"Trophies" by Jason Edmiston |
Wednesday, 2 November 2011
An infinite number of humans cannot type Shakespeare
Please accept my apologies if you have been unlucky enough to see sneak peaks of future articles which were inadvertently published in the last 12 hours. Unfortunately there has been a breakdown in the trained humans used, and this will not happen again.
Tuesday, 1 November 2011
A to Z of UK RPG in the 80s - F is for Fighting Fantasy
F is for... Fighting Fantasy
My first exposure to the world of Adventure Gamebooks was actually a copy of Weirdworld, a Tunnels and Trolls solo adventure which my dad brough back from one of his trips home whilst working in Durham in the North East of England. I was mesmerised by this crudely made book and I didn't let the mere fact that I didn't have a copy of the T&T rules stop me from repeatedly entering the Madhouse of Maximilian the Magnificent.
My father (who is to blame for all of this) was a keen wargamer and so I ended up going to the Bradford Wargames Society and being exposed to full blown Roleplaying Games such as D&D and Tunnels and Trolls at quite an early age. Then came the first great gaming hiatus as we moved away from Yorkshire to South East London.
I was already a veteran when the first of the Fighting Fantasy books was published in 1982. Schoolmates who had not already been exposed to RPGs devoured the Fighting Fantasy books with gusto and whilst I enjoyed playing their copies and followed them on their trips to the only gamestore in the area, I didn't buy any of these gamebooks at the time. However, it was on one of these trips that by chance I discovered a copy of the Corgi Tunnels and Trolls rulebook, money exchanged hands and I was now ensconced as the group DM.
So although my relationship with Fighting Fantasy is not atypical, I can acknowledge the huge debt owed by UK roleplayers to Steve Jackson and Ian livingstone for setting many of our friends on the path to exploring our own adventures, not just choosing them.
My Collection Includes
Warlock Magazine
Fighting Fantasy fans could also indulge their passion on a monthly basis via the pages of Warlock Magazine which was a brilliant piece of marketing and essentially contained at least one new adventure per issue.
My favourite issue was the one featuring the monster form the Uriah Heep album "Abominog" painted by one of my favourite artist Les Edwards.
Les Edwards was pretty much the go-to-guy if you wanted a fantasy or horror painting for your new paperback or movie poster.
When they needed an artist to immortalise Hawk The Slayer, you guessed it they went to Les.
For some strange reason Games Workshop produced an artbook called Blood & Iron containing high quality prints of the many artworks they had used as cover for their games over the years.
Maybe this was part of the deal with Les, but they never did it with any other artist to my knowledge although John Blanche did publish the book The Emperor's Will under the Warhammer 40K banner.
Board Game
In 1986 Gamesworkshop released the Warlock of Firetop Mountain Boardgame in their defacto Bookcase format. A race to the finish with heavy Player vs Player interraction this was an immensely popular game in its day and still has a cult following over 35 years later.
Want to know more
In the course of dragging these memories from my caffeine addled grey matter I have encountered some very fine Fighting Fantasy resources:
NEXT: G is for... GAMES DESIGNERS WORKSHOP
Flying Buffalo not Fighting Fantasy |
My father (who is to blame for all of this) was a keen wargamer and so I ended up going to the Bradford Wargames Society and being exposed to full blown Roleplaying Games such as D&D and Tunnels and Trolls at quite an early age. Then came the first great gaming hiatus as we moved away from Yorkshire to South East London.
I was already a veteran when the first of the Fighting Fantasy books was published in 1982. Schoolmates who had not already been exposed to RPGs devoured the Fighting Fantasy books with gusto and whilst I enjoyed playing their copies and followed them on their trips to the only gamestore in the area, I didn't buy any of these gamebooks at the time. However, it was on one of these trips that by chance I discovered a copy of the Corgi Tunnels and Trolls rulebook, money exchanged hands and I was now ensconced as the group DM.
So although my relationship with Fighting Fantasy is not atypical, I can acknowledge the huge debt owed by UK roleplayers to Steve Jackson and Ian livingstone for setting many of our friends on the path to exploring our own adventures, not just choosing them.
