Tuesday 11 September 2012

Star Shadow - D&D Comic Strip Adverts Circa 1984

Whilst re-reading my old 2000ADs I stumbled across a series of D&D Comic Strips entitled Star Shadow.

Commissioned by TSR UK to advertise the Red-Box basic D&D set, each one page strip charts the continuing adventures of Morwyn Starbrow, an Elven fighter mage, and Matt Greyshadow a Halfling rogue.  The artwork is by Tim Sell and story by Graeme Morris.  Unfortunately there are some gaps in my 2000AD collection and therefore gaps in this series so if anyone has copies of Progs 391 and 392, I'd love to hear from you.
Star Shadow Episode 1 (2000AD, Prog 387) - When The North Wind Blows
Star Shadow Episode 1 (2000AD, Prog 387) - When The North Wind Blows
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Star Shadow Episode 1 (2000AD, Prog 388) - Footsteps in the Snow
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Star Shadow Episode 3 (2000AD, Prog 389) - The Keeper of the Frost Giant
Star Shadow Episode 3 (2000AD, Prog 389) - The Keep of the Frost Giant
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Star Shadow Episode 4 (2000AD, Prog 390) - The Ice Gem
Star Shadow Episode 4 (2000AD, Prog 390) - The Ice Gem
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Star Shadow Episode 7 (2000AD, Prog 393) - Flotsam and Jetsam
Star Shadow Episode 7 (2000AD, Prog 393) - Flotsam and Jetsam
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Star Shadow Episode 8 (2000AD, Prog 394) - Upon the Blasted Heath
Star Shadow Episode 8 (2000AD, Prog 394) - Upon the Blasted Heath
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Star Shadow Episode 9 (2000AD, Prog 395) - The Betrayer Unmasked
Star Shadow Episode 9 (2000AD, Prog 395) - The Betrayer Unmasked
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Star Shadow Episode 10 (2000AD, Prog 396) - Tomb of the King
Star Shadow Episode 10 (2000AD, Prog 396) - Tomb of the King
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Sunday 9 September 2012

Moviewatch: Grabbers

Grabbers is an Irish monster movie, yes you heard right, an Irish monster movie.  Set on the small island of Erin off the Irish coast which unwittingly becomes the new home of a breed of monstrous aliens after a meteor crash lands in the sea.  Alcoholic local policeman Richard Coyle (Coupling) is the unlikely hero who, with the help of straight-laced mainland policewoman Ruth Bradley (Primeval) and a bunch of sozzled locals, uncovers a series of strange deaths and sets about saving the islanders from an unspeakable tentacled horror.

Grabbers - Movie Poster
Grabbers - Movie Poster

Director Jon Wright makes excellent use of the small budge, aided by an ensemble cast including Russell Tovey (Being Human) and Bronagh Gallagher (The Commitments) to create a story which literally sucks you in.  He is of course aided by the fantastically picturesque town of Moville (near Derry) and economic use of a well thought-out and well executed CGI monster.

Essentially an Irish Tremors, Grabbers has its truly funny, if  little stereotypical, moments and there's plenty of shocks.  The monster is also quite scary, in a slimy tentacley way and plenty of craic is thrown in for good measure.

Tuesday 4 September 2012

Awesome Aliens T-Shirt

The guys at fingerfunk.se have produced this awesome Chestburster Augmented Reality T-Shirt. 

Chestburster!!
Download the accompanying ChestBurster app from either the iTunes or Android store (depending on your mobile OS) and then point your smartphone camera at the image on the T-Shirt for a surprise!

You can buy the high quality printed t-shirt from fingerfunk or just do what I did and print it onto iron-on inkjet paper.

Sunday 26 August 2012

Everyone is John

This Friday's game was postponed and a new GM, Thora, stepped up to the plate and offered to run a a one session game called Everyone is John.  I'd never heard of this game but as it was described as a rules light freeform competitive game, it was just up my alley.

John Cleese
John Cleese
The set-up for the game is simple, John is a normal bloke going about his day-to-day existence when he has a schitzophrenic episode and begins to listen to The Voice in his head.  Each player becomes a voice, with their own unique set of skills and obsessions.  However, John can only listen to one voice at a time so the players must bid using willpower to control The Voice and thereby influence what John does.  It's handy if you represent willpower with a bunch of tokens as players can simply reveal how many tokens they have in their hand.  The winning bidder then loses those tokens for the rest of the game.  

John is quite fickle and so control of The Voice only lasts for about 10 minutes or until a player fails a roll, at which time the bidding process starts again. 

SKILLS AND OBSESSIONS

Jon Bon Jovi
Jon Bon Jovi
Each player is then issued with 6 blank cards upon which they have to write 3 skills and 3 obsessions.  These are then randomly distributed to each player making sure nobody picked their own skills or obsessions.

Skills are used to reduce the difficulty of completing an action and can be actual skills (Boxing, PC Repair, Knowledge: Thermonuclear Devices), special abilities (Hail a cab first time everytime, ) or equipment (Letter Opener, Mobile Phone, Sonic Screwdriver).  Remember, the game is competitive and what you write down goes to your opponents so picking really usefull or powerful skills will most likely work against you.

Obsessions are your victory conditions and are ranked in 3 levels:

Jeanne D'Arc
Level 1 - Easy (pig out on candy, pick your nose on live TV)
Level 2 - Medium (steal a fast car, kiss a celebrity)
Level 3 - Hard (become President of the United States, Go to the Moon)

Each time you complete an obsession you score its Level, the more times you complete them the more points you score.  At the end of the game, the player with the most points is declared the winner.

HOW IT PLAYED FOR US

Our Skills

Can Touch
their Nose
with
Their Tongue
Tune a Guitar Eat Fire Can
Communicate
with a
Single Ant
Sonic Screwdriver Bricklaying Kung Fu Summon a
mode of
Transport by
Smoking
his Last
Cigarette
Can hail a cab
first time,
every time
Fly a plane Literary Criticism Become the
Master of the
Universe
by wearing a
traffic cone  on
his head
and singing
"I've got the Power,
To Pick up a flower"

Our Obsessions

LVL 1 Cook
an Ostrich
Become a
Buddhist
Monk
Pick Nose on
Live TV
Kick an
Authority Figure
up the Bum
and run away
like
Charlie Chaplin
LVL 2 Steal an
Atom Bomb
Stop a
Terrorist Bomb
from destroying
the
Eiffel Tower
Steal a
Waxwork of
Maggie
Thatcher
from
Madame
Tussauds
Draw a
moustache
on a
Traffic Warden
LVL 3 Capture
a Dinosaur
Discover
Australia
Find Evidence
that
Aliens Exist
in Area 51
Make a dog
have a
white poo

What John Did

John Shuttleworth
John Shuttleworth
John began the game walking through Victoria Station, London when he had his first episode.  He then ran outside the station and hailed a cab telling the driver to head for Madame Tussauds Waxwork Museum.  (BID)  He asked the driver to head instead for London Zoo and if he could stop by some road works on the way.  The taxi driver pulled over to the side of the road and John leap out and grabbed a traffic cone, stuck it on his head and started singing "Ive got the Power... To Pick up a Flower".  He then summoned forth all traffic wardens and got back in the taxi. 

As the taxi sped towards London Zoo, traffic wardens were walking out of side roads in a zombie-like trance.  The taxi driver swerved around them and John opened the window and tried to grab one as they passed but failed.  (BID)  John immediately demanded the taxi head to Madame Tussauds and he tried to use his sonic screwdriver to make the taxi go faster, but unfortunately failed.  (BID)  John abandoned the taxi and whilst smoking his last cigarette, summoned the TARDIS.  As it began to materialise he spotted a nearby Lollipop Woman and kicked her up the bum and ran towards the TARDIS (but unfortunately not like Charlie Chaplin).  The Doctor was suprised that the TARDIS had been so easily summoned but when John asked to go back in time to the Jurrasic era to capture a dinosaur, his curiosity got the better of him.

John Belushi
John Belushi
Arriving in the Jurrasic era, The Doctor agreed to wait in the TARDIS for John to return and watched him walk off into the swamp.  (BID)  John used his Literary Criticism to argue with himself that the Doctor was a fictional character and that the TARDIS was a poorly executed plot device and so could not possibly have transported him back through time.  This clearly meant that the swamp he was in was simply a Jurrasic era exhibit in a Natural History Museum somewhere like Sydney, Australia.  He promptly tore the shirt off his back and waved it around in the air and shouted "I claim this land in the name of Queen and Country and hereby name her Australia!!"...

Conclusion

The players got into the swing of things pretty quickly and it was definitely the most hilariously anarchic and inventive game I've played in a long time.  Most RPGs are not wild fights of fantasy for obvious reasons, but it is good to let your hair down every now and then to play something which demands unbridled creativity.  This game would be great in an after convention/party situation or as we found as a filler game if your regular DM hasn't turned up.

John McEnroe
John McEnroe
With slight modification to the pre-amble (Mental Health is a serious issue) and possibly pre-defined skills/goals (to keep the action a little more grounded) this concept could be used quite successfully as an introduction to RPGs for non-gamers.  It encourages problem solving through creativity and imagination and the action is fast paced with only a modicum of dice rolling so should be able to hold most people's attention.

This is definitely going into my GMs Survival Kit and may well get another play quite soon.