Saturday 8 October 2011

A to Z of UK RPG in the 80s - A is for Adventurer Magazine

As some of you are aware I am based in the UK and I've blogged before about how the roleplaying scene differs in Blighty to that across the pond (and probably that over in the Eurozone to boot).  Here's an attempt to pick out some of the highlights of what it was like to be a roleplayer back in the dark days of Thatcher's Britain of the 1980s (cue the V for Vendetta trailer)...

A is for Adventurer (Superior Fantasy & Science Fiction Magazine)

Adventurer was the first of the "independent" roleplaying magazines that made it out of specialist stores (in the US read FLGs) and into the High Street newsagents like John Menzies and W H Smiths.  Published by the liverpool based Mersey Leisure Publications, it  ran for a total of 11 issues between April 1986 and July 1987 and appeared in the wake of TSR UK's IMAGINE magazine which had closed the previous year.

It was put together by a small team on a small budget and the quality of the interior artwork sometimes suffered as a result, but that was always made up for by the glossy full-colour front covers.

The first issue featured:
  • The Black Tower (John S Davies) - A Rolemaster/AD&D scenario in two parts (Issue 2 containing the second part)

  • White Fire (Uncredited) - A Call of Cthulhu scenario featuring an amazingly detailed cut-a-way illustration of the mansion which was the main location.

  • How to become a Method Role-player (Steve Rawlinson) - An article discussing approaches to method acting in RPGs.

  • Gumshoe (Peter England) - A preview of the detective RPG of the same name set in the "gangster-ridden" streets of 1930's Chicago.  I've never played Gumshoe, but it was released by Sleuth Publications who were also responsible for the bookcase boardgame Sherlock Holmes Consulting Detective which is well worth picking up if you can get it as it is the closest you'll ever come to a Boardgame / RPG crossover.

  • A review of the First British Play By Mail (PBM) Convention - The concept of PBM (ie: posting off your turn every week (including the small fee) to the GM for them to send you back a letter telling you how it went)  seems so quaint looking back from this high-speed broadband always on mobile internet world that we live in, but it was the great granddaddy of the MMORPG, just done via snail mail.

  • Psychology in Games (Stephen Dillon) - A Roleplaying Theory article explaining the basic concepts of Psychology (ie: Motivation and Personality) and how they manifests themselves during play in PC and NPC interaction.  Padding anyone?

  • Blood Loss (Paul Evans) - An article which offers an alternative way to describe damage to characters (particularly those high level characters with 50+ HP).  Death by a thousand cuts anyone?
Regular Columns were also present in the shape of:
  • Figures Front (Martyn Tetlow and Will Hannah) - doing a reasonable job at reviewing new miniatures and featuring a page of full colour painted miniatures although the photography and printing were pretty grim by todays standards.
  • Live By The Sword - The defacto "letters page" including a letter requesting submission guidelines from Marcus L Rowland who was a contributor to White Dwarf and has since gone on to create supplements for GDW's Space 1889, Call of Cthulhu and his own RPGs Diana Warrior Princess, Flatland and Forgotten Futures.

  • Shop Window - Reviews of new RPG releases including; A View to a Kill (007 RPG), Gods of Glorantha (Runequest), Send in the Clones (Paranoia), Alone against the Wendigo (CoC), Fluffy Quest (Generic Fantasy scenario), Super-Power the boardgame (Games Workshop) and Time & Time Again (A Timetravel RPG)

  • Town Crier - A news section discussing products in development and new releases.

  • Once Bitten  - A regular comic strip with artwork clearly inspired by the work of underground comic artist Robert Crumb.
    The Adventurer Team:

    Editor: Stephen "Ste" Dillon - Is this the same Steve Dillon who has since gone on to be a celebrated comicbook writer? you decide (see inset pics).   

    Miniatures Reviews - Martyn Tetlow and Miniature Painting Tips - Will Hannah.  

    Artists: Robin Parry (who created the cover for issue 1) and George Jones.

    When I could get hold of a copy I would pour through it avidly as it had a certain homebrew appeal and was pitched at a slightly maturer reader. 

    This was at a time when the other dominant force in the UK RPG (Games Workshop's White Dwarf) was still publishing RPG material for CoC, Golden Heroes and my favourite Judge Dredd and it had yet to morph into the Warhammer brochure that it is today. 

    I've since discovered that they're all available online via mediafire, if anyone else would like a slice of RPG nostalgia along with their cup of tea.

    My Collection Includes:

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    Thursday 6 October 2011

    Scenario Writing: Non-Linear Plots and Node-Based Design

    A fine post from Justin (The Alexandrian) about Advanced Node-Based Design with respect to scenarios made me realise that I'd been been doing this for years without realising that there was a formal theory surrounding it.  In an earlier article I described some of the techniques I've used to write linear plots, which can also be described in this node-based design approach like this:


    Although the example is deliberately simple it demonstrates how taking this approach can and does prepare you for almost any eventuality and may even reap rewards in the design stage by focusing your writing (in a similar way to a mind map) and offer other plot possibilities that you hadn't thought of initially.  Why does the patron want the artifact? Can it be used to control the Evil?  Was the patron behind the event which threatened the PCs life?