My Collection Includes
|
|
|
Warlock Magazine
The Abominog - Les Edwards |
My favourite issue was the one featuring the monster form the Uriah Heep album "Abominog" painted by one of my favourite artist Les Edwards.
Les Edwards was pretty much the go-to-guy if you wanted a fantasy or horror painting for your new paperback or movie poster.
When they needed an artist to immortalise Hawk The Slayer, you guessed it they went to Les.
For some strange reason Games Workshop produced an artbook called Blood & Iron containing high quality prints of the many artworks they had used as cover for their games over the years.
Maybe this was part of the deal with Les, but they never did it with any other artist to my knowledge although John Blanche did publish the book The Emperor's Will under the Warhammer 40K banner.
Board Game
Warlock of Firetop Mountain Buy it on eBay |
Want to know more
In the course of dragging these memories from my caffeine addled grey matter I have encountered some very fine Fighting Fantasy resources:
- Fighting Fantasy Collector - A full listing of all the FF books and a price guide
- FightingFantasy.com - Official site of current FF publisher Wizard Books
- Fighting Fantasy Fandom - Wiki containing over 8,000 articles about the Fighting
- Big Blue Bubble Inc have released iOS versions of Warlock of Firetop Mountain, Deathtrap Dungeon, Citadel of Chaos and City of Thieves.
- Fighting Fantasy Miniatures - Atlantis miniatures plans to release miniatures of all the cover art.
- Search for Fighting Fantasy on eBay - Help support this channel buy using the affiliate link
NEXT: G is for... GAMES DESIGNERS WORKSHOP
Thursday, 27 October 2011
A to Z of UK RPG in the 80s - E is for Elric of Melnibone
E is for Elric of Melniboné (it's mel-nib-o-nay not mel-ni-bone)
Stormbringer RPG on eBay |
The Novels
My fondest memories were of my school mates and I swapping the London Panther editions in the playground like kids do today with XBox games.
- Elric of Melniboné (1972) - Where Elric, the 428th Sorceror Emperor of Melniboné and he discovers the runeblade "Stormbringer" from which he derives power and vitality.
- The Sailor on the Seas of Fate (1976) - Forced to flee Melniboné, Elric journeys across the sea and learns his fate, to become the Eternal Champion.
- The Weird of the White Wolf (1977) - Where Elric returns to Melniboné with his companion Moonglum and confronts the usurper Yrkoon.
- The Vanishing Tower (1977) - Where Elric turns mercenary sorceror
- The Bane of the Black Sword (1977) - Introduces the love of Elric's life Zarozinia and sets up the events of Stormbringer
- Stormbringer (1965) - Elric must confront the Sorceror King of Pan Tang, Jagren Lern, who has allied himself with the Lords of Chaos in an epic final battle.
Elric is one of the many incarnations of The Eternal Champion, a hero who exists in all times, universes and dimensions who is charged by Fate to defend the cosmic balance between the gods of Law and Chaos. Other incarnations being Doriam Hawkmoon, Corum Jhaelen Irsei, Oswald Bastable and of course Jerry Cornelius.
The RPG
With all this rich source material and an established fan base it was an obvious move to publish an RPG based on the books, which Chaosium promptly did in 1981 with the release of Stormbringer. This then led to a small (in relative terms) collection of sourcebooks, modules and expansions.
The Miniatures
When Games Workshop began distributing Stormbringer for Chaosium one of the first things they did was to make a set of miniatures. The Eternal Champion range was quite extensive and, beyond the boxed set of hero characters, featured Melnibonéan infantry and cavalry and Pan Tangian infantry, and tiger handlers.
(Top: L to R: Corum Jhaelen Irsei, Elric Kinslayer, Elric of Menibone, Erekose) (Bottom: L to R: Jerry Cornelius, Moonglum, Count Ulrik Skarsol, Duke Dorian Hawkmoon) |
The Music
Buy it from eBay |
This lead to the album "Chronicles of the Black Sword" based largely on the Elric Saga, the notable exception being the track "Needle Gun" which is based on Jerry Cornelius another work by Moorcock and another incarnation of The Eternal Champion.
