Monday 10 January 2022

Starblazer: Small Format Science Fiction Adventures

I've blogged before about my love of the Starblazer Adventures RPG system which was inspired by the small format single story comic books published by DC Thomson Comics in the 1980s.

Small Size but Big Thrills

Starblazer was never as popular as it's war story cousins Commando and Battle and I know as a kid they were hard to come by in 1980s Bradford.  In fact I seem to remember there being one news kiosk in the bus depot that used to carry them in one of those wire racks for birthday cards.  Isn't it strange what you remember.

DC Thomson had started publishing collections of these long out of print gems, but after 2 volumes the faith seems to have departed.  Not to worry, I have a small collection of these thrill packed little comicbooks and they are still readily available on eBay at very reasonable prices. 

Starblazer #18 - Abandon Earth
#18 Abandon Earth - Space Wars did not exist.  By a series of treaties each galaxy remained alone and untouched.  Earth built a survey shi, Zephyrus, to prospect in deep space.  It was this ship that led to the call - "Abandon Earth".

In this tale of human humbris, the arrival of the Zephyrus in Vemlin space is interpreted as an invasion and gives rise to an intergalactic war with Earth.  The inexplicably named Carstairs is the robotic hero in this odd tale of politics and miltary strategy.

The cover art is reminiscent of the spaceship paintings of Chriss Foss, Peter Elson and Jim Burns which are gloriously immortalised in the Terran Trade Authority Books published by The Hamlyn Group in the late 70s.  I remember getting one of these coffee table books as a child and they were like nitromethane for the imagination.

Star blazer #76 - The Mind of Meredith Morgan
#76 The Mind of Meredith Morgan - Benjamin Starr was a teacher - A man who knew nothing of the mysteries of space travel.  Yet, when a simple accident brought him to the attention of the World Council, he found himself at the controls of a starship, pitting his wits against and alien computer, and warping space itself - and if he failed, Earth was doomed to an eternal Hell.

A rollercoaster of a tale which pretty much sums up a standard Starblazer storyline.  Heavy on the cliffhangers, bouncing from one near catastrophe to another a breakneck speed.  There's no time for an indepth discussion or detailed character motivations, its a swift punch to the jaw and a laser blast from the hip.  

The Starblazer Adventures RPG echoes this with it's hilarious random Starblazer Comic Title Generator.  Honestly, I could just spend a couple of hours happily rolling up different scenarios an imagining what might appear on the cover.   

Starblazer #77 - Fortress of Fear
#77 Fortress of Fear - The key to space travel, was the system of wormholes througout the galaxy.  As they were so far away, defence posts had to be constructed.  Operatives from Earth's elite fighting scientist branch, The Fi-Sci's, were put in charge of their construction.  Danger was a part of their lives , but even their brand of courage was put to the test by the... Fortress of Fear.

In this issue we follow the exploits of Hadron Halley (what a zarjaz futuristic name) as he explores the mysterious planet which is home to the even more mysterious Mind Lords.  

These cut price Mekon-like maniacal mentalists have subjugated the native population and turned them into puppets dressed like the Oz's Tin man (I kid you not).  They hide in the safety of their mushroom shaped city come spaceship and finalise their plans for Solar galactic domination.  

Elements of the artwork remind me of Simon Harrison's Bradley the Sprog but in classic fashion DC Thomson never cited who wrote or inked their comic books.  

Starblazer #160 - The Last Days of Earth
#160 The Last Days of EarthIt is 2500 AD, and Earth is protected by Earthwarriors - A select band of highly skilled fighters.  A mission starts on Picture 1 and progressively becomes more and more difficult... It is at this point that your help is needed to make vital decisions.  Read on... unless you succeed you will witness... The Last Days of Earth.

A cheeky subtitle change to "Space role-playing game in pictures" announces that DC Thomson have  jumped on the Fighting Fantasy style adventure gamebook in this story of post apocalyptic survival.  You are Space Patrolman Svenson .  I can't remember ever seeing anything as ambitious as this in comic book form although the Ace of Aces Game Books from Flying Buffalo.

