Thursday 14 May 2020

Prog 9 - Beneath Thatcher Towers

A continuing series of session reports from my current Judge Dredd game using Starblazer Adventures rules.

The tunnel emerges into an ancient substructure whose concrete walls and lofty ceiling are propped up by massive buttresses and columns.  The scene is dimly illuminated by a pair of lit braziers which flank a large concrete altar at the far end of the cavern.  Lying on the alter is a naked and bound Judge Steel.  15 civilians armed with an array of firearms are spread about the cavern whilst a figure armed with a sacrificial knife addresses them from the altar.

Basement Temple
Thatcher Towers - Basement Temple

Wallace issues an arrest phrase which goes unheeded as a foolish perp (#1) raises his stubgun in their general direction and he answers with a burst of 3 GP rounds.  The other Judges do not wait for further instruction.  Que fires a single shot into perp #2, Hiro a burst of GP at a third and Holmes fires a GP burst at perp #2.  In the confusion Steele manages to wrestle his hands free unnoticed.

The perps return fire Holmes takes a shot in the left arm, a bullet ricochets off Hiro's helmet and Que takes two rounds to the left arm.  The hooded cult leader drops the knife onto the altar as he ducks for cover.

Wallace's radio buzzes with static as he calls Sector Control for backup.  He launches a Grenade round at perp #3 which blows him to pieces and showers perp #7 in shrapnel. Que fires a 3 shot burst of AP at perp #4 who goes down clutching at the bloody stump of what used to be his leg.  Hiro fires 2 AP at the center of mass of a fifth perp who slumps to the ground instantly and a third shot wings perp #8 in the right arm. Holmes hits perp #6 with a close grouping to the chest.  Steele grabs the sacrificial dagger lying on the altar beside him and he cuts his legs free whilst rolling off the altar.

Perp #9 gets a lucky head hit on Wallace, perp #6 returns fire and hits Holmes in the left arm and leg.  Perp #7 wildly strafes Hiro with his stub gun hitting him in the left leg and right arm.  A new assailant, perp #11, also targets Hiro but misses.

Wallaces gets off a burst of 3 Grenades at #11 who explosively surrenders.  Que shoots 3 grenades at perp #7 killing him.  Hiro fires 3 AP rounds at perps #8 and #10 hitting them both.  Holmes runs back to the pillar nearest the exit in order to get a better signal.  Steele rolls over to the pile of clothes and reunites himself with his lawgiver "Doris".

The cultists strafe the area with stub gun fire but their lack of training and accuracy is telling and no rounds find a target.

Wallace fires a burst of 3 Grenades at perp #6 but misses.  Que downs both #8 and #10, Hiro blows up #14 with 3 Grenade rounds as Holmes makes it to the tunnel.  As naked as the day he popped out of the cloning tank, Steele leaps to his feet and kills the Cult Leader with a single GP round remarking
"Nobody puts Judge Steele on a sacrificial altar!"
His periferal vision spots two more cultists #12 and #13 on the other side of the altar and he snaps off a round at each but misses.

#12 and #13 return fire at Steele hitting him in the torso and left arm.


Wallace cuts down perps #12 and #13 with 3 grenades.  Hiro rushes at perp #6 who is frantically trying to reload and shoots him in the leg blowing off his kneecap.  He drops his gun, clutching at his mangaled leg and surrenders.  Holmes gets to the stairwell at the entrance to the tunnel and calls in backup from Sector Control.  Wallace shoots #15 in the head with a burst of GP rounds and he drops to the floor with a face that resembles swiss cheese.  Running to the leftmost pillar Que yells at the remaining cultist #9. 
"Drop your weapon, you're outnumbered!"
Stiffling the pain and screwing a hypo round into his lawgiver, Hiro chimes in
"Throw down your weapon"

Considering that the offence of Judge Homicide (Code: 101, 30 Years to Life) carries a lengthy sentence the perp retorts
"You'll never take me alive coppas!"  and shoots himself in the head.  Que mumbles to himself "You just saved me a heap of paperwork".

Surveyng the aftermath, Steele is stabilised but his serious wounds need urgent medical attention.  They cuff the two cultists, #4 and #6 who surrendered and stop them from bleeding out.  They take some robes and a stretcher and carry the pair out sealing off the scene for CSI by a team of Tech Judges.  They leave by the nearest exit and are met by a Med Wagon 30 minutes later.

NEXT PROG -> Confronting Nigel Faraway

Back Issues




Wednesday 13 May 2020

Jessie's Prints Episode 6 - Spool Walls Tower Block

This week, I are mostly been printing... 

Spool Walls Tower Blockhttps://www.thingiverse.com/thing:4343675 / https://www.thingiverse.com/thing:4345022 


Spool Walls Tower Block
Recycle those empty filament spools into Sci-Fi Scenery and... save the planet!