    However, this node-based design approach works best with non-linear adventures, particularly those where investigation is required and the DM has left clues which send the PCs off in one direction or the other as in this example:
    Again the deliberately simple diagram above only details Two Clues per node and I cannot reccomend enough the importance of following The Three Clue Rule lest your scenario grind to a halt in a choke point.  However, as you can see, the PCs may take any route through the scenario they choose and you will have already done the hard work of designing each node in advance and be prepared for most eventualities.

    As Justin quite rightly points out these do not have to necessarily be clues, they can be events, objects or rumours which PUSH players into moving to the the next node or equally their desires can PULL them in a particular direction.  It's quite fun to watch your players sweat over equally enticing possibilities or for them to choose what they think is the easy option only for it to turn nasty.

    Tuesday 4 October 2011

    Passing on the Torch

    One of the joys of parenthood is passing on your bad habits to your kids and I have been hopeing that I can pass on my love of Sci-Fi and Fantasy literature to my 12 year old step daughter.  This has been a struggle (personally, I blame Jacqueline Wilson novels) but my heart skipped a beat when she brought home her Key Stage 3 reading list from school.  Here are some of the titles:

    The Hobbit
    Plague 99
    The Mortal Engines
    The Wind Singer
    The Crysalids
    The Hunger Games
    Classic 20th Century Fiction:
    • The Hobbit (JRR Tolkien) - Despite her reticence to read my dogeared and yellowed 1973 copy which was handed down from Father to Son many moons ago (the book is one year younger than I am).  By the time you read this we will be over half way through and I think she's secretly enjoying it (but trying not to show it).  Of course I couldn't help myself but to put on a good Andy Serkis voice whilst reading the part of Gollum.

    Science Fiction and Fantasy
    • Plague 99 (Jean Ure) - I know absolutely nothing about this book and am quite worried that other books by her have titles like "Girlfriends: Pink Knicker's aren't Cool" or "Frankie Foster Freaks Out!"

    • The Mortal Engines Quartet (Phillip Reeve) - I've been waiting for a good excuse to read these.  I've been lusting after the Dystopian Wars miniatures from Spartan Games which appear to be inspired by them.

    • The Windsinger (William Nicholson) - From what I can glean from the internet this looks like a run of the mill fantasy trilogy.  We may have to pass on this as I'd really like to get her opinion on Trudi Canavan's Black Magician Trilogy.

    • The Chrysalids (John Wyndham) - Can't wait to read this with her.  She really enjoyed the BBC2 version of The Day of the Triffids.
       
    • Harry Potter (Series) - J K Rowling - She's expressed a strong dislike of Mr Potter, so we're going to have to skip these (which I'm rather glad about as I think they're purile derivative nonsense as well).

    • The Hunger Games (Suzanne Collins) - I know nothing aboout this book other than that it is being made into a movie slated for a 2012 release starring Jennifer Lawrence (who played Mystique in X-Men First Class).  It's IMDB summary is "A young girl volunteers to take her sister's place in a fight to the death in a dystopian future" so sounds promising then.

    • I am Number Four (Pittacus Lore) - We really enjoyed the movie and I suspect that the book is a lot better.
    Oh and the rest of the books on the list are:

    Pre 20th Century Fiction
    • What Katy Did (Susan Coolidge)
    • Heidi (Johanna Spyri) - I used to love watching this on TV as a kid.
    • Alice's Adventures in Wonderland (Lewis Caroll)
    • Black Beauty (Anna Sewell)
    • Little Women (Louisa May Alcott)
    • Jane Eyre (Charlotte Bronte)
    • Oliver Twist (Charles Dickens)
    Classic 20th Century Fiction
    • Lord of the Flies (William Golding) - This is a must read.
    • Ballet Shoes (Noel Streatfield)
    • The Secret Garden (Frances Hodges Burnett)
    • Peter Pan (JM Barrie)
    • Anne of Green Gables (LM Montgomery)
    • The Little House on the Prairie (Laura Ingalls Wilder)
    • The Lion the Witch and the Wardrobe (CS Lewis)
    • The Railway Children (E Nesbit)

    Modern Fiction
    • A Series of Unfortunate Events (Lemony Snicket)
    • Girl Missing (Sophie Mckenzie)
    • The Princess Diaries (Meg Cabot) - Got to read this.
    • Noughts and Crosses (Malorie Blackman)
    • Refugee Boy (Benjamin Zephaniah)
    • Step by Wicked Step (Anne FIne)
    • Saffy's Angel (Hilary McKay)
    • Lola Rose (Jacqueline Wilson)
    • Feeling Sorry for Celia (Jacyln Moriarty)
    • The Exiles (Hilary McKay)

    Biography/Autobiography
    • Diary of Anne Frank (Anne Frank)
    • When Hitler Stole Pink Rabbit (Judith Kerr)
    • Chinese Cindarella (Adeline Yen Mah)
    • My Family and Other Animals (Gerald Durrell)
    • All Creatures Great and Small (James Herriot)

      Saturday 1 October 2011

      Hard at work in The Lands of Dual, Super Random Saturday

      Unfortunately work on my campaign world has kept me very busy in the limited free time I have, but I thought I could share what I've been upto.

      Castles and Crusades Class Based NPC Generator

      As some of you may know I'm using Castles and Crusades for the rules sytem in The Lands of Dual, and I've been winging it with class based NPCs for a while and thought it high time that I created a generator which could knock out stat blocks in HTML.  My programming skills are pretty limited so I usually turn to Excel for this sort of thing.

