Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Thursday, 18 April 2024

Jessie's Prints - Episode 42 - Tiamat the Colossal Chromatic Dragon

This week, I are mostly been printing... A Colossal Chromatic Dragon!!

Tiamat - Printables 41937 

Tiamat was a regular recurring character in the Dungeons and Dragons Cartoon back in the 80s and I have to admit that she never really did it for me.  The rendering of her was always a bit pudgy and more like Pete's Dragon (1977) than a fearsome multi headed monstrosity. 

Dungeons & Dragons Cartoon - Tiamat
As can be seen in the image above, she is quite girthy about the shoulders and feet.  Trust me it gets worse the further along her body you go.  Her red head is considerably larger than the other four and it has a peculiar dog-like look to it.  This might be deliberate as some say she is the progenitor of all Kobolds and I do prefer a canine look to my kobolds.
 
Whilst I never noticed this at the time, the 80s was a long time ago and we've learned a few things about sculpting dragons since then.

It's another Multi-part Model 

A model of a dragon of this size and stature can only be executed in a large scale multi part model, 13 parts in total.  The great thing is that the designer Miguel Zavala (aka MZ4250) has supplied multiple variants of the model ensuring that it will fit on most smaller resin printer build plates like my Anycubic Photon Mono 4K.

However, there's only so much a designer can do and I still needed to split both the tail and wings in half and I also hollowed out Tiamat's body so I could save on resin.

All told (including the odd failure and reprint) this model was spread across a total of 7 build plates.  Total printing time over a number of days clocked in at  29 Hours 47minutes... However, it still took less than a whole 1kg bottle of resin, meaning that this print cost less than £15.  The official WotC Aspect of Tiamat miniature is currently going for ten times that price.  If you don't have a 3D Printer a licensed version of this print will set you back about £70.

Hollowing out the Parts.

Some of the parts, like the body, were pretty substantial so I elected to save resin and hollow these out using meshmixer.  I was most concerned about the wings and the necks as these would be the parts with the most angle of dangle and, as I experienced with my Demon Prince B'lakor model, the highest likelihood of not staying where I want them.

Pinning and gluing the meshmixed halves back together was essential.  I managed a much better job of matching the two parts than on the previous wings I tackled.  I sliced the tail at an odd angle a bit wonky but you can only tell if you look real hard. 

Tiamat - Meet the Parts

Puttying the gaps in the seams was always going to be required and as they say  "Milliput and paint make me the modeller I ain't"  

It's Magnet Time Baby

The necks and wings were all sculpted with generous square keys and sockets but I wanted these to be removable for transportation.  The keys needed to be sanded to ensure a slip fit and then the magnets installed in both socket and key to ensure that they stayed put.  

A fiddly job but well worth it.  In hindsight I should have hollowed the body out less, the shell really needs to be a bit thicker than the depth of each magnet.  I ended up punching through the shell and having a hell of a time supergluing the magnets in.  Lesson learned for next time.

I used 5mm x 1.5mm magnets which,  whilst not immensely powerful, are strong enough to keep things reasonably well attached given the weight of each neck and wing.  Some of the necks were incredibly tricky to magnetize and I had to add a couple of pins as guides.

Painting

I always use a zenithal prime of matt white over a black base.  I opt to go cheap and cheerful with some auto paint I found in Poundland at only £2.50 for a large 400ml can.  They also do matt silver, gold, grey and white and black gloss.  Honestly, I can't see why anyone would use anything more expensive unless they were entering a Golden Demon painting competition.

The zenithal on this model I did with all the necks and wings connected this would produce reasonably realistic shadows where one neck blocks the light from another.  Similarly you want a nice zenithal gradient going down the wing as the model is posed with wings outstretched.

Tiamat - Primed

In the cartoon Tiamat's heads were ordered from left to right; White, Green, Red, Blue, Black but in MZ2450s model they are Black, Green, Red, White and then Blue.  Being slavishly canonical has never been my thing, but making sure that I know which head is which is fairly critical when it comes to painting each one.

A Colossal Base

According to the her stat block Tiamat is COLOSSAL which deserves a 120mm round base or even larger.  This is where my FDM printer excels and, when it works, can spit out a base in next to no time.  
 
Cracked Lava Base 120mm
 
I have a stock of cool bases which I can just scale as necessary and I opted for a cracked lava with vent holes.  The model is so huge that Tiamat can only fit on it in one or two spots with either a front or a back leg in the large lava vent.  I think that this is quite a cool idea as it makes her look even more powerful, having no fear of injury from boiling lava!    Miguel has to be applauded for sculpting the tail sweeping around and pointing forwards like a spear.  This is way better than the comical dinosaur tail of the cartoon Tiamat. 

I opted for a black basalt colour scheme accented with yellow thru orange to red lava effects.  The black areas were given a dry brush with Vallejo dark grey.  The cracks and lava vents were then painstakingly filled (using a needle and syringe) with the UV resin I got from my recent Wish Hobby Haul.  Wow this is amazing stuff.

Painted Cracked Lava Base - Tiamat

Colouring A Colossal Chromatic Dragon

I cannot tell a lie this was a monster painting project mostly because she is so intimidating a miniature to paint.  I rattlecan primed and zenithal highlighted her back in mid february and she just sat there glaring at me.

Eventually I summed up the courage to shoot her with a coat of Vallejo Game Air Bloody Red (72.710) across all the exposed skin of the body making sure that I left her belly neck and insides of her thighs unpainted.  I then blended these parts in with a coat of Model Air Light brown (71.027).  Shadows were accentuated with Model Air Mahogany (71.036) and Model Air Black (71.057).  The spine was also painted in mahogany and dry brushed with progressively lighter shades adding a touch of light brown.

