending Renko into a depressive tailspin.  Howver, vengeance is a powerful emotion and Renko uses it to gain control of his new robotic body and take the fight to Hengis Furgaar to destroy his criminal emire once and for all.

Starblazer #213 - Skarr the Soldier
Starblazer #213 - Skarr The Soldier - Stranded in Samek, many thousands of miles from his home, Skarr, the soldier of fortune, had to fight for a foreign ruler and an alien cause - or be executed!

This is a fairly stock story of a man caught between two factions waging a war at all costs.  There is not much exposition only action and it really does seem like an exercise in getting as many wild character illustrations on a page as possible.

This a treat from the fine pen of  Enrique Alcatena with an epic cover from the legend Ian Kennedy.

The character art is wild from the weird almost Napoleonic uniforms of the Margolian army to the down right bizarre mix of kimono clad Tarcils and the mask wearing denizens of Hetamec.  

This is my first Skarr story and I am encouraged to find the others.  

Whilst the plot does not offer much for the Roleplayer or DM, the artwork is a smorgasbord of inspiration.

Essential Starblazer Links

The Starblazer Checklist is a fantastic resource if you are collecting or want to know who wrote and illustrated each issue.

Many thanks to the chaps who run the Starblazer Covers archive, this is immensely useful resource when looking at ebay joblot listings.

Retro Sanctuary has a great article covering his top 20 Starblazer Issues which is worth a look and I'm looking forward to reading and reviewing some of these classics in the very near future.

 

Sunday, 15 September 2024

Mystery Dice Goblin - 7pc D&D Dice Sets

"You can never have enough dice" and when Mystery Dice Goblin reached out and asked me to review their dice bags I jumped at the chance.

Retailing at a very reasonable £4.50 per set with free shipping these blind bags are an excellent choice for birthdays or to give as Xmas Gifts.  Lets open those sealed bags and see what we got.

Mystery Dice Goblin

Set 1 - Green / White Marble

This is a pretty solid starter set, although my particular preference is for solid or gem dice they certainly stand out in a crowded dice bag.  The consistency of the marbling is 50/50 as some dice seemed to get much more of the green juice on one side than others.  The choice of gold number ink is great on the heavy green sides but leans to illegibility in places just purely due to the randomness of the marbling.

Set 2 - Red Arcane 

This set appears to be slightly larger than the other two and they are quite pretty.  A good choice if you are playing a horror inspired RPG like Ravenloft or Call of Cthulhu.  The numbers are well positioned and sufficiently unobscured by the "runes" which feature on every side.

Gold and red are a classic combo and lead to highly legible dice.

Set 3 - Blue and Gold Sparkly Dice

Finally we get to my favourite set which are a blue gem style dice with yellow gold sparkles.  These pop right out of the box and I really like the "blackletter" style numbers inked in white.  Highly legible from every angle these will certainly get some table time in my next game.

Bonus Gift - D&D Enamel Mystery Pin - £5.50

Whilst the Mystery Goblin's are clearly cornering the market with blind bag random number generators, it's not their only offering.  They treated me to one of their enamel pins in the shape of the D&D Logo.

Mystery Dice Goblin Enamel Pin Dungeons & Dragons Accessory

Measuring 30mm across it is tastefully decorated in Red and Blank enamel.  The reverse has a single pin and clasp.  I am pleased to report that the clasp is high quality with some sort of ruberised inside and so it should not fall off easily.  Cheaper versions always seem to fail spectacularly so it's really good to see that some time and effort when into the choice of clasp here.

Even More Accessories Online

As I mentioned earlier, where Mystery Dice Goblin excels is in their wide range of gift sets perfect for every occasion and every gamer.  My particular favourite is the Party Box of Holding which if I were 40 years younger would have been the perfect Xmas gift from one of my aunt's.  

Chock full of dice, stickers, pins, item cards and a fresh character sheet, who wouldn't want one of those in your stocking.  Heck, I should start dropping hints now as Secret Santa is fast approaching approaching.



Friday, 3 May 2024

Jessie's Prints - Episode 44 - Keeper of Secrets

This week, I are mostly been printing... A Giant Keeper of Secrets!!

Well this is another commissioned print by me and an amazing paintjob from Sam, my fellow founder at Dragons Keep Roleplay Club.  I'll let the pictures do the talking but suffice to say that a few short years ago all of this was impossible...