Needless to say the adventure is a pretty ripsnorting affair with Svenson bouncing from one death defying panel to another before ending up in court.  I think this deserves a proper playthrough and mapping of the choice tree so I can work out what the hell is going on in this story arc.

Starblazer #174 - The Terminator
#174 The Terminator - Lawlessness abounded in the pioneer outer worlds of the Earth Federation, and the few over-worked, short lived Marshals attempted to stem the criminal tide.  Assisted by huge, deadly robotic terminators, justice slowly began to return to the colony worlds... Until one of these gigantic, unstoppable machines turned rogue and proceeded to eliminate innocent people.

It's 1986 and clearly James Cameron's lawyers thought it wasn't worth suing DC Thomson over the title of this issue.  This has all the hallmarks of a classic western story where up to no good town officials are lining their pockets with some scheme involving the mine.  Enter Marshall Skarr (God, I love these names) who is sent to Glasis V to investigate.  He gets straight to the bottom of things and stirs up trouble for the local Judge who programs a Terminator to exterminate Skarr before he really finds out what is going on.  

The Judge has done a deal with the Ellon, who basically are starfishmen, and not the cuddly Patrick kind these are more like Zygons.  The Terminator gets its second wind and helps rescue Skarr and everyone lives happily ever after.  The robot is a pretty cool design and lives up to its description as an unstoppable relentless agent of justice.

Starblazer #180 Eden The Hunter
#180 Eden the Hunter - Made an outcast because his mistake had caused the death of fellow villagers, Eden swore vengeance.  The only trouble was - he didn't know what he was fighting.

The depiction of Eden on the front cover is a bit misleading and clearly someone must have copied a picture of Kurt Russell as once you turn the page he looks more like a Native American Indian tribesman.  

This is such a weird story and the sort of techno savagery story you used to get in science fiction back in the 80s.  As the story evolves the villains of the piece are introduced, a race of electro vampires that look like a cross between a human and a pteradactyl.  Eden encounters various people along the way all of whom seem to have fallen prey to the electro vampires but Eden is a rugged outdoorsman and not to be trifled with. 

The electro vampires reminded me of one of the character Worzel from the excelent Lensman anime movie.  A highly recommended adaptation of the E.E Doc Smith, Hugo Award nominated Lensman books from the 1950s.

Starblazer #182 - Bron The Avenger
#182 - Bron The Avenger - After the Nuclear Wars devastated Earth, civilisation ceased to exist as we know it.  Murderous bands roamed the country taking what they wanted, but the hand of fate selected Bron to stand against them.  A young man with strength in his limbs, and revenge in his heart.

Well from that description Bron sounds like a lot of fun.  Starblazer didn't just do Sci-fi with spaceships and aliens, there was a healthy smattering of fantasy and crossover post apocalyptic mad max style adventure too.  Bron is one of those sword and sorcery tales set in the ruins of 1980s civilization.

The scent of anachronism is heavy and at one point Bron delves into the subterranean underworld chased by zombies and finds himself on a runaway tube train.  This theme runs throughout, the idea that some technology survives, hoarded by the "sorcerors" and technomancers with the knowledge and skill to keep the machines alive and working for their own benefit or that of their overlords.  

Starblazer #186 - Starhawk

#186 Starhawk
- The 3rd Millenium, 2600 AD, and the Galaxy spanning Terran Empire is crumbling in decline.  The savage Krell ravaging its borders and order is replaced with choas.  Barbarism exists everywhere, and amid this lawless bedlam one man stands for law and order - Sol Rynn, known as Starhawk. 

This is a return to the square jawed smoke me a kipper type hero who roams the spacelanes like a one man A-Team.  His calling card, quite literally a card you push into a machine to make a call, reads "If your cause is just, but the odds are too great Use Me".  I'm suprised he gets any business at all with approach.

