Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

Sunday, 31 July 2022

Jessie's Prints - Episode 22 - Some Stuff For Friends

This week, I are mostly been printing...  Stuff for Friends

Bigby's Sign of the Horns - Thingiverse 4048680

My current DM Mark is a bit of a metalhead and in honour of his awesome DMing I printed him this equally awesome spell effect for the famous D&D spell Bigby's Hand.  I hope I get to see it in play in the not too distant future. 

Bigby's Sign of the Horns

Baby Yoda Lithophane - Thingiverse 4073323

Printing a Lithophane has been high on my agenda for some time and as I was due to meet my 3 old work pals from the Ministry of Defence what better way to celebrate our reunion after Pandemic.

Baby Yoda Lithophane

This has been my biggest resin print to date and I really wanted to push the printer to see what it could do.  I am blown away by the mid bending properties of Lithophanes and how, on a budget resin printer, I can make photorealistic 3D art.  

Amazing and definitely fits into "optical Illusion" territory.

Displacer Kitten and Displacer Beast - Thingiverse 4830184  / My Minifactory

Fellow Dragons Keep member Kat told me that her DM had recently gifted her a Displacer Kitten as a moving-in gift so I quickly sourced this super cute mini and an equally awesome displacer beast to represent the kitten when fully grown.

Displacer Kitten

Displacer Beast

Of course no birthday gift can come without a presentation gift box and my old 3D Printer sacrificed some of it's foam packaging for a custom box.

Displacer Beast Gift Box

Saturday, 30 July 2022

Jessie's Prints - Episode 21 - Some Characters

This week, I are mostly been enjoying printing some characters I found on the interweb.

The Dungeonmaster - Thingiverse 3850163

People of a certain age will instantly recognise this little fellow.  He looks harmless enough but back in the 80s he kidnapped a bunch of American kids and put them through all manner of trials and fights against dragons and monsters.  Today's generation would have none of his nonsense I am sure.

The Dungeonmaster

If Hollywood is listening, someone please make a live action remake of the Dungeons and Dragons cartoon.  It will be a guaranteed hit.

Bender "Bending" Rodriguez - Thingiverse 32188

There  are a lot of Futurama models out there (I do want to print a cosplay brain slug and a Planet Express) but having a Bender miniature means I can keep those anoying meat bags at bay.  I needed to scale this one down and poor Benders antenna was just too fragile at that scale. 

Destroy all humans!!

Bender "Bending" Rodriguez

The Monster and The Bride - Thingiverse 3782040 and 3844313

In a previous episode I printed the mad scientist Dr. Frankenstein and his able assistant Igor.  It would be churlish of me not to include his two most famous creations, the monster and Frankenstein's Bride.

Both these sculpts are by GloomyKid on Thingiverse who seems to push all my buttons when it comes to the models he chooses to sculpt.  Awesome work dude.

Frankenstein's Monster
The Bride of Frankenstein

Tuesday, 21 June 2022

Jessie's Prints - Episode 20 - Cthulhu Characters

This week, I are mostly been answering...  The Call of Cthulhu

Victorian Tough with Dog - Pinshape 48509

I know our current Call of Cthulhu game is set in 1923 but who can pass up on the opportunity to print out a tough guy villain and his dog?

Victorian Tough Guy with Dog

Pirate Pugilist - Thingiverse 3981631

Sam is playing an east end ruffian called Chester "Pretty Boy" Lyle.  A bareknuckle boxer Chester bears the scars of hundreds of bouts in some of the seediest dives that London's docklands have to offer. 

Barenuckle Boxer (Pirate Pugilist)

The Colonel - Thingiverse 3107434

Usually found sleeping in his easy chair in The Garrick Club, Colonel St.John Smythe saw plenty of action in his youth fighting for Queen and Country across most of Africa.  He now earns a well deserved retirement and occassionally tells of his exploits across the dark continent to anyone who will listen.

Colonel Mustard

Dr. Frankenstein

Victor Frankenstein needs no introduction and wasn't intentionally looking to build up a collection of classic horror minis, but when I found this one I just had to download it.  From sculptor Roman Bevza, I just love the pose and especially the action of pulling on of the rubber gloves.

Victor Frankenstein 

Frankenstein's erstwhile and capable manservant is another of Roman Bezva's creations and of course I had to print him aswell.


Igor

Private Investigator - Thingiverse 4231499

Steve is playing a retired policeman turned private investigator by the name of Ryan Wurmshurst.  No case is too small and his rates are very reasonable.


Private Investigator

Researcher - Thingiverse 4499796

Every Cthulhu game needs a character with excellent research capabilities who can answer the call for "Library Use".  At the moment this is the stand-in for Thelma "Ginger" Purdey, our courageous girl about town.  I am currently on the hunt for a more appropriate miniature.

Botanist Academic

Tuesday, 14 June 2022

Jessie's Prints - Episode 19 - Free Files Galore

This week, I are mostly been enjoying printing free pre-supported files I found on the interweb.

Truth be told they found me really.  I was approached in a random email by CustomMiniatureMaker.co.uk who run an email newsletter called Free Files Friday.  Seriously peeps if you aren't subscribed to this smorgasboard of STLs then you are missing out.  Join now at https://www.customminiaturemaker.co.uk and maybe even join their latest kickstarter campaign.

Blackjack Dreadnought Omni - Custom Miniature Maker

All the cool kids seem to be sticking it to the man (Games Workshop) these days with their "proxy" models for WH40K so I thought I's jump on the bandwagon.  I've always loved the chunky aesthetic of the WH40K vehicles and been a fan of the dreadnought's since the early days of Rogue Trader.

Blackjack Dreadnought Omni

This is a wicked model and has so many possible weapon options that I thought I would have a go at magnetising my loadouts (ooer sounds a bit rude!!).

Blackjack Dreadnought Missile Carrier

Goatman - Infernal Miniatures

For old skool gamers the Broo were the iconic bad guy minions of the Runequest franchise and I fancied printing me out this great double axe wielding bad boy.  Worth the download.

Goatman

Amazon Warrior - Artisan Guild

I've been hearing about these chaps and their patreon but I wanted to try out one of their files for myself.  It came unsupported but I put my new found support skills to good use and she came out a treat.  And lets face it, who doesn't like a bikini clad warrior woman?

Amazon Warrior

Slime Weird - My Mini Factory

In our last D&D game we ventured into the underdark and encountered a water weird which almost ripped our party to shreds.  This one is a slime varient and I love it's animated pose like it's trying to smother you.  