      So far my Stat block looks like this:

      NPC #1 (Level 7 HALFLING Paladin) STR (12), DEX (9), CON (12), INT (8), WIS (11), CHA (15) with Hit Points (44), wearing NONE Armour (AC:10). INIT (0) MELEE (6) MISSILE (6)WEAPONS: Hvy Crossbow (1d10), Sickle (1d4)


      and the HTML output (which Blogger appears not to like! )


      The generator can create upto 10 class based NPCs and I've configured it to give a choice of:
      • LEVEL - User can input individual levels for each NPC, Have all the NPCs one specific level, or randomly generate either LOW (Lvls 1-5), MED (Lvls 6-10), HIGH (Lvls 11-15) or HEROIC (Lvls 16-20)

      • RACE - User can either select one race (from the standard PC races) for all 10 NPCs or randomly generate each NPCs race.  This enables the generation of mixed race NPC parties or gangs.

      • CLASS - User can either select one class (from the standard PC classes) for all 10 NPCs or randomly generate each NPCs class.  This enables the generation of mixed class NPC parties.

      • ATTRIBUTES - User can choose to generate the 6 standard stats (STR, DEX, CON, INT, WIS, CHA) either totally randomly or LOW (values between 1-12), HIGH (values between 9-18) or along class lines where NPCs get one PRIMARY (values between 13-18), two SECONDARY (values between 9-15) and three NORMAL (values between 6-12) attributes.

      • ARMOUR - User can choose to randomly generate armour (or not) either Randomly, Random + Shield or give all the NPCs the same armour.

      • WEAPON - User can randomly generate each NPCs weapons from a subset of Melee and Missile weapons. 
      Now I can generate my bands of brigands or companies of knights pretty quickly and also automatically create their stat blocks in either plain text or HTML ready for printing or for inclusion into the the campaign website.  Please remember that this is v1.0 so is probably buggy :)

      Download Link

      Monday 19 September 2011

      Magic Item: The Bar of Expectation

      This curious item is a 1/2" square section ebony rod 8 inches in length.  It is tipped at one end with a gold cap and at the other with a platinum cap (the business end).  The rod holds upto 20 (2d10) charges and can be used once per round, a charge is spent each time the rod is used.

      Using the rod enables the weilder to anticipate the actions of another.  However, the item is a fickle one and only it decides the outcome.

      During combat the weilder points at a target and utters the command word (DM decides what the command word is), and the DM then flips a coin secretly.  If the result is HEADS the target always acts after the weilder and the weilder gets a free dodge or parry attempt whenever their opponent attacks.  If the result is TAILS then the opponent always acts first.

      The rod can also be used out of combat at the DM's discretion, although it's effects have a time limit of 5 minutes.  Some example uses would be:
      • Assisting the weilder in winning games of skill or choice.  Predicting the outcome of a fight or 
      • Any form of prediction based on an opponents actions, thoughts and deeds.  Predicting the outcome of negotiation or haggling.
      • Assisting in following a target. the weilder always knows which route the target will take
      Again the DM tosses a coin secretly and if the result is HEADS, the use will be positive for the weilder or TAILS will be positive for the target.

      It cannot be used to predict random events such as the drawing of a random card from a deck or the throw of a dice, nor can it's weilder use it on him or herself.

      Sunday 18 September 2011

      Dinosaurs, Myths, Monsters

      This was the title of a fascinating programme on BBC Four in which historian and novelist Dr. Tom Holland charts the alternative history of Paleontonlogy.  
       
      The premise being that the fossilised bones and footprints which make up the fossil record have been misinterpreted by different cultures across the ages, from the early Chinese Dynasties through Ancient Greece to the Victorians.

      I was aware that the origins of many western dragon myths lay in the discoveries made by earlier civilisations, but not in any level of detail.  The Greeks believed that they were descended from the Gods and Titans and that paleontological evidence uncovered during this age was ascribed not just to mythical beasts but to the Gods and demigods themselves.  Holland recounts that the successful conquest of the city of Tegea by the Spartans who recovered a Mastodon leg bone which they mistook for the leg of the giant hero Orestes.

      Every bestiary I've ever read has had it's fair share of mythical beasts or giant this, that and the other, so much so that that you don't think twice about their origins.  Players also take for granted that if their patrons say their village was attacked by a dragon, they ask "did you see what colour it was?"  This blase approach to the origins of mythology got me thinking about some plot options which I could throw at my players.

      Leg-endary Hero 

      The villagers have long revered their most treasured artifact a leg bone of a giant hero which they keep in their long house and bring out on feast days.  During one such feast day, the village is attacked by a dragon who has caught the scent of the bone and swoops down to attack right in the middle of the festivities.  The hero's leg bone is in fact that of another dragon which even though it is hundreds of years old, still contains plenty of tasty marrow.  
       
      For the PCs there's a village to be saved, a dragon to be hunted and a precious artifact to be recovered.

      Skeletal Jigsaw 

      A scholarly wizard contracts the PCs to recover the final piece of his paleontological puzzle which he has pieced together over many decades.  He is now far too old to go digging around in the mud himself and pays handsomely for the party to recover and escort the bone from the dig site to the university where it will be installed along with the other bones in a reconstruction of a giant mythological beast.  Unfortunately the wizard has gotten his reconstruction all wrong and has put the bones together in the wrong order.  
       
