Thursday, 10 November 2011

RPG Mapping Tools Part 3 - Region Maps

In part 1 and part 2 of this series I looked at Battlemaps and Dungeonmaps which conventionally use a square grid.  Now I zoom out a little bit more and look at options for Regionmaps and enter the realm of the hex.

Regional or Wilderness Maps

Regional maps use a variety of scales, my own maps use a notional scale of 1 hex = 50 miles.  Erin Smale over at Welsh Piper has done some amazing work with a trio of hex templates which you can download in PDF and Hexographer format which use, 125 mil, 25 mile, 5 mile wide scales.  Welsh Piper also has articles about demographics and campaign building for a low fantasy campaign and comes highly recommended.  However, the purpose of this series of articles is to explore and evaluate the free (or as near as free as it gets) software tools available to the budding cartographer, and for the purposes of demonstration, I will be using a sample from TSRs HRW2 Kingdom of Nithia a Hollow World sourcebook and the usual 1½ hour (or thereabouts) timelimit to see what is possible.

Nithia

Hexographer (www.hexographer.com)

A free Java based map editor (There's also an offline Pro version available for $24.95) which comes complete with the majority of icons you will find on a standard TSR map.  I have had trouble running this software before on my mac which is notorious for its Java implementation but a quick look in the support forum got me the answer I needed and I was up and running in no time.  The interface is fairly self explanatory and after a bit of trial and error got some great results on the Hollow World map.  I particularly like the option to fill the bottom half of each hex for the "features" such as towns and cities which is so characteristic of the TSR style of regional maps. 9/10 - "Almost Perfect"

Hexographer Output

HexMapper (http://www.mentalwasteland.net/HexMapper/)

Not to be confused with Hexmapper, is an interesting Java application which focuses on a single hex and allows you to drill down to smaller and smaller scales.  Unfortunately the interface is a little cumbersome and there's not much of a manual to go with it.  The colourset the tool uses is roughly similar to that of the sample map, but there is a limited amount of terrain choice and icons to depict settlements.  I'm sure that given more time I could make a good looking detailed map as I learned how to and when to use the various tools.  I especially liked the line drawing functions but it wasn't enough to keep me interested enough to persevere beyond the time limit.  4/10 - "Interesting... but no more than that" 

HexMapper Output


Old School Hex Mapper (http://www.emacswiki.org/cgi-bin/old-school-hex)

An interesting project from Alex Schröder which generates black and white wilderness hexmaps from ASCII input.  Although it seems simple on the face of it getting the syntax right can be a bit of a challenge and there aren't many feature options.  As an exercise in ASCII to Hexmap it's a bit of fun and I expect it was more of a development challenge than an attempt to create something genuinely useable.  One thing I did like was the oriental caligraphy aesthetic which was most pleasing on the eye.  2/10 - "because Alex could..."



Other Notable Tools

WildGen (http://axiscity.hexamon.net/users/isomage/wildgen/)

As its name suggests Wildgen is a random hex terrain generator and is an excellent resource for the time-poor DM.  It just generates the base terrain and there's no options to edit or add features such as  settlements or roads, but if you are world building in a entirely random fashion it may have some uses.

Conclusion

I was quite surprised that there aren't that many options out which are cross platform bar the excellent hexographer (which has been around for a while).  Perhaps there are some enterprising HTML5 developers out there who feel like a challenge?

Other Posts in this Series:

Wednesday, 9 November 2011

A to Z of UK RPG in the 80s - G is for Games Designers Workshop

As I've said earlier I started roleplaying in the 80s with Tunnels and Trolls and then gravitated to AD&D (1e) but my first experience of Sci-Fi roleplaying was as a player in a Traveller campaign. 

Traveller
GDW Traveller
Although I never owned the LBBs (Little Black Books) or the boxed set I did (and still do) own a copy of Double Adventure 1: Shadows / Annic Nova.  At this time White Dwarf was still covering all RPGs and regularly featured scenarios for traveller, a favourite of mine being "The Sable Rose Affair" featured in WD#17.

