Showing posts with label Free Map Tools. Show all posts
Showing posts with label Free Map Tools. Show all posts

Monday, 28 February 2022

Is Obsidian Portal Any Good?

I am a big fan of session blogging and I try my best to log each of the games I run here on my blog or if i am a player over at the Dragons Keep Roleplay Club website.  I stumbled across Obsidian Portal as an alternative to creating my own wiki/campaign website and thought I'd check it out. 

What is Obsidian Portal?

It's essentially a campaign logging tool which allows you to keep track and share your adventures, characters and NPCs, locations and maps.

Obsidian Portal

What I like 

It's Free - anything which requires a subscription has really got to provide me with something special which I can't easily get elsewhere.

It's Easy - If you can use a webpage and are familiar with how hyperlinks work, then you can create your own campaign wiki.   

Google Maps Integration - The ability to quickly and easily generate your own campaign maps and populate them with markers which link to wiki entries is fantastic.  The interface is a little clunky but it works.  I can see this coming in very useful as my players explore their surroundings.

Campaign of the month - The Obsidian Portal official blog Words in the Dark regularly awards creators and it's a great way to showcase some of the excellent work which people are doing for their players.

What I Don't Like

Limited Functionality -  Many of the advanced features are understandably kept behind a paywall.  I understand that this is part of their business model and if you gave away the crown jewels for free you would limit your ability to generate revenue. 

Limited Formatting - I am not a fan of the markdown engine it uses which has difficulty with basic items such as italics and there is no ability to add tables.

Summary

This is a very early review of this tool as I am still getting to grips with it and populating my own campaigns for Judge Dredd.  It's value will only become apparent for me when I begin to use it in anger as a wiki during play.

Check out my Obsidian Portal Campaign page for Meanwhile in Mega City One and follow, favourite or just give it a thumbs up.

Thursday, 8 December 2011

RPG Mapping Tools Part 4 - Planet and Star Maps

In this part I zoom out even further and take a look at planetary system maps and star maps.  Which conventionally use the hex grid I looked at in Part 3: Region Maps.

Regina Subsector Jump Map
STARMAPS

The definitive starmap has to be a Traveller sector map, which has some particular conventions of its own, namely the positioning of features around the edges of each hex to denote the hexes contents (clockwise from top; Starport Type, Gas Giant, Allegiance, World Name, and Base Type.)  Stellar trade routes which are also the main lines of communication are denoted by solid lines from one planet to anotherand the hex center contains world information (water present / not present or if it has an asteroid belt).  The sample I'm using is the Regina Subsector Jump Map and the standard 1½ hour rule applies.

Hexographer (http://www.hexographer.com)

Hexographer "Cosmic" output
If you've read Part 3: Region Maps, you'll know I rate this highly as an easy to use tool with great output.  "The Daddy" of free online hexmapping solutions has its own "Cosmic" menu which offers features such as planets, stars, and spacestations which can each have custom colours.  Hex features can also be placed at various clock positions around the hex, but these are not entirely traveller compliant and are time consuming to include and to be honest if you're running anything other than traveller you won't need them.  7/10 - "Not too Shabby"

The Traveller Map (http://www.travellermap.com)



An awesome bit of interactive mapping which shows the full stellar map divided into it's individual sub-sectors.  Double clicking on the sectors zooms in and you can even print off the results in booklet form.  If you're GMing a game in the Traveller universe then this should be your first starport of call.  9/10 - "Why DIY when it's already done for you?"

PLANETARY MAPS


The inherent problem of mapping a globe onto a flat plane has plagued cartographers ever since our view of the world changed from being flat to round and has resulted in a number of map projection techniques of which we are most familiar with the Mercator Projection.  However, Sci-Fi roleplayers will be most familiar with the icosahedral projection popularised by Traveller.

 
Icosahedral World Generator (http://inkwellideas.com/2011/09/isocahedral-worldmap-generator/)
Joe over at Inkwell Ideas has pulled off an amazing planet generator which should keep most DMs more than happy.  Not only does the tool allow you to customise the random size, temperature and percentage of land, mountains and vegetation, it also includes a hex editor allowing you to replace terrain as you like.  There's no export to image function but you can export to hexographer for even more editing possibilities.