Slime Weird

Sunday, 25 July 2021

Why a Canonical D&D is the Only Way Forward for WotC

ComicBook.com reported recently that Principal D&D designer Jeremy Crawford offered clarity on the subject of what is canon in the Dungeons and Dragons RPG world.

Crawford said.

"Basically, our stance is that if it has not appeared in a book since 2014 [the year that Dungeons & Dragons' Fifth Edition core rulebooks came out], we don’t consider it canonical for the games."

Typically this got a fractured response from the RPG community who are typically divided into two camps, those who slavishly follow the product/story lines of D&D and everybody else.

Why a D&D Canon is Important to WotC

Wizards of the Coast is a business owned by toy making giant Hasbro.  Dungeons & Dragons is just one of its properties, not the most profitable one but it is the most recognised brand in the Tabletop Role Playing Game (TTRPG) sector.  Each edition of D&D has its own life span.  At the time of writing 5th edition is 7 years old and as with any games system the bulk of its sales will always come initially from the sale of its core rulebooks and as the edition ages these are overtaken by supplemental materials such as adventures, settings, campaigns and other entertainment properties.  

Older gamers like myself have seen this pattern repeat itself over many editions of many games systems.  It's similar to the way that movie and tv franchises like Doctor Who, Star Wars, Star Trek or Battlestar Galactica have been rebooted multiple times over many decades.

The rise in popularity of streamed D&D game channels such as Critical Role or Acquisitions Incorporated has changed the audience dynamic,  For some their only experience of D&D is watching it being played by people on Twitch, YouTube etc.  They passively consume the content in exactly the same way as you would a movie.  It is a story from beginning to end and a history of play emerges which becomes canonized episode by episode.

When this audience wants to begin playing their own sessions their desire is to emulate what they have watched, after all it is their only frame of reference.  WotC needs to take this into account and provide a world and a shared canonical history which they can control in order to feed the various different projects that they have planned for this edition of D&D such as movies, books, TV series and merch, merch, merch. 

It's not personal it's just business - The Godfather
It's not personal it's just business - The Godfather

If WotC D&D is to make more money then they have to sell more than just rule books.  They have to control their universe to make other properties easy to write and to enable their consumption as passive entertainment.  Good luck to them I say.

So why are some people getting upset about this?

Older players might view this as just one more betrayal in a long list where WotC is taking their beloved franchise and turning it into something else entirely.  We've seen this happen across all of the rebooted movie and TV franchises in recent times but I don't think we are going to see the same voracity or backlash in D&D.

But stop, calm down, put down the keyboard and step away from the monitor...

Everyone's D&D Experience is Different.

Playing D&D is not like watching a movie, reading a book or watching a twitch stream of internet celebrities playing a game of D&D.

When we play D&D we do not play the same game, the choices we make during the game change the story and our experience becomes unique.   How the Dungeon Master brings the story to the table, the characters in the adventure, how the rolls go, how players react to events, everything becomes a unique experience.

With the best will in the world, once those books leave the store, WotC has lost all control of how they are used, interpreted, played, written about, podcasted and most importantly experienced.  Your D&D experience is a product of all the choices and decisions made around your table regardless of what the author, designer, WotC or Hasbro might say.

The D&D Expanded Universe (DDEU) vs My Exapanded Universe (MEU)

WotC is carving out it's DDEU so that it can continue to make products for the coming years.  To me this signals that 5e is here to stay for many years.  It wants to homologate these products into a framework of historical canon which helps its many writers and designers to navigate the confusing and inconsistent waters of a property that has existed across many different editions over the last 5 decades. 

Good for them.

My Epanded Universe will continue to beg, borrow and steal it's material from anything which I have read or watched in my 5 decades.  WotC can't police what I'm doing with it's product, it doesn't dictate what can happen in my games, my players do. 

Good for them.

The Only Thing that Matters is Having Fun

The concept of control strikes at the heart of the recent "Culture Wars" that are ongoing in every hobby and every social or political structure at the moment.  The incessant labelling of ist, ism and phobe being bandied about on the cesspool of social justice that is social media (mostly twitter) is a mask worn by those without imagination and creativity. 

These people play the person and not the ball because they cannot win (control) the argument.  The only way to win the argument is to not play the game by their rules.  The recent debacle with the relaunched TSR is a case in point.

What happens in your game, what rules you specify for the alignment or moral choices made by orcs and dark elves or what frameworks you implement to ensure that your games are internally consistent (or wheelchair accessible) are for you and your players to decide.        

WotC and the horde of blue check mark allies can shout all they want and try to define what is and what isn't D&D.  I am not forced to use what WotC is selling to still play D&D, those books walked out of the store many years ago.  If they sell something I like I might buy it.  If they don't I won't.

In summary the only voices I hear are the ones around my table.  If they don't like something they'll tell me.  If they like something, they will be laughing and having fun.

And that my friends, is all that matters.

Friday, 19 February 2021

Judge Dredd Random Crime Drop Table

I wouldn't be much of a fan of the Old School Rennaisance (OSR) of Roleplaying if I didn't love making a drop table every now and then.

How To Use the Judge Dredd Random Crime Drop Table

  • Download it and print it out.  
  • Grab some dice 
  • Roll up some Crimes

SAMPLE CRIMES & SENTENCES

Armed Robbery - As the Judges pass by the Bank / Shop / Truck an alarm sounds and a group of balaclava wearing perps start blazing away with their spit guns.  SENTENCE: 18 to 30 years.

Arson - An eagle eyed judge spots a perp running away from a smoking building / vehicle / vending machine - SENTENCE: Life

Assault - A fight breaks out between some citizens and the PCs need to break it up.  SENTENCE: 1 to 5 years for brawling,  3 to 10 years if anyone is seriously injured.  10 years if someone injurs a Judge or a public figure.

Boinging in Public - The tranquility is broken by screams as a giant bouncing ball careens through the crowd.  SENTENCE: 20 years.

Coercion to Suicide - A Judge spots a citizen about to take a dive and a crowd is urging them to jump.  SENTENCE: 10 to 15 years.

Comic Book Smuggling - A comic book smuggler is peddling his filth to you impressionable juves.  SENTENCE: 6 months for possession, 5 to 18 years for trading.  10 to 25 years for manufacture or smuggling.