Daemon Damzels Queen Lillith the Keeper of Secrets - Keta Minies

Daemon Damzels - The Queen Lilith

Daemon Damzels - The Queen Lilith - Back

Daemon Damzels - The Queen Lilith - Optional Bird

Daemon Damzels - The Queen Lilith - Optional Spear

Thursday, 18 April 2024

Jessie's Prints - Episode 42 - Tiamat the Colossal Chromatic Dragon

This week, I are mostly been printing... A Colossal Chromatic Dragon!!

Tiamat - Printables 41937 

Tiamat was a regular recurring character in the Dungeons and Dragons Cartoon back in the 80s and I have to admit that she never really did it for me.  The rendering of her was always a bit pudgy and more like Pete's Dragon (1977) than a fearsome multi headed monstrosity. 

Dungeons & Dragons Cartoon - Tiamat
As can be seen in the image above, she is quite girthy about the shoulders and feet.  Trust me it gets worse the further along her body you go.  Her red head is considerably larger than the other four and it has a peculiar dog-like look to it.  This might be deliberate as some say she is the progenitor of all Kobolds and I do prefer a canine look to my kobolds.
 
Whilst I never noticed this at the time, the 80s was a long time ago and we've learned a few things about sculpting dragons since then.

It's another Multi-part Model 

A model of a dragon of this size and stature can only be executed in a large scale multi part model, 13 parts in total.  The great thing is that the designer Miguel Zavala (aka MZ4250) has supplied multiple variants of the model ensuring that it will fit on most smaller resin printer build plates like my Anycubic Photon Mono 4K.

However, there's only so much a designer can do and I still needed to split both the tail and wings in half and I also hollowed out Tiamat's body so I could save on resin.

All told (including the odd failure and reprint) this model was spread across a total of 7 build plates.  Total printing time over a number of days clocked in at  29 Hours 47minutes... However, it still took less than a whole 1kg bottle of resin, meaning that this print cost less than £15.  The official WotC Aspect of Tiamat miniature is currently going for ten times that price.  If you don't have a 3D Printer a licensed version of this print will set you back about £70.

Hollowing out the Parts.

Some of the parts, like the body, were pretty substantial so I elected to save resin and hollow these out using meshmixer.  I was most concerned about the wings and the necks as these would be the parts with the most angle of dangle and, as I experienced with my Demon Prince B'lakor model, the highest likelihood of not staying where I want them.

Pinning and gluing the meshmixed halves back together was essential.  I managed a much better job of matching the two parts than on the previous wings I tackled.  I sliced the tail at an odd angle a bit wonky but you can only tell if you look real hard. 

Tiamat - Meet the Parts

Puttying the gaps in the seams was always going to be required and as they say  "Milliput and paint make me the modeller I ain't"  

It's Magnet Time Baby

The necks and wings were all sculpted with generous square keys and sockets but I wanted these to be removable for transportation.  The keys needed to be sanded to ensure a slip fit and then the magnets installed in both socket and key to ensure that they stayed put.  

A fiddly job but well worth it.  In hindsight I should have hollowed the body out less, the shell really needs to be a bit thicker than the depth of each magnet.  I ended up punching through the shell and having a hell of a time supergluing the magnets in.  Lesson learned for next time.

I used 5mm x 1.5mm magnets which,  whilst not immensely powerful, are strong enough to keep things reasonably well attached given the weight of each neck and wing.  Some of the necks were incredibly tricky to magnetize and I had to add a couple of pins as guides.

Painting

I always use a zenithal prime of matt white over a black base.  I opt to go cheap and cheerful with some auto paint I found in Poundland at only £2.50 for a large 400ml can.  They also do matt silver, gold, grey and white and black gloss.  Honestly, I can't see why anyone would use anything more expensive unless they were entering a Golden Demon painting competition.

The zenithal on this model I did with all the necks and wings connected this would produce reasonably realistic shadows where one neck blocks the light from another.  Similarly you want a nice zenithal gradient going down the wing as the model is posed with wings outstretched.

Tiamat - Primed

In the cartoon Tiamat's heads were ordered from left to right; White, Green, Red, Blue, Black but in MZ2450s model they are Black, Green, Red, White and then Blue.  Being slavishly canonical has never been my thing, but making sure that I know which head is which is fairly critical when it comes to painting each one.

A Colossal Base

According to the her stat block Tiamat is COLOSSAL which deserves a 120mm round base or even larger.  This is where my FDM printer excels and, when it works, can spit out a base in next to no time.  
 
Cracked Lava Base 120mm
 
I have a stock of cool bases which I can just scale as necessary and I opted for a cracked lava with vent holes.  The model is so huge that Tiamat can only fit on it in one or two spots with either a front or a back leg in the large lava vent.  I think that this is quite a cool idea as it makes her look even more powerful, having no fear of injury from boiling lava!    Miguel has to be applauded for sculpting the tail sweeping around and pointing forwards like a spear.  This is way better than the comical dinosaur tail of the cartoon Tiamat. 