Tracklisting
- "Song of the Swords" (Dave Brock)
- "Shade Gate" (Harvey Bainbridge)
- "The Sea King" (Huw Lloyd-Langton)
- "The Pulsing Cavern" (Bainbridge, Alan Davey)
- "Elric the Enchanter" (Davey)
- "Needle Gun" (Brock)
- "Zarozinia" (Brock, Kris Tait)
- "The Demise" (Bainbridge, Brock)
- "Sleep of a Thousand Tears" (Brock, Michael Moorcock)
- "Chaos Army" (Bainbridge, Brock)
- "Horn of Destiny" (Brock)
Labels:
80s,
Books,
Characters,
Fantasy,
Fluff/Inspiration,
Miniatures,
Nostalgia,
UK
Tuesday, 25 October 2011
RPG Mapping Tools Part 1 - Battle Maps
My old friend +James Graham plussed me the other day (is this actually a verb, I can't decide) with the question "Do you know any good RPG Mapping Tools" and I'm sorry to say that I couldn't give him a straight answer. Although Jim wasn't very specific in his request, the underlying quandry with mapping is that there's so much choice in terms of the types of map you want to make. At the macro level you have Starmaps but at the micro level there are Battlemaps, with all manner of world maps, region maps and dungeon maps inbetween. First lets look at...
Battlemaps
This type of map is mostly for use during play (with or without miniatures) and often uses the 1" to 5' scale convention. To test the output of each of the maps I used Inkwell Ideas Random Inn Generator to build a simple one storey building which I would then build in each of the mapping tools trying to stay as close to the original as possible and include as many items of decor as possible.
I restricted myself to free tools available to either download or use in a web app interface and limited myself to around 1½ hours time in order to learn the interface and build the map.
Dungeon Maker (http://www.stonesword.com/dungeonmaker.php)
A free web app tile based editor which appears to be either a hobby project or a technical exercise. Limited functionality with only 4 layers per grid square (Floor, Walls, Objects, Special. Limited default tiles reduce its usefulness, but if you are in need of a quick map it has no learning curve at all and a reasonable output. One word of warning though, make sure that you keep your plan entirely inside the editor frame otherwise you will have difficulty exporting the result as there are no save or export functions - 5/10 " Simple, perhaps too simple"
Dungeon Painter (http://pyromancers.com/dungeon-painter-online/)
A free web app tile based editor, this one has a much better interface and more tiles are available in the default set. The learning curve is a little steeper but the results are exponentially better. Still has the feel of an unfinished project about it as some tile sets don't appear to be populated (wooden floors and roofs). The export to jpg/png and export to pdf functions don't appear to work, but it is possible to upload to a server (which generates a png) and then use URL to access the png for saving to a local drive. There are other tilesets which can be used depending on the genre of game you're mapping for and your artistic tastes. All in all a great little tool which sets the bar for me. 8/10 "Very useable"
Dunjinni (http://www.dunjinni.com)
Although it is not possible to buy Dunjinni (the online store remains closed until further notice) it is possible to use the free demo version to knock out a quick map. This can then be further embellished by adding in any items in a bitmap editing tool which you can find in either the Dundjinni forums or in the CSUAC (User Art Collection) available from www.halegaming.com. Unfortunately the demo app has the Save and Export functions disabled so you may have to resort to screen capture (as I did). 7/10 "Still worth trying"
Other Noteable Offerings
Tiamat (http://www.rpgobjects.com/tiamat/index.php)
Fans of Ed Bourelle's Skeleton Key Games map tiles can use TIAMAT which is a tile layout web application. Obviously I was unable to test the software with the sample tavern map I used with the other apps because there are no editing functions. The map I made took literally 5 minutes to put together, but with 3,216 different tiles to choose from, you could easily spend hours pouring over the gorgeous tiles. Although the app is free to use, exporting them is done through the RPG Objects storefront, you will need to set up an account and each map export costs $2.00 (RPG Objects are giving away 1 free export a month as an incentive). 8/10 "So many tile options..."
