Showing posts with label Death. Show all posts
Showing posts with label Death. Show all posts

Wednesday, 17 November 2010

Sin? or is it just Karma

Thanks to Jeff Rients for his thought provoking post Sin and Sin Points draft as I've been struggling with a way to explain how my Evil races exist.

Back in the day I playtested a friend's game about fairies (it was self published and even though I'm a credited playtester, I can't remember the name of the system... Answers on a postcard to the usual address please) which utilised a Karma system to manage Alignment.

The fun thing about the Karma system was that if you were essentially Good and did bad things you became Evil and vice versa. The whole game was wrapped around this concept.. The scenarios were based around the eternal struggle between the Good and Evil Fairies, Brownies, Redcaps, Pixies and Unicorns of Englis folklore. The task of the PCs was to convert the Evil fairies by not just foiling their plans but making them do Good things and making them gradually less Evil.

One of the most fun aspects of this Whenever you lost Karma (or gained it) your physical appearance would gradually change until you eventually changed into your Evil variant. This led to a little subterfuge on the players parts as the GM might make you grow a wart, one of your eyes would change colour or you'd get Evil eyebrows overnight!!

I thought that this physical change might work in my world so thinking cap on, my thoughts are thus:

Every race has it's Evil counter-race. Except Humans, 'cause every rule has to have an exception, each Race's diametrically opposed race is the antithesis of the Good. So for Elves who are very cultured and graceful it would have to be Goblins, who are crude, vulgar ugly creatures. This could take some time to put together but once the different factors are weighed up I should be able to come up with some nice transitions for the 6 or so common PC Races and the more common evil monsters.

The Alignment wheel has potential. As a mechanism to gauge the transitions from Good to Evil it's crude so maybe sub divide it a little to make the shift more gradual and give the player time to repent.

My pantheon needs more Evil Gods - I've always thought that my campaign world's Pantheon was a bit loaded towards the Neutral or Good sides. It will force me to be a bit creative and there's more opportunity for plots which take place in my teutonic setting of Wulfschlossen where the boy King's army is led by a bunch of Bishop Generals.

It would give the Paladins a bit more colour. I've always thought that they were a bit too shiny and needed a few shades of bent copper added to the mix. Historically the Templars became tarnished when Pope Clement V abolished the order claiming that they were not Holy Defenders but Heretics.

Death is not the answer. However, when a PC gets to zero hit points and falls unconcious they should have a near death experience. As a result they could come back with a slight Alignment shift towards the darkside and maybe that wart or slightly greener shade of skin.

or I might be completely bonkers. You decide... BlogBooster-The most productive way for mobile blogging. BlogBooster is a multi-service blog editor for iPhone, Android, WebOs and your desktop