I opted for a black basalt colour scheme accented with yellow thru orange to red lava effects.  The black areas were given a dry brush with Vallejo dark grey.  The cracks and lava vents were then painstakingly filled (using a needle and syringe) with the UV resin I got from my recent Wish Hobby Haul.  Wow this is amazing stuff.

Painted Cracked Lava Base - Tiamat

Colouring A Colossal Chromatic Dragon

I cannot tell a lie this was a monster painting project mostly because she is so intimidating a miniature to paint.  I rattlecan primed and zenithal highlighted her back in mid february and she just sat there glaring at me.

Eventually I summed up the courage to shoot her with a coat of Vallejo Game Air Bloody Red (72.710) across all the exposed skin of the body making sure that I left her belly neck and insides of her thighs unpainted.  I then blended these parts in with a coat of Model Air Light brown (71.027).  Shadows were accentuated with Model Air Mahogany (71.036) and Model Air Black (71.057).  The spine was also painted in mahogany and dry brushed with progressively lighter shades adding a touch of light brown.

Each head was painted in the correct order; Black, Dark Green (72.028) , Red, White and then Blue (71.004).  I suck at painting white so I opted for a Model AIr Pale Blue Grey (71.046) which I think looks kind of cool.

Wash a Disaster!!

Calamity struck when I used a Vallejo Game Wash Umber (73.203) across all the wings and heads and it pooled in all the wrong places and dried a horrible sandy colour.  I was kind of expecting this to operate in the same way as the Army Painter Speed Paints.  My mistake and this was definitely a low point.
 
I soldiered on and tried panel lining the chest armour, but this didn't really give me the effect that I wanted so I tried some sketching with paint.  This is a technique I have seen Sergio Calvo use on many occasions to simulate a rough texture.  I painted each chest and neck armour section with little stripes of the light brown and bingo it was the effect I was after.  
 
I celebrated by painting each of the dragons eyes with a base coat of white and then a dot of Orange Fire (72.008) and a blended circle of Medium Yellow (71.002).  A vertical black pupil was added and then each eye glazed with the UV resin.  Have I told you how much I love this stuff?  

Teeth and horns, toes and claws were all finished in shades from mahogany up to white and the beast was finally done.
 
Tiamat - Dragon Heads

Big Miniatures can Become Boring

This was a classic example of the epic struggle we all face as painters when the job at hand becomes long drawn out and tedious.  I could have put another 20 to 30 hours into this paint job but I just don't have the patience.  I signed it off and you decide if I should put more effort in...
 
Tiamat - Front View

She is a big girl and measures; wingspan 14 inches, height 8.5 inches, length 9 inches.
 
Tiamat - Rear View

A Patreon Worth Joining

None of this would have been possible without the awesome modelling skills of MZ4250.

Miguel has a free Patreon subscription which I encourage you all to join.  He offers some pretty cool free minis and the sheer volume of his minis is frightening.  His work ethic is fantastic and he has some very cool little minis gems you will find nowhere else.

In fact this is not the first time I have printed an MZ4250 dragon.  I printed a version of the Chardalyn Dragon from the D&D Rime of the Frost Maiden campaign on my FDM printer.  I have also used Miguel's files in the past printing an Ancient Colossal Red Dragon and the famous Statue of Moloch from the cover of the AD&D PHB

Wednesday, 10 April 2024

Judge Dee's Mystery - A Wuxia Detective Story

It is no secret that I am a fan of Wuxia cinema, even the one with Jackie Chan and Arnold Schwarzenegger

Imagine my surprise when I saw that Netflix had a Detective Dee TV Show.

Who is Judge Dee?

If you are unfamiliar with Judge Dee (also known as Detective Dee), this is a series of Chinese historical mystery novels written by Robert van Gulik, a dutch orientalist and diplomat.  Van Gulik translated the 18th Century novel Dee Goong An into English as The Celebrated Cases of Judge Dee. Van Gulik went on to write a further 16 novels in this same style until his death in 1967

The eponymous hero of the novel (Di Renjie) was in fact a real life courtier of the Tang dynasty between 630 and 700 AD.

Other Detective Dee Adaptations 

I first encountered Detective Dee in the 2010 movie Detective Dee and the Mystery of the Phanton Flame where Di Renjie is played to perfection by Andy Lau.  This had all the sumptuos cinematography of Crouching Tiger Hidden Dragon wrapped up in a detective mystery overcoat with plenty of swordplay and great visual effects.

