Q is for Qadim, Al-Qadim
TSR brought out many different campaign settings during the 80s but the one that really caught my attention was Al-Qadim The Lands of Fate. The premise is simple it's the world of exotic Arabian adventure. Think Aladdin, Sinbad and the 40 thieves or Prince of Persia.
Why Al-Qadim is Worth Your Time
If you are like me and have been running games for the best part of 35 years, I am sometimes weary of the standard quasi medieval fare. Your players know the monster manual like the back of their hand and there is no mystery any more.
Al-Qadim is a rich and spicy setting which is both familiar and completely alien at the same time. The protagonists are often humans hell bent on acquiring power through strange magics and the use of elemental forces. The strange and unfamiliar monsters range from the plethora of Djinn (Genies) to the smelly mishapen Yakmen. All of them will be unknown to your players and therefore genuinely mysterious, intimidating and scary.
Your players are going to have to use their roleplaying skills of guile, cunning and persuasion rather than putting everything to the sword. Trust me they're going to love it.
Need More Inspiration?
There are a ton of classic movies out there which will whet your appetite for some sun, sand and sorcery.
Unloved and Unwanted
TSR pumped out a huge number of settings during those heady days of 2nd Edition AD&D. Like Birthright, Mystara and Spelljammer it didn't have much staying power and it got shelved like the rest.
I was lucky enough to pick the majority of my collection up at the
height of their unpopularity when my FLGS was
clearing out. Prices are significantly higher now but investing in
Al-Qadim has a solid and fun payback.
My Collection Includes
The Land of Fate
| Arabian Adventures
| City of Delights
|
Corsairs of the Great Sea
| Ruined Kingdoms
| Assassin's Mountain
|
Secrets of the Lamp
|
Golden Voyages
|
Caravans
|
|