Out of the Abyss is a Dungeons and Dragons (DnD 5e) game set in the Underdark. Play takes place every Friday night at Dragons Keep Roleplay Club in Chislehurst South East London. The Dungeon Master is Joshua.
Cast of Characters
- Janek Boone - Human Champion (Tony)
- Targonis - Wood Elf Ranger (Steve)
- Aur - Aarakocra Rogue (Suresh)
- Selya Skag - Vedalken Alchemist Artificer (Daniel)
- Sunna Mortas - Tiefling Sorceror (Jo)
The Drow Bridge
Taking the middle tunnel the motley bunch of prisoners head towards the sanctity of the Darklake. The sounds of battle recede as they they enter a large chasm.
A stagnant river cuts the cave in two barring their progress save for what looks like a bridgehead marked by a pair of stone pillars on each side. Atop the righthand pillar of each pair squats an effigy of Lolth the spiderqueen Goddess and below her a strange carved hole large enough for an arm to fit in. Flecks and smears of blood can be seen on the ring of strange runes which surround the hole. On the floor on each side lies a drow guard, butchered by the attacking demons no doubt.
After some trial and error the group work out that Sarith is the only one who can activate the strange drow bloodmagic and not a moment too soon. Emerging from the tunnel is the deposed drow leader Jorlan Duskryn, a band of drow warriors and the drow priestess Asha Vandree. Jorlan boasts to the prisoners that he aims to recapture them and in so doing reclaim his honour in the halls of Menzoberranzan.
Drow archers open fire and Janek is wounded as the braver escapees briefly consider a battle at the bridgehead, the rest run for the tunnel settling the issue. Fleeing through the tunnel at pace they can hear the sounds of their pursuers following them.
The Abandoned Camp
After a couple of hours they emerge into a large cavern, from it's roof and walls hang strange vines festooned with purple flowers which emit a bioluiminescent glow. In the middle of the cave is a small encampment of three square tents surrounding a long dead fire. The weaker escapees begin to set a fire and rest whilst Janek and others search the tents. Barrelstalk and Waterorb fungi are plentiful and the escapees refresh themselves and fill their waterskins. Janek urges them onwards, their drow captors will not be far behind.
Nightmarish Visions
After several more hours of travel through numerous caverns and tunnels they are utterly confused about which direction they are headed in. Shuu-Shar assures them that they are headed in the right direction and before long they find a large dry cave in which to sleep. Barricading the entrance with scraps of zurkhwood and one of Skag's warding concoctions they rest.
During the night they are each visited by vivid and strange nightmares. Targonis dreams of his flight from the dark one in the Endless Chasm, Skagg is plunged into the void their only companion a foreboding giant orange eye that pierces into their very soul. Janek remembers fragments of his capture at the hands of the drow and how he utterly failed to protect his patron the wizard Marek Mardoolin butchered in front of him. Likewise Aur is visited by a nightmarish vision of his kidnapped mate Allekra whose eyes have been plucked from her skull. Sunna dreams of her missing contortionist friend from the circus who appears before her climbing the walls of her mind like a bizarre and nightmarish spider.
Awakening they all appear to have suffered these strange dreams brought on by exposure to something in the cave or during their flight through the underdark. Shuu-Shar holds a brief group meditation session to calm their fears before the group move out into the tunnels once more.
Hours later they enter another large tunnel whihc radiates with the magical energy known as faerzress. The cave is spotted with crystal outcroppings which take Skag's fancy and they pocket three specimen. Their journey is halted briefly as they emerge into a large tunnel dominated by what looks like a road. Voices can be heard from the righthand side and the group decides to follow them.
The Traders on the Road to Gracklstugh
The sounds come from a small travelling caravan consisting of a Duergar and some Quaggoth carrying a sedan chair whose occupant is an extremely wealthy merchant called Kaerthara. Aur decides to investigate but as soon as Kaethara spots the Aarakocara she is besotted and insists that she rides with her.
The two groups travel in safety towards the Dueregar stronghold of Gracklstugh some 20 days journey away but Janek worries about little Stool who needs to be returned to his Myconid people. The captain of the guard Gunthar Bloodhammer agrees to take them the side tunnel which leads to the Darklake.
As they travel they share stories of how they came to be in the Underdark
Aur's Tale
Aur is a dark skinned Aarakocra from the Sky Mountain dwelling Maztica tribe. A once loyal sky warden to the matriarch Asharra, Aur believes that her partner Allekra was kidnapped by the expansionist faction leader Kazra. To what end she cannot fathom but Aur has abandoned her sworn duty to protect the tribe in order to rescue her beloved. Perhaps Aur is walking into Kazra's trap, but she has decided to put love before duty and ventured into the lands below the Sky Mountain before being captured by unseen Underdark forces...