Next for me was Young Detective Dee: The Rise of the Sea Dragon which sees a young Di Renjie tackle his first ever case.

These were not Detective Dee's first cinematic outings.  You can actually watch an early adaptation called Judge Dee and the Monastery Murders (1974) via youtube.


Monday, 8 April 2024

Jessie's Prints - Episode 41 - Daemon Damzels: Spider Princess

This week, I are mostly been printing... Big Booby Spider Lady

OK, I lied... I printed this off a few weeks ago for my clubmate Sam and had to wait till he painted it.

Daemon Damzels Spider Princess - Keta Minies via My Mini Factory

This is one of a series of minis that Sam asked me to print for him.  An amazing paint job and an amazing bit of basing makes this really pop as a mini.


Daemon Damzels - Spider Princess

and a side view...

Daemon Damzels - Spider Princess - Side View

I understand that she is some sort of Warhammer Slaaneshi demon but it's a cool mini nonetheless.

More minis to come from Sam in the very near future.

Monday, 1 April 2024

Jessie's Prints - Episode 40 - Kobold Slackers and The Fear Smith

This week, I are mostly been printing... Slackers

I have so many projects on the go at the moment and one big one which I have started painting.  However, when you come across a model that just begs to be printed then you have to push the other projects to the side for a minute.

Kobold Slackers - by MX4250 on Printables 

Being a big Jay and Silent Bob fan I couldn't resist this pair when I saw them pop up on the MZ4650 Patreon blog.

Fear Smith and Kobold Slackers

Also pictured is

The Fear Smith - MZ4560 on Printables

This guy just oozes nightmarish horror and would fit well in almost any game. 

Monday, 18 March 2024

Jessie's Prints - Episode 39 - Index Card RPG Card Back Stamps

This week, I are mostly been printing... Stamps!!

ICRPG CARD BACK STAMPS - Thing 6545499

My recent foray into the Index Card RPG system (ICRPG) involved a lot of DIY card making, which I love.

However, during play this presented a problem in that all my card backs where blank and indistinguishable from each other.  What I needed was a simple stamp which I could apply to my card backs.  

I find it useful to categorise my cards into one of 4 types:

  • People - NPCs, Villains, Bio-forms
  • Places - Locations, buildings, Landscapes 
  • Objects - Things, weapons, loot, traps and trinkets
  • Monsters - Stuff that wants to kill you

This would help me to keep my ICRPG cards organized and reduce seek times to a minimum and thereby make me look like a great DM.

Tinker Cad to the Rescue

My experiments making a plaque for my Cowboy Bebop Swordfish II model taught me that this was going to be easily achieved.  

Step 1 - Make a black and white image in GIMP where black is what you want stamped and white is what you don't want to stamp.  This image is then reversed and saved as a JPG or PNG.

ICRPG Card Back Stamp - Places

Step 2 - Use convertio.co to convert your JPG or PNG into an SVG which can then be imported into Tinkercad.

ICRPG Card Back Stamps - Tinkercad

Step 3 - Import your SVG into Tinkercad and scale it to fit inside your stamp pad.  Make sure that the stamp is at least 4mm high and that you create a backing plate at least 1mm high to connect all the pieces of your stamp together.  Position the stamp so that it intersects with the backing plate and then group the objects together.  Export this as an STL for your 3D printer.  

ICRPG Card Back Stamps - Ready to Slice

Step 4 - Make a wooden backing plate and handle for each of your stamps.  If you get into ICRPG you are going to be making a lot of cards and doing a lot of stamping so this step is essential for long lasting stamps.  I made mine out of some scraps of hardboard I had laying around and I glued some pieces of old broom handle onto the backing plates before supergluing my stamps together.  

You could of course model the whole thing in Tinkercad.
 
ICRPG Stamps - DIY Handles

Step 5
- Stamp Away!! - I bought some cheap stamp pads from AliExpress less than £1.50 each and they have lots of different colours to choose from so you can have a different colour for each card type.

 
ICRPG Card Back Stamps

Buy Me a Coffee

I have shared the stamp patterns on Thingiverse, so if you like them, download them and print your own card backs.  Support the channel and please leave a tip in the jar or use the paypal tip link.   

Monday, 11 March 2024

Jessie's Prints - Episode 38 - Warduke

This week, I are mostly been printing... Warduke

Back to regular scale printing this week with a character from the early days of D&D and a firm favourite with all the fantasy damsels.