Each head was painted in the correct order; Black, Dark Green (72.028) , Red, White and then Blue (71.004).  I suck at painting white so I opted for a Model AIr Pale Blue Grey (71.046) which I think looks kind of cool.

Wash a Disaster!!

Calamity struck when I used a Vallejo Game Wash Umber (73.203) across all the wings and heads and it pooled in all the wrong places and dried a horrible sandy colour.  I was kind of expecting this to operate in the same way as the Army Painter Speed Paints.  My mistake and this was definitely a low point.
 
I soldiered on and tried panel lining the chest armour, but this didn't really give me the effect that I wanted so I tried some sketching with paint.  This is a technique I have seen Sergio Calvo use on many occasions to simulate a rough texture.  I painted each chest and neck armour section with little stripes of the light brown and bingo it was the effect I was after.  
 
I celebrated by painting each of the dragons eyes with a base coat of white and then a dot of Orange Fire (72.008) and a blended circle of Medium Yellow (71.002).  A vertical black pupil was added and then each eye glazed with the UV resin.  Have I told you how much I love this stuff?  

Teeth and horns, toes and claws were all finished in shades from mahogany up to white and the beast was finally done.
 
Tiamat - Dragon Heads

Big Miniatures can Become Boring

This was a classic example of the epic struggle we all face as painters when the job at hand becomes long drawn out and tedious.  I could have put another 20 to 30 hours into this paint job but I just don't have the patience.  I signed it off and you decide if I should put more effort in...
 
Tiamat - Front View

She is a big girl and measures; wingspan 14 inches, height 8.5 inches, length 9 inches.
 
Tiamat - Rear View

A Patreon Worth Joining

None of this would have been possible without the awesome modelling skills of MZ4250.

Miguel has a free Patreon subscription which I encourage you all to join.  He offers some pretty cool free minis and the sheer volume of his minis is frightening.  His work ethic is fantastic and he has some very cool little minis gems you will find nowhere else.

In fact this is not the first time I have printed an MZ4250 dragon.  I printed a version of the Chardalyn Dragon from the D&D Rime of the Frost Maiden campaign on my FDM printer.  I have also used Miguel's files in the past printing an Ancient Colossal Red Dragon and the famous Statue of Moloch from the cover of the AD&D PHB

Monday, 11 March 2024

Jessie's Prints - Episode 38 - Warduke

This week, I are mostly been printing... Warduke

Back to regular scale printing this week with a character from the early days of D&D and a firm favourite with all the fantasy damsels.

Warduke - Cults 3D

Warduke is an iconic fighter and in this printable version we have him as seen across three stages of his metamorphosis from journeyman fighter to outright blasphemous bad guy.  This totally reminds me of the Ral Partha 3 Level character minis for AD&D from back in the day.  Last time I painted up a set of these it was the Illusionist and I think they came out really cool.

Warduke - 3 Stages of character development

The Origins of Warduke

According to Dux Bellorum the first appearance of Warduke was on the cover of Dragon Magazine #17 (1978) before becoming the main protagonist in the LJN D&D action figure toy line. He is fully fleshed out in the XL-1 Quest for the Heartstone adventure module for Dungeons & Dragons BECMI.

Growing up in the UK in the 80s we never really had the LJN toys and I only occasionally managed to snag a copy of dungeon magazine as "official D&D" source material was fairly thin on the ground.  

We had White Dwarf instead, which back when the hobby was in its infancy and Games Workshop sold other games, they would support those games with scenarios and new monsters.  They did this for all the games they sold including Runequest, Call of Cthulhu, Paranoia, Car Wars to name just a few.  

They didn't stop this practice until September 1987 (WD Issue 93) when they printed the last AD&D Scenario "Getting Away With Most of It"  by James Wallis.  This issue was the one where they previewed the classic art from the Rogue Trader cover and explained what Warhammer 40K was. 

Painting Warduke

The coolest part of Warduke is of course his metallic blue armour and winged helmet.  This is an undeniable throwback to his 70s disco roots.  Back in the day, anything remotely sci-fi got painted in Humbrol (222) Moonlight Blue metallic paint.  In fact everything in the 70s was a coloured metallic.  The first car I ever owned, a 1975 4-door Mk2 Escort, came in a fantastic shade called Purple Velvet Metallic. 

Recreating that shade was easy with a silver base and a coat of Army Painter's appropriately named Highlord Blue Speed Paint.  His armour is deceptively weird being a mix of chain over bare skin and what look like an animal fur or leather loin cloth.

Warduke - 3 Character Levels

 

Equally bizarre are his boots, with one boot cuff in silver for some unknown reason and the other all black with two big silver studs.  You cannot deny he has a pretty awesome skull shield which just gets the dry brush treatment along with his trusty and utilitarian sword.  

A golden codpiece / underpants combo in the shape of some monstrous demonic visage and two red gems finish him off. 

Monday, 12 February 2024

Jessie's Prints - Episode 34 - Teenage Mutant Sorceror Tortle

This week, I are mostly been printing... A Tortle!!

Epics N Stuff Tortle Sorceror - MyMiniFactory - 109539  

This week saw us return to The Rivenlands D&D Campaign at Dragons Keep Roleplay Club.  My clubmate and fellow founder Paul needed a mini to represent his Tortle Sorceror so he commissioned me to print and paint a supplied STL. 