      When the all the pieces are in place, the mage has unwittingly reunited the bones of some terrifying ancient magical beast which rearranges itself in its correct configuration before going on a rampage.

      Sunday 4 September 2011

      MOVIEWATCH: Attack The Block (15)

      Having been a fan of the cult humour of Adam & Joe for many years, the bar of expectation (good name for a wondrous item, that) was set pretty high for Joe Cornish's directorial debut.  

      I can happily report that Attack the Block is definitely well worth seeing and I'd go so far as to give it 4 out of 5 stars.


      The action takes place in and around a South East London council estate, where a gang of youths led by Moses attempt to thwart an alien invasion.  The film hangs on the premise that Good can indeed come from Evil when the circumstances dictate it, and the quasi-redemption of Moses (John Boyega) and the rest of his gang is both darkly humorous and thought provoking to watch in light of the recent rioting in London and other parts of the UK.

      Cornish's comedic sensibilities shine through and create some genuinely funny moments as counterpoints to the movie's tense and scary undertone.  The creature design is innovative and well executed applying the common sense approach of less is most definitely more when working on a modest budget (for a sci-fi film) of $13 Million.  The decision to cast newcomers to play the youths keeps the authenticity level high, whilst the inclusion of established actors in the shape of Nick Frost (Ron), Jodie Whitaker (Sam) and Luke Treadaway (Brewis) keeps the film accessible.

      The only issue I have with the film is that the language used will not be familiar to most, being very specific to South East London gang culture of 2011 and like all similar "gang" films the colloquialisms will be also date very quickly.  To help out here are a few words translated into English.

      Endz - Gang territory, the estate.  Originating from the concept that gangs territory is defined from one end of a road to the other.
      Bare - Good
      Fam - Family or gang.  Abbreviation of Family.
      D'ya'getme - Do you understand me.
      Snitch - Informer, also used to
      Po Po / Feds - Police
      Bra Bra Bra - The sound of a machine pistol being fired.

      There's some pretty rich material in here for any DM thinking of running an alien invasion one nighter and the setting would quite easily transpose onto any metropolis be it Chicago's Projects, Paris's "Banlieue, Rio's "Favela" or the city-bottom Blocks of Mega City One  

      Tuesday 23 August 2011

      MOVIEWATCH: Gaiking The Movie

      If there's one thing that I love about anime it's GIANT ROBOTS!!

      Check out this awesome teaser trailer for Gaiking The Movie, hope it sees the light of day unlike some other live-action anime projects (Akira, Gatchaman, Cowboy Bebop)

      Monday 8 August 2011

      Make: 3D Dungeon Tiles Pt 3 - Painting and Decorating

      As I mentioned in a Part One, I've made plenty of 2D floorplans from card and paper in the past and whenever I've painted or covered them they've warped quite considerably. So I approached the decorating of the first tile as an experiment in materials and techniques rather than trying to get any kind of quality or finish.

      I was surprised to find that the foamcore stands up to painting quite well and doesn't warp much at all. I used some old rowney poster paint to begin with but this had a tendency to dry with a powdery finish so when adding wet layers on top it tended to blend or streak.

      I switched to some cheap artists acrylics, but these were a bit too gritty in consistency even though they covered reasonably well and suit my painting style which is to blend up from black.

      My next experiment was with household emulsion. I bought some tester pots from a local DIY store.  This made the boards warp when the paint was wet, but they flattened out a bit when they dried.

      Walls & Floors

      These were painted in two shades of grey, dark then a lighter grey top coat. I then drew on the mortar lines for the brick and cracked floor tiles in pencil, before giving them a black wash. The black wash was repeated in the corners and edges of the door tabs before the bricks were edgelined with a lighter grey.


      Doors

      Bricks and doors were drawn onto foamcore in pencil

      I sketched out a few double door concepts on the computer just to give me an idea of where things like the hardware (hinges, lintels and straps) would go.


      Brickwork was sketched out and then the whole door was painted in three shades of brown.




      The lintel was cut out and glued onto the door, then the brickwork was painted in the same fashion as the walls and floors.  Once the highlights were done I cut out the hinges and glued them to the door.  These were painted in brown and a very dark grey.

      Right First Time?

      As I wrote earlier, this was as much about experimenting in materials and techniques so it would be churlish of me to give you the impression that I got it all right first time, but I wasn't a million miles away.


      In this earlier attempt I decided to go for a simple black and white checkerboard design with a red inlay on the white squares to give it a bit of an accent. My lining skills are pretty poor and not helped by the scabby brushes that now remain in my paintbox after my stepdaughter has been at them, time to invest in some new ones...

      The Future 

      Now the basic technique has been cracked I'll be experimenting with some other features like stairs, a dias and maybe some other door concepts and different floor designs like lava and stuff...

      Wednesday 3 August 2011

      Animals in RPGs

      The Tower of the Archmage is hosting this month's RPG Blog Carnival which poses the question "What roles have animals played in your games?".  Here are some of the ways I've used animals over the years.

      Familiar - One of the things most Sorceror's do fairly early on in their career is to augment their character with a familiar.  As well as providing important skill boosts for the traditionally weak low level sorceror, they can be quite useful plot devices for DMs as well.  In my last campaign one of the PCs had a cat which had an annoying habit of wandering off and discovering things I wanted the PCs to uncover.  Non-magical classes can get into on the action 

      Animal Companion NPC - Non-magical characters can get in on the supplemental skill action with an animal NPC.  Barbarians with tame bears and wolves are not unheard of, Rangers with birds of prey, Elves with dragons etc.  They are a common feature in literature, from Samwise Gamgee and his pony "Bill" in The Lord of The Rings to Fitz's bonded wolf "Nighteyes" in Robin Hobb's Farseer Trilogy.

