Showing posts with label Sci-Fi. Fantasy. Show all posts
Showing posts with label Sci-Fi. Fantasy. Show all posts

Saturday, 14 December 2024

Roleplaying... Yes I still do that every week

Regular readers will probably be tired of the sojourn into Model Railroads by now.

Whilst I have been playing Fat Controller, quite a bit has been going on in my roleplaying world.

Dragonmeet 2024

A couple of Saturdays ago I made my annual pilgrimage to Dragonmeet but this year was different for me as I had very little interest in what was new on the dealer floor.  I literally went for the bring'n' buy and I returned with quite the haul.

The Low Life -

This is quite a weird pick for me and I don't know what possessed me... oh yeah it was the £10 price tag.  The Low Life is a wholly unique post apocalyptic setting for Savage Worlds.  Gazillions of years after hoomanity destroys itself in "The Wipe",  what is left of life has evolved, devolved, mutated and discombobulated to wander the "Oith" in search of something.  Archive it under very strange.

The Low Life - Core Rulebook

The first source book is a world guide to the Oith.  This is an incredibly dense book and after a brief read it feels like I'm transported to a Spongebob Squarepants sort of world with a writing style like William Gibson.

The Low Life - The Whole Hole 
 
The strangeness continues in Holy Crap which is another world building guide to the religions and the denizens of Oith.  Think of it as a combination of Unearthed Arcana and a Monster Manual.
 
The Low Life - Holy Crap

Paranoia - The Yellow Clearance Black Box Blues 

An impulse purchase (£15) of this reissued and reimagined version of the classic Paranoia scenario.  I've been getting a lot of requests to run Paranoia at the club and it is one of those games that when it works it's amazing.  The original version of this scenario was reviewed back in 1985 by Marcus L Rowland and he gave it a 7 out of 10 so I have high hopes.  

Having read most of the first book this is definitely something I want to run in 2025.

Castles & Crusades - The Secret of Ronan Skerry 

£4 for a scenario is the sort of money I want to be paying.  Quite slim at 20 pages but it is an interesting sidetrek which could be used in any fantasy game.  Castles & Crusades is one of the best value OSR games out there and the very Celtic world of Airdhe also fits quite easily in most Dark Age RPGs like Savage Worlds Hellfrost which is another great setting.

Among The Stars 

This scifi engine building boardgame looked really interesting and as it came with 2 expansions I snapped it up for £19.  I will report back if this ever gets played and what I think of it.

Colossal Arena 

This has the three magic ingredients - Reiner Knizia design, Fantasy Flight publisher, Silverline game range.  It's a 2-5 player betting game about fighting monsters in a Fantasy Arena.  Sounds great and Knizia is a dab hand at the betting game mechanic (play RA, it's awesome) so I have high hopes that this will be a quick to play and fun game.

Wreck & Ruin 

It's no secret that I am a fan of post apocalyptic car combat games like CarWars, Gaslands and Dark Future so could not pass up this kickstarter version of the boardgame for £25.  I
regretted the decision every time I picked up my bag as this is chock full of stuff and weighs a ton.

Wreck and Ruin - Game Pieces

I particularly like the Desertkin faction who have inexplicably tamed dinosaurs as their ride of choice in the irradiated wasteland.  Looking forward to getting this on the table. 

Dragons Keep Christmas Games Day & Party

Our last Games Day of the year and our Christmas Party is scheduled for today, I hopefully will get to play some more Dorf Romantik and we have a session of our current Cthulhu game - Masques of Nyarlathotep.

Other RPG Purchases

Golden Heroes - Queen Victoria & The Holy Grail 

This scenario completes my collection and it is rumoured to be the best scenario for the Game.  I have a lot of of love for this IP free supers game (check out my Time Travelling WWII superheroess plot line Project Daedalus) and whilst it rarely gets to make it to the table hopefully I can mine this supplement for inspiration.

Golden Heroes - Games Workshop Super Heroes RPG

Judge Dredd Block War 

Another purchase which feeds my Judge Dredd addiction.  I have been gettting a few requests to run a game of Dredd and I would love to integrate this into a game.  Replicating the anarchy of a Block War is something I have struggled to implement in my games so I am hoping that this is a nice quick game which can be easily brought to the table for a group of 4/5 Judges to play collaboratively as perps for a change.

Judge Dredd Block War - Curry and a Game

As I am writing this I am thinking that having a Block War as a decision node in a game is a really cool idea.  Imagine having a plot where the outcome of a Block War determines the rest of the plot.  Now that could be quite cool.  I will have to put more energy into exploring that... 