Tortle Sorceror

He's a chunky boy and basically pyramidal in shape.  The mini came both pre-supported and unsupported, as is common these days.  However, he also came as a pair of pre-hollowed out variants for those wishing to not waste resin or just wanting a slightly lighter mini.  

This is the first time I've seen this done on a 35mm single piece character mini, so I printed a hollow one for shits and giggles.  The only issue I had is that the wall thickness just wasn't thick enough to prevent the odd hole appearing when I removed the supports. 

Painting

The customary zenithal priming was done and mounted to my base of choice (a two pence piece).  I said he was chunky and barely any base was visible under his girthy feet.

Paul supplied me with a photo of a make by Empire of Minis so I didn't even have to make any colour choice decisions. 

Base colours were a mix of Vallejo Acrylics, with midtones dry brushed on before picking out the highlights.

Tortle Sorceror

Serious Skin Problems

I really struggled with the skin on this model, in fact it was practically the last thing that got painted.  The sculpt had no texture and yet he is supposed to be a tortoise like humanoid.  Last time I looked they had pretty scaly lizard like skin and his was as smooth as a baby's bottom.  I have a small collection of greens and they were covering really horribly over the zenithal, particularly where areas of shadow were converned.

Tortle Sorceror

 

I persevered though and resorted to mixing in a bit of some Crafter's Choice acrylic that I found in a Wallington "Arkwrights" shop.  

Arkwrights Store - Open All Hours
G.. G.. G.. Granville! Fetch me that tube of G... G.. G... Green Paint!

This stuff is so random it doesn't even have a paint name, just a number (PNTA-134) but it's made by Royal & Langnickel and it did the job where my specialist miniature paints could not.  
 
This just goes to show that when you are painting don't just dismiss your art materials because they aren't Vallejo or Games Workshop.  Try out lots of different paints and you just might hit on some secret sauce.

Monday, 5 February 2024

Blue Monday

I wasn't planning on making a post today, but when I find something on the interwebs that I think is amazing, I tend just jot it down in here and share it with everyone.

Blue Maps Monday

Tim Hartin has been making his Old School Blue Maps available every Monday since 2022.

What is an Old School Blue Map

Old School D&D modules were famous for their gatefold covers and the ubiquitous blue maps which were found inside.  Fun Fact! this is a well known anti-copy technique using a particular shade of blue called "non-photo blue".  It is also widely used by traditional illustrators to make their initial sketches as the blue will not be picked up in any subsequent scanning or photography stage.

Blue D&D Maps - B1 - In Search of the Unknown
Back in November 2011 I wrote about the various free software options you could use (at the time) to make maps at the "Dungeon" scale maps and included a fun little level editor Tiled 

Sadly the tileset I created is lost to the mists of time, but I will rebuild it and make it better than ever...

Mwahahaha


Friday, 14 April 2023

Dungeons & Dragons: Honour among Thieves

On a rare trip to the cinema I saw the latest Dungeons & Dragons Movie...

It was fantastic 

They pulled it off, and managed to put together a movie which pretty accurately reflects what playing a game is actually like.  Previous incarnations have made the cardinal sin of taking themselves too seriously because they built a world in which there are real consequences and motivations.  This is not D&D.

Dungeons & Dragons Honour Among Thieves

Let's face it most parties you have every had the honour of joining make up their plans on the spur of the moment.  Most of those plans go south almost immediately and the party scrapes a victory by the skin of their teeth.  This is well portrayed in the character of Edgin (Chris Pine) who even styles himself as the team leader and planner.  Every party needs a tank and Holgar (Michelle Rodriguez) fills this role with aplomb, they even give her a surprise romantic plot twist just to round out her character.

Low level mages are crap and this party's spellcaster is no different Simon the Sorceror (Jussie Smith) plays this to a tee.  Individual player agency even if that sends a plan spiralling into failure is a critically important part of the playing experience.  His triggering the bridge trap even whilst the rules are being explained to him is classic D&D.

The elf druid Doric (Sophia Lillis) is the only character that I struggled with because it was played as a jack of all trades.  This may have been for plot reasons but she felt a little NPC to me.  Talking of NPCs, who can forget the excellent Xenk Yendar (unpronounceable name starting with X... check!) the insufferable super character who cannot be bested in combat as he's too important to the plot to die, even though everyone kind of hates him.

Even the DM makes a sort of appearance as the hand of fate that tips the scales against our characters.  most noticeably in the carefully orchestrated portal painting scene when the frame "accidentally" falls over onto the floor.  So D&D.

Easter Eggs Galore

When you are dealing with a muti-generational fictional universe adored by millions you are going to need to lean on the fan service.  It's why your core audience, the fans, are going put down the cold hard cash to go see your movie.

This is where many of the current crop of properties go astray.  Instead of giving fans what they want the directors writers and producers all want to "subvert expectations" or lean into "representation" in order to chase some ethereal demographic of what they would like their audience to be.  This is so mind numbingly empted headed thinking that it beggars belief.  The first rule of any product is know your audience.

What this team did was mine the massive back catalogue of source material and pull out a few monsters that everyone is familiar with.

Aaracokra, Dragonborn, Rust Monsters, Owl Bears, Displacer Beasts, Gelatinous Cubes, Mimics and of course dragons.  Colour me surprised when up pops Themberchaud the fattest Red Dragon you are every likely to encounter.  He will be familiar to anyone who has had the misfortune to wind up in Gracklestugh the Duergar fortress city of the Underdark.  Last I saw of him he'd slain his jailers and was merrily setting the city on fire.