Owning an FDM 3D Printer causes you to inevitably collect empty spools of filament.  I designed this to repurpose those spools into sci-fi scenery for my Judge Dredd and Gaslands games.  The two models can be downloaded for free using the Thingilinks above.  I fully intend to add more models and accessories to this series to help recreate your little piece of Mega City 1.

Stay tuned for more updates and if you like the model don't forget to like, share, add a make and tip the designer.

 

Tuesday 12 May 2020

Prog 8 - Royal Rumble at Le Teeny Eiffel Tower

A continuing series of session reports from my current Judge Dredd game using Starblazer Adventures rules.

The Trail of the Vampire

Judges Hiro, Holmes and Steele are at Thatcher Towers whilst Judges Que and Wallace remain at Mitterand Maisons.

Holmes checks the CCTV cameras, Tom Vampire left Thatcher Towers heading in the direction of Mitterand Mansions.  He relays this information to Que and Wallace who check their CCTV.  They pick up Tom Vampire entering Le TET (Le Teeny Eiffel Tower) and head out to Plaza 4A.


Some 43m up (Euro Zone local cultural laws demand the use of metric units, the only place to do so in the whole of Mega City 1) on the 1st floor observation deck, two people can be seen having an  animated conversation.  One is Tom Vampire the other Pepe Le Peu.

Before the Judges can make their next move their attention is drawn away by an almighty ROOOOOAAAAAARRRRR!!!!!!!.  Two gigantic monstrosities 100m tall and 40m wide emerge from around each side of the block.

From a stuttering loudhailer a voice shouts
 "Ladies and gentlemen, for your entertainment Today we have two of the biggest attractions since the opening of the Atomic War Museum.  On your left we have the Guargantuan Gekko from Guantanamo Bay... GIGASAUR!.  On your right we have the Robotic Rabbit with the Radioactive Rapier, it's... CYBERBUNNY!" 

Gigasaur and Cyber Bunny Le Teeny Eiffel Tower
Gigasaur and Cyberbunny Square off infront of Le Teeny Eiffel Tower


Wallace confronts the giant pink robot rabbit and shouts "This is Judge Wallace, Stop in the name of the Law!".  Cyberbunny leans down to face Judge Wallace and roars "TIMEEEEEEEE!!!".  The giant green reptile raises its head and roars "JIMEEEEEE!!!".

Que runs over to her bike and calls for H-Wagon support as a shot rings out and a nearby citizen's head explodes like a squashed synthi-sauce sachet.  The Judges training instinctively kicks in and they both track the trajectory of the bullet back to the top of Le Teeny Eiffel Tower.

Judges Holmes and Hiro are monitoring the situation from Thatcher Towers security suite and rush to Mitterand Maisons to back up their comrades.  Judge Steele is investigating a stairwell which may have been used by the black clad oldienappers.

You Brought a Lawgiver to a Kaiju Fight?

Wallace fires a GP round into Gigasaur's Chest right where he thinks it's heart should be.  The lumbering lizard does not react so he runs towards Le Teeny Eiffel Tower.  Que takes cover behind her bike as another shot rings out smashing the wing mirror she was using to observe the shooter.  She mentally notes the additional crime of Criminal Damage (Code: 902 - 2 to 6 years) to the perps charge sheet.

The monsters begin closing towards each other intent on slugging it out.

Wallace enters the South West leg of Le Teeny Eiffel Tower and begins running up the stairs.  He can hear the unmistakeable sounds of footsteps running down the stairs towards him.  Que can see Pepe Le Peu on the top most observation platform with a rifle.  She breaks from cover and fires a single GP round but misses, the bullet ricochets off the tower's plas-steel girders with an audible zing.

Cyberbunny brings down his glowing green laser sword as Gigasaur lunges in grabbing his right arm and trying to bite the rabbits head off.  Flashes of light ripple across the two gigantic beasts.

Wallace gets to the 1st floor and hears the panicked footsteps louder and closer.  Que fires another round at Pepe Le Peu and hits him in the shoulder.

Gigasaur gets Cyberbunny but the robot brings a giant pink knee swiftly up into the lizards groin.  The giant lizard roars cross-eyed and in pain.  Waves of electrical static noise dance between the two colossal creatures like two badly tuned TV sets.

Wallace gets to the second floor and confronts a hyperventillating Tom Vampire armed with a stub pistol.

"He made me do it!" he gasps, shakily aiming the pistol at Judge Wallace.  Wallace shoots him in the leg as Vampire reflexively fires a round into his right shoulder.  Thank the Chief Judge for these new Mk 12 Shoulder Pads he thinks to himself.  Que radios through Le Peu's location adding "He's down but still an armed threat".

With a mechanical woosh Cyberbunny fires his jetpack thrusters and executes a perfect front flip with a twist to land facing Gigasaur's spiny back.

Wallace shoots Vampire again whittling him down with another minor wound to the right arm.  "The Game is up Vampire".  Que guns her Lawmaster towards the tower hugging the tank for maximum cover.  Another shot rings out and another wing mirror shatters into pieces.  Que returns fire but misses.