      Pets - These animals tend to be more of a quirk than anything truly useful, but can be good plot devices for DM's.  One of my current campaign PCs rescued a terrapin from the a streetvendor who was barbecueing them as tasty treats.  All credit to him as a player he had us in stitches when in the middle of a rather intense discussion over a round of drinks in a tavern, he reached across the game table to retrieve his imaginary terrapin as it tried to escape.

      Producers - All animal companions have the potential for use as a melee weapon, but there are some animals which can have uses beyond the mundane biting and clawing aspects of combat.  How about animals such as the humble goose whose feathers make quills or arrow fletchings, the bear that you must kill in the Northern Wastes in order to make a coat to survive a snow storm.  In my current campaign there's an Assassin who keeps a tree frog which produces the poison he dips his darts in.   

      Transport - If you've not run a game where your PCs have bought a lame, stubborn or unrideable horse, or in my case a psychotic spitting camel, then you should even if just for comedic value.  Retrieving a loose horse or fending off a bunch of rustlers are also fun sidetreks to relieve the boredom on a journey.  I've even created my own Animal Item Cards and Paper Minis to help my players to visualise and manage them.

      Animal Hybrid PCs - One of my favourite RPGs is Justifiers which has the "Beta-Humanoid" animal hybrid concept at it's heart.  These corporate owned constructs are bred for their congenital abilities which make them extremely useful for exploring new planets for natural resources which their corporate masters hope to exploit.  I also used the animal hybrid as a concept for Lizardmen in my campaign, complete with a racial schism which over the centuries as meant that a common ancestor evolved into two distinct species Red Salamankari and Green Salamankari but who share many physical and social similarities including a bloodthirsty animosity towards each other.



      Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 1st entry and you can read the rest by clicking the RPG Blog Carnival tag below. 

      Tuesday 2 August 2011

      Make: 3D Dungeon Tiles Pt 2 - The Build

      In Part One I discussed the design. However, I didn't give you any detailed plans with measurements, mostly because I didn't know how accurately I could cut the foamcore.

      After a bit of trial and error, with different construction methods, I settled on the overlapping laminate design for each corner (as seen in the picture to the right).  This means that each tile has an outside measurement of 6" x 6" and they will tesselate quite nicely without any annoying gaps in the floor.  The downside to this design is that any opening which doesn't have a door or wall in it has an obvious slot in it's edge.

      Cutting List

      For each base you will need:

      1 x Base (5mm Foamcore) - 6" x 6"

      4 x Long Corner (2mm card) - 43mm x 1"
      4 x Short Corner (2mm card) - 41mm x 1"
      4 x Long Corner (5mm Foamcore) - 36mm x 1"
      4 x Short Corner (5mm Foamcore) - 31mm x 1"
      8 x Tabs (2mm card) - 10mm, 1"

      Don't worry too much about getting it absolutely accurate to the mm as the foamcore is quite forgiving.  The card on the otherhand needs to be quite accurate as this is going to provide your overhang and ultimately a slot into which you can slide your door or wall sections.


      All the corner sections are glued up with PVA (or Elmers) as in the picture above.  I used masking tape to bind the corner whilst I finageled in the foamcore, again the foamcore is quite forgiving so if the corners fold out, don't worry too much as the foamcore will compress back to 90 degrees when you glue each corner onto the base.


      It's a good idea at this point to draw over the pencil lines on the base with a ballpoint pen, otherwise it'll be trick to get a straight edge in the confined space once you've glued on your corners.

      My trial and error provided me with several abortive boards with good square corners, so I just used one as a jig.  This was invaluable and I would recommend making one.  The corners are then hot glued onto the base.  This is a bit of a messy job, but hot glue is way stronger than the foamcore's paper backing and provides a great bond.
      Once all 4 corners have been glued onto the base, take some time to trim off any excess glue particularly around the join between the base and the overhanging card which forms one of the inside faces of the door/wall slot.  If there's any splodges of hotglue in the slot it will prevent your door or walls from sliding all the way to the bottom.

      Then you just need to cut some 10mm x 1" tabs and hot glue to the opposite faces of the foamcore at both ends of each corner.  It took me a while to develop a technique of sliding the tabs towards the open end to get them into the correct position to prevent any hot glue seeping into the slot.

      Once this is done the doors and walls can be cut from foamcore.  Doors are 3" x 2" and walls are 3" x 1", but can be trimmed down if they don't quite fit into the two slots at either side of an opening.  This gives you the option of having a door or a wall in each side.  Just cut more doors and walls as you need.

      Eh Voila, three 20ft square dungeon rooms.

      In my next part I'll be tackling the painting and decorating.

      Monday 1 August 2011

      Make: 3D Dungeon Tiles Pt 1 - The Design

      One of the aspects of Roleplaying that I've always loved is the craft element, be it painting miniatures or making maps, it satisfies the modeller in me. In particular I've always wanted to have an impressive 3D dungeon setup, so when I stumbled upon Eredrian's Warhammer Quest Tiles I decided that I'd give it a go.