Dungeons & Dragons: Honour Among Thieves Themberchaud

Familiar spells peppered the action like bullets from a machine gun.  Having a knock down drag out fight between two mages wielding Bigby's Hand was a sight to behold.  

In the run up to release, the internet was wild with complaints about how they should have written this with the characters of the original D&D Cartoon from the 80's.  The producers listened and lo and behold up they pop as contestants in the great games.  Nice. 

Will it Suceed?

Well if the runours are true and it cost $150 Million to make then it needs to turn $300 Million in order to break even.  With the recent debacle over the OGL and the social media backlash, I'm not so sure that it will.  Unlucky timing perhaps because without that cloud hanging over its head it should have been a no brainer choice for every D&D fan out there to go see it.

Wednesday, 18 January 2023

Is the OGL Debacle D&D Red Pill Moment?

I didn't get too excited when I heard about the release of One D&D, I'm not really a D&D player having moved over to the OSR years ago.

However, the handful of times I played 5th Edition, I found it was increasingly difficult to play without having a DnD Beyond account.  The shift to digital sessions and VTTs during lockdown was a gift from the Gods for WotC.  A whole new breed of player was introduced to TTRPGs without the Tabletop and this online thing just felt right to them.

Now that lockdowns have been lifted, IRL play has returned but for a growing segment of DnD players they have stayed online safe within the technology bubble and IP that WotC owns.  The revelation that they intend to milk this captive audience for every red cent they can should come as no surprise.

As Gary Gygax famously said,

"The secret we should never let the gamemasters know is that they don't need any rules."

Subscribing to a system with little option for homebrew and games being run by ChatGPT style bot DMs very much sounds like the plot of The Matrix.

My fervent hope is that, like Neo, this new breed of player throws off its bonds of slavery takes the red pill and finds out that other TTRPGs offer a much more interesting, diverse, challenging and satisfying experience.  

One D&D Blue Pill Red Pill The Matrix

Sunday, 10 October 2021

Out of the Abyss - Part 2: Escape from Velkynvelve

Out of the Abyss is a Dungeons and Dragons (DnD 5e) game set in the Underdark. Play takes place every Friday night at Dragons Keep Roleplay Club in Chislehurst South East London. The Dungeon Master is Joshua.

Cast of Characters

  • Janek Boone - Human Champion (Tony)
  • Targonis - Wood Elf Ranger (Steve)
  • Aur - Aarakocra Rogue (Suresh)
  • Selya Skag - Vedalken Alchemist Artificer (Daniel)
  • Sunna Mortas - Tiefling Sorceror (Jo)

The Drow Bridge

Taking the middle tunnel the motley bunch of prisoners head towards the sanctity of the Darklake. The sounds of battle recede as they they enter a large chasm.

A stagnant river cuts the cave in two barring their progress save for what looks like a bridgehead marked by a pair of stone pillars on each side. Atop the righthand pillar of each pair squats an effigy of Lolth the spiderqueen Goddess and below her a strange carved hole large enough for an arm to fit in. Flecks and smears of blood can be seen on the ring of strange runes which surround the hole. On the floor on each side lies a drow guard, butchered by the attacking demons no doubt.

After some trial and error the group work out that Sarith is the only one who can activate the strange drow bloodmagic and not a moment too soon. Emerging from the tunnel is the deposed drow leader Jorlan Duskryn, a band of drow warriors and the drow priestess Asha Vandree. Jorlan boasts to the prisoners that he aims to recapture them and in so doing reclaim his honour in the halls of Menzoberranzan.

Drow archers open fire and Janek is wounded as the braver escapees briefly consider a battle at the bridgehead, the rest run for the tunnel settling the issue. Fleeing through the tunnel at pace they can hear the sounds of their pursuers following them.

The Abandoned Camp

After a couple of hours they emerge into a large cavern, from it's roof and walls hang strange vines festooned with purple flowers which emit a bioluiminescent glow. In the middle of the cave is a small encampment of three square tents surrounding a long dead fire. The weaker escapees begin to set a fire and rest whilst Janek and others search the tents. Barrelstalk and Waterorb fungi are plentiful and the escapees refresh themselves and fill their waterskins. Janek urges them onwards, their drow captors will not be far behind.

Nightmarish Visions

After several more hours of travel through numerous caverns and tunnels they are utterly confused about which direction they are headed in. Shuu-Shar assures them that they are headed in the right direction and before long they find a large dry cave in which to sleep. Barricading the entrance with scraps of zurkhwood and one of Skag's warding concoctions they rest.

The Caverns of the Underdark - Out of The Abyss

During the night they are each visited by vivid and strange nightmares. Targonis dreams of his flight from the dark one in the Endless Chasm, Skagg is plunged into the void their only companion a foreboding giant orange eye that pierces into their very soul. Janek remembers fragments of his capture at the hands of the drow and how he utterly failed to protect his patron the wizard Marek Mardoolin butchered in front of him. Likewise Aur is visited by a nightmarish vision of his kidnapped mate Allekra whose eyes have been plucked from her skull. Sunna dreams of her missing contortionist friend from the circus who appears before her climbing the walls of her mind like a bizarre and nightmarish spider.

Awakening they all appear to have suffered these strange dreams brought on by exposure to something in the cave or during their flight through the underdark. Shuu-Shar holds a brief group meditation session to calm their fears before the group move out into the tunnels once more.

Hours later they enter another large tunnel whihc radiates with the magical energy known as faerzress. The cave is spotted with crystal outcroppings which take Skag's fancy and they pocket three specimen. Their journey is halted briefly as they emerge into a large tunnel dominated by what looks like a road. Voices can be heard from the righthand side and the group decides to follow them.