Somone on Wengel IV needs his help, but the first locals he encounters practically ignore him.  Fortunately he finds the terminal used to make the call in an abandoned communications centre.  Enter the Battletoads style mutants who chase Starhawk through the jungle.  Eventually he discovers the secret lab of Hak Galos the owner of Megalos Mining who has hatched a nefarious scheme to mine Trikalak K a banned substance and key ingedient in Quark bombs.  Galos clearly has some sort of plan for those quark bombs, but it is never fully fleshed out.   

Want to Know More?

I found a great resource with some fantastic interviews from some of the original artists and writers who worked for DC Thomson back in the day.  Check it out at downthetubes.net.


Sunday 9 January 2022

The Great Human vs AI Challenge

Did you know that it is almost 25 years since Skynet became self aware?  I thought I would test whether or not the old girl was still up to snuff.

The Challenge

Play 10 games of Race For The galaxy on my iPad whilst I am walking up in the morning (see I'm already finding reasons why I lose), log all the win scores and then crunch the numbers in excel.

The Ultimate Challenge - Race for the Galaxy (R4TG)
The Ultimate Challenge - Race for the Galaxy

Only completed games are recorded and there is no quitting except in the event of a game crash (it happens surprisingly often).  The AIs are set on Hard and play uses all the expansions available (New Worlds, Gathering Storm, Rebels vs Imperium and Brink of War).
 
It will be interesting to know if any patterns emerge among the AIs and whether or not my win rate improves as I play more games.
 
I have done this challenge before in the first lockdown and despite playing 1000 games I only managed a 25% win rate which is probably the same as the random chance score in an ESP Test.

Race for the Galaxy The RPG?

Unlike other CCGs like Magic the Gathering, R4TG has no  flavour text on the cards despite the huge potential to do so contained within the theme. 

If you are active on Instagram check out @r4tg_2022 which is one person's personal project to add a narrative roleplaying element as he plays the game.

Score So Far

As I write this I am 1 week into the challenge with 70 games completed.  Scores on the doors please George Dawes!
 
Rt4G - The AI vs Human Challenge - Week 1
  • AI 1 - Strongest player Win Rate: 37%, Average Score: 47.5, Average Win Score: 60.5

  • AI 2 - 3rd strongest player: 25.7%, Average Score: 42.3, Average Win Score: 53.9

  • AI 3 - 2nd strongest player - Win Rate:30%, Average Score: 45.7, Average Win Score: 43.4
     
  • Me - Weakest player - Win Rate: 12.9%, Average Score: 38.1, Average Win Score: 62.8  
The average score per game is 43.4 but the average score to win a game is 58.0 which means that AI 2 and AI 3 are winning with much lower than average scores.

Galactic Council Report

What a diabolical start to the challenge. Lets hope that my play improves considerably going forward.
 

Saturday 8 January 2022

One Year On - Dragons Keep Roleplay Club

It's 2022 and the COVID-19 debacle rages on.  One of the casualties of the Coronavirus pandemic was my old club.  The pandemic was a catalyst for division and greatly reduced attendance as fear and panic spread across the membership, it ceased to function in any meaningful way.

Pulling the Plug

This club had been founded on the principles of democracy, every member having an equal say in how the club was run.  Unfortunately this led to internal politics when most members just wanted to turn up, play games and have fun.  Running that club became a constant battle of personalities, skullduggery and in-fighting.  The pandemic was a cover story for usurpers to spread rumour, lies and deceit in private channels in order to facilitate a popular uprising.  

Unfortunately, the patient was considered to be unsaveable and the tough decision to pull the plug had to be made.  This enabled the membership to ultimately make their own decisions about how they wanted to roleplay going forward.  The club was dead, long live the new club.

Sacrifice

Running a club is a thankless task and I have played my small part in helping to run numerous roleplaying clubs over the last 30 years.  The problems are diverse but mainly revolve around organising games so that everyone has something to play.  Clubs evolve organically, expanding and retreating as the winds of fortune blow and the real-life priorities of members compete for their valuable time and energy.