Inkwell Ideas Icosahedral World Generator

Other Notable Tools

Donjon's Sci-Fi World Generator (http://donjon.bin.sh/scifi/world/)

This browser based tool will happily generate planets for you all day long.  You can customise the generator a little to make each planet a bit more useable, the output includes a map, physics (size and physical composition), gravimetry (gravity and esape velocity), rotation (length of 1 rotation and axial tilt),  hydrosphere (ratio of water/ice), atmosphere (chemical composition), climate (temerature ranges) and biosphere (chemistry and lifeforms).  If you want to create a whole star system Donjon also has a Traveller System Generator and a Star Wars D6 System Generator.  There are a lot of really useful tools on his tsite I particularly like the Sci-Fi Name Generator's Star Trek Technobabble option
9/10 - "Superb"

Other Posts in this Series:

Thursday, 10 November 2011

RPG Mapping Tools Part 3 - Region Maps

In part 1 and part 2 of this series I looked at Battlemaps and Dungeonmaps which conventionally use a square grid.  Now I zoom out a little bit more and look at options for Regionmaps and enter the realm of the hex.

Regional or Wilderness Maps

Regional maps use a variety of scales, my own maps use a notional scale of 1 hex = 50 miles.  Erin Smale over at Welsh Piper has done some amazing work with a trio of hex templates which you can download in PDF and Hexographer format which use, 125 mil, 25 mile, 5 mile wide scales.  Welsh Piper also has articles about demographics and campaign building for a low fantasy campaign and comes highly recommended.  However, the purpose of this series of articles is to explore and evaluate the free (or as near as free as it gets) software tools available to the budding cartographer, and for the purposes of demonstration, I will be using a sample from TSRs HRW2 Kingdom of Nithia a Hollow World sourcebook and the usual 1½ hour (or thereabouts) timelimit to see what is possible.

Nithia

Hexographer (www.hexographer.com)

A free Java based map editor (There's also an offline Pro version available for $24.95) which comes complete with the majority of icons you will find on a standard TSR map.  I have had trouble running this software before on my mac which is notorious for its Java implementation but a quick look in the support forum got me the answer I needed and I was up and running in no time.  The interface is fairly self explanatory and after a bit of trial and error got some great results on the Hollow World map.  I particularly like the option to fill the bottom half of each hex for the "features" such as towns and cities which is so characteristic of the TSR style of regional maps. 9/10 - "Almost Perfect"

Hexographer Output

HexMapper (http://www.mentalwasteland.net/HexMapper/)

Not to be confused with Hexmapper, is an interesting Java application which focuses on a single hex and allows you to drill down to smaller and smaller scales.  Unfortunately the interface is a little cumbersome and there's not much of a manual to go with it.  The colourset the tool uses is roughly similar to that of the sample map, but there is a limited amount of terrain choice and icons to depict settlements.  I'm sure that given more time I could make a good looking detailed map as I learned how to and when to use the various tools.  I especially liked the line drawing functions but it wasn't enough to keep me interested enough to persevere beyond the time limit.  4/10 - "Interesting... but no more than that" 

HexMapper Output


Old School Hex Mapper (http://www.emacswiki.org/cgi-bin/old-school-hex)

An interesting project from Alex Schröder which generates black and white wilderness hexmaps from ASCII input.  Although it seems simple on the face of it getting the syntax right can be a bit of a challenge and there aren't many feature options.  As an exercise in ASCII to Hexmap it's a bit of fun and I expect it was more of a development challenge than an attempt to create something genuinely useable.  One thing I did like was the oriental caligraphy aesthetic which was most pleasing on the eye.  2/10 - "because Alex could..."



Other Notable Tools

WildGen (http://axiscity.hexamon.net/users/isomage/wildgen/)

As its name suggests Wildgen is a random hex terrain generator and is an excellent resource for the time-poor DM.  It just generates the base terrain and there's no options to edit or add features such as  settlements or roads, but if you are world building in a entirely random fashion it may have some uses.

Conclusion

I was quite surprised that there aren't that many options out which are cross platform bar the excellent hexographer (which has been around for a while).  Perhaps there are some enterprising HTML5 developers out there who feel like a challenge?