The Traders on the Road to Gracklstugh

The sounds come from a small travelling caravan consisting of a Duergar and some Quaggoth carrying a sedan chair whose occupant is an extremely wealthy merchant called Kaerthara. Aur decides to investigate but as soon as Kaethara spots the Aarakocara she is besotted and insists that she rides with her.

Velkynvelve Prisoners - Out of the Abyss

The two groups travel in safety towards the Dueregar stronghold of Gracklstugh some 20 days journey away but Janek worries about little Stool who needs to be returned to his Myconid people. The captain of the guard Gunthar Bloodhammer agrees to take them the side tunnel which leads to the Darklake.

As they travel they share stories of how they came to be in the Underdark

Aur's Tale

Aur is a dark skinned Aarakocra from the Sky Mountain dwelling Maztica tribe. A once loyal sky warden to the matriarch Asharra, Aur believes that her partner Allekra was kidnapped by the expansionist faction leader Kazra. To what end she cannot fathom but Aur has abandoned her sworn duty to protect the tribe in order to rescue her beloved. Perhaps Aur is walking into Kazra's trap, but she has decided to put love before duty and ventured into the lands below the Sky Mountain before being captured by unseen Underdark forces...

Saturday, 2 October 2021

Out of The Abyss - Janek Boone's Story - Part 1

Out of the Abyss is a Dungeons and Dragons (DnD 5e) game set in the Underdark.  Play takes place  every Friday night at Dragons Keep Roleplay Club in Chislehurst South East London.  The Dungeon Master is Joshua.

Cast of Characters

  • Janek Boone - Human Champion (Tony)
  • Targonis - Wood Elf Ranger (Nero)
  • Aur - Aarakocra Rogue (Suresh)
  • Selya Skag - Vedalken Alchemist Artificer (Daniel)
  • Sunna Mortas - Tiefling Sorceror (Jo)

Captured by Drow

All that Janek remembers is that he was in the employ of the wizard Marek Mardoolin on an expedition to find rare fungi, plants and herbs for his laboratory.  They were surrounded by Drow who used their poison crossbows to subdue him.  When he woke he was in a slave pen in their underground stronghold.

Over the next couple of days more slaves were added to pen, in fact it was becoming a veritable menagerie of species.  Accompanying Janek and the others were:  

  • Bupido - A relentlessly optimistic Derro (Deep Dwarf)
  • Derendel - A Quaggoth who claimed he was an elven prince under an enchantment
  • Ront - An Orc who had run away from a battle between his clan and some Dwarves
  • Eldreth Faldren - A female Dwarf who was the focus of Ront's anger.
  • Shuu-Shar The Awakened - A Kuotoa mystic who spent most of his time in meditation
  • Stool - A Myconid child who exuded spores which enabled telepathic communication
  • Topsy & Turvy - Twin Deep Gnomes
  • Jim Jar - A Deep Gnome with a penchant for gambling
  • Sarith Kzekarit - A Drow garment merchant slung in gaol for murdering his brother

Night after night the slaves would gather in Stool's spore cloud to silently discuss their escape plans.  The following day they would try them out.  All their attempts ended in failure no matter how they tested the Gaol and the Drow's defences.  They always seemed to be out numbered or outwitted by the vicious commander of the Drow outpost and her guards and Quaggoth labourers.  

The outpost, which they learned was called Velkynvelve, consisted of a series of hollowed out stalactites hanging from the roof of a chasm.  The stalactites and caves which dotted the chasm walls were connected to each other by a series of wooden walkways.  The floor of the chasm could be accessed by a rope elevator which was always attended by two Quaggoth at the top and two at the bottom.  A fast flowing waterfall cascaded down the chasm wall into a murky pool below and three tunnels exited the chasm.  The entire chasm was filled with fine tracery of spiderwebs and their incessant chittering echoed throughout.   

After Ront was cruelly beaten and tossed over the chasm edge to become food for the giant spiders, the slaves were beginning to lose hope.  However, during the night the outpost was attacled by dark shadows.  The deposed Drow commander came to them during the attack and released them.  He told them that the outpost was being attacked by Demons and that he had unfinished business to attend to.  Their only chance of escape was to jump into the pool below.

Amid the sounds of ferocious battle from the chasm floor, they shuffled in their manacles towards the barracks where their equipment was stored.  Crossing the wooden bridge into the first stalactite they surprised three Drow donning their armour and quickly sent them to the afterlife.  Grabbing their weapons they made the short journey to the barracks.  The Drow must have all been engaged in the fight against the demons because their path was unimpeded.  

Aur used his lockpicks to release the slaves manacles and the to unlock Skag's pet ooze Nug from his tiny cage.  They donned their armour and followed the Drow's instructions jumping into the pool below.  As they emerged from the water a giant grey ooze rose out of the pool attacking them.  They valiantly battled the ooze gradually reducing it to a pool of scum floating on the water.    

With no time to spare they dashed for the first exit past a dying demon.  The tiefling engaged in a brief infernal conversation with the demon who intimated that they had picked up "the scent" and followed it to this outpost.  He died shortly after.

Shu-Shar excitedly told them that this tunnel would lead them to his home on the shores of the Dark Lake some eight days journey.  The slaves quickened their pace and it was only then that they realised that Jim Jar was missing...


Sunday, 25 July 2021

Why a Canonical D&D is the Only Way Forward for WotC

ComicBook.com reported recently that Principal D&D designer Jeremy Crawford offered clarity on the subject of what is canon in the Dungeons and Dragons RPG world.