BattleMAPR (http://battlemapr.com/)
This free web application is limited to an 8x10 grid and has a very limited tile set and you can only only uses 3 layers per square. Once you've set up an account you can add your own tiles, but there is a submission and approval process so it's not instantaneous. Development seems to have stalled at the moment and I hope that the coders pick up work again soon as this is a veery noble effort and I really like the clean no nonsense interface. 4/10 "I will follow your progress closely young Jedi"
Pymapper (http://www.pymapper.com)
This is a free Windows application (and alledgedly Mac OSX and Linux using a Python interpreter) and is like a cross between TIAMAT and Dungeon Painter/Dunjinni. It's predominantly a tile layout system for use with the WotC D&D tiles, the idea being that you can build a library of the tiles you have and then design using only those tiles. The tiles are double sided and therefore you sometimes have to choose between one side or the other. Fortunately there is an "unlimited" mode which allows you to use multiple copies of the same tile. The interface is slow and a little clumsy as the tiles often don't snap to where you've dragged them, but it's better than nothing. The tiles themselves are quite low res scans of the original and I'm not sure how good they'd look when printed out. One big issue is that the tiles do not include any transparent "objects" like tables or chairs so if you want to dress your battlemap beyond the WotC offerings you are still going to have to hunt down the images in the CSUAC or in the Dunjinni forums. 6/10 "Almost a real contender"
Apologies if I've missed out any other tools, or if you know of any you want me to try out, just drop me a comment below.
Sample Inn Schematic |
This type of map is mostly for use during play (with or without miniatures) and often uses the 1" to 5' scale convention. To test the output of each of the maps I used Inkwell Ideas Random Inn Generator to build a simple one storey building which I would then build in each of the mapping tools trying to stay as close to the original as possible and include as many items of decor as possible.
I restricted myself to free tools available to either download or use in a web app interface and limited myself to around 1½ hours time in order to learn the interface and build the map.
Dungeon Maker |
A free web app tile based editor which appears to be either a hobby project or a technical exercise. Limited functionality with only 4 layers per grid square (Floor, Walls, Objects, Special. Limited default tiles reduce its usefulness, but if you are in need of a quick map it has no learning curve at all and a reasonable output. One word of warning though, make sure that you keep your plan entirely inside the editor frame otherwise you will have difficulty exporting the result as there are no save or export functions - 5/10 " Simple, perhaps too simple"
Dungeon Painter (http://pyromancers.com/dungeon-painter-online/)
Dungeon Painter |
Dunjinni (http://www.dunjinni.com)
Dundjinni |
Other Noteable Offerings
Tiamat (http://www.rpgobjects.com/tiamat/index.php)
TIAMAT |
BattleMAPR |
This free web application is limited to an 8x10 grid and has a very limited tile set and you can only only uses 3 layers per square. Once you've set up an account you can add your own tiles, but there is a submission and approval process so it's not instantaneous. Development seems to have stalled at the moment and I hope that the coders pick up work again soon as this is a veery noble effort and I really like the clean no nonsense interface. 4/10 "I will follow your progress closely young Jedi"
Pymapper (http://www.pymapper.com)
Pymapper |
Apologies if I've missed out any other tools, or if you know of any you want me to try out, just drop me a comment below.
Other Posts in this Series:
Monday, 17 October 2011
A to Z of UK RPG in the 80s - D is for Dungeon Floors
As some of you are aware I am based in the UK and I've blogged before about how the roleplaying scene differs in Blighty to that across the pond (and probably that over in the Eurozone to boot). Here's an attempt to pick out some of the highlights of what it was like to be a roleplayer back in the dark days of Thatcher's Britain of the 1980s (cue the V for Vendetta trailer)...