Cyberbunny raises his mighty glowing green sword to slash down on Gigasaur's back but the lizard lashes out his large tail sweeping a leg from under the robotic rabbit.  Cyberbunny overbalances and topples silently onto his back.

Sensing that Vampire is close to surrender, Wallace approaches menacingly brandishing a pair of cuffs.  Vampire realises the futility of it all and runs to the observation deck railing.  Pepe Le Peu shoots again at Que but misses.  As her bike nears the tower her attention is drawn to the 2nd floor observation deck where she can see Tom Vampire trying to climb over the railing.  Judges Hiro and Holmes arrive at Plaza 4A.  Behind Gigasaur, Holmes can see a teenager in a medical exosuit at risjk of being crushed by the gigantic lizards scaly tail.  Too late, the behemoth drops his tail to the ground crushing him.  No wait a minute, the tail passed straight through him.  These Kaiju are holographic fakes.

Wallace grabs Vampires arm as he tries to climb over the barrier.  Que rushes up the South West leg stairs.  Holmes guns his bike past the giant lizard and dismounts.  He arrests the boy in the exo suit on a charge of Disorderly Conduct (Code: 1004 - 1 to 5 Years).  Nearby a second teenager in an exosuit exhaultantly punches the air, his movements perfectly synchronised by the giant pink robot bunny.  "Don't move Juve!" says Hiro as he dials up a Rubber Ricochet and shoots the punk in the head smashing his VR headset visor.  One terrified eye stares back as the the juve stammers "JIMMEEEE".

Wallace cuffs Vampire to the railings but the perp struggles, slips and falls.  Fortunately cuffs are made of strong stuff and Vampire is left dangling from his wrist 100 metres above the cold plas-crete below.  Que continues up the stairs passing the second floor landing.  Holmes shoots an HE round at Pepe Le Peu scoring a direct hit.  With a sickening squelch the remains of a bloodied and burnt arm land at her feet.

An H-Wagon arrives a few minutes later to recover Vampire and to transport the two holographic hoodlums to the iso-cubes.  Under interrogation Vampire reveales that Yesterday Le Peu gave him a locked briefcase to give to Nigel Faraway.  It was heavy, but he doesn't know what it contained.

Back at Thatcher Towers

Judge Steele has located the stairwell and descended into the sub-basement.  His radio crackles with static interference which intensifies as he moves deeper into a forgotten part of this block's history.  The stairwell ends at a recently carved tunnel.  Looks like recent excavation work has uncovered a small tunnel which stretches out into darkness.  He continues onwards emerging into a wide cavern.

"Oh my Grodd!" he remarks as an audible thunk strikes the back of his neck and everything goes black.

NEXT PROG -> Beneath Thatcher Towers

Back Issues

Monday 11 May 2020

Reaper Bone #16 - An Orc Patrol

Several years ago I listed all the miniatures needed to fill out the Level 1 Wandering Monster Chart as per Appendix C of the Dungeon Masters Guide.

This was a few years before Reaper Miniatures launched their Bones range of affordable miniatures and whilst these are not classic pig faced orcs (pictured below) they are a very cheap.

Pig Faced Orcs from the book Fantasy Role Playing Games
Minifig Orcs in an Egyptian Temple (circa 1981)
from Fantasy Role Playing Games by J. Eric Holmes


Orc Marauder, Sword and Shield (Tre Manor SKU: 77042)

Orc Marauder, Sword and Shield (Tre Manor SKU: 77042)
Orc Sniper (Tre Manor SKU: 77056)

Orc Sniper (Tre Manor SKU: 77056)
Orc Stalker (Tre Manor SKU: 77051)

Orc Stalker (Tre Manor SKU: 77051)
Orc Beserker (Tre Manor SKU: 77059)

Orc Beserker (Tre Manor SKU: 77059)
Kavorgh, Orc Warboss (Bobby Jackson SKU: 77064)

Kavorgh, Orc Warboss (Bobby Jackson SKU: 77064)

Bones Progress

Reaper Bones: 245 - Painted: 55

Related Posts



Sunday 10 May 2020

Tales From The Loop - Amazon Prime

I was intrigued to see Tales from the Loop reccomendation on my Amazon watch list so I had to give it a go.  

I had seen the haunting images of artist Simon Stålenhag on the internet many years ago and was not aware that these had been turned into 3 narrative coffee table art books in the same vein as the wonderful Terran Trade Authority Spaceship books of my youth.

Tales From The Loop
Things From The Flood
Simon Stahlenhag - The Electric State
The Electric State

I was coming at the series completely blind having only having seen the imagery which according to Ståhlenhag was inspired by two of my favourite futurists Syd Mead and Ralph McQuarrie.