Other Posts in this Series:

Thursday, 3 November 2011

RPG Mapping Tools Part 2 - Dungeon Maps

In the first part of this series I explored the free options for Battlemaps. In this part I up the scale slightly to look at Dungeon Maps.

Dungeon Maps

These usually conform to the scale of 1 square to 5ft and come in a variety of styles from the original D&D module "Blueprint" style to isometric maps for complex multilevel dungeons. For the purposes of comparison I will attempt to recreate small sections of maps from each of the TSR modules B1 In search of the Unknown (a 2D map) and DL1 Dragons of Despair (a 3D map).  Again I am restricting myself to only using free tools or web based apps and from start to finish each map should take no more than 1½ hours to create. 


2D Map SampleIsometric Map Sample

Google Sketchup (sketchup.google.com)

Free to use 3D modelling application (Windows/Mac OSX) which has a 2d export function.  First thing, make sure that you position the camera to be facing the "Top".  Then you can start off by creating a grid (Sketchup is very flexible when it comes to unit measurement so if you want to create 5ft grids do just that, using the appropriate template) it is possible to use the draw line function to draw in all the floors doors and walls.  Sketchup is always trying to fill enclosed shapes, so bear this in mind and make sure that when you close a shape you either delete or fill the "face".  It isn't really designed to do this, but the learning curve is shorter compared to other free vector graphics tools like inkscape or CC3.  Once you have a flat map it's trivial to use the isometric camera and Parallel Perspectives options to turn it into a full 3D map.  Extra depth can be instantly added by extruding (google calls this push/pull) a short distance, you can even animate the result (Cue spinning Death Star animation).  7/10 - "Who's The Daddy?" 

SketchUp 2d Output SketchUp Isometric / 3d Output

Tiled (http://www.mapeditor.org/)

This is a free bitmap level editor (Windows / Mac OSX) designed to create level maps for 2d scrolling games and although it's not designed as an RPG mapping tool it is seriously versatile as it supports an unlimited number of user generated layers.  However, you do need to supply it with an image of your tiles to begin with so this tool is more of a DIY approach (ie: if you don't have a good bitmap editor then you'll struggle).  Here are my classic blue tilemaps if you want to try it out (the tilemaps are set at a size of 50 pixels square).  It can do isometrics but I spent far too much time putting the 2d tilemaps together to get round to drawing an iso tilemap, but I'll get there as this tool is just a joy to use.


The interface is really easy to learn and if you've struggled with Pymapper like I did try this with my DT1 tilemap.  In my opinion this could also easily replace Dunjinni for Battlemaps, and the ability to have all your objects instantly available in the tileset window is infact a big advantage, so no more struggling to locate that one particular tree which you accidentally loaded into the wrong folder.  9/10 - "The future so bright I gotta wear shades"

Tiled 2d Output Example of Battlemap Output

RPG Map Maker X (http://fmteau.perso.neuf.fr/rpgmapmaker/rpgmapmaker.htm)

A Mac OSX native donateware tool ($37 to buy) which has been around for donkeys years.  Although the feature set is huge as it has autogenerate dungeons, I found the interface frankly bewildering at almost every stage.  The output is also quite primitive in comparison to other free options I tested and given the low pain threshold I have I couldn't even be bothered expend the extra energy to persevere with it beyond the 2d sample.  2/10 - "There's better fish in the sea"

RPG Map Maker X 2D Output

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Tuesday, 25 October 2011

RPG Mapping Tools Part 1 - Battle Maps

My old friend +James Graham plussed me the other day (is this actually a verb, I can't decide) with the question "Do you know any good RPG Mapping Tools" and I'm sorry to say that I couldn't give him a straight answer.  Although Jim wasn't very specific in his request, the underlying quandry with mapping is that there's so much choice in terms of the types of map you want to make.  At the macro level you have Starmaps but at the micro level there are Battlemaps, with all manner of world maps, region maps and dungeon maps inbetween.  First lets look at... 

Sample Inn Schematic
Battlemaps

This type of map is mostly for use during play (with or without miniatures) and often uses the 1" to 5' scale convention.  To test the output of each of the maps I used Inkwell Ideas Random Inn Generator to build a simple one storey building which I would then build in each of the mapping tools trying to stay as close to the original as possible and include as many items of decor as possible. 

