Showing posts with label Star Trek. Show all posts
Showing posts with label Star Trek. Show all posts

Tuesday, 2 March 2021

To Boldly Puzzle Where no Man has Puzzled Before

The above statement is not strictly true as this Star Trek TOS 1,000 piece jigsaw puzzle was gifted to me by a friend (Thanks Louise) and I am sure that it has been put together by several puzzlers.

It has been many decades since I've done a jigsaw of this size and I had forgotten how backbreakingly frustrating it was.  I am a recent subscriber to YouTuber Karen Puzzles and used some of her techniques like colour sorting and edgefinding, but it still took the best part of six hours to complete.  

However, once complete there is an enormous sense of satisfaction that your pattern matching skills are still up to scratch and that you pushed yourself through the pain barrier.  Plus it's fun playing spot the character and episode.

Can you find the Lava Monster of Janus IV?

1000 Piece Star Trek TOS Jigsaw Puzzle

Thursday, 30 April 2020

Lasers & Feelings: How can you fit so much game in just 1 sheet of A4?

The April 2020 RPG Blog Carnival hosted by Codex Anathema has the interesting theme of "To Boldly Go" which for me only means one thing... Star Trek.

Star Trek in a Single Page

I'm a big fan of Indie RPGs and when I make my annual pilgrimage to London's biggest RPG convention, Dragonmeet, I always try to get myself in on a game run by the London Indie RPG Meetup Group.  Games are pitched every hour, on the hour and usually run for 2 to 3 hours.  It is very rare that I can't get a game of something at the first attempt.

I first encountered Lasers & Feelings at one such Dragonmeet and was blown away by it's simplicity.  The entire game, including the plot generator, fits on one sheet of A4.  The game unashamedly harks back to the halcyon days of Star Trek (TOS) with its focus on derring do and emotionally chargeds romantic encounters.

Skills (Lasers and Feelings)

The core mechanic of the game revolves around two skills, Lasers (all the physical stuff and technical stuff) and Feelings (all the intuition and emotional stuff).  When you generate your character you choose where on the scale of 2 to 5 you want to be, The higher the number the more adept at Lasers, the lower the number the more adept at Feelings.

Skill checks are done with 1 or more D6 with Laser success rolling BELOW your skill number and Feelings ABOVE your skill number.  A roll of exactly your skill number results is known as LASER FEELINGS and you get to ask the GM a question which he will answer honestly.

Star Trek Original Series Painting
These people are not meekly going on a space adventure

This sort of super simple system often results in Lasers characters being required to make Feelings rolls and the system includes a mechanic for helping out your crewmates by lending them a die.  Counting the number of successes

Like a lot of Indie RPGs the game lends itself to players contributing ideas on the fly from worldbuilding to storyline.  The best games I've played and run have always built upon the skeleton of the Adventure Creator with the best ideas being supplied by the players.  If you are going to try it unleash your imagination and you will have a blast.



Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 6th entry and you can read the rest by clicking the RPG Blog Carnival tag below.