Tales from the Loop is an 8 episode series set in a late 1970s / 80s that never was.  Each story focuses on a single character and their tale of living in a community dominated by a secret underground government research facility.  Without plot spoiling here is how I rate each episode and my overall thoughts on the series.
  • Episode 1 - Loop.  The story of a girl (Abby Ryder Fortson) intrigued by the secret work her mother does at the Loop searches for answers with unfortunate consequences.  A confusing but haunting 3 out of 5.

  • Episode 2 - Transpose.  Two boys Danny (Tyler Barnhardt) and Jakob (Daniel Zolghadri) discover a machine in the woods which allows them to trade places.  A classic tale of envy which has life changing ramifications for them both. A predictabaly dark 4 out of 5.

  • Episode 3 - Stasis.  May (Nicole Law) is a genius tinkering teen unhappy with the direction her life is going in. She discovers a mysterious capsule on the seashore and manages to get it to work with surprising effects.  A genuinely original take on a much used trope, 5 out of 5.

  • Episode 4 - Echo Sphere.  This episode tells the story of the twilight years of Loop Architect Russ (Jonathan Pryce) and the relationship he has with his grandson.  A slow, beautifully acted but sad 3 out of 5.

  • Episode 5 - Control - As Danny's family come to terms with his coma, his father Ed (Dan Bakkedahl) tries desperately to protect his family from a mysterious intruder and keep his marriage together.  The stories begin to intertwine and truth unravels.  A teasingly good 4 out of 5.
  • Episode 6 - Parallel - Security Guard Gaddis (Ato Essandoh) has fallen in love with a man in a photo he found in an abandoned hover tractor.  When he fixes the tractor he discovers the truth about both the man and himself.  Inventive whatiffery with a rare hopeful ending (at last!!). 4 out of 5.

  • Episode 7 - Enemies - Russ's son George is marooned on a mysterious island by his friends where he survives as best he can against a terrifying inhabitant.  A naibiting and suspenseful 4 out of 5.
       
  • Epsiode 8 - Home - Cole (Duncan Joiner), the youngest of Loretta and George's children struggles to cope with the loss of both his grandfather and his brother.  When Jakob tells him the truth he goes in search of his brother only to lose everything in the process.  Jodie Foster directed episode which tries to tie up the episode into a single arc.  A melancholic 4 out 5
What I Liked

This is a rare example of character focussed storytelling in a genre which typically obsesses over the what and the why things happen.  Every epsiode is a cautionary tale about what could happen when technology is misused but more importantly focusses on how this affects the lives of the characters and what is going on inside their heads.  The central premise of each episode is usually a well established trope, with the notable exception of the Echo Sphere.  The series succeeds in taking that trope and heading off in a new direction with dystopian consequences.

I loved the way that the characters are gradually dripped into the series until we get to see their tale.  Jakob's love May is introduced in episode 2 and her story is Episode 3, we meet Danny's family in episode 2 also and his father Ed's story turns up at Episode 5.   

What I didn't

The slow pace is just too slow in places.  I understand that the show is based on Simon StÃ¥lenhag's artwork which often looks like time is standing still.  I get that the visual dictionary is those haunting swedish landscapes full of vintage anachronistic flavour.  TV is a different way of telling those stories with a different pace and I think that the cinematography lingered too long to the detriment of the story.

This is a minor gripe really and as a whole I will score the series a 4 out of 5.  It's not going to be everyone's cup of tea and you need to be in a contemplative mood to really enjoy it,  If they make a second series I hope they keep writing those intertwined stories but just up the pace a little.

The Roleplaying Game

The Tales from the Loop RPG has been around for a few years now and is reasonably well established.  In fact I almost bought it at Dragonmeet 2019, perhaps I will pick it up and begin to write my own tales in a dystopian 80s that never was.

Tales from the Loop RPG
Tales From The Loop RPG
Our Friends The Machines & Other Mysteries
Our Friends The Machines
Tales from the Flood
Tales From The Flood

Shameless Plug

You can watch the entire series on Amazon Prime.  If you are not a member you can take advantage of the Free 30 Day Trial.

Saturday 9 May 2020

Prog 7 - Mitterand Maisons

A continuing series of session reports from my current Judge Dredd game using Starblazer Adventures rules.

The judges head off to Mitterand Maisons.  Holmes calls her stoolie Vinny the Spiv and leaves a voice message
"Hey Vinny, it's Holmes, tell me what you know about the career perp Pepe Le Peu and any rumours about some missing Nitro 9."
Two hours later the patrol arrives at Mitterand Mansions level 300 Plaza 4a, a wideopen rec platform dominated by a 3/4 scale replica of the Eiffel Tower, a famous landmark which stands in the center of Paris or as it is now know Euro City.

Judge Dredd World Map Showing all the Mega Cities
Judge Dredd World Map Showing all the Mega Cities

Judges Wallace and Que spot a couple of suspicious looking characters around the side of the block, but before they can investigate a strange figure leaps in front of them and proceeds to grab their attention.