I loved the hard edge that traveller put on the whole Space Opera genre.  It wasn't so much about racing through the galaxy to rescue the princess, it was about dealing with the day to day minutia of staying alive in the cold depths of space and yet trying to eke out a living and possibly making that big score.  In other words more "Alien" than "Star Wars".

Believe you me, this was hugely influential to my 11 year old self whose Sci-Fi diet at that time was limited to Doctor Who, the odd episode of Blake's Seven, Battlestar Galactica and re-runs of Lost in Space.  Traveller also heavily influenced one of the breakthrough 8-bit computer games Elite by David Braben and Ian Bell which I spent many hours playing on my school's only BBC Micro.  Yes back then the entire school shared one computer!!

In 1984 GDW released Twilight 2000 which focused on the plight of the survivors of WWIII assembling their rag tag militas to fend of the remnants of the soviet army.  This got quite a bit of play at the club I was a member of at the time, but it never fit in with my cold war childhod as I recall most of the scenarios being set in the US.
 
Towards the end of the decade GDW released Space: 1889 which in hindsight shows how groundbreaking GDW were when they published the first victorian Sci-Fi RPG before cyberpunk had truly emerged never mind steampunk.  In recent years I have come to enjoy victorian sci-fi more and more, partly as a refracted, quintisentially English, vision of Empire and partly as a result of my fascination with the aestetic of heavy engineering during the industrial revolution (with brass finials and plenty of scroll work).

Thursday, 3 November 2011

RPG Mapping Tools Part 2 - Dungeon Maps

In the first part of this series I explored the free options for Battlemaps. In this part I up the scale slightly to look at Dungeon Maps.

Dungeon Maps

These usually conform to the scale of 1 square to 5ft and come in a variety of styles from the original D&D module "Blueprint" style to isometric maps for complex multilevel dungeons. For the purposes of comparison I will attempt to recreate small sections of maps from each of the TSR modules B1 In search of the Unknown (a 2D map) and DL1 Dragons of Despair (a 3D map).  Again I am restricting myself to only using free tools or web based apps and from start to finish each map should take no more than 1½ hours to create. 


2D Map SampleIsometric Map Sample

Google Sketchup (sketchup.google.com)

Free to use 3D modelling application (Windows/Mac OSX) which has a 2d export function.  First thing, make sure that you position the camera to be facing the "Top".  Then you can start off by creating a grid (Sketchup is very flexible when it comes to unit measurement so if you want to create 5ft grids do just that, using the appropriate template) it is possible to use the draw line function to draw in all the floors doors and walls.  Sketchup is always trying to fill enclosed shapes, so bear this in mind and make sure that when you close a shape you either delete or fill the "face".  It isn't really designed to do this, but the learning curve is shorter compared to other free vector graphics tools like inkscape or CC3.  Once you have a flat map it's trivial to use the isometric camera and Parallel Perspectives options to turn it into a full 3D map.  Extra depth can be instantly added by extruding (google calls this push/pull) a short distance, you can even animate the result (Cue spinning Death Star animation).  7/10 - "Who's The Daddy?" 

SketchUp 2d Output SketchUp Isometric / 3d Output

Tiled (http://www.mapeditor.org/)

This is a free bitmap level editor (Windows / Mac OSX) designed to create level maps for 2d scrolling games and although it's not designed as an RPG mapping tool it is seriously versatile as it supports an unlimited number of user generated layers.  However, you do need to supply it with an image of your tiles to begin with so this tool is more of a DIY approach (ie: if you don't have a good bitmap editor then you'll struggle).  Here are my classic blue tilemaps if you want to try it out (the tilemaps are set at a size of 50 pixels square).  It can do isometrics but I spent far too much time putting the 2d tilemaps together to get round to drawing an iso tilemap, but I'll get there as this tool is just a joy to use.