D is for Dungeon Floors
No self respecting DM in the 80s could get away without using cardstock dungeon floor plans. Back in the 80s we didn't have photoshop and photo-quality printers, so if you wanted nice floorplans you needed to either make your own (and be very arts and crafty) or you could pop-along to your local specialist retailer and buy some ready made ones. There were quite a few ranges to choose from:
Endless Plans (Endless Games 1983-?) - Not much info has survived about these other than that they were mostly two colour plans and were also featured in The Complete Dungeon Master series of boxed sets and Tortured Souls magazine. There were at least 8 sets, with Set 8 being Forests, and they were very architectural in design. As I recall you were meant to cut them out along the dotted lines and you could then build up quite intricate and irregular dungeons by layering pieces one on top of another. This approach was novel, but futile and unplayable unless you had access to plenty of magic tape and an A3 photocopier. The wilderness tiles did have overlayed crosses for movement but they were far too intricate to be really useful (in comparison with the Dungeon Planner or Dungeon Floor Plans sets around at he same time.
Dungeons & Dragons Dungeon Floor Plans (Games Workshop 1979) - Published by under license from TSR these are the granddaddy of all the Games Workshop floorplan sets and were reprinted in 1982 without any reference to the Dungeons and Dragons brand and also form the basis for the Dungeon Planner series reusing the same ground artwork.
Dungeon Planner (Games Workshop) - Neither of these are the traditional type of floorplans. Each box set came with an A2 map of the area in question (1in to 5ft scale) and a booklet for the DM to write scenario specific information in blocks corresponding to the numbered locations. The covers of the booklets also doubled as a DM's screen containing Encounter Tables and a black and white DM's version of the map with the rooms and doors numbered. I particularly liked the fact that the doors were seperately numbered as it is irritating when running a commercial scenario to find the status of the doors in the last line (or worse buried in the middle) of the room description.
Dungeon Floor Plans (Artist Uncredited) - Designed in the same style as the Dungeon Planner series and based on the original Dungeons and Dragons Floorplans tile design. The latter sets included an overlayed cross grid to aid movement which was also used in the Judge Dredd RPG floorplans which were included in the boxed game. This series included:
DUNGEON Floor Plans (Games Workshop) - The previous sets released by GW all had a very flat feel to them, being at most 3 spot colours and no attempt was made to light, shadow or texture them. The next floorplans series attempted to fix that and hence moved to a full colour printing process but the lack of a defined grid made them far less useful for roleplay even though they were very pretty. The series was made up of:
Role-Play Floor Plans (Playtwice Ltd) - I have one sheet (I have no idea when or where I acquired it) from one of the two sets published and they mimicked the Dungeon Floor Plans Set 1 but were slightly more colourful. No lighting effects were present but you did get a good spread of floor accessories as can be seen in this period advert from Adventurer Magazine.
Other NoteableFloorplans from the Era
Despite the rise in popularity of digital roleplaying platfroms such as Roll20 and Fantasy Grounds, there is a large base of players still using analog floorplans. As result the products above can command high prices for what is essentially pieces of cardboard. If you are a completist that doesn't matter you just have to search for Dungeon Floors on eBay.
Next: E is for Elric of Melniboné
D is for Dungeon Floors
No self respecting DM in the 80s could get away without using cardstock dungeon floor plans. Back in the 80s we didn't have photoshop and photo-quality printers, so if you wanted nice floorplans you needed to either make your own (and be very arts and crafty) or you could pop-along to your local specialist retailer and buy some ready made ones. There were quite a few ranges to choose from:
Endless Plans (Endless Games 1983-?) - Not much info has survived about these other than that they were mostly two colour plans and were also featured in The Complete Dungeon Master series of boxed sets and Tortured Souls magazine. There were at least 8 sets, with Set 8 being Forests, and they were very architectural in design. As I recall you were meant to cut them out along the dotted lines and you could then build up quite intricate and irregular dungeons by layering pieces one on top of another. This approach was novel, but futile and unplayable unless you had access to plenty of magic tape and an A3 photocopier. The wilderness tiles did have overlayed crosses for movement but they were far too intricate to be really useful (in comparison with the Dungeon Planner or Dungeon Floor Plans sets around at he same time.