Crawford said.

"Basically, our stance is that if it has not appeared in a book since 2014 [the year that Dungeons & Dragons' Fifth Edition core rulebooks came out], we don’t consider it canonical for the games."

Typically this got a fractured response from the RPG community who are typically divided into two camps, those who slavishly follow the product/story lines of D&D and everybody else.

Why a D&D Canon is Important to WotC

Wizards of the Coast is a business owned by toy making giant Hasbro.  Dungeons & Dragons is just one of its properties, not the most profitable one but it is the most recognised brand in the Tabletop Role Playing Game (TTRPG) sector.  Each edition of D&D has its own life span.  At the time of writing 5th edition is 7 years old and as with any games system the bulk of its sales will always come initially from the sale of its core rulebooks and as the edition ages these are overtaken by supplemental materials such as adventures, settings, campaigns and other entertainment properties.  

Older gamers like myself have seen this pattern repeat itself over many editions of many games systems.  It's similar to the way that movie and tv franchises like Doctor Who, Star Wars, Star Trek or Battlestar Galactica have been rebooted multiple times over many decades.

The rise in popularity of streamed D&D game channels such as Critical Role or Acquisitions Incorporated has changed the audience dynamic,  For some their only experience of D&D is watching it being played by people on Twitch, YouTube etc.  They passively consume the content in exactly the same way as you would a movie.  It is a story from beginning to end and a history of play emerges which becomes canonized episode by episode.

When this audience wants to begin playing their own sessions their desire is to emulate what they have watched, after all it is their only frame of reference.  WotC needs to take this into account and provide a world and a shared canonical history which they can control in order to feed the various different projects that they have planned for this edition of D&D such as movies, books, TV series and merch, merch, merch. 

It's not personal it's just business - The Godfather
It's not personal it's just business - The Godfather

If WotC D&D is to make more money then they have to sell more than just rule books.  They have to control their universe to make other properties easy to write and to enable their consumption as passive entertainment.  Good luck to them I say.

So why are some people getting upset about this?

Older players might view this as just one more betrayal in a long list where WotC is taking their beloved franchise and turning it into something else entirely.  We've seen this happen across all of the rebooted movie and TV franchises in recent times but I don't think we are going to see the same voracity or backlash in D&D.

But stop, calm down, put down the keyboard and step away from the monitor...

Everyone's D&D Experience is Different.

Playing D&D is not like watching a movie, reading a book or watching a twitch stream of internet celebrities playing a game of D&D.

When we play D&D we do not play the same game, the choices we make during the game change the story and our experience becomes unique.   How the Dungeon Master brings the story to the table, the characters in the adventure, how the rolls go, how players react to events, everything becomes a unique experience.

With the best will in the world, once those books leave the store, WotC has lost all control of how they are used, interpreted, played, written about, podcasted and most importantly experienced.  Your D&D experience is a product of all the choices and decisions made around your table regardless of what the author, designer, WotC or Hasbro might say.

The D&D Expanded Universe (DDEU) vs My Exapanded Universe (MEU)

WotC is carving out it's DDEU so that it can continue to make products for the coming years.  To me this signals that 5e is here to stay for many years.  It wants to homologate these products into a framework of historical canon which helps its many writers and designers to navigate the confusing and inconsistent waters of a property that has existed across many different editions over the last 5 decades. 

Good for them.

My Epanded Universe will continue to beg, borrow and steal it's material from anything which I have read or watched in my 5 decades.  WotC can't police what I'm doing with it's product, it doesn't dictate what can happen in my games, my players do. 

Good for them.

The Only Thing that Matters is Having Fun

The concept of control strikes at the heart of the recent "Culture Wars" that are ongoing in every hobby and every social or political structure at the moment.  The incessant labelling of ist, ism and phobe being bandied about on the cesspool of social justice that is social media (mostly twitter) is a mask worn by those without imagination and creativity. 

These people play the person and not the ball because they cannot win (control) the argument.  The only way to win the argument is to not play the game by their rules.  The recent debacle with the relaunched TSR is a case in point.

What happens in your game, what rules you specify for the alignment or moral choices made by orcs and dark elves or what frameworks you implement to ensure that your games are internally consistent (or wheelchair accessible) are for you and your players to decide.        

WotC and the horde of blue check mark allies can shout all they want and try to define what is and what isn't D&D.  I am not forced to use what WotC is selling to still play D&D, those books walked out of the store many years ago.  If they sell something I like I might buy it.  If they don't I won't.

In summary the only voices I hear are the ones around my table.  If they don't like something they'll tell me.  If they like something, they will be laughing and having fun.

And that my friends, is all that matters.

Thursday, 18 March 2021

Jessie's Prints - Episode 13 - The Chardalyn Dragon

This week, I are mostly been printing...

The Chardalyn Dragon - Migeul Zavala - Shapeways

At my regular Friday night roleplay club Dragons Keep we often have at least one Dungeons & Dragons game running and at the moment this is Icewind Dale: Rime of the Frost Maiden.

SPOILER ALERT: One of the big bad beasties you are probably going to encounter is the Chardalyn Dragon, a monstrous metallic magical construct which Wizkids have made available as an Icons of the Realm miniature

Wizkids Chardalyn Dragon
Wizkids Chardalyn Dragon - Buy one here


However, if your pockets aren't deep enough to afford that one, 3D miniature modelling guru Miguel Zavala (aka MZ4250 on Thingiverse)  has made his own for those of us who are lucky owners of 3D Printers.  You can download this for free on Shapeways.