Criminal Damage - Venting your spleen against a Building / Car / Vending Machine / Robot / Street Furniture is no way for a citizen to behave.  SENTENCE: 2 to 6 years.

Disorderly Conduct - Covers a wide range of minor public order crimes including queue jumping, being drunk or homeless, begging.  SENTENCE: 1 to 5 years.

Dunking - An alert Judge spots a dunker with their hand in someone else's pocket.  SENTENCE: 2 to 7 years.    

Forgery - Despite advances in modern crypto technology there is still a brisk trade in illegal documents and counterfeit cred sticks.  Your Judges might stop someone for a minor traffic violation and their Drivers License doesn't pass the sniff test.  SENTENCE: Posession 2 to 8 years, Forgery 8 to 15 years.  

Illegal Gambling - There are plenty of sanctioned venues such as Robo-Fighting, Slot Parlours and Bingo Halls but that doesn't stop citizens from indulging in this most destructive of vices. 
Be it a pedwalk game of 3 Shells or a friendly side bet at the Shuggy table your average citizen will bet on just about anything, anywhere, anywhen.  SENTENCE: Attendance at an illegal event 2 to 6 years, organising 10 to 15 years.

Illegal Trading - Many citizens turn entrepreneur to make a few extra credits on top of their welfare checks.  Trading without a license or trading in a proscribed location is illegal.  SENTENCE: 2 to 5 years.  

Jay Walking - Walking on a highway (or in a designated running zone, or running in a walking zone) is an offence.  Better to nip it in the bud Judge.  SENTENCE: 3 to 12 months.

Jimping - There's something funny about those Judges over there.  Their uniforms aren't regulation spec.  Judge Impersonation (or known perp impersonation) is no joke, especially at halloween, comic-cons (because comics are illegal remember) and dinner parties.  SENTENCE: 1-5 years for defamation.  10 years if committing another crime.

Littering (and Spitting) - Statistically speaking one of the most common gateway crimes.  Despite a zero tolerance policy and stiff sentencing millions of citizens every year start out on the long downward slope into progressively more serious criminality.  Criminologists have suggested that once a perp enters into the Justice System that it is the system itself which brutalises and criminalises citizens.  Needless to say those criminologists are behind bars.  SENTENCE: 3 to 6 months.

Parking Violation - There's no excuse for bad parking especially when the cars can do it for you.  SENTENCE: 1000 C Fine or 1 Year.

Rioting - Mega City One is a powderkeg and it doesn't take much disruption to a citizen's life for them to go nuts and start rioting.  Thankfully the Justice Department has an arsenal full of non-lethal weaponry to quell even the most peacefull protests including stumm gas, riot foam and sonic cannon.  SENTENCE: 2 to 10 years

Robot Tampering - Robots are an everyday thing in Mega City One.  They serve you breakfast, clean your apartment, vend your food and many other mundane every day tasks leaving you plenty of time to enjoy your unemployment.  Some Citizens however take to robot tampering either as some form of political statement or as a means to make money.  Sometimes this tampering can have deadly consequences.  SENTENCE: 10 years to Life depending on the severity. 

Robbery - Be it burglary or theft from a vehicle or person, robbery is one crime which never goes out of style.  Usually the preserve of street punks or gentlemen thieves its all the same to the Law.  SENTENCE: 5 to 12 years.

Scrawling - The modern form of grafitti, it is usually the preserve of the young bored juve, scrawling offers a degree of notoriety or infamy for those who can get their tag in the most outrageous or prominent location.  However, it is also a popular way for gangs to mark their territory.  Judges should always be vigilant for gang signs whenever they encounter the work of scrawlers.  SENTENCE: 3 months to 3 years.   

Shoplifting - Low level criminality needs to be treated with a short sharp shock or a day stick to the face.  SENTENCE: 2 to 7 years.

Smoking in Public - Despite tobbacco being a heavily regulated substance and nicotine having long been removed from cigars and cigarettes smoking or vaping is a popular passtime among citizens.  The Justice Department outlawed public smoking many years ago and regulated smokatoriums sprang up in every sector.  SENTENCE: 10 minutes in a smokatorium without a helmet.

Sponting - Spontaneous Confessors aren't really criminals they just like to waste Judges time and resources by confessing to crimes they haven't committed.  The Justice Department being the caring and considerate organisation that it is made Sponting a crime.  Now everyone is happy.  SENTENCE: 3 to 6 months

Tapping - Street mugging or tapping is an all two common crime of violence.  SENTENCE: 5 to 15 years.

Unlicensed Miming - Whilst clowning around is perfectly legal miming is not.  Unless of course you are carrying a permit and operating with the designated miming zone outside Mitterand Maisons in Sector 55SENTENCE: 5 years.

Judge Dredd Random Crime Table
Judge Dredd Random Crime Drop Table - Click to Download

Saturday, 23 May 2020

Miniatures Monday Goes Old School Saturday

I normally leave my mini posts until Mondays to show off the latest update on my Reaper Bones Painting Marathon progress. 

Well, I thought I'd spice it up and share a few of my other projects which have recently been completed (thanks to a spot of spring cleaning during lockdown).  Normal service will resume next week.

Vintage Citadel "Fiend Factory" Balrog - FF5 C31

An iconic miniature from the Fiend Factory range, this imposing winged demon has been one of those bucket list minis that I've been holding onto for some time.  Finally he has a paintjob worthy of the sculpt and this just makes me want to find more of these vintage "pre slotta" base Citadel minis to paint.


Citadel Fiend Factory Balrof FF5 C31
Citadel Fiend Factory Balrog (FF5 C31) - Buy your own
Thrud The Barbarian (LE12)

Readers of vintage White Dwarf will recognise this pin headed barbarian.  Created by illustrator Carl Critchlow he was White Dwarf's long running comic strip from issue #45 to issue #105.

An obvious pastiche of Conan the Barbarian, Thrud was entirely played for laughs and Carl has continued to draw him outside of the pages of White Dwarf in his own Thrud The Barbarian comic.

This is my Thrud's 3rd paintjob only possible due to the chunkiness of the detail (I never bothered to strip him of his previous paintjobs).  I am half tempted to track down the other 4 Special Edition Thrud miniatures Citadel have made over the years.

Citadel Thrud The Barbarian (LE12)
Citadel Thrud The Barbarian (LE12) - Buy your own

Wednesday, 5 April 2017

Tested by the Elements - TLOD S07 E10

As she gasps for breath the catgirl Ai-Nyx is pulled out from under the hulking corpse of the Giant.  