      I've designed and built plenty of 2D tiles before, but never in 3D with walls and doors. The biggest change has been to scale everything up to a 1.5" grid as a 1" grid became too cramped and play broke down. Another inspiration was the fantastic drakkon boardgame which has a couple of fun actions like the Rotate a Room and Floating Room which I thought would be nice to have in a dungeon.


      This all percolated into an embryonic design of a 6" square standard tile with a 4x4 grid 1 inch high walls with removable wall/door/feature sections which I drew out in sketchup.

      In Part Two I'll be pulling out the foamcore and starting to cut.

      Monday 25 July 2011

      Movie Watch: Eyeborgs

      Adrian Paul (Highlander TV Series) and Danny Trejo (Machete) star in this cautionary tale of technology gone too far set in a near future Chicago.  

      The eyeborgs of the title are mobile surveillance cameras tasked with the surveillance of society for the Department of Homeland Security, but have they been compromised and if so, by whom?  Gunner Reynolds (Adrian Paul) a DHS agent discovers the truth about the real nature of the eyeborgs design.



      If you can get past the distinctly "TV Movie" CGI eyeborgs which are nicely modeled but poorly composited, there's a good plot in there and certainly something that hasn't been seen before. The characters, and perhaps Paul's acting, are a little one dimensional but passable and Danny Trejo has the most lines I've ever heard him speak in one movie.

      A solid 4 out of 5 for the story and a 3 out of 5 for the CGI.

      Friday 22 July 2011

      Beast of the Week: Hydrothermal Worm

      Nature proves yet again that it can evolve animals which would fit quite nicely into any RPG scenario.  Meet... 

      The Hydro Thermal Worm

      This photo was taken by Philippe Crassous at FEI (makers of Electron Scanning Microscopes).

      Hydrothermal Worm

      I think that this is a suitable image for my 100th post

      Thursday 21 July 2011

      ...meet Leonard of Quirm

      Although it has been pretty quiet for blogging here at roleplay-geek HQ, I'm very busy; running my C&C campaign The Lands of Dual with my regular friday group; designing and building a foamcard pirate galleon; designing a new "Deluxe PDF" approach to Item Cards which will debut soon with the release of RGP004 - Armour and Shields and preparing a Star Blazer Adventures one nighter as a birthday treat for my buddy Paul Stebles, to name just a few.  I'm also working on v5.0 of my post apocalyptic car combat game which I hope to be able to release as a Print 'n' Play PDF in the very near future.
      I'm beginning to feel a bit like Leonard of Quirm, too many projects and not enough time to finish them...

      Wednesday 29 June 2011

      Legendary Locations: Mud Maid of The Lost Gardens of Helligan

      A very evocative image of a sleeping giantess which inhabits a glade at The Lost Gardens of Helligan in St Austell, Cornwall, England.  This beautiful image was taken by flickr photographer Colin Boylett.

      The Mud Maid

      Sunday 29 May 2011

      COMPETITION: RGP Products - Tell me what you think and win a Decision Deck

      I'd love to say that the life of a fledgling publisher is all good, but to tell you the truth I have no frame of reference.  Put simply I have sales (woot) but no reviews (sigh).  I have no idea what my customers think of my PDFs, how I could improve them, are they useful to you, is there anything missing that you'd expect? 

      I need some user feedback.

      So, If you've bought any of the first 3 sets of Item Cards; RGP001 - Adventurer's Gear, RGP002 - Potions or RGP003 - Animals or RGP004 Paper Minis Set 1: Animals please feel free to let me know what you think using the comments box below. 

      As an incentive I'll send each one of you a complimentary copy of my new GM Aids Decision Deck courtesy of RPG Now/Drive Thru RPG.

      Wednesday 25 May 2011

      Dice or Cards? Choose your weapon!!

      My regular gaming group (Hello Dualers!) have had the opportunity to sample my products in the early stages of development and this Friday was no different as I used them for playtesting my Decision Deck.

      What's a Decision Deck? you say, well it's a pack of cards which I use instead of rolling dice.  Each card has a dice roll value corresponding to the size of dice be it a coin toss or D3 to D30.  In the production version I've added a number of other random metrics including Critical Hit, Fumble, Poker Hands and Dice Hands.  It means I don't have to look for the appropriate dice anymore or have to consult a random result chart.

      I know some players object to using cards instead of dice themselves but I gotta say as a GM I really felt they worked for me.  I had my numbers ready at the turn of a card and the combat ran smoother and quicker than with dice.

      What are your thoughts on the legitimacy of GMs using anything other than dice?

      Tuesday 24 May 2011

      MOVIEWATCH: Limitless (15)

      Little clip here from the movie Limitless starring Bradley Cooper (of The Hangover and The A-Team fame) which somehow managed to slip under the radar here at Rolplay-Geek HQ...



      ++REVIEW++

      Watching this movie was as much a revelation, for me, in how you make a superb superhero movie as was, Akira to animation or Blade Runner to near future Sci-Fi.

      If you haven't seen this movie, put it at the top of your list (or at least above Green Lantern) you will not be dissapointed.  Unfortunately I can't tell you anything about the plot in the sameway as you don't talk about Fight Club... it spoils the punchline.

      Bob DeNiro is of course playing Bob DeNiro again, but there are shades of Travis Bickle in there which overshadow even Bradley Cooper's utterly believable performance as Eddie Morra, both as struggling writer and limitless hero.