Original Background art by Neil Miller  (http://www.neilmillervfx.com)

He is dressed in a stripy black and white outfit with a white painted face and a black beret. He appears to be mute and is trying to tell the Judges something. After a few minutes the judges realise that this is in fact a mime and he is trapped behind an imaginary glass wall.

Annoyed with the delay Judge Steel attempts to arrest the mime for Obstruction of Justice (Code 1203: 6 months to 3 years).  He is reminded by Judge Hiro that, under local cultural laws, miming is in fact legal as long as you have the required Comedic Association of Mime Performers (CAMP) license.  The mime promptly shows his CAMP ID card.

The patrol enters the block and takes the lift down to level 258.  When the doors open they are greeted by a fetid smell.  This level is in some disrepair with moss covering the walls upto waist height and a steady drip, drip, drip of water comes from exposed ceiling pipework running the length of the corridor.  What was once a fine carpet is now a soggy mess of puddles.  Traversing the corridor towards apartment 33 their footsteps make unmistakable crunching sounds as they crush hundreds of tiny snails who seem to have taken up residence.  Many of them gathering around balls of synthi-lettuce which appear to have been strategically placed at intervals along the hallway.  Clearly someone is running a snail farm Illegal Experiments (Code:1602 10 Years to Life).

Hiro fails to breach the door with the standard issue judge boot and Wallace shoots out the lock.  The element of surprise long gone, the well trained Judges rush the room and instinctively assume firing positions covering every corner.  The room is spotlessly clean unlike the exterior and the only signs of habitation are an overly ripe synthi-camembert in the fridge with a huge bite taken out of it.  Holmes pulls out her hand-held DNA scanner and fires off an ID request to BARNEY.

The Judges are puzzled, there doesn't seem to be anything of note in fact the apartment doesn't look lived in at all.  It has all the usual furnishings and a large vid screen which has been left in standby mode. They decide to engage in a bit of old school house to house enquiries with the occupants of the neighbouring apartments.

Apartment #31 is occupied by a child who says that his mum is out shopping and that he is not allowed to open the door to strangers.  Steele threatens the child with summary detention in Juvenile Hall and the child breaks down wailing in tears.

Apartments #32, #34 and #35 do not answer.

Hiro and Wallace knock at #30, the sounds of a raucous group of at least 3 individuals can be heard along with the unmistakeable ratatattat of automatic gunfire.  Hiro shoutsthe magic words:
"Judge Inspection, open up citizens"
A juve in his late teens opens the door sheepishly and the judges enter.  Inside are two other male juves of similar ages sitting on the couch surrounded by a plethora of synthi-soda cans, bags of recycled-carbo-chips and sump candy wrappers.  They are both wearing game-gloves and Tri-D glasses.  An out of focus image of a block war ridden street shimmers a rainbow of colours on the vid screen with the words GAME PAUSED in the centre.  One of the more popular virtual vid games BLOCK MANIA is now in its 35th edition and is often prescribed to treat those unfortunate sufferers of Future Shock Syndrome.

The Juves are Franc, Percy and Emil La Rue.  They say they know Mr Le Peu but he's some kind of gangster so they keep away from him.  He always has people coming to see him, but he's not been around for some days now.  They tell the Judges that the other apartments are empty but Mr Le Peu's younger brother used to live at #32. They thank the boys for being good citizens and remind them to "Stay out of Trouble".

Assault on Apartment 32

Assuming a standard breaching position on either side of the door, Hiro shoots out the lock on apartment #32.  Wallace kicks the door in and Steele is first into the room.  This apartment has been stripped to it's bare plascrete bones and in its place stand various military flight cases emblazoned with IDs linking them to Citi-Def units throughout the Eurozone.  Two of the cases are marked Explosive Ordnance Nitro-9 but are empty. 

The only signs of domestic life are the stacks of unfolded pizza boxes and the functioning Vid screen on the wall which is showing an image of the interior of apartment #33.  A cable dangles from the TV to a small radio transmitter with a flashing red light.  The Judges seal the door to the apartment with crime tape and call for a Tek Judge squad to bag the evidence.  They decide to head down to the security station near the entrance to Plaza 4A.

Reviewing the corridor cam footage from the last week and there is a significant amount of traffic to apartment 258-33 including a visit from Nigel Faraway's right hand man Tom Vampire a few days ago.  When Le Peu answers the door to visitors he invariably crosses the corridor to #34 and returns with a pizza box which he gives to the caller.  They shake hands, the guest leaves and Le Peu retuns to his apartment.

Their focus is interrupted by a call from Sector Control.  There has been a report of an abduction at Thatcher Towers, apartment 202-47, occupant Iona Skye.