Printing

This comes as a two piece model, a dragon with outstretched wings and a seperate flying base.  Great if you have a huge FDM printer.  However, if you are like me and restricted to a 200mm square build plate or a resin SLA printer you are going to need to cut this model up into smaller parts using meshmixer.

With the model cut into 4 parts, body, flying stand and two wings, I printed these in two batches at a fine 0.1mm layer height.  That's about 16 hours worth of printing.  I arranged the body on the bed with the legs pointing down.  From the players perspective they will be looking down on this miniature so having a metric ton of support lines hidden under the dragon was the way to go.  The wings were arranged vertically to minimise the need for support material.  

I don't know what it is with support material on my printer, it just seems to fuse itself to the model.  I don't know if this is a temperature thing, the filament I use always seems to want to print at the upper ends of the PLA temp range (200 to 220).  

I know that there is probably a setting in Cura that I can tweak, but if you have any advice please pop it in the comments below.

Assembly

I pinned the wings and glued them using 2 part epoxy.  Not my glue of choice for plastic miniatures but I had used up all my superglue on an exciting super secret mega project which I will reveal in due course when it is complete. I also opted to leave the flying base unglued so the DM can simulate a flying or landed version, the pose is a bit dual purpose unlike the wizkids version which is strictly ground based.

Note to self: when printing spindly objects with horizontal layer lines.  Remember they are fragile.  

The Kraken for King of Tokyo was exactly the same it had this bunch of octopus like leg tentacles.  They were an absolute nightmare to print and kept snapping.  Cura should invent a way to change the infill density for parts which are inherently week.  Something like and infill change at z-height or allow you to draw boxes round sections of an STL and change the infill.  

Anyway, the long and the short of it was that I broke the flying stand!!

A Chardalyn dragon in Poo brown PLA
Chardalyn Dragon in it's hot off the printer shade of brown

"Don't Panic" I thought "it was a bit short anyway" and so 10 minutes later it was sitting atop its new coat hanger wire stand.  This is a lot thinner and helps to give it that flying look which we were after in the first place.

Painting

This miniature was super easy to paint, "barely an inconvenience" a matt black primer coat and then a hit with a rattle can of "Wheel Silver".  This thing is supposed to be mechanical so I used a failed print of my 3D Printer control board cover to give it a subtle hexagonal pattern like mechanical scales.  I must invest in some fruit bags which would better conform to the shape and give a smaller pattern.

Hexagonal wing pattern
My attempt at a hexagonal wing pattern - too subtle?

The yellow details are not in the Miguel Zavala model but sometimes "You gotta fake it to make it" so I picked out the eyes and mouth in green and then overpainted in yellow to give it an alien looking vibe.

The flying base was shot in matt black as I have no idea what terrain the encounter will be using.

Chardalyn Dragon - Rime of the Frost Maiden
Chardalyn Dragon - Dungeons & Dragons - Icewind Dale: Rime of the Frost Maiden

Friday, 26 February 2021

What on the D&D Earth is this?

The Dungeons and Dragons movie is 21 years old this year and after a 9 year hiatus there is 4th movie in production.  Hollywood does love a reboot.

However, The thing that has been bugging me for the last two decades is...

What the hell is Phil Cornwell supposed to be?

Phil Cornwell - Dungeons & Dragons Movie
Phil Cornwell as uncredited Purple Humanoid

Obviously someone spent a whole heap of effort to design the prosthetics that Phil wore (you can't disguise his voice though) but I don't know of any civilised humanoid race which matches his description.  I do think he is kind of cool though. 

Is he supposed to be a triclops? Perhaps he is supposed to be some form of demi-beholder?  What is the purpose of the third eye? what is that vestigial fin on his head? why is he purple?

Answers (and any homebrew builds) in the comments box below.

My favoured explanation is that he is the product of some ill conceived magical experiment fusing the DNA of Mick Jagger with Xanathar?

What if Mick Jagger and Keith Richards ran a corner shop?

Of course this comes several months after the sad passing of John Sessions who was a long time partner of Phil during the 80s alternative comedy explosion.  Mick and Keith's corner shop on Stella Street holds a very dear place in my heart.  He is sorely missed but I will immortalise them both in my RPG campaigns.  Mick & Keef's Magical Emporium & Shoppe of Convenience.

Mick and Keef - Stella Street
Phil Cornwell (Mick Jagger) John Sessions (Keith Richards) - Stella Street

Wednesday, 17 June 2020

Jessie's Prints Episode 11 - Earth Elemental

This week, I are mostly been printing...


Schlossbauer is one of my favourite designers on Thingiverse.  He manages to make his prints just detailed enough and yet not too detailed that they print awesome on my budget FDM Printer.  If you are into RPGs, Fantasy Miniatures or just want something different to print then check him/her out.

Schlossbauer Earth Elemental - (Reaper Miniatures Hellborn Rogue for scale)

I printed my Earth Elemental at 200% scale as I wanted him to be double as both a large and a huge creature.  He came out at a nicely sized 85mm high with a 62mm diameter base.

The model prints in 4 parts (2 x arms, 1 x torso and 1 x legs) and I made sure that I laid the arms down on the print bed with the palms facing down so that any stubble left over from the support structures are on the inside and less visible.  The parts went together like a dream.  Schlossbauer's designs are well sliced and have simple keys so there gap filling is always minimal.


Wednesday, 10 June 2020

Father's Day Gifts for the D&D Dad

Father's Day is on Sunday 21st June 2020 which is only 10 days away but there is still time to get that special something for your D&D Dad.

Here are 9 special gift ideas you can buy on Amazon.