      5 STARS!!

      Monday 23 May 2011

      ...Errata, Erata, I love you Eratta...

      ...You're only a fay say day away   


      As you are by now aware I have started a little publishing venture, and proof reading has kept me away from blogging.  Today, was the first time I have had to publish an errata notice and this got me thinking.

      I don't know of any other publishing genre which has so many errata which slip through the net.  Fiction certainly doesn't, magazines and newspapers print retractions, but that's a content matter and not typos or other cockups.   Do we the buyers seem to accept these errata more readily because we see ourselves as RPG fans first and consumers second?  Do we appreciate the publisher's hard work that goes into even the smallest $1 PDF download, rather than wail on their poor proofreading skills?  I'd like to think we're a better kind of people and we know how much love goes into the games we buy.

      BTW if you've bought RGP001 - ITEM CARDS Set 1: Adventurer's Gear the errata have been corrected and you can download them in the FREE Item Card Sampler.

      Mea Culpa, Mea Culpa, Mea Maxima Culpa...

      Tuesday 17 May 2011

      MOVIEWATCH: The Adventures of Tintin - The Secret of the Unicorn

      Probably the most eagerly awaited movie of the year (well in my house anyway!!), only 7 more months to wait...

      Saturday 14 May 2011

      Grimtooth's Most Useless Machine Trap

      I stumbled upon this video of the Angriest Most Useless Machine. 



      For those of you not initiated in the ways of Most Useless Machines, it's a device whose only function is to turn itself off.  Each time you turn it on a finger pops out and immediately turns itself off.

      Which got me thinking, perhaps Grimtooth might have invented something similar for one of his trap catalogues?  Something like this perhaps:

      The trap consists of a 100ft long, 10ft x 10ft corridor, at it's far end is a featurelss door with no handle.  Protruding from the wall beside the door is a lever with a sign above it which reads "OPEN" and one below it which reads "CLOSE".  Behind the wall sits an ogre, troll or other dim but dangerous creature who has been told to guard this door and stop anyone trying opening it by flipping the lever to CLOSE.

      How to play it

      The first time a player flips the lever roll 5d6, the resulting number is the PATIENCE of the guarding Ogre, make a note of this number.  Each time a player flips the lever to the OPEN position the Ogre flips it back to CLOSE and reduce the Ogre's PATIENCE by 1.  When the Ogre's PATIENCE is reduced to 0 it opens the door from his side snaps off the lever and bashes the PC with it before returning through the door and closing it.

      Player's Solution

      Go back the way you came.

      Other RPG Uses

      Unmodified, the machine would make a perfect Alpha Complex experimental robot...

      "Listen up troubleshooters... The Computer, in its infamous wisdom, has granted you temporary security clearance to escort the experimental bot U-SLUS-MASH1N to R&D sector, please make sure that it gets there in one piece... "

      Tuesday 10 May 2011

      Roleplay Geek Publishing - New Product - Paper Minis Set 1 - Animals

      RPG is proud to announce the first in a new line of Paper Miniatures with the release of RGP004 - Paper Minis - Set 1: Animals.

      Do your PCs ever forget that they're on horseback? Do you need some mundane animals to populate that village scene? Do you want ink friendly disposable miniatures?  Then this is the product for you!!

      Paper Minis Set 1: Animals includes over 112 paper miniatures depicting the 28 animals featured in our sister product RGP003 Item Cards - Set 3: Animals.  Each animal is based in 4 colours, 1 for each of your PCs, plus another 6 bonus animals, that's 136 miniatures in total all for the pocket money price of $1 dollar!!.

      Animals featured include; Bear, Bull, 2 Types of Camels (Bactrian and Dromedary), Carrier Pigeon, Cart Horse, Cat, Cow, Dog, Donkey, Eagle, Elephant, Goat, Horse, Lion, Llama, Mule, Musk Ox, Ostrich, Pony, Reindeer, Rhinocerous, Tiger, 2 Types of Warhorse (Light and Heavy), Water Buffalo, Wolf and Zebra plus bonus animals; Ducks, Goose, Pig, Sheep, Boar and Chicken.

      Monday 9 May 2011

      FBI Tracking Device Torndown on ifixit

      For those of you interested in modern conspiracy games, the guys at ifixit.com and wired have teamed up to teardown an alledged FBI GPS vehicle tracking device which has come into their possession. 

      Now I'm not for one moment going to get all high and mighty debating the pros and cons of one nation state surveilling its own citizen's, I just think that it's fascinating from an RPG stance to see the sort of technology, which if the claims are true, is current issue.  Apart from the industrial strength casing for the battery pack it sure looks a little "Radioshack" to me...

      Thursday 5 May 2011

      Roleplay Geek Publishing - New Product - Item Cards Set 3 - Animals


      Hot off the RGP press it's Item Cards Set 3 - Animals.

      Does your party of PCs like to ride around the kingdom on the one warhorse that they forgot to tell you they bought in the last 2 shack village they passed through? Want some exotic transportation for that african safari you want to send them on? or do they just want to send a postcard back to mom? Well this is the product for you!!