Example of Endless Plans floorplans (as found in CDM3 The Watchers of the Sacred Flame) |
Dungeons & Dragons Dungeon Floor Plans (Games Workshop 1979) - Published by under license from TSR these are the granddaddy of all the Games Workshop floorplan sets and were reprinted in 1982 without any reference to the Dungeons and Dragons brand and also form the basis for the Dungeon Planner series reusing the same ground artwork.
Dungeon Planner (Games Workshop) - Neither of these are the traditional type of floorplans. Each box set came with an A2 map of the area in question (1in to 5ft scale) and a booklet for the DM to write scenario specific information in blocks corresponding to the numbered locations. The covers of the booklets also doubled as a DM's screen containing Encounter Tables and a black and white DM's version of the map with the rooms and doors numbered. I particularly liked the fact that the doors were seperately numbered as it is irritating when running a commercial scenario to find the status of the doors in the last line (or worse buried in the middle) of the room description.
- Set 1: Caverns of the Dead (1984) - (Artist: Gary Chalk) - This map depicted a typical dungeon and came with an extra A4 map of the region of Koss.
- Set 2: Nightmare in Blackmarsh (1984) - (Artist: by Albie Fiore and Robert Neville) - This set was part of a waterside village called Blackmarsh.
Set 1: Caverns of the Dead | Set 2: Nightmare in Blackmarsh |
Dungeon Floor Plans (Artist Uncredited) - Designed in the same style as the Dungeon Planner series and based on the original Dungeons and Dragons Floorplans tile design. The latter sets included an overlayed cross grid to aid movement which was also used in the Judge Dredd RPG floorplans which were included in the boxed game. This series included:
- Dungeon Floor Plans (1982) - 12 Sheets of generic dungeon floors including; 4 sheets of grey "crazy paved" stone floor, 3 sheets of beige flagstone floors, 1 sheet of wooden floors and 1 sheet of stone steps.
- Dungeon Floor Plans 2 (1982) - 12 Sheets of exterior floors including; 3 sheets of grass, trees and Hedges, 3 sheets of water, 2 sheets of grey corridor features, 2 sheets of beige and 2 sheets of beige flagstone floors.
- Dungeon Floorplans 3 (1983) - 12 Sheets of exterior features including; 4 sheets of roof tiles, 2 sheets of roof junctions, 2 sheets of timber features, two sheets of boats and two sheets of stone/dirt features.
- Dungeon Floorplans 4 (1984) - 12 coloured sheets including; 5 rocky cavern floor Three Tunnel and Cavern walls 2 sheets of junctions openings and corners, 1 sheet of Cave features and 1 sheet of mine rails, rail junctions and accessories such as wagons, wheelbarrows and buffers.
Dungeon Floor Plans | Dungeon Floor Plans 2 |
Dungeon Floor Plans 3 | Dungeon Floor Plans 4 |
DUNGEON Floor Plans (Games Workshop) - The previous sets released by GW all had a very flat feel to them, being at most 3 spot colours and no attempt was made to light, shadow or texture them. The next floorplans series attempted to fix that and hence moved to a full colour printing process but the lack of a defined grid made them far less useful for roleplay even though they were very pretty. The series was made up of:
- Dungeon Floor Plans 1 (1986) - (unknown artist) - A re-imagineering of the 1982 set with full colour artwork including doors and furniture.
- Dungeon Caverns (1986) - (Artist: Dave Andrews) - 12 Sheets of Caverns including 3 cavern floors, 1 cavern floor with stream, 3 curved cavern tunnels, 1 straight cavern tunnel with mine rails, 2 junctions 1 entrance and 1 sheet of cavern features such as steps, planks, treasure and weapons and a magma river.
- Dungeon Rooms (1986) - (Artists: Tony Ackland, Dave Andrews, Colin Dixon) - 12 sheets including 23 rooms: Torture Chamber, Necromancer's Study, Armoury, Temple, Bedroom, Mausoleum, Apothecary, Guardroom and Cell, Treasure Room, Throne Room, Alchemist's Laboratory, Orc's Den, Wizard's Study, Great Hall, Forge, Kitchen, Barracks, Mortuary, Gladiatorial Pit, Library, Large Stