In a recent article I wrote on the Dragons Keep Roleplay Club site in support of the November 2021 RPG Blog Carnival, I mentioned my love of Indie TTRPGs.
One such game I namedropped as a "Would love to Play" was Flotsam from Black Armada Games. Well I couldn't resist and handed over my cash to the eBay gods.
Flotsam: Adrift Among The Stars
The premise is simple, you live in the underbelly of a spacestation. Unseen and unheard you are the underclass of society, the renegades and misfits that the more prosperous society above cares not to think about. The game cites such inspiration such the belters of The Expanse, the folk of Downbelow from Babylon 5 but this is a story told many times in the stories of underclass struggle seen in Asimov's Foundation or even Anime such as Battle Angel Alita or Megazone 23.
Flotsam: Adrift Among the Stars - Joshua Fox (Black Armada) |
Interesting Game Concept
Whilst the game has the standard Player Character that we all know and love, it introduces the interesting concept of a secondary character known as the situation. Situations are the world building element to the game and the way in whihc you introduce threats and complications into the lives of your characters.
This is not a Rulebook, It's a Way of Life
If your only experience of Roleplaying Games is Dungeons and Dragons then this might come as a bit of a culture shock. Flotsam is more or less a guidebook on how to run a GMless narrative story. This is something I have, in middle age, come to embrace through my exposure to Indie TTRPGs like Fiasco! and The Quiet Year. Flotsam is a game in this vein and is very much focused on the relationships between players as they struggle with everyday life and the challenges that situations throw at them.
Collaborative world building is a fun way to run a game as everyone gets to contribute their ideas into the mix rather than following a prescribed narrative written by one mind. Each player gets to introduce their own situation which makes for a much more complex and nuanced experience as characters struggle to deal with the various competing priorities. Players will make decisions in a much more organic way based on perceived threat and poor information, a totally different kind of play compared to traditional roleplaying games where players come preloaded with information about the world.
First Impressions
This is a first impressions article and I have yet to bring this to the table but with the festive season fast approaching and the possibility of a Christmas Eve Friday with low attendance, this might just make an appearance. Fingers crossed.
If you have played a game let me know how it went in the comments below.