Searching it's huge corpse Wulf finds a two handed sword the giant was using as a table knife and a bag containing some mixed coins.  Our heroes lick their wounds, and press on to the Eagles Eerie.

Are "Enemies" Electric?


By noon they have made good progress trudging through the light snow and howling winds when suddenly the clouds darken and the air becomes still and heavy and.  Lightning tears Argos the sky. And with a flash Tarigoz is hit by a bolt which bounces of his metal breastplate and coalesces into a crackling humanoid figure made of blue jittery light.

Lightning Elemental by Chalmer Relatorre
Laurel is immediately reminded of the bedtime tales her Aeroimm Father used to recite to her about the strange elemental beings which inhabit the clouds.  She recognises this as a lightning elemental of sorts.  A force of nature with no evil intent, just primordial awareness.  She waits to see what it does.

However, Jan the Sell Sword knows nothing of elemental beings and strikes the creature with his magical sword Maraghbur, wounding it.

The elemental flashes across the pass, seemingly attracted to Tarigoz's metal armour, flashes across the pass in an instant.  In a dazzling show of lights, tendrils of electricity arc around the Knight and discharge with raucous barks.  Ssinkar attempts to strike the creature with his wooden staff, Styx strikes with her sword but misses it and Nyx throws a javelin straight through it embedding itself in the cliffside.

Tarigoz bashes the creature with his shield but the creature seems unperturbed.  Wulf strikes at the creature with his newly acquired sword and is rewarded with sparks of crackling blue energy which run up the length of his blade and lick up his arms shocking him.

Laurel grabs the peace stick which hangs from her belt.  A strange foot long smooth black rod which terminates in 3 embedded glass rings which give off a faint glow.  She swings at the creature but misses.

Jan invokes Maraghbur to flame and strikes the creature carving off a chunk of crackling blue energy which dissipates.  The creature retaliates blasting Tarigoz a hundred feet down the pass in a shower of blue flame and sparks. Styx strikes the elemental solidly with her sword and like wulf before her is rewarded with a shocking surge of energy which passes through her body singing her hair.

Undeterred the Barbarian unleashes his primal fury and once again is rewarded with stinging pains throughout his whole body.  Laurel hits the creature with her peace stick and with a bang, the elemental seems to shrink in size.  Laurel's weapon grows strangely warm in her hand.

Once again Jan brings down Marghbur's fiery vengeance down upon the elemental and the creature blast him with energy knocking the sword out of his hands and the mercenary back 60 feet into an unconscious heap.

Styx picks up Maraghbur and the sword assaults her mind with the question "Who the Hell are You?" The Catgirl was not expecting this and is stunned.  The barbarian rages on.  Tarigoz picks himself up and charges headlong at the elemental hitting it squarely with his shield.  Sparks fly off and around him as he pushes the creature back against the cliff.

Laurel snatches Maraghbur from Styx's outstretched hand and hits the creature, her other hand swings around and stabs with the peace stick which once again emits a bang and the elemental is reduced in size.  Styx grabs laurels Peace stick and hits the now child sized elemental with and it dissipates with crackle.  Styx immediately drops the peace stick in the snow as it grows to hot to handle.  A cloud of steam rises up and the snow is quickly reduced to a puddle of water which bubbles vigorously before evaporating.  After a short while it cools and can be picked up again.

Ikkarikka urges them on as the Eagles Eerie is not far.

Giant Bird in Flight by ArtificialGuy on DeviantArt

Entreating with Eagles


A few hours later, as they approach the snow line of the mountain, they are buffetted by winds from above and a giant eagle lands on the ledge above them.  The Eagle speaks to their minds directly asking them

"Who are you and what brings you to Mount Durcas?"


Nyx explains their mission and recants the Arakocara shaman's vision.  The Eagle tells them that the they have seen the dark clouds gathering and it concerns them.  The tower of ice and the frozen lake is known to them.  It is many days travel from here and they agree to take the party there.  However, Ikkarikka must attend the council of Eagles.

More Eagles swoop down from the clouds above and snatch up the heroes in their great talons.  The journey to Mount Ederglow takes a few hours by Eagle and one by one they are deposited on a ledge outside a cave mouth.

<-- Prev EpisodeNext Episode -->

Wednesday, 29 March 2017

Get Knotted - TLOD S07 E09

Our Heroes rest the night at Tikka Ti-Jarra whilst the remaining Aarakocara pack their belongings for the journey to the last refuge at Tchichi-Kwaaka. 

As dawn breaks they head off with their new guide Ikkarikka heading for the Eagles Eerie.  They descend the mountain and into the valley and it is not long before they are once again climbing into the mountains and wending their way along the mountain road.

Danger Round Every Bend


As night begins to fall they find a shallow cave in which to shelter from the wind and the snow.  Without firewood they huddle round the flaming sword Maraghbur.  During the second watch Styx's hears gruff voices coming from above them.  Maraghbur's dim flickering affords her keen vision enough light to pierce through the darkness and illuminate the faces of two Giants who have spotted the party from the ledge above.

 
Awesome Artwork by Einar Martinsen


Returning to the group she wakes them all and describes the interlopers.  Maraghbur is extinguished and in the darkness she listens to the pair hatch a plan to ambush the party as they traverse the pass in the morning. 

Forewarned is forearmed as they say, and the heroes hatch a cunning counter plan.  Laurel, Styx and Nyx scale the 100 feet of steep but not sheer cliff which separates their ledge from that of the giants.  They stealthily approach the now slumbering Giants and tie their bootlaces together before retreating up the pass and around the next bend.

Before dawn Tarigoz leads the other half of the party along the pass around the switchback to within earshot of the still sleeping Giants.  With a battlecry he leads the charge and in a simultaneous pincer movement Laurel and the two Phylus attack from the other side.

Caught Flat Footed


The Giants are quick to their feet but one stumbles and falls, its boots tied together by stout laces the thickness of good rope. Ssinkar recites a blessing as the combat ensues.  Despite having the boon of Kriskar vested upon them both Tarigoz and Wulf's blows are found wanting whilst Jan envokes his firry blade and strikes solidly at the standing Giant who retaliates with his big club catching Wulf a mighty blow to the chest. 

Styx pounces on the fallen Giant and her sister swings at it with her nunchuks to no avail.  Laurel catches it with one swipe of her scimitars slicing the creature a deep wound. 