Warduke - Cults 3D

Warduke is an iconic fighter and in this printable version we have him as seen across three stages of his metamorphosis from journeyman fighter to outright blasphemous bad guy.  This totally reminds me of the Ral Partha 3 Level character minis for AD&D from back in the day.  Last time I painted up a set of these it was the Illusionist and I think they came out really cool.

Warduke - 3 Stages of character development

The Origins of Warduke

According to Dux Bellorum the first appearance of Warduke was on the cover of Dragon Magazine #17 (1978) before becoming the main protagonist in the LJN D&D action figure toy line. He is fully fleshed out in the XL-1 Quest for the Heartstone adventure module for Dungeons & Dragons BECMI.

Growing up in the UK in the 80s we never really had the LJN toys and I only occasionally managed to snag a copy of dungeon magazine as "official D&D" source material was fairly thin on the ground.  

We had White Dwarf instead, which back when the hobby was in its infancy and Games Workshop sold other games, they would support those games with scenarios and new monsters.  They did this for all the games they sold including Runequest, Call of Cthulhu, Paranoia, Car Wars to name just a few.  

They didn't stop this practice until September 1987 (WD Issue 93) when they printed the last AD&D Scenario "Getting Away With Most of It"  by James Wallis.  This issue was the one where they previewed the classic art from the Rogue Trader cover and explained what Warhammer 40K was. 

Painting Warduke

The coolest part of Warduke is of course his metallic blue armour and winged helmet.  This is an undeniable throwback to his 70s disco roots.  Back in the day, anything remotely sci-fi got painted in Humbrol (222) Moonlight Blue metallic paint.  In fact everything in the 70s was a coloured metallic.  The first car I ever owned, a 1975 4-door Mk2 Escort, came in a fantastic shade called Purple Velvet Metallic. 

Recreating that shade was easy with a silver base and a coat of Army Painter's appropriately named Highlord Blue Speed Paint.  His armour is deceptively weird being a mix of chain over bare skin and what look like an animal fur or leather loin cloth.

Warduke - 3 Character Levels

 

Equally bizarre are his boots, with one boot cuff in silver for some unknown reason and the other all black with two big silver studs.  You cannot deny he has a pretty awesome skull shield which just gets the dry brush treatment along with his trusty and utilitarian sword.  

A golden codpiece / underpants combo in the shape of some monstrous demonic visage and two red gems finish him off. 

Saturday, 9 March 2024

Am I Too Late to Join the Index Card RPG Party?

I have been loosely following the exploits of Runehammer for a couple of years on YouTube and I had been intrigued by the concept of the Index Card RPG (ICRPG) but was always too scared to dip my toes in the water until now

First Impressions of ICRPG

As a no-prep DM, I am always looking for something that I can get to the table in as little time as possible.  Character gen needs to be trivial and the system should be easy to pick up with a few basic concepts and a comfortable familiarity for those players of other systems. In addition the system needs to lean towards narrative play whilst having enough mechanical aspects that hte inevitable combat and magic flow smoothly and consistently.  

Index Card RPG by Runehammer

ICRPG seems to have all of this but we will need to see how it plays and how easy it is for me to DM. 

Do It Yourself RPG

At the core of the game (it's in the title) and one of the biggest attractions is the index card concept. Brandon Gillam, the man behind Runehammer is of course a consumate artist and has drawn many of these flash card images which are used in play and you are encouraged to draw your own to fit your own game concept or storyline.
 
I'm no artist so the first order of the day is to assemble a stack of index cards with images from ICRPG Volumes 1 & 2 pasted onto them.  This took a few hours which I am sure to get back when actually playing the game.  
 
I'm going to sort these into 3 specific decks; Props, Places & Monsters ahead of my first game.  
 
(DM From the Future: Keeping these decks secret from the players is quite the challenge when all the cardbacks are white.  Watch this space for an ICRPG Card Stamp set.

First Play

I played this for the first time at our recent Dragons Keep Games Day to a small bunch of players of varying skill levels.  The objective wass to run through a few scenarios and see how the players took to the system and how much time I spent looking through the rulebook.

Index Card RPG first play


I thought about pre-genning some characters to get us off to a flying start, but time was not on my side.  I underestimated how long it would take to glue 100 pictures to index cards in the few evenings I had before Game Day.  I must find a way of printing directly onto the card or perhaps use stickers.  

However, on the day character gen took about 15 minutes. I need to create a quick flowchart for those not familiar with the standard fantasy or sci-fi RPG character tropes and having multiple copies of the starter character loot table and weapons is also a must.