It takes a certain amount of sacrifice to run a club and a management team that can commit to doing what the club needs rather than what they need as a player or a games master for the good of the group.

I have learned a hard lesson in that a club is not a democracy.  Democracy empowers people with a voice and a platform upon which to speak their opinions.  However, without effective rules, governance and constitutional principles it can easily turn to Anarchy.  For a club to thrive it has to have strong leadership and direction, it has to have doers and not talkers, because ideas are ten a penny and talk is cheap.  A thriving club is one where everyone is engaged and they want to come to enjoy themselve and not to talk about politics or how they could run things better if only they had a chance.

Green Shoots of Recovery 


January of 2021 saw the birth of a new club, Dragons Keep Roleplay Club, founded by a small group of 6 people with the core principle of "being excellent to each other" and fostering engagement.    The management team run things for the benefit of members and the members only duty is to make sure that they and their fellow players are engaged and enjoying themselves.
 

One Year Later


I am happy to say that we have exploded in size and the membership has swelled to  around 25 members and every one of them turning up every Friday night.  We have gone from an online only existence, playing our first games during lockdown via Zoom and Roll20 to being once again an IRL club with 5 different games on offer.

We hosted our first Games Day and Christmas Party which was very well attended by members and a huge amount of games were played, turkey consumed and sprouts scowled at.  
 
Dragons Keep Roleplay Club - Christmas 2021
 
We have produced a stable funding platform to guarantee our future.  We now have a merch store so that members can digitally pay their subs and help to fund the club through their purchases, a website which punches well above it's weight, a management team who understands what the members want and actively make that happen.
 
I am proud to say that we have created a space where people can put their work-a-day worries aside and for 4 hours escape to worlds of wonder safe in the knowledge that the people around them have their best intentions at heart. 

A Friday night at Dragons Keep

However, the most important thing is that this club is full of excellent people who are the most engaged bunch of players and gamesmasters that I have ever had the pleasure to call my friends.  Here is a toast to the future and the roads we will journey together.

Fellow Dragons... Live long and prosper.  

Friday 7 January 2022

Movieweek 2022 - Week 1 - A Matrix of Saints, Settlers, Aliens and Ghostbusters

In a new series of regular posts I write about the movies I watched this week.  They could be new or they could be old but I'll watch it and in the interests of keeping these reviews spoiler free I'll white out any neat plot devices or story beats which I find worthy of a follow up in.

The Matrix Resurrections (2021) - 6/10

For some the Matrix was the movie that turned them on, for me it was always a bit so-so and intenionally obtuse.  However, I will concede that it was ground breaking in its visual style and special effects, so much so that the whole movie industry became singularly obsessed with creating a signature special effect for each new movie.  

When bollywood made its own Terminator movie (Enthiran) you knew that the game was up, CGI had indeed made all things possible whether we wanted it or not.  TMR actually self references this in its own script then proceeds to ignore the irony and go ahead and create a new bullet time effect.

Watching the Matrix Resurrections felt, for me, like watching Star Wars: The Force Awakens, and not in a good way.  It looked like the Matrix, and had all the story beats of the Matrix, but ultimately it was a hollow shell of the original.  I enjoyed seeing some of my favourite characters return, like The Merovingian, but he was like the movie, a ghost of his former self.

I really hope that the Wachowski's can finally put the franchise to bed with this 4th installment and move on to making new stories.  If not we might just see The Matrix 5: Dead Man Walking. 

The Many Saints of Newark (2021) - 7/10

I confess to having only watched Sopranos in clip form on Youtube despite it starring one of my favourite wiseguys Stephen Van Zant.  Had I known that this was the Tony Soprano origin story I might have passed up on the opportunity and I'm glad I didn't.

The movie focuses on the crew which influenced Tony Soprano's early life and what made him turn to a life of crime.  Ray Liotta does double duty playing the Moltisanti twins, one of which has been imprisoned for murder and become a jail house philosopher and self confessed jazz nut. 