Mothership Deluxe Box 

I don't actually have this in my hands yet, but I put down the funds on a pre-order from Zatu.  I saw shiny new copies at Dragonmeet so hopefully this will not be too long of a wait.  I played it at the club once and was really impressed with how well it played and it fits my criteria of rules lite no prep roleplay.



Monday, 17 January 2022

More Starblazer Comics

I blogged recently about Starblazer Comics the small format sci-fi stories from my childhood.  Thanks to eBay a few more dropped onto my doormat this week.

Starblazer #50 - Moonsplitter

#50 - Moonsplitter - Out of the cosmic rim, one of the many Galactic wars raged. Only one thing stood between the Earth Galac-Squad as it swept triumphantly towards the Mease aggressors homeworld - An impregnable armoury on the barren planet known as Silicon IV.  General Larz Pluto (love it) readied his Earth forces for an invasion that would end the war.  

Issue 50 marks fearless Fighting-Scientist Hadron Halley's first appearance as he fights off the Mease to save some Galac-Squad soldiers on the planet Silicon IV.  Halley uses his gadgets and his knowledge of science to single handedly defeat the bald-headed Mease and get back to the safety of a Terran carrier only to find that General Larz Pluto has been captured.

Halley mounts a one-man rescue mission and infiltrates the Mease base, locates the Genral and makes a bid to escape.  The interior design of the Mease base is really interesting and features numerous psychedelic looking geometric patterns which wouldn't look out of place in a Zenith strip.  Curiously the Mease also seem to use the English alphabet, which is handy.  The titular moonsplitter device makes its debut and the Fi-Sci command use it to bombard the mease base with moon fragments utterly devastating the planet, but that's okay because they are the good guys... right?   

Starblazer #51 - Prisoners of Zorr

#51 Prisoners of Zorr - By the year 2382 Earth was the administrative centre of The Galactic Foundation.  The gigantic Sandpoint Military Academy trained a multi-planetary peace-keeping force and the highlight of each year was the passing out parade when only the best pupils qualified.  The planet Zorr had observers present... and they were interested in only the best.

Cadets Sol and Hammond are top of their class at Sandpoint (a potmanteau of Sandhurst and Westpoint) and due to graduate in a few days when thay are kidnapped by mysterious alien observers and transported to a prison compound on the planet Zorr.  

Along with cadets from other worldsthey are subjected to batteries of tests and arduous training exercises to turn them into the ace pilots that the planet's ruler Zorr needs to fly his Dragon Ships and conquer the galaxy.   Will they escape the prison and overthrow this evil dictator?  Will they ever see Earth again?

A typical Starblazer tale as our heroes dash from one death defying encounter to the next.  There is definitely a WWII vibe about this issue, the bad guy, Zorr, looks like a cut price Mussolini and the Zorr soldiers have a mild Nazi look to them.  I was most surprised to see Zorr and General Valcan ride in on a sci-fi version of the WWII manned torpedo known as The Chariot.    

#52 The Mask of Fear - By 3000AD Man had spread out and colonised worlds among the stars.  With men, went crime. Wealth and position were highly prized, and life was cheap.  Desperate men did desperate things to achieve wealth and position - even destroy entire worlds.

When a mysterious group of three criminals destroy the planet Deltan they murder millions of innocent inhabitants including the family of Special Agent Hart Tallis.  His mission is to bring the three to justice and to seek revenge.  A fairly simple galactic manhunt as Tallis follows the few clues he can piece together.  Fortunately for him he grew up on a heavy G world he is more than a match for most of his assailants.  One by one he tracks down the members of the group of three and uncovers more evidence of their intergalactic crimes until he finally comes face to face with The Mask.  

Only one question remains... Is the mysterious Mask someow related to Diktor Van Doomcock Future Ruler of Earth?

Starblazer #54 - The Torturer of Triton II
#54 The Torturer of Triton II -
The Terran Galc-Squad were the prime fighting and exploration force of the year 2280, ready to space-warp to trouble spots anywhere within the star-systems of Federation space.  Galactic conflict was a complex business, and could involve forces beyond the experience and understanding of an ordinary galac-soldier.  To meet this challenge, a specialist unit was formed, men who had the brain power to understand science, combined with the strength and courage of a fighter.  They were called the fighting scientists and their outfit was called the Fi-Sci branch of Galac Squad.

Another Hadron Halley adventure, which opens with him deliberately crashing his shuttle into the docking bay.  What a joker!!  But wait, he survives certain death using a force-field shell he has invented.  That's going to be important later on.  The art in this issue is top notch although some of the spaceships look like they were inspired by legendary spaceship artist Chris Foss.  The one of page 31 bears an uncanny resemblance to the Jodorowsky's Dune spaceship.  The cover art depicts the evil Torturer of Triton and reminds me of Thundercats villain Mumm-RaThe evil aliens of the story look pretty good even if they are only wearing what look like silver underpants!     