The players chose their minis and, after a brief explanation of how the target numbers for encounters worked, we were off to the races.  

Generating The Plot

As I mentioned, I want this game to run for no-prep pickup, so I used the cards to generate the plot.  Ths is where ICRPG really shines as a picture says a thousand words and sparks the players imagination far more than any long description can.  For those playing along at home, everything in BOLD is an index card.
 
It wouldn't have been a fantasy RPG if it didn't start in a tavern so I layed out one of the village building cards that looked tavern like and then surrounded these with four other cards North, South, East and West.  This represented the rumours of adventure that they learned from the locals whilst they were enjoying their drinks.  They didn't fancy the desert of desolation, the barrier keep or the necromancers tower so headed off East to the mountains to kill a dragon.  "Now that's what I call worldbuilding!!"

Encounter 1

Heading out along the windy road through the low hills they encountered an abandoned cart with a broken wheel.  As they pondered where the owner and horse were I slapped down a Target 10 card and asked them all to roll their WIS for a passive perception check to detect the two animated plants that were about to ambush them.

They quickly got into the action and I explained how the range system worked.  
 
ICRPG Range System

DM mistake number one was not reading up on the very limited magic system in ICRPG.  Mages start with a magic missile but the mage in the party decided he wanted to dehydrate the first plant.  As he had a spell book from his starting equipment, I said role a D8 and you can have that many spells written in your book.  Even if I had read the spell list I would probably have opted for something similar in any case.
 
Meanwhile another club member walked in so I threw him the rule book and a blank character sheet and explained the basics of character gen.  Combat was swift and decisive and it was not long before our new member of the party was discovered entangled behind a nearby bush.  He went off in search of his horse dobby accompanied by the elf ranger whilst the others set about mending his wagon.

Following a trail of foot prints I slapped down the cave mouth with teeth.  They approached cautiously as I really played up the jagged teeth vibe and they found dobby the horse inside.  At the back of the cave they found a rusty portcullis and a lever on the otherside.  The ranger ran back to the others to get help. 
 
The mage decided that casting a shrink/grow spell on one of the characters was the way to go and so a tiny halfling walked easily through to the other side.  This was another spell for the mage's book and we determined on the roll of a D8 how many minutes the spell would last for.  He rolled a 6, but I made a DM Decision that one of his other spells was a dispell.  The rogue was instantled restored back to his original size and with a critical hit pull of the lever the ancient mechanism shuddered to life and the portcullis rose.
 
Beyond the portcullis they discovered some Corridors and Stairs and I made the elf wizard roll a DEX check as he triggered a trap.  Looking above he saw a Dangling Stone Weight about to crush him.  He used up one of his spells, to stone shape the weight and the pressure plate thereby disabling the trap.  At the next corridor I told them that the corridor was bathed in a greasy red light.  I thought that they would pick up on the fact that they had essentially triggered the dungeons alarm system but sadly no.

Encounter 2

In the next encounter they walked into a huge circular room with a golden skull on a pedastal at its center.  Down went the 16 Target Card and a WIS check revealed the sleeping  floating high in the ceiling. 
 
A haste spell was cast and most of the party ran towards the pedastal but they were not stealthy and the beholder awoke firing off a couple of blasts.  DM mistake number two was not having read the monster description for the beholder which would have made it slightly less taxing to dream up some eye beam effects, "but this is not my first rodeo..."  

There was some really inventive spell play from Jason the mage and a lot of channeling of Indiana Jones.  The final encounter was quite cool as several players got blasted by various eyebeams and the players experienced the death mechanic, which was useful to know.

Eventually they discovered that the gold skull was actually The Skull of Calderon and they used its power to dispatch the beholder and grabbed some well earned loot.

All in all a very fun experience for all and a very cheap and easy way to get into RPGs or as a primer to running your very first game as a DM.

What ICRPG isn't

If you are looking for a system which has layers of complexity where you can build your character from a low level up to some mythical epic hero then ICRPG is not for you.  Character progression is in there but it will be fairly short due to the condensed nature of the game and it's simplicity.

What I Bought

  • Index Card RPG Core (2nd Edn) rules - a soft back copy (surprisingly expensive in the UK) from eBay for £23.69 delivered
  • Index Card RPG Vol 1 - 100 Cards depicting Props, Places and Monsters for fantasy games such as the Runehammer Alfheim setting.  Many of the cards in the first two sets are found as illustrations in the core rulebook.

  • Index Card RPG Vol 2 - 100 Cards depicting Props, Places and Monsters for dungeon games.