Judges Holmes, Hiro and Steele head to Thatcher Towers and arrive on foot 7 minutes later.  The security station is bustling with concerned residents including a couple of Iona skye's elderley neighbours.  Betty Corker and Stanley Unwins.  The CCTV shows 4 well built perps dressed in black wearing balaclavas come out of the lift on floor 202 and progressively disable the CCTV cameras as they move down the length of the corridor.  The final footage shows one perp reaching up for the camera and the other 3 standing outside apartment 202-47.  This wanton Criminal Damage (Code: 901 2 to 6 Years) will not go unpunished and supplement the much more serious charges of Kidnap (Code: 302 30 Years to Life).

Heading up to the scene of the abduction it is clear that Iona Skye put up a struggle, there are several pieces of broken furniture and smashed bottles of urine.  Judge Steele's attention is drawn to an old fashioned picture frame lying on the floor.  He picks the photo out of the smashed frame reading the handwritten message on the back.


"Beautiful Bertha, we couldn't have done it without you.  May 2134"

There was no sign of the black clad oldienappers leaving Thatcher Towers but Betty Corker mentioned that she spotted them carrying a large orange sack past the lift.  The only thing past the lift is an emergency stairwell.  It is possible that they changed clothes and left via another floor.

Holmes and Hiro head for the security station whilst Steele investigates the stairwell.

NEXT PROG -> Royal Rumble at Le Teeny Eiffel Tower

Back Issues






Friday 8 May 2020

5 Essential Tools if You Own an FDM 3D Printer

I've owned an FDM 3D Printer for over two years and, as a mad keen tabletop gamer, I think that they are an absolute necessity particularly if you are like me and also love making scenery to go along with your game.

CTC i3 Pro B from Geetech
My Printer is a cheap as chips Geetech CTC i3 Pro B (Prusa i3 clone) Buy one from Amazon
I've compiled this list of 5 items I have purchased during the last 2 years which I wish I had purchased along with my printer.

Side Cutters

An absolute essential if you are printing models with support structures.

A pair of side cutters makes the onerous task of support removal a doddle.

They also come in extremely handy when you are changing the filament in your printer snipping off any bent sections so you know you are inserting a clean straight length of PLA or ABS into your hot end.  I recommend a pair as you will always need one by your printer and one at your craft station when you are assembling your models.

You don't need to spend a lot of money on side cutters but believe you me your world will change when you have them.


Electric Nail File

In addition to ensuring that you and your significant other have a great manicure and pedicure, the electric nail fire is an awesome way to sand those pesky printing ridges away from your models.

You can use a portable rotary tool like a dremel, but the advantages of the electric nail file are that the business end is very light, it only contains the motor, and the power supply end is mains powered so no charging neccessary.

The power supply also contains a speed control giving you far more control than the limited speeds offered by the alternatives.  PLA has a tendency to melt rather than sand particularly if you are going full bore.  Having access to slower speeds is essential.

Nozzle Cleaning Kit

Absolutely essential for cleaning out those inevitable nozzle jams and useful when changing filament.  Most come with a selection of replacement nozzles because they don't last for ever, am I right?

My kit also came with a pair of non-magnetic tweezers which are incredibly useful if you ever need to do any maintenance on your printer as you will most definitely be handling some pretty small metal parts like screws and washers which can be tricky to get into small tight spaces.

A spanner comes in handy for swapping those nozzles when they finally wear out.

Modelling Filler Putty

Even the best sander will never truly get rid of those printing ridges and having a good sandable modelling filler is a must if you want really smooth PLA models.

I use this PLASMO putty from Revell as it is designed for use with plastic model kits so has excellent adhesion to plastic.  It is exceptionally fine and has a super smooth surface when sanded.

The only quibble I have is that it is a bit smelly as it contains a fast drying alcohol based medium.  The upside is that it's super fast drying unlike Milliput which can take 24 hrs to really set properly.  It has a creamy consistency so goes on nice and smooth getting into all those valleys between the ridge lines when smeared using a tongue depressor dipped in water.  Frankly, I wish I had had this on some of my earlier prints which look pretty ropey compared to my post putty prints.

More Filament

Of course once you get a 3D Printer you can guarantee that you will be creating models left, right and center.  Nobody wants to be running out of filament so make sure you have a good stock in.

I always recommend going with a vibrant colour if you are printing for modelling purposes for two main reasons.
  1. The filament tends to be cheaper the more lurid the colour.  Prices for White, Black, Grey and Transparent filament are off the charts lately thanks to the worldwide PLA shortage.
  2. The vibrant colour makes the proces of post processing and painting much easier.  You can see much more clearly where you need to apply more putty or where you need to do a bit more sanding to get a flat surface.
There are plenty of manufacturers out there but I have personally had great results with Verbatim.

Disclaimer

Clicking on the Amazon affiliate links to the products above, and making a purchase, directly helps supports this channel and helps me to keep up with the running costs of my hobby and producing content for my readers.

Happy printing.

Wednesday 6 May 2020

Jessie's Prints Episode 5 - Judge Dredd Movie Prop Badge

This week, I are mostly been printing... 