A special mention goes to Michael Gandolfini, son of the late James Gandolfini, who does a great turn as a teenage Tony Soprano.  I also loved the expert portrayal of Silvio Dante by James Magaro.  He manages to recreate some of the physicality of Stephen Van Zant which resonated with me.

This was a genuinely interesting tale set inthe 1960s and early 70s at the height mob and is interwoven with the story of the civil rights movement and the Newark riots of 1967. 

This was a genuinely engrossing story of youthful potential corrupted by the failings in the adults and "the life" that swirls around him.

Settlers (2021) - 5/10

I had no expectations going into this and I'm kind of glad that I didn't.  Let me go through the good points first.  The art direction was fantastic despite what was clearly a small budget.  

I've read Kim Stanley Robinson's "Mars" Trilogy which details the massive undertaking that terraforming will be and so was surprised to see people walking around without vac suits.  The location looked like a NASA briefing and I half expected the cast to stumble upon some half buried mars rover at any moment.  Clearly the location scouts had done their homework and this went some way to helping me suspend my disbelief regarding the whole terraforming thing.  I was so glad when they revealed the reason and understood why this hadn't happened earlier as it becomes a huge plot point for the whole story going forward.

The cast were great.  It's nice to see Johnny Lee Miller on screen again and Brooklyn Prince, the young actress who played Remmy, was fantastic.  Sofia Boutella did a great job in a tough role, enough to have me tracking down a copy of Prisoners of the Ghostland.  Ismael Cruz Cordova made a very convincing and mysterious bad guy and it will be interesting to see how he manages in the upcoming Lord of the Rings TV show..

However, what an absolutely depressing tale.  It reminded me of Z for Zacariah which I also found beautiful to look at but utterly depressing.  The pacing was slow and drawn out, probably intentional, as the plot unfolds at a snails pace.  The tragedy in the tale largely happens off camera giving you this anoying sense of uncertainty about what is actually going on and the the story seems to be going nowhere until the final twenty minutes or so.

I'm not saying that every sci-fi movie needs to be an action epic but this was just too slow for my liking.

Valerian and the City of a Thousand Planets (2017) - 7/10

Valerian and The City of a Thousand Planets
I was cruising the Netflix and stumbled across one I hadn't seen in a couple of years.  The most expensive film in European cinematic history and another collaboration of Luc Besson and Jean-Claude Mézierès based on the popular Valerian and Laureline graphic novel series by Pierre Christin and Jean-Claude Mézières.  This movie is a visually spectacle, let down only slightly by an odd plot and wooden acting from Dehane, Delevinge and Rihanna.

There are so many cool ideas running through the movie which more than make up for the ones that fall flat on their face.  Big Market in particular is a cornucopia of visuals and plot hooks with a few Besson easter eggs thrown in there.  The trans dimensional nature of the whole setting is something genuinely fresh and new.  I loved the magnetic chaser balls, the strange alien kid "Da", the gun which splits its barrel.  The pearls are cool and I especially love the dying soul wave idea which could be a great plot hook for any RPG.  Give me more please.

There is an outside chance that we will see a sequel at some point in the future (according to Luc Besson) as this was very well received by fans and despite it not being a commercial success Besson does have the ability to make a great film.

In the meantime try to find the 2007 anime series Time Jam: Valerian and Laureline which in my humble opinion is well worth a watch if you enjoy a good space opera. 

Ghostbusters: Afterlife (2021) - 9/10

When I saw the early trailer of Ecto-1 under a dusty tarp, I hoped that this would be the Ghostbusters movie that we were all waiting for.  After a long wait I am glad to say it is and it is well worth that wait.

Whilst the movie undoubtedly reverberates with echoes of the past, it breaths new life into the franchise with new characters and new possibilities.  The story revolves around the central figure of Phoebe (Mckenna Grace), a wannabe scientist as she uncovers the truth about her Grandfather's past following his sudden death.  Her down at heel family are evicted and move to Summerville, Illinois to attend to the estate of a man they barely knew in the hope that this will lead to a change in their fortunes.