  • Index Card RPG Vol 3 - 100 Cards depicting Props, Places and Monsters for Sci-Fi games such as the Runehammer Warp Shell setting.  Cool powerloader image!!

  • Index Card RPG Vol 4 - 100 Cards depicting Props, Places and Monsters for the Wild West Horror inspired Weird West Setting.

  • ICRPG Target Cards - a set of numbered Target cards showing the easy (-3) and difficult (+3) target numbers.

  • ICRPG Character Sheet - a basic character sheet which I printed at half size to create a booklet format with plenty of space for players to scribble their notes.

  • 1000 Blank Record Card Cards (6"x4") - I needed to restock in any case as I use record cards a lot in my games.

Other Useful Resources

ICRPG Character Generator - like DnD Beyond for your ICRPG character and it spits out a nice PDF.

Wednesday, 21 February 2024

Jessie's Prints - Episode 35 - 3 Goblins in a Trenchcoat

This week, I are mostly been printing... 3 Goblins in a Trenchcoat!!

3 Goblins in a Trenchcoat - MZ2450 Patreon 

Our Friday game at Dragons Keep Roleplay Club has seen us sucked through a portal onto one of the levels of hell called Las Infernalis.  Basically this is Disneyland for Demons and I'm sure is going to full of weird and deadly rides, games and equally weird characters.  

Having recently joined the MZ2450 Patreon, imagine my surprise when I stumbled on a recent post containing an STL for this guy!!

3 Goblins in a Trenchcoat

This is exactly the sort of mini that floats my boat and so I quickly printed and painted him and sent a photo off to Alex the DM.  He's a very amenable sort of chap and we share a love of weird cinema.  His reaction was classic and I expect to bump into this trio of ne'rdowells in the very near future.
 
Miguel also does a version with 5 Wyrmlings in a Trenchcoat which is totally not Tiamat!

Three Halflings in a Trencoat (D&D 5e)

A very creative Reddit user put up a statblock for the 3 Halflings in a Trenchcoat for D&D 5e games.  It would be a very challenging encounter and seems rather overpowered to me.  It is written more as monster statblock and perhaps something that occurs as a consequence of donning a cursed magical trenchcoat which must be filled with 3 of something... Mwahahaha  

Origins of the Totem Pole Trenchcoat Trope

This is one of those prints that irrespective of age we all seem to instinctively have a memory of it from our childhood.  According to TV Tropes this is known as the Totem Pole Trenchcoat but there is no reference to a historical origin.  I seem to remember an episode of Wacky Races or The Perils of Penelope Pitstop where the Ant Hill Mob used this technique.  
 
Fun Fact, the names of the members of the Ant Hill Mob are different in each show.  In Wacky Races they are: Clyde, Ring-a-Ding, Mac, Danny, Rug-Rug-Benny, Willy and Kirby.  Their car is number 7 The Bulletproof Bomb.
  
The Ant Hill Mob

 Whereas in The Perils of Penelope Pitstop they are called, Clyde, Dum-Dum, Softy, Yak-Yak, Snoozy, Zippy and Pockets.  Their car, Chug-a-Boom, is much more of a character in its own right in some episodes of this series,  It gets the classic headlight eyes and is voiced by the late great Mel Blanc  

Ant Hill Mob - Perils of Penelope Pitstop

If you know of any earlier uses of this trope, please feel free to comment in the box below.

Saturday, 17 February 2024

Even More Starblazer Comicbooks

Some say I should not be left alone with eBay, but I say let's read more Starblazer...

Starblazer Comics

Starblazer #171 - Star Knight
Starblazer #171 - Star Knight - Released from a million year imprisonment, the most evil being in the galaxy unleashed eons of hate and unimaginable fury on the race he blamed - the inhabitants of Earth.  But he had to pit his evil skills against Earth ace troubleshooter - STAR KNIGHT.

This strip is a unabashed mashup of the origin story of superman and the plot of Alien.  The protaganist Rorta, is an alien cyborg warrior with dreams of intergalactic conquest imprisoned in a stasis egg by the benevolent Syran elders as punishment for his treachery.  

A million years later he is accidentally released by some space archeologists looking for alien artifacts.  Rorta goes on to capture an experimental space weapon and only the brave Star Knight, Li Opurney, can save the Earth from destruction.

This story suffers from a serious case of the deus ex machina, as both Rorta and Star Knight overcome adversity with ease deploying numerous unheard of technologies.  A hordroid; las shields, laser lances densitrax mining ships, nullgrav beams, it's all here waiting to implant itself in a young furtile imagination.  There are some weird looking spaceships that look like they jumped out of the pages of a Terran Trade Authority Handbook. (I must get around to writting a blog post about them someday). 