Judge Dredd's Badge - https://www.thingiverse.com/thing:114711

Judge Dredd Movie Badge 3D Print

This may seem a bit random, but I am also hard at work typing up my session reports from a Judge Dredd game I ran over 2 years ago. Never let it be said that I don't finish things. I just got to find all of my scribblings...

Tuesday 5 May 2020

Life is about Discovering New Things

Today I discovered that there is a range of colourshifting metallic miniature paints called Turbo Dork!!

My particular favourites are:

Turbo Dork Afterburner
Afterburner
Turbo Dork Forest Flux
Forest Flux
Turbo Dork Ground is Lava
Ground is Lava
Turbo Dork Shell Shocked
Shell Shocked

If anyone wants to donate a pot for me to test please feel free to contact me via the comments below.

Monday 4 May 2020

Star Wars Day 2020 - May The Fourth Be With You!

This years #StarWarsDay finds us in lockdown and whilst The New Trilogy is still a festering sore in it's cinematic legacy there is still much to be celebrated.

 Enjoy your holiday and fill yourself with A New Hope.




Reaper Bones #15 - The Road Warrior - Mad Max

This week we hit the big 50 and to celebrate I share with you another classic miniature:

Rex, Dark Future Hero (Tim Prow SKU:80009)

This guy has been called many things over the years; The Road Warrior, The Bronze, The Dark One, a raggedy man, Captain Walker, a scavenger and even a blood bag.  Most of us just know him as Mad Max.

Armed with his trusty sawed-off double barrelled shotgun (and less trusty ammo) he cuts the perfect silhouette in the post apocalyptic wasteland.  In the kickstarter he was packed with the Chronoscope miniatures, but let's face it, he's a genre all to himself!

Reaper Bones Rex Dark Future Hero (Mad Max The Road Warrior)

Bones Progress

Reaper Bones: 245 - Painted: 50

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Saturday 2 May 2020

Justifiers - Long Dead Game Unofficial Miniatures Review

Last week I blogged about my love of one particular long dead game from the 80s, Justifiers RPG.

I have subsequently unearthed some of the custom miniatures I made for each of the player characters.

Justifiers was already dead when I acquired my copy and it was never a big game to begin with.  There were never any officially licensed miniatures and back in those days sci-fi minis were very much dominated by the Grim Dark 40K style.  There was a very small cottage industry of gaming miniature makers like Denizen but they were focusing on anime and movie properties.  There was nothing I could do but make my own.

Custom Justifiers RPG Miniatures
Custom Justifiers PC Minis (LtoR: Fox, Rhino, Gazelle, Bat and Owl)
I wanted the characters to be wearing their company issue vacc suits, so I turned to the nearest simalcrum 1/72nd scale flight crew.  Specifically I chose the the Italieri #1246 Nato Pilots and Ground Crews box set which you can still get today from Amazon

#1246 Nato Pilots and Ground Crews Buy From Amazon
A bit of Milliput sculpting later and I had added the necessary ears, horns, wings, snouts and other animal features to turn these into the required Fox, Rhino, Gazelle, Bat and Owl miniatures to match my players characters.

Needless to say these went down a storm and the other miniatures from the set were given a liberal black undercoat and left to represent NPCs.  The game plot was essentially an escape from a rival corporate spaceyard, so I bought a box of Russian Infantry to be the enemy force.  I have a feeling they were also by Italieri or Airfix.


Being plastic these are too lightweight to be left unbased and I chose the extravagant option of mounting them to 5p pieces (1p pieces were too large).

The moral of this tale is that you can still give your long dead games some table time with a bit of imagination and a few plastic soldiers.

If you want to relive the 80s and play the Justifiers RPG you can buy the watermarked PDF from DrivethruRPG

Old School RPGs - Available Now @ DriveThruRPG.com

Thursday 30 April 2020

Lasers & Feelings: How can you fit so much game in just 1 sheet of A4?

The April 2020 RPG Blog Carnival hosted by Codex Anathema has the interesting theme of "To Boldly Go" which for me only means one thing... Star Trek.

Star Trek in a Single Page

I'm a big fan of Indie RPGs and when I make my annual pilgrimage to London's biggest RPG convention, Dragonmeet, I always try to get myself in on a game run by the London Indie RPG Meetup Group.  Games are pitched every hour, on the hour and usually run for 2 to 3 hours.  It is very rare that I can't get a game of something at the first attempt.

I first encountered Lasers & Feelings at one such Dragonmeet and was blown away by it's simplicity.  The entire game, including the plot generator, fits on one sheet of A4.  The game unashamedly harks back to the halcyon days of Star Trek (TOS) with its focus on derring do and emotionally chargeds romantic encounters.

Skills (Lasers and Feelings)

The core mechanic of the game revolves around two skills, Lasers (all the physical stuff and technical stuff) and Feelings (all the intuition and emotional stuff).  When you generate your character you choose where on the scale of 2 to 5 you want to be, The higher the number the more adept at Lasers, the lower the number the more adept at Feelings.