Under £10


A Dice Rolling Tray

Frankly I think these are an essential accessory to keep your dice rolling under control. 

I have one of these and it folds flat for easy storage and carriage.  The larger size is especially welcome when you are rolling a fistfull of those damage dice.
A New Set of Dice

It doesn't matter how many dice us D&D Dads have we can always do with some more.  I particularly like the wild colours on this set which make it look like they are on fire with magical flames.

Which is basically how I roll...
A New Notebook

Every Dungeon Dad needs a new notebook so he can fill it with campaign ideas or adventure journal entries. 

£10 to £20


A New T-Shirt


What better way for your Dad to say it loud and proud with a classy new T-Shirt. 

I particularly like the Dragon's head artwork on this one and lets face it Dragons are always found at the heart of a Dungeon which is right where this gift will get your Dad.
A New Pint Glass

What better way for your Dad to celebrate a particularly fraught campaign but to toast to fallen heroes from the skulls of their enemy.

Also a great icebreaker at BBQs.

"Could you bring me a drink in the head of Alfredo Garcia darling?"
An Area of Effect Template

This is one of the best I've seen yet.  Made of transparent acrylic with clear marked areas of effect for all the popular spells.

With this your Dad can finally end the argument of exactly who is getting hit by his fireball.

I particularly like the additional random direction feature on the outer ring because there are just those times when a spell bounces and you don't want it to come towards you.

Over £20


A Big 3 Level Pirate Ship

I was gobsmacked when I saw this.  I have been running games for over 35 years and have never found anything quite as practical as this 3 level pirate ship. 

Made from laser cut plywood this is the perfect accessory for the Dungeon Dad who likes to make his players walk the plank.  It also doubles as an impressive display stand for the man cave.

I'm just hoping that my step daughter sees this page and buys me one... fingers crossed.
Acrylic Condition Rings 72 Piece Set

If your Dad is a dungeon master he has probably encountered this problem on many an occasion.  How to track the various states that your PCs and Monsters can get themselves into during the course of a frenetic xombat.

Look no further because this set of clear acrylic condition rings puts an end to all that.  Colour coded for every one of 18 different combat conditions (4 rings of each type), these rings will help your dearest dad keep up with the upkeep of even the biggest skirmishes.
A Dice Tower

Sometimes your Dad needs all the help he can get and that means taking the human element out of rolling those pesky polyhedrons.

This is one of the tallest towers on the market and will cast an impressive shadow on everyone around the table.  It is made of cool blue transparent acrylic and is sure to mesmerise and randomise to equal effect.
Priceless

What every dad really wants is to spend some quality time with their kids.  So why not sit your dad down at the table and ask him to play a game.  He'll have memories of that special father's day forever.


Help Support this Channel

Please consider supporting this channel by clicking on the affiliate links above.  It won't cost you any more but a small percentage goes to help fund this blog.  Thank You and Happy Father's Day.

Saturday, 25 April 2020

5 Free D&D Things I Bought on Wish.com - Part 1

Sometimes you do CRAZY things and today I ordered 5 random D&D things from Wish.com.


Leap of Faith

The Rules


Yes, there have to be rules, without rules there would be "Anarchy in your D&D".
  1. I can only buy items which list for the search term "D&D"
  2. I can only buy items with a list price of free, no limited availability items and shipping must cost no more than £3 per item.
  3. I can only buy 1 item of a type, so no buying 5 different sets of dice.
  4. No NSFW items please, we're British! 
Please wait 6 to 8 weeks for this post to conclude... 

Wednesday, 22 April 2020

Jessie's Prints: Episode 3 - Prismatic Walls, Hellraiser Jewellery Box

This week, I are mostly been printing... 

Prismatic Walls - https://www.thingiverse.com/thing:4292839

I'm really pleased how these came out and I covered the design and painting processes in earlier posts.  Thanks once again to RedBeardBoss without whose video I would never have have started this project.





Hellraiser Lament Configuration Jewellery Box - https://www.thingiverse.com/thing:1277931

Another prop print which has been on the bucket list for since forever.  Of course once you've printed the classic Lament Configuration you have all the other configurations thanks to the sterling work of designer Crashjensen although, I think his soul will have paid a heavy price to have this much knowledge.


Hellraiser Puzzle Box Lament Configuration

Tuesday, 21 April 2020

A Trick of the Light Part 2 - Lenticular Colour Shift Painting - Prismatic Wall

I am a big fan of optical illusions so when I saw RedbeardBoss's Prismatic Wall, I knew I had to have a go.



In the last episode we covered how I created the model, which is available for free at https://www.thingiverse.com/thing:4292839.  If you like the model please consider leaving a like a comment or even a tip.

The Painting

Following RedBeardBoss's tutorial I primed the models in silver, just cheap automotive silver spray paint from my discount retailer of choice Poundland.

Once the silver was dry it was time to fire up the airbrush and christen the Big Box Project Mobile Miniature Painting Workstation.  My chosen colour combos were:

    To achieve this lenticular effect we are going to spray the wall head-on starting from the small end (Green).  Keep the angle of the airbrush to no more than 30 degrees left or right as you pass down each side of the miniature.

    Painting the Prismatic Wall

    The paint will hit only two sides of each hex as you pass down the miniature. Once your first colour has dried change to your second colour (Red) and spray in the opposite direction on both sides.

    There will be a bit of overspray on your second colour which will help to blend the effect and the faces which run parallel to the long side will end up a combination of both your silver base coat and your two chosen colours.

    A quick base coat in black and your mini should look like the one in the video above.