Starblazer #172 - Nightraider
Starblazer #172 - Nightraider - They made the Mafia look like a charity organisation.  He was the only person who could stop them.  They had unlimited credits, men and mchines.  He had one craft and three helpers.  They were the Kratos... He was Nightraider.

Let's face it Nightraider is a cool pseudonym, but when your real name is Garry Clark you need all the help in the universe you can get in order to strike fear in your space mafia adversaries. Fighting at his side are Ursa, the blind Triton navigator who can "see" using his Neuroweb helmet.  Samuro the Cygnan samurai armoured weaponmaster and Typhon the sensor operator and all round fifth wheel.

This is a fun little galaxy hopping story chasing down mafioso whilst dealing with the thorny subject of xenophobia.  The plot takes a twist about a third of the way through when it is revealed that Nightraider's own built-in arm weapon, a deadly neutron beamer, exposes him to fatal Q radiation.  The helpers must get Nightraider back home or he will die, 

I love how the writer borrows the then new fangeled "microwave cooker" technology and turns it into a deadly weapon.  I won't spoil the ending for you but it caught me by surprise.

Starblazer #179 - Mandroid
Starblazer #179 - Mandroid - He was a cop. A good cop! Too good for his fellow enforcement officers, some said.  Some others said he wasn't even human - and they were right.  He was Carter, and Carter was a Mandroid.  Half man, half android and whilly mean.

This is my first Carter story and it's a corker.  High stakes action on every page and it was a gripping read.  Carter definitely has shades of Judge Dredd and Robocop in his character and this story really lets that shine through.  The art by Enrique Alcatena is fantastic, very dynamic and full of inventive costume design.  I felt it was reminiscent of my favourite Dredd artist Ron Smith.

The story starts out as a murder investigation on a remote mining planet but quickly evolves into a tale of robot revolution.  Carter is the perfect protagonist for this story, being half robot himself means he straddles both sides of the conflict.  A classic Starblazer issue and one that comes highly rated.

I can't wait to see what happens in the next Carter storyline in issue #191 Carter's Law

Starblazer #181 - Death Trek
Starblazer #181 - Death Trek - Sergeant Wilse T Force was surly, bad tempered and hated the war.  He owanted out, and the only way he could do that was to obey orders, no matter how difficult they were.  His job was complicated by two things... a bunch of recruits he had to wetnurse through the Badlands, and an enemy commander who wanted him dead - for personal reasons.

This story feels like it is ripped straight from the pages of Commando, another very popular "War Story" title from Starblazer Publisher DC Thompson.  Our hero is trapped behind enemy lines and orders come through to evaccuate the planet.  He just has to get his men to the safety of the rendezvous point in time or be left behind.

Sgt Force and his men have to survive encounters with the strange alien life on the planet whilst being chased by the Carthan enemy soldiers.  The powered armour troopers are equipped with a host of wepons and gadgets to help them survive, but being green recruits they need a veteran like Force to keep them alive.

Solid adventure story stuff and a great read.

Starblazer #183 - The Cyborg Chaser
Starblazer #183 - The Cyborg Chaser - It was 2086AD, and the Earth was in the grip of a drought.  Only androids and cyborgs could work in the intense heat while humans stayed in their controlled areas.  The companies that manufactured cyborgs grew more powerful, until they all but ruled the world.  Faced by secrecy, World intelligence decided to penetrate the largest firm, Cyborg Corporation, and they sent in Britt the Commando, a one man army, a CYBORG CHASER.

The cover illustration brings together two great cinematic images, Max Von Sydow's Ming the Merciless as Arrigon the Head of a Andro Corp and Sean Connery's James Bond as Britt the Commando.

This is an interesting story of global domination being foiled by a super spy and perfectly fits into the Starblazer mould like a hand in a glove.  Being an anthology comic, you never knew exactly what you were getting every other week.  Unlike 2000AD or Star Lord, there was no stable of regular characters who appeared every week.  What was guaranteed were solid adventure story lines with action on every page.  

In the 80s we used to judge our action movies by their kill count, perhaps we should do the same with our Starblazer issues?

Essential Starblazer Links

The Starblazer Checklist is a fantastic resource if you are collecting or want to know who wrote and illustrated each issue.

Many thanks to the chaps who run the Starblazer Covers archive, this is immensely useful resource when looking at ebay joblot listings.

Retro Sanctuary has a great article covering his top 20 Starblazer Issues which is worth a look and I'm looking forward to reading and reviewing some of these classics in the very near future.