Skill checks are done with 1 or more D6 with Laser success rolling BELOW your skill number and Feelings ABOVE your skill number.  A roll of exactly your skill number results is known as LASER FEELINGS and you get to ask the GM a question which he will answer honestly.

Star Trek Original Series Painting
These people are not meekly going on a space adventure

This sort of super simple system often results in Lasers characters being required to make Feelings rolls and the system includes a mechanic for helping out your crewmates by lending them a die.  Counting the number of successes

Like a lot of Indie RPGs the game lends itself to players contributing ideas on the fly from worldbuilding to storyline.  The best games I've played and run have always built upon the skeleton of the Adventure Creator with the best ideas being supplied by the players.  If you are going to try it unleash your imagination and you will have a blast.



Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 6th entry and you can read the rest by clicking the RPG Blog Carnival tag below.

Big Box Project - Part 3 - Happy belated Aliens Day!

Can you believe that it's 34 years since the release of the movie Aliens!!  Man I feel old.

The Bugs Won

Unfortunately due to the current lockdown all non-essential stores are closed which meant I couldn't purchase the black paintpen needed to complete my UD-4L Cheyenne Dropship noseart and I missed publishing this on #AlienDay.

However, it has come on leaps and bounds in the last few days and I am on the homestretch.

Cutting out the Stencil

This was a bear of a job and makes me yearn for a stencil cutting machine or a laser cutter.  Being a complete idiot I didn't think about printing the stencil on my 3D Printer.  Once this is over I will design one and put it on thingiverse and save everyone the tedium of hand cutting a stencil.

Airbrushing the Graphics

The original artwork is a bit flat and I wanted the elements to have a bit of a 3D feel to them.  Once each base coat was dry I shot the eagle with a lighter brown in the middle, then both text ribbons got a darker bottom shade of blue and red respectively and the beak got a light yellow highlight.  I did not highlight the boots, soles or the bullet casings as these were relatively small areas of colour and could not be masked easily.

Peeling off the masking

I asked one of my similarly aged work colleagues "What is the most fun you can have with a bottle of Copydex glue?".  I was not dissapointed when they responded with the answer "peeling it off your hand like it's rotting skin".  This was a a rite of passage in the 80s.

The act of peeling off the masking gave me the exact same satisfying feeling mixed with the rush you get when you open a mystery present or solve a really hard puzzle.  The results exceeded my expectations.

Bug Stomper unmasked


Blacklining 

As I mentioned above the blacklining needed a thin black marker and all the shops are shut due to the lockdown, so this had to wait until I made an "essential" shopping trip a few days later.  I managed to get two sharpies a fine and ultra fine twin tip and a fine tip for just £2.  The process of lining was pretty simple and I'm sure you will agree it makes the world of difference.

Bug Stomper noseart blacklining

Panel Lines & Rivets

The piece de resistance in this artwork is of course adding the panel lines and rivets, after all this is supposed to be painted on the side of a USCMC Dropship.  I followed the excellent Youtube tutorial from Airbrush Asylum and I think it turned out okay.

Bug Stomper noseart panel lines and rivets


Video

For those interested (probably not very many) I did put together a little montage of the stenciling part of this project.  Enjoy...




Wednesday 29 April 2020

Jessie's Prints Episode 4 - Rick and Morty Flying Car

This week, I are mostly been printing... 

Rick Sanchez's Flying Car - https://www.thingiverse.com/thing:3407058 

Rick & Morty Flying Car

Rick & Morty Flying Car

Rick & Morty Flying Car Rear no Dome

Rick & Morty Flying Car Front no Dome

Another bucket list model for me.  The designer OneIdMONstr has put a lot of thought and consideration into how anyone downloading this model is going to actually print and build it.  

Start by measuring your own dome (mine came from a string of cheap Xmas lights) which you can then use to dimension the test dome file.  This will give you your scaling factor (mine was 58.05%) which you then apply to all the other files. Parts of this model are so tiny at that scale that it is approaching the limit of how small my printer go.  Sadly Rick and Morty are a bit wonky donkey and some parts like the steering wheel, well just don't go there.


Rick & Morty Flying Car - Raw Prints


Unfortunately I did not have any transparent filament to print the filler segments that fit in the slits in the top and bottom saucer parts.  However, I used an old modelling trick.  I taped over the slits and then mixed up some 5 minute epoxy (Araldite) with a bit of yellow paint.  This was then buttered into the slit from the underside.  

In hindsight I should have thinned down the yellow with water as the Scale 75 Paint I used is incredibly heavily pigmented specifically to counteract the tendency of yellow to be translucent. 

There are a few things I need to add to this model like the beer bottles and cans which litter the interior.  The model is designed to be lit, so when I find an appropriate string of bright white LEDs I will update this post.