Whilst Tarigoz's attack is parried away Ssinkar commands the standing Giant to Sleep.  Offering no resistance the Giant is struck by both Wulf and Jan who open new deep wounds in the creatures flesh.

Styx is roughly tossed aside as the second Giant lurches to its feet, Nyx stabs at the creature striking it in a vulnerable spot.  Laurel strikes once again and both blades find their targets opening wicked wounds across the Giant's arms.

Tarigoz lands a blow on his foe who stands as still as a rock under he Salamankari Clerics thrall.  Ssinkar reiterates his command and regains control of the Giant.  Jan plunges his fiery blade deep into the creatures belly.

A Crushing Defeat


Laurel once again deals a serious blow to the other Giant.  Tarigoz finally despatches the enthralled enemy and it tumbles off the ledge and down the mountainside.  Wulf critically injures the second Giant and Tarigoz finishes the job.  The Giant teeters and totters before crumpling to the floor on top of Nyx. 


<-- Prev EpisodeNext Episode -->

Monday, 20 March 2017

Death from Above - TLOD S07 E08

As the heroes caught their breath they could see that fighting had broken out on the amphitheatre ledges surrounding them.

Laurel shot at a flying ape on one of the eastern ledges hitting it squarely in its back, Wulf followed suit with his longbow piercing another's bat like wing.  Ssinkar rushed across the plateau towards Jan who had crashing to the ground like a meteor falling from the sky, landing on one of the ledges where a winged ape commander was overseeing the attack.

Having slaughtered their initial Aarakocaran targets some of the winged apes swooped down to attack the heroes.  Styx was soon engaged and struck at one with her short sword.  With enemies closing in on her Laurel tossed aside her bow and drew her scimitars cutting down her nearest foe with a whirl of her wickedly sharp blades.  Undeterred by losing  his beloved sword, Wulf flicked his dagger out of its sheath flipping it between his hands as he chose his moment to strike, plunging the dagger into the winged ape's chest.  Tcho'eh was set upon by another flying ape which clawed viciously at his scarred skin.  Wulf's opponent was joined by another and both cut deep into the barbarian as they tried to overpower him.


Jan picked himself up only to find himself beset upon by a flying ape commander.  The quick witted mercenary cried "Parr" and shot skywards from the melee like a cork from a bottle. 


Across the field of battle Nyx whirled her three segment nunchuck staff at another winged ape striking it squarely in the shoulder.


With Jan gone, the winged ape commander leapt from the ledge and into melee with Ssinkar clawing at the Salamankari like a vicious beast.


Laurel engaged with a fresh enemy making a solid strike.  With a holy word Ssinkar channeled a prayer of Hold Person on the commander freezing him to the spot.  The creature attacking Tco'eh struck the birdman's beak and recoiled in pain at the shock of his hand hitting the hard keratin.  Wulf's foes continued their assault on the Euborean raining a bevy of battering blows on top of him.  Luck was not on Laurel's side as a strike from her enemy temporarily blinded her.  Fortunately Tarigoz was close at hand and he leapt into the fray slaying the creature with a mighty blow worthy of a bard's tale.


Above the Clouds


The sword Maragbhur pulled Jan screaming skywards, piercing the black cloud layer and emerging into clear bright sunlight.  As he arced gracefully over in a backflip he could clearly see the minarets, turrets and battlements of a small castle floating atop the castle.  Winged apes scuttled around the ramparts and flights of creatures assembled for yet more waves of attack. Just as quickly as he had emerged from the clouds he reentered their dark embrace to return to the fight below.









Armed with one of Styx's short swords and the shield he scavenged from the Northern gatehouse tower at Fanjr, Tcho'eh pressed his attack and with more luck than skill lunged at his opponent lodging the point of his blade in the creatures eye socket.  The top of the creatures head exploded in a mess of blood and brains as the Aarakocaran claimed his first kill.


The Temple of Tikka Ti-Jarra is Lost


A huge explosion rocked the mountain top as a great bolt of lightning cracked from the heavens crushing the top of the temple like a spoon on an egg.  Great chunks of what passed for Aarakocaran masonry rained down on the combatants below.




Blinded but unbroken, Laurel calmly waited for Tarigoz to lead her to the next enemy to be slain.


Blood filled Wulf's eyes as the rage swelled inside him.  Armed only with the small dagger he u
sed to peel fruit he attacked the nearest winged ape who grabbed his wrist turning the blade against Wulf himself and the barbarian felt the blade slowly pierce his flesh.


The tide of battle was turning against the heroes as a winged ape flew in to protect its leader striking Ssinkar on the head and knocking him unconscious.  Nyx's enemy struck her with a battering blow of its clawed fist.  Wulf's rage was fading as one of two apes attacking him struck him across the face whipping his head from right to left, blood and sweat streamed from the barbarian as he fell to the floor vanquished.


A winged ape fresh from killing a family of bird people swooped down upon Tcho'eh and floored him with a single blow.  Tarigoz turned towards the beast and ferociously swung at it with a strike worthy of a hero cutting the abomination in two.


Through clouded eyes Laurel stumbled over to the downed figure of Wulf in a desperate attempt to stop the creatures from attacking her fallen comrade, blindly flailing with her scimitars.


Meanwhile the Flight Leaders eyes could only blink as Jan's flaming sword struck his frozen body.  The sell sword landed clumsily on the ledge a moment later.


Tarigoz ran to Styx's side to defend the plucky cat-girl as she boldly fended of an apes advances.  She chipped away at its grubby grasping clawed hands.  Laurel's sight cleared and she carved a chunk out of the ape who had felled her friend Wulf. 


On the ledge, the effects of Ssinkars prayer waned and the Flight Leader's body sagged as control of his muscles returned.  Jan struck him again in a blaze of fire and sparks.  His attack left an opening for his enemy's subordinate to rain down a flurry of blows which battered the brave sell sword.


Laurel despatched her winged ape opponent and stood over the crumpled barbarian like a mother lion protecting wounded cub.  The embattled Jan struck once more with his scorching sword and once again was rewarded with a howl of pain and anger from the flight leader.


A Horn Blast shook the heavens sounding the retreat for the flying apes and with a flap of their bat like wings they attempted to disengage.