#56 The Sleeping Legion - By the year 3500 Solar powered space craft had blazed man across the Galaxy.  Each passing star was an energy source, charging solar panels that fed unbelievably powerful engines.  Thus was the Milky Way explored until only the galaxies beyond remained a mystery.  Man was too busy forming the Galactic Commonwealth to take up this new challenge, so unmanned probes were sent outside the galaxy.  These reported the existence of strange, alien cultures, and armed forts were built around the galactic perimeter in case of need.  But when those forts were eventually attacked they proved useless against the might of the aliens, who at all costs had to be prevented from activating their sleeping legion.

Our heroes this week are Crane, an eyepatched wannabe Snake Plisken and his trusty droid UNGO or UMGO (The letterer seems to have had a bad day).  The aliens from the planet Largos bear a striking similarity to TMNTs Kang and once again seem to be dressed in nothing but metallic underpants.   

Crane has a real time of his life and ends up getting swallowed by a giant metal right off the cover of Judas Priests, Screaming for Vengeance. The alien art is really outta sight.  We have aliens in mobile guard towers that look like Wallace's wrong trouser's, Blobs that live in frozen craters, an alien spider that looks like it overdosed on H.R. Gieger's Biomechanics, but nothing quite prepares you for the sight of Crane in his space suit.

#57 Galactic Lawman (A Planet Tamer Story) - The Planet Tamer!  Throughout a lawless universe the name was spoken in whispers.  Just who was this mysterious instrument of justice.  Part man and part machine?  none could say for certain, but one thing was sure, wherever Evil went The Planet Tamer followed, and The Planet Tamer punished!

Our story opens on the prison ship Negril (which is also a resort town in Jamiaca) where the monosyllabic Molok, a being of pure Evil with the good looks of Brian Blessed, is none too pleased with being de-corticated.  Meanwhile in a cheap knock off Westworld the Planet Tamer arrives to arrest galactic fraudster Lorix.  With the crook swiftly apprehended and the entire pleasure dome time bombed until the space police can turn up, the Planet Tamer jets off on his space scooter towards Pados 12.  Enroute he encounters the wreckage of the Negril and learns that Molok and some convicts have escaped to the planet below.  

So begins a manhunt across the galaxy but we also discover much about our hero the Planet Tamer's history.  He was once a UPO Marshall called Jubal McKay before he was injured.  His paralysed body was rebuilt by a ceybernetics expert in some Robocop like experiment.  Catching up with Molok we discover that the de-corticator has somehow given the crook the power to manifest creatures made of ectoplasm.

This week's issue throws the kitchen sink of plot devices at our hero and then some.  How did it all turn out, well I;m not telling so you will just have to read it yourself.      

#58 Pyramid Power - After the Great Galactic War of 2482 an uneasy truce was established.  Many worlds joined a concordat to forge a lasting peace, but hte most powerful single nation, the Pugnarions, declined to take an active part.  They saw peacekeeping duties as an increased burden on their powerful spacefleet's patrolling capabilities.  Eventually, in 2492, the Pugnarions were persuaded to take part in the Amity Day celebrations.  In honour of this event they agreed to display their legendary symbol of power - the priceless ancient diamond - The Pyramid of Pugnaria.  A Concordat vessel was sent to transport the diamond along with other treasures to Centros, the Concordat capital.

The early 80s were the golden age of mysticism history authors like Eric von Daniker and this Starblazer's click bait (before click bait was a thing) title suckers us into a gripping tale of intergalactic heist whodunnit.

Investigator Petrie (he's a real dish) enlists the assistance of Professor Calegh as they track down the jewel thiefs before the Pugnarions lose their patience.  On the planet Kanthus they stop a mugging and with their new friend in tow hit the space pub (aka a fluid replenishment centre) and embark on a manhunt to find some aliens who never take off their spacesuits.  That's ruddy mysterious!

On Rogus they find an ancient egyptian tablet they return to earth to the egyptian museum to have it translated, the professor has seen the tablet before along with the spacesuited aliens and in a flash they are off to Sadalmelek.  Flitting from one planet to another is a trope within Starblazer stories.  If you haven't visited at least 4 alien worlds per issue then you feel a bit short changed.  The aliens (Xsilith) have been placing transmitters at strategic locations throughout the galaxy and use pyramid science to harness the energy of five suns energy creating a super weapon.  Surely it would have been easier to build a death star...