I restricted myself to free tools available to either download or use in a web app interface and limited myself to around 1½ hours time in order to learn the interface and build the map.

Dungeon Maker
Dungeon Maker (http://www.stonesword.com/dungeonmaker.php)

A free web app tile based editor which appears to be either a hobby project or a technical exercise.  Limited functionality with only 4 layers per grid square (Floor, Walls, Objects, Special.  Limited default tiles reduce its usefulness, but if you are in need of a quick map it has no learning curve at all and a reasonable output.  One word of warning though, make sure that you keep your plan entirely inside the editor frame otherwise you will have difficulty exporting the result as there are no save or export functions - 5/10 " Simple, perhaps too simple"

Dungeon Painter (http://pyromancers.com/dungeon-painter-online/)

Dungeon Painter
A free web app tile based editor, this one has a much better interface and more tiles are available in the default set.  The learning curve is a little steeper but the results are exponentially better.  Still has the feel of an unfinished project about it as some tile sets don't appear to be populated (wooden floors and roofs).  The export to jpg/png and export to pdf functions don't appear to work, but it is possible to upload to a server (which generates a png) and then use URL to access the png for saving to a local drive.  There are other tilesets which can be used depending on the genre of game you're mapping for and your artistic tastes.  All in all a great little tool which sets the bar for me.  8/10 "Very useable"

Dunjinni (http://www.dunjinni.com)

Dundjinni
Although it is not possible to buy Dunjinni (the online store remains closed until further notice) it is possible to use the free demo version to knock out a quick map.  This can then be further embellished by adding in any items in a bitmap editing tool which you can find in either the Dundjinni forums or in the CSUAC (User Art Collection) available from www.halegaming.com.  Unfortunately the demo app has the Save and Export functions disabled so you may have to resort to screen capture (as I did).  7/10 "Still worth trying"

Other Noteable Offerings

Tiamat (http://www.rpgobjects.com/tiamat/index.php)

TIAMAT
Fans of Ed Bourelle's Skeleton Key Games map tiles can use TIAMAT which is a tile layout web application.  Obviously I was unable to test the software with the sample tavern map I used with the other apps because there are no editing functions.  The map I made took literally 5 minutes to put together, but with 3,216 different tiles to choose from, you could easily spend hours pouring over the gorgeous tiles.  Although the app is free to use, exporting them is done through the RPG Objects storefront, you will need to set up an account and each map export costs $2.00 (RPG Objects are giving away 1 free export a month as an incentive).  8/10 "So many tile options..."

BattleMAPR
BattleMAPR (http://battlemapr.com/)

This free web application is limited to an 8x10 grid and has a very limited tile set and you can only only uses 3 layers per square.  Once you've set up an account you can add your own tiles, but there is a submission and approval process so it's not instantaneous.  Development seems to have stalled at the moment and I hope that the coders pick up work again soon as this is a veery noble effort and I really like the clean no nonsense interface.  4/10 "I will follow your progress closely young Jedi"

Pymapper (http://www.pymapper.com)

Pymapper
This is a free Windows application (and alledgedly Mac OSX and Linux using a Python interpreter) and is like a cross between TIAMAT and Dungeon Painter/Dunjinni.  It's predominantly a tile layout system for use with the WotC D&D tiles, the idea being that you can build a library of the tiles you have and then design using only those tiles.  The tiles are double sided and therefore you sometimes have to choose between one side or the other.  Fortunately there is an "unlimited" mode which allows you to use multiple copies of the same tile.  The interface is slow and a little clumsy as the tiles often don't snap to where you've dragged them, but it's better than nothing.  The tiles themselves are quite low res scans of the original and I'm not sure how good they'd look when printed out.  One big issue is that the tiles do not include any transparent "objects" like tables or chairs so if you want to dress your battlemap beyond the WotC offerings you are still going to have to hunt down the images in the CSUAC or in the Dunjinni forums.  6/10 "Almost a real contender"

Apologies if I've missed out any other tools, or if you know of any you want me to try out, just drop me a comment below.

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