As it leapt into the sky, Tarigoz cut down the creature he and Styx were engaged with.  It's companion, who had been attacking her sister Nyx, managed to get one foot into the air, the other would never leave the ground as Styx severed it from the ape's leg with a swipe of her short sword.  The creature screamed in pain as it clawed its way skywards , the ragged stump spraying a sticky blood trail on all below.  The Flight Leader and its subordinate dove off the edge of the ledge and swooped into the air heading back to the safety of the ominous clouds above as they lazily drifted away from the destruction that they had wrought.


Aftermath and Interrogation


Despite being near to death himself, Jan administered Ssinkar's healing draft to the Salamankari cleric, who swiftly returned to consciousness.  He began to scour the amphitheatre, that had so abruptly been turned into a battlefield, for dying and injured to treat.  Sadly only six male and four female Aarakocara had survived the Cloud Giant's wrath and so he stabilised Tcho'eh's wounds and then said a healing prayer over him.  Life returned to the birdman with a sputter.  Likewise Nyx who was also close to death received a healing prayer from Ssinkar.  Laurel used her healing potion to revive Wulf.


The group helped the Aarakocara in their solemn task of collecting their dead together before turning their attentions to the sole surviving assailant who cowered under shadow of one of the ledges.  The heroes attempted to communicate with the beast who could only retort with guttural animal howls grunts and whoops.  Nyx thought that the creature might be trying to communicate with them but could only converse in his own tongue.  Fortunately Ssinkar remembered that one of the scrolls he recently had acquired contained a prayer which would allow the creature to speak and understand them.  As he read out the prayer the words on the page glowed and faded, crawling up his hand like a snake.  The beast recoiled from the holy power and tried to escape.  Nyx wrestled the creature to the ground and in the scuffle Ssinkar accidentally touched Nyx.








Suddenly the young Phylus could understand the creature and that it was demanding that the group kill it. 

"a Ba'atun without wings was as no Ba'atun at all!" cried the creature.

Nyx questioned the creature and it blurted out that they would all suffer the wrath of his mistress the great magic user Yesork Pahyeh.  No haven was safe and her cloud castle would return and her Cloud Giant plaything would wreak a vengeance upon all before she turned her attention to the ground dwellers.  All would face a fate worse than death.


When the interrogation was over the Ba'atun pleaded once more for death and Jan obliged, clutching the creature around the waist he commanded the sword to lift them into the sky where he promptly dropped the wingless Ba'atun over the edge of the mountain promontory.


After a few hours the Shaman Kirraka emerged from the temple and told the group that he had consumed the seeds which allowed him access to the spirit world and he had had a vision.


The chosen would need to travel to the eerie of the giant eagles who would help them find an ice tower piercing a frozen lake and inside lay a silver sky fish which was critical to the defeat of the cloud giant.  He excused Tcho'eh from this quest and instructed his most trusted underling shaman, Ikarrika, to guide them to the eagle's eerie.

<-- Prev EpisodeNext Episode -->


























Tuesday, 14 March 2017

Fight and Flight - TLOD S07 E07

Our heroes escape the mountain fortress that is Fanjr Way-Station leaving the ramshackle occupying force to fruitlessly search for them.

Hurrying along the pass, as they turn a corner, Ssinkhar spies the silhouette of a lone figure standing in the road.  As he Points and gesticulates to his friends the figure darts behind a large boulder.  The cat girls Nyx and Styx immediately spring into action and bound into the shadows of the mountainside and stalk their new prey.

The Madman on the Mountain


As they pounce upon the boulder they briefly see a wild eyed human male dressed in shabby furs  crouching behind it.  Startled by the sudden appearance of the two Phylus the man suddenly shrieks and disappears with a pop.

The rest of the party are immediately aware that someone is behind them, turning they briefly see the same shabby man clutching at an amulet with both hands.  With a pop he disappears, reappearing some 100 ft further along the pass.  Tarigoz boldy walks forward to engage the man in conversation but when he gets close to the fellow he once again vanishes to only reappear a second later in between the Knight and the rest of the party.  The two cat girls get ready to pounce and the man blinks out of existence reappearing next to Ssinkar.  With alacrity the Cleric strikes the man on the head with his staff and stuns him.

When he comes to, he gives a madness filled rambling speech about white winged demons  descending from black clouds.  He struggles to his feet and as prances too and fro on the narrow pass, mimicking the demons in flight, swooping down on their targets with claws .

"All dead, they're all dead now" he cries before launching himself over the edge of the cliff.

The heroes continue along the pass until they find a shallow cave, little more than a depression in which they can see out the approaching night.

Pairs of Watches are set and on the third, Laurel notices that they are being watched by a pair of eyes.  Eventually the form of a mountain lion looms out of the night unaware that Laurel's natural night vision, the half elf knocks an arrow and shoots the cat in the side.  It whelps and runs off.

 
A Mountain Lion


In the morning, the snow which had fallen through the night had banked in drifts along the pass.  The hungry heroes trudged on.  Nyx caught a whiff of blood on the air and it was not long before they saw a solitary familiar arrow poking out of the snow.  Scraping the snow away they discovered the corpse of the mountain lion Laurel had shot the night before.  They butchered the animal and continued further down the pass until they found enough vegetation in order to build a small fire to cook the meat.

Stomach's filled as best they could they set off down pass into the valley until they came to a fork in the road.  A rudimentary sign points East towards the town of Melmond.  They briefly contemplatea visit to the outpost town to gather supplies but Jan reminds them of the urgency of their mission.
The path to the left took them further into the mountains until they came to a steep sided gully between two towering cliff faces.

Deadly Whirlwinds


As they traversed the gully suddenly the wind picked up unnaturally and in front of them a spinning whirlwind appeared from nowhere and rushed towards them.  Tcoh'eh, who was guiding the party from the front, leaps to the left pressing himself flat against the rocks.  All but Jan followed suit and the sell sword was picked up by the tornado and flung violently up the gully to land in a crumbled heap of broken bones.

Just as they recovered another even larger whirlwind came barrelling down the gully and Tcoh'eh flung himself to the right side of the gully and grabbed onto the cliff.   The heroes followed suit but Styx and Wulf were tossed by the hurricane force winds and bashed against the unforgiving walls of the gully.  As Ssinkar healed Jan and Wulf, Nyx administered her potion of healing to Styx.

From the maelstrom descended at least a dozen or more Aarakocara, two of whom swooped down to pick up a protesting Tcoh'eh whilst the others hovered brandishing long ropes and sharp spears.

A few seconds later they began their attack swooping low over the rag tag band of adventurers.  A shrill shriek pierced the winds and one by one the heroes were lassoed and carried off into the clouds.