It's a story of self belief and adventure and very much reminds me of another classic, The Goonies, in that the heroes are misfits and social failures who are just trying to get to the bottom of a mystery.  In a world gone mad we need stories like this to take our minds off what is going on outside our own windows.

The cast and director deliver a nigh perfect blend of action, adventure, humour, tension and pathos with every story beat.  A complete antidote to 2016's unfunny, synical, confused and pathetic reboot.  Jason Reitman gets what Ghostbusters is about.  It's not a comedy, it's a spooky adventure with comedic moments and not a contest in who can get the biggest laugh or the wittiest punchline.  It's not about slapstick, fart gags or puking.  There's a story, a plot, real jeopardy for the characters and not just an assortment of gag sequences which when stretched out together fill out the runtime.

Ghostbusters: Afterlife (there's a good reason why they chose that title) is also an homage to legendary comic actor and writer Harold Ramis.  In his portrayal as The Ghost Farmer, Bob Gunton treats his memory with respect and reverance, a perfect way to honour a comedy legend.  The Ghostbusters family are almost fully reunited (with the noted exception of Rick Moranis) with Annie Potts reprising her role as Janine Melnitz and Sigourney Weaver returning in a post credits sequence with Bill Murray.

Paul Rudd does a fantastic job as does Carrie Coon as the "responsible adults" and the unwitting new Gatekeeper and Keymaster of Zuul.  The return of Gozer as the supernatural vilain of the piece adds the motif of unfinished business and adds an extra layer of backstory with the wonderful if brief role of Ivo Shandor (J K Simmons).  Noticeably no-one gets slimed in this movie and there is no rerpise for Slimer, instead we get a new character called muncher who looks like a blue tardigrade.  If there is a criticism to be had of this movie it is the lack of ghosts.  Something I hope they will rectify in the near future with whatever is trying to escape the failing containment unit in the dilapidated firehouse.      

I am so glad that they made this movie and gave the fans what they wanted, a real ghostbusters movie.

Thursday 6 January 2022

Jessie's Prints - Episode 16 - Maxing out the print bed

 

This week, I are mostly been printing...

Ticket to Ride Trays - Thingiverse 213031

Nothing gets a board gamer with OCD riled up than having their rolling stock scattered all over.  How do you calculate your progress? How do you know at a glance if you have enough to snatch that last minute route?

Wonder no more with these wonderful Train Trays.

Ticket To Ride Train Trays

Judge Dredd Film Badge 2012 - Thingiverse 114711 

I am a big fan of the Savage Worlds RPG system and it's a perfect fit for my Judge Dredd RPG Campaigns (see Sector 55 Blues).  Savage Worlds uses the concept of "bennies" to effect rerolls, soak damage or to introduce a bit of player story enhancement.  What better way to encourage player engagement than with some Judge Dredd badge shaped bennies.
 
Judge Dredd Savage Worlds Custom Bennies

I also managed to max out my printer bed in the process... which was nice.  It's heartwarming to know exactly what the maximum available print space you have on your printer.  In my case for this Geeetech Prusa i3 Pro W it is X 185mm and Y 187mm.  Settings have now been adjusted and so there is zero percent chance of a carriage collision... fingers crossed.

Maxed out my print bed

Printer Upgrade Time

I've had my printer for almost a year now and I must say that I haven't been using it that much until recently.  Getting back into printing has been great but the experience has been marred by the absolutely ludicrous location and orientation of the SD Card.  On my printer it is on the back of the control board and mounted transversely. 
 
Stupid PLace to put an SD Card Slot

This doesn't seem like a big deal until you've dropped the SD card a bagillion times whilst trying to insert it in the slot and then had to fish around under the printer to retrieve it without disturbing the delicate karma that makes the 3D printing magic happen.
 
Clearly a first world problem but a quick scan of ebay threw up a solution in the form of an SD Male to SD Female card extension which should allow me to move the whole shebang to somewhere more esasily accessible.  I might even print a cover to go over the board now I don't need to access the onboard SD Card slot.