The interface is really easy to learn and if you've struggled with Pymapper like I did try this with my DT1 tilemap.  In my opinion this could also easily replace Dunjinni for Battlemaps, and the ability to have all your objects instantly available in the tileset window is infact a big advantage, so no more struggling to locate that one particular tree which you accidentally loaded into the wrong folder.  9/10 - "The future so bright I gotta wear shades"

Tiled 2d Output Example of Battlemap Output

RPG Map Maker X (http://fmteau.perso.neuf.fr/rpgmapmaker/rpgmapmaker.htm)

A Mac OSX native donateware tool ($37 to buy) which has been around for donkeys years.  Although the feature set is huge as it has autogenerate dungeons, I found the interface frankly bewildering at almost every stage.  The output is also quite primitive in comparison to other free options I tested and given the low pain threshold I have I couldn't even be bothered expend the extra energy to persevere with it beyond the 2d sample.  2/10 - "There's better fish in the sea"

RPG Map Maker X 2D Output

Other Posts in this Series:

Wednesday, 2 November 2011

An infinite number of humans cannot type Shakespeare

Please accept my apologies if you have been unlucky enough to see sneak peaks of future articles which were inadvertently published in the last 12 hours.  Unfortunately there has been a breakdown in the trained humans used, and this will not happen again.

"Trophies" by Jason Edmiston

Tuesday, 1 November 2011

A to Z of UK RPG in the 80s - F is for Fighting Fantasy

F is for... Fighting Fantasy

Weirdworld Tunnels an Trolls Solo Adventure
Flying Buffalo not Fighting Fantasy
My first exposure to the world of Adventure Gamebooks was actually a copy of Weirdworld, a Tunnels and Trolls solo adventure which my dad brough back from one of his trips home whilst working in Durham in the North East of England.  I was mesmerised by this crudely made book and I didn't let the mere fact that I didn't have a copy of the T&T rules stop me from repeatedly entering the Madhouse of Maximilian the Magnificent.

My father (who is to blame for all of this) was a keen wargamer and so I ended up going to the Bradford Wargames Society and being exposed to full blown Roleplaying Games such as D&D and Tunnels and Trolls at quite an early age.  Then came the first great gaming hiatus as we moved away from Yorkshire to South East London.  

I was already a veteran when the first of the Fighting Fantasy books was published in 1982.  Schoolmates who had not already been exposed to RPGs devoured the Fighting Fantasy books with gusto and whilst I enjoyed playing their copies and followed them on their trips to the only gamestore in the area, I didn't buy any of these gamebooks at the time.  However, it was on one of these trips that by chance I discovered a copy of the Corgi Tunnels and Trolls rulebook, money exchanged hands and I was now ensconced as the group DM.

So although my relationship with Fighting Fantasy is not atypical, I can acknowledge the huge debt owed by UK roleplayers to Steve Jackson and Ian livingstone for setting many of our friends on the path to exploring our own adventures, not just choosing them.

My Collection Includes

Fighting Fantas #7 Island of the Lizard King
Island of the Lizard King
Buy it on eBay
Fighting Fantasy #13 Freeway Fighter
Free Way Fighter
Buy it on eBay
Clash of Princes - The Warlock's Way
The Warlock's Way
Buy it on eBay

Warlock Magazine

Warlock Magazine
The Abominog - Les Edwards
Fighting Fantasy fans could also indulge their passion on a monthly basis via the pages of Warlock Magazine which was a brilliant piece of marketing and essentially contained at least one new adventure per issue.

My favourite issue was the one featuring the monster form the Uriah Heep album "Abominog" painted by one of my favourite artist Les Edwards.

Les Edwards was pretty much the go-to-guy if you wanted a fantasy or horror painting for your new paperback or movie poster.

When they needed an artist to immortalise Hawk The Slayer, you guessed it they went to Les.

For some strange reason Games Workshop produced an artbook called Blood & Iron containing high quality prints of the many artworks they had used as cover for their games over the years.

Maybe this was part of the deal with Les, but they never did it with any other artist to my knowledge although John Blanche did publish the book The Emperor's Will under the Warhammer 40K banner.

Board Game

Games Workshop Warlock of Firetop Mountain
Warlock of Firetop Mountain
Buy it on eBay
In 1986 Gamesworkshop released the Warlock of Firetop Mountain Boardgame in their defacto Bookcase format.  A race to the finish with heavy Player vs Player interraction this was an immensely popular game in its day and still has a cult following over 35 years later.


Want to know more

In the course of dragging these memories from my caffeine addled grey matter I have encountered some very fine Fighting Fantasy resources:

NEXT: G is for... GAMES DESIGNERS WORKSHOP