The Temple of Tikka Ti-Jarra


The heroes were deposited in what looked like a natural amphitheatre.  A bowl like cluster of rocky outcroppings which served as terraces for the many Aarakocara who looked on with an equal mix of apprehension and hope.

They were then led into a large egg shaped lattice structure from which lights sparkled and danced and presented to the Shaman of the nest, Kirrikaraka.  The Shaman told them that his species were being systematically hunted down and their nests destroyed by a cloud giant with the assistance of some white winged creatures.  He explained that they were poor by land dweller standards but they offered what little they had, presenting some jewels and a few potions.

At that moment the bell suspended in the roof of the nest begins to ring and Aarakocara warriors shrieked

"The cloud giant approaches"

Rushing outside they immediately spotted that the skies were dominated by boiling black clouds.  Suddenly several groups of winged creatures began to descend towards the amphitheatre and attack the Aarakocara who perched on the ledges.  As the group neared the centre of the amphitheatre they were suddenly surrounded by one of these flights of winged creatures which resembled white baboons with great wings.

 
Flying Ape miniature from Footsore Miniatures

Great White Flying Apes 


Laurel lets fly an arrow, grazing one of the white whinged apes.  Sinkar casts a hold person prayer on another.  Tarigoz strikes one with his sword dealing serious damage at the same time Laurel switched to her scimitars dealing two light wounds to a second.

Jan, who had singled out one of the leaders, used his flaming sword to good effect.  With a mighty swing Wulf eviscerated his opponent and it crashed to the floor in a pool of blood and entrails.

Laurel struck twice again at her enemy killing it.  Plucky Nyx, managed a lucky strike on what was clearly some sort of commander knocking him prone.  Jan continued to hack away with his flaming sword and was soon joined by Wulf.  Ssinkar swung his staff at a third flying ape, knocking him unconscious.  Wulf's foe retaliated and drew the barbarian's blood.

Tarigoz finished off his protagonist whilst Laurel chose another target and struck twice more.  Jan continued to press hiss attack, his flaming sword biting down on fur and feathers.  Ssinkar's prayer wore off and he returned to finish off the creature.

To prevent the unconscious creature from escaping Tarigoz chopped off its wings.  Laurel struck her foe twice again killing it.  as Wulf attacked his foe parried and with a crash of metal, Wulf's blade shattered.  Ssinkar pressed his attack onto the lead creature.  Sensing that the fight was lost the creatures fled.  Jan struck his fleeing enemy in the back killing it.  Nyx managed to graze the fleeing commander with her nunchucks as it peeled away.

Jan does not look at all like Jet-Li with his flying flaming sword


In his mind the sword Maragbhur said " after him son, Paar, Paar" the sell sword echoed the word and with a whoosh the sword pulled him off the ground into the air.  Unaccustomed to flight Jan gripped the sword for his life and a brief dogfight ensued.

The commander of the flying apes prevailed, striking Jan to the ground.    

<-- Prev EpisodeNext Episode -->

Maragbhur's Pity - TLOD S07 E06

It was clear to Ssinkar that their small band could never defeat the large and organised force which now occupied Fanyjr Way Station.  They were going to have to use subterfuge and stealth to continue their journey to Tikka Ti-Jarra.  They would also need to retrieve their guide Tcho'eh from the safety of the wagon and proceed on foot.

Jan and Laurel volunteered to sneak through the great wooden gates and fetch the Aarakocara. 

In the ground floor room of the southern gatehouse tower, Ssinkar's prayer of silence finally wore off just as Jan , Laurel and Tco'eh returned.  Jan bumped into the door with his shoulder as he entered and the door swung back on its hinges with a thump.

The Jig is Up


"What's going on down there" boomed the Ogre on the floor above.

Ssinkar tried his best to make some bugbear noises but animal mimicry was not his forte.  Suddenly one of the Gnolls in the watchtower exclaimed

"Boss! Boss!There's a wagon on the pass."

Realising that they were in danger of being discovered, the heroes quietly bundled down into the cellar bellow.  Not a moment too soon, as they could hear the heavy steps of a Gnoll descending the sstone spiral staircase.  A few seconds later the Gnoll caught a glimpse of the carnage that the party had wrought under cover of Ssinkar's zone of silence.

"Boss! Boss! They're all dead Boss!  The Troll, The Bugbears, All of them, dead!"

The Ogre squeezed his imposing frame down the narrow staircase and immediately shouted

"Alarm!, Alarm!, Ring the bell, we are under attack"

The Perilous Passage


Knowing that it would not be long before the enemy searched the cellar, the heroes hurried through the only exit available and down the tunnel which led North.  A wise decision as not long after they heard the sounds of gnolls crashing about in the cellar.

As they moved down the tunnel they noticed that it was clean and dry, the sturdy wooden posts and beams which held up the room were bleached an ashen grey and as they progressed further they discovered a pair of Gnoll skeletons lying face down on the floor their bones picked clean of flesh and bleached white.

After a couple of hundred feet they stopped at a side passage which opened in the left wall.  Styx cautiously approaches and looks and listens.  She can see nothing but hears a soft slurping noise.  Tarigoz waved his torch down the tunnel and seeing nothing declared it clear and proceeded to investigate.  Boldly striding forward into the side passage he was suddenly engulfed by a Gelatinous Cube whose transparent flesh had been invisible in the dim light from his torch, which was promptly extinguished.  He silently gasped for air as his body was lifted off the ground, floating inside the cube's jelly like flesh whilst his flesh began to slowly dissolve in the creatures acidic digestive juices.

 
Time to bust out my DIY Gelatinous Cube Miniature
  

In the darkness Jan blindly slashed at the gelatinous wall in front of him, his blade slicing like a cold knife through butter, flicking globs of acidic flesh onto Nyx as he followed through. 

With the benefit of her night vision Styx rummaged around in her pack to find the slim box containing the three potions which she had found in the secret space in the fireplace of the Southern Gatehouse.  Carefully uncorking the vial of poison she thrust her hand deep into the cube's interior and shook out the deadly strawberry flavoured liquid.  In an instant, the creature reacted violently, enlarging in quivering and pulsating waves.  It's flesh blistered and bubbled until after a few moments it exploded like an overripe melon showering the party in sticky acidic goo.  Tarigoz writhed on the floor his skin and hair flaking off his body in crusty clumps.  Styx's hand and lower arm were now similarly bald.