      Set 3 includes 112 cards depicting 28 animals each in 4 colours, 1 for each of your PCs. Animals featured:

      Bear, Bull, 2 Types of Camels (Bactrian and Dromedary), Carrier Pigeon, Cart Horse, Cat, Cow, Dog, Donkey, Eagle, Elephant, Goat, Horse, Lion, Llama, Mule, Musk Ox, Ostrich, Pony, Reindeer, Rhinocerous, Tiger, 2 Types of Warhorse (Light and Heavy), Water Buffalo, Wolf and Zebra

      As with all item cards it's at the low, low price of $1 dollar!! You can now also buy the entire set of item cards together and save 20%.

      Friday 29 April 2011

      Roleplay Geek Publishing - New Product - Item Cards Set 2 - Potions

      Hot off the RGP press it's Item Cards Set 2 - Potions.

      28 Potions in 3 Sizes (1, 2 & 3 Doses) and each potion has a blank 1 dose card, so you can surprise your players with the "Guess the mystery potion" game.

      Like all the Item Card Series, Set 2 - Potions is priced at low, low price of 1 dollar.  Includes:
      • Aid
      • Blur
      • Cure Light Wounds
      • Cure Serious Wounds
      • Delay Poison
      • Fly
      • Gaseous Form
      • Haste
      • Protection from Evil/Good
      • Remove Blindness / Deafness
      • Water Breathing
      • Water Walk

      and many more.

      Thursday 28 April 2011

      Roleplay Geek Publishing - New Product - Item Cards Set 1 - Adventurer's Gear

      I know it's been a bit quiet here at Roleplay-Geek...

      Coz I've been slaving away putting the finishing touches to the first of my item card PDF downloads which is now available on RPGNow/DriveThru RPG right now.

      I've been playtesting these cards in my latest campaign and they've gone down a treat.  The first set contains 112, yes I'll say it again 112!! basic Adventurer's Gear item cards plus a full set of rules on how to use them in your game.  So show some RPG love for your players and buy a copy today, it's only a dollar!!

      Thursday 21 April 2011

      The Extraordinary Adventures of Adele Blanc-Sec

      Luc Besson is one of my favourite directors and I eagerly await his latest film based on the mid 70s comic books by Jacques Tardi.  Can't wait for this one... and as hits UK screens this month, it looks like I won't have to.

      Wednesday 6 April 2011

      ThunderCats are on the Loose...

      In a brand new series set to premiere some time in July 2011 on the Cartoon Network Here's a taste of what's in store in the recently released trailer .

      Citymorphs #025 to #029

      My apologies for the unplanned hiatus in citymorphing, unfortunately my proto career as a blogger does not yet pay the bills.  Here's four more tiles to satisfy.

       #025 - Canal 002

      Another canal tile with a bendy bit in it.  Hopefully this will line up properly this time.  I will get round to fixing #006 Very Little Venice at some point in the near future.
       #026 - Slum 001

      Not everyone in Morphia lives above the poverty line as demonstrated by this slum district.
      #027 - Arena 001

      Since the Colliseum was built this smaller arena has had to suffice with smaller scale entertainments such as public executions and beast fighting.
      #028 - Arena 002

      The owners of the Arena found that there are a few notable advantages to a smaller venue... It can be flooded and mock naval battles can be staged!!

      Tuesday 5 April 2011

      New Doctor Who T-Shirts at Forbidden Planet

      In anticipation of the latest series of Doctor Who hitting UK screens on the 23rd of April, Forbidden Planet are selling a new range of T-Shirts styled after the familiar attire of the 4th, 5th, 6th and 7th Doctors.


      4th Doctor - Tom Baker5th Doctor - Peter Davison
      6th Doctor - Colin Baker7th Doctor - Sylvester McCoy

      Not your usual fan shirt fare I think You'll agree.

      Monday 4 April 2011

      Games and 3D Printing: Thorn Dice

      3D Printing is one technology I just can't wait to get my hands on.  The possibilities for gaming in general are pretty exciting particularly in the realm of P'n'P (Print 'n' Play) where you can print your own miniatures, scenery and other game components.

      I spotted these Thorn Dice this morning courtesy of the guys over at Make Magazine.  Designed by Chuck Stover (aka ceramicwombat) and available to buy from shapeways, they look strangely lovecraftian.

      Friday 1 April 2011

      Legendary Locations: Strahov Library Philosophical Hall

      360Cities have put together this amazing 40 gigapixel image of the Philosophical Hall inside the 18th Century Strahov Library in Prague.

      Strahov Library, Prague
      The image is so detailed that you can zoom in and read the titles on the spines of each book.  What a wonderful location for a Cthulhu Modern game.  The library is an old monastery which has many other interesting architectural features.

      Thursday 31 March 2011

      RMS Titanic

      Less of a fully blown plot more of a plot outline suitable for a one or two session Steampunk or Alternate History game.

      The PCs are a mix of passengers and crew aboard the RMS Titanic on it's maiden journey from Southampton to NewYork when it finds itself on a collision course with an iceberg.  The captain and crew give the iceberg a wide berth only to find some hours later that the iceberg is following them.

      The iceberg is infact the cleverly disguised ocean going mothership of the twisted genius Fu Manchu who launches his attack on the Titanic in the guise of manned mini submarines.  These small submersibles are designed to punch a neat hole in the side of the ship and disgorge their contents, blood thirsty Malay pirates, into the bowels of the ship and take it over from the inside out.

      The PCs must:
      • overcome the pirates
      • discover what Fu Manchu wants with the ship
      • ensure that it completes its journey.