Undeterred by their brush with the Gelationous Cube,  they continued to explore fiddling a 30ft sq room beyond filled contaiing a meagre horde of Gnoll bones, some 60Gp worth of mixed coins, an acid scorched bone scroll tube and a bastard sword in a scabbard.  Jan took the sword to replace his now damaged family heirloom.  Drawing it, he discovered the fine blade was inscribed with two words, one on each side, "Zharr" & "Parr".  Ssinkar uncorked the bone scroll tube to find a scroll containing prayers of Restoration, Tongues,  Cure Serious Wounds and Neutralize Poison. 

Returning to the main corridor they continue until it ends in a door much like the one at the southern end of the tunnel.  Styx cautiously opened the door to find another cellar with a ladder on the left wall which went up to a trap door in the ceiling. 

The Northern Gatehouse


Opening the trap door revealed a room constructed in an identical fashion to that of the Southern Gatehouse.  This room had clearly been ransacked by the Way-Station's  new occupants and Nyx could hear and smell a pack of Gnolls in the room above.  Above their commotion could be heard the distant pealing of a bell.

A Female Gnoll found on Pinterest (If you are the artist please send me a credit link.)


On the first floor of the gatehouse tower, the leader issued his orders to his troops and the Gnolls filed out through the door onto the battlements of the Northern Gatehouse to investigate the alarm. 

Nyx bravely climbed the stone spiral staircase in the Northeast corner of the room onto the second floor and watched the Gnolls assembling on the battlements.  Climbing back down to relay the information to her comrades and then returning to take up a closer position.  By this time Wulf, had become tired of all this skulking about and urged his comrades to take up arms and fight.  He hurriedly followed Nyx up the stairs.

Tarigoz's training kicked in and he slowly opened the door which led into the large passageway through the fortified wall.  His caution rewarded, as he spied four of the Gnolls rushing southward across the plateau towards the sound of the alarm bell.  The odds were steadily becoming more favourable, leaving only 7 Gnolls atop the wall. 

Tcoh'eh answers the barbarians call and pleads to be given a weapon.  Styx obliges, handing him one of her own short swords.  The Aarakocra lifts down one of the round shields from the wall and calmly awaits orders.  With his assistance they now outnumber the Gnolls.

Favouring a pincer movement Tarigoz, Jan and Laurel crept out of the ground floor room, through the large archway heading for the stairs which lead up to the battlements, and hugging the southern wall as they went.  Unfortunately stealth does not come naturally to a Knight of the 5th Legion and Tarigoz's armour scraped along the wall alerting the Gnolls to their presence.  With the element of surprise gone the trio bolted for the stairs and Tarigoz and Jan engaged immediately with two Gnolls. 

As Jan drew his new found sword, he heard a voice in his head which said "Zharr, Zharr".  Repeating the word in mid swing towards his enemy, he was stunned when red flames burst forth, flickering and licking along its length.  The Gnoll he faced was equally stunned as pain shot across its face as the sword struck home.

At exactly the same moment, Nyx darted out onto the battlements and with a hefty swing clubbed a Gnoll from behind wit her nunchucks.  Wulf joined the fray, charging through the door and engaging in combat beside her, his two handed sword chopping deeply into another Gnoll's shoulder.  Running up the stairs Styx can only throw a dagger through the open doorway at the same Gnoll fighting her sister.  Unfortunately her rushed attack saw the blade glance off stonework and skitter to the floor. 

With her passage up the stairs blocked by the engaged warriors, Laurel scaled the cliff with expert prowess and leapt into the fray, her twin scimitars striking sparks as they glanced off the Gnoll leader's breastplate.

Ssinkar moved onto the ramparts and swiftly envoked a blessing on all his comrades.

Emboldened, Styx quaffed the potion of heroism and let onto the wall bounding along the crenelations as if they were rocks in a stream to land gracefully behind a Gnoll surprising it with a sword in the back.

By the stairs Jan brought his flaming sword down once again on the Gnoll but with a flash of sparks his strike was repelled by the Gnoll's armour.  The Gnoll retaliated immediately dealing him a stunning blow and Jan fell to the ground unconscious.  Tarigoz and his target trade blows but not damage.

Wulf continues to harry the Gnoll and they both trade blows, each drawing the other's blood. 

Laurel's scimitars strike the Gnoll Leader causing a serious wound but the Gnoll fight's on.  Ssinkar moves into an offensive position beside Wulf and brings down the wrath of his goddess upon the Gnoll's head.  The heavy bronze idol which tops his staff crushing the beasts skull like an egg spraying blood and brains everywhere.  Nearby Nyx flashes her Nunchucks at her opponent finishing him off.  Styx strikes with her short sword at her enemy whittling away at him.

Wulf spies the leader in a battle with the Gnoll Leader and charges in with a horrific hack to the Gnoll's back just as a swipe from the beast takes Laurel by surprise and her scimitar flashes through the air o land on the stone floor of the battlements, her right hand still gripping the hilt.

A lucky strike from Nyx's opponent lands square on her nose temporarily blinding her with pain.

The now one-handed desert rider blocks out the pain from her severed hand and retaliates with her off handed scimitar further scarring the Gnoll leader, she was not done with him yet.

Overreaching towards a new target Ssinkar dislocates his knee as he attacks and his weak strike falls short.  Nyx continues to flail at her opponent bruising and battering the now bloodied creature.

Laurel's strike is turned away by the Gnoll, but Wulf's strike finds an opening which ends the creatures life with a deathly howl.  Two of the Gnolls leap over the southern wall and flee down the stairs.

Ssinkar once again brings his goddess down on the head of the Gnoll facing Styx cracking open its skull and it collapses to the floor dead.  Nyx finishes off her Gnoll and the Barbarian strikes a vicious blow at the last remaining Gnoll ending the battle in a geyser of blood.

Ssinkar retrieves Laurel's hand and as he holds it against Laurel's shaking stump reads out the healing prayer from the scroll.  One by one the words peel of the page and curl around the ranger's wrist reattaching bone and knitting sinew together.  In moments Laurel's hand is reattached leaving a small circlet of words tattooed onto her wrist as a gentle reminder of the incident  

Tarigoz rummages around in Jan's pockets to find the healing potion which revivifies Jan.  The sell sword awakes fully restored and as he picks up the now extinguished sword, he hears a haughty voice in his head

"I don't know if I should laugh or cry…                  …Maragbhur pities you!"
<-- Prev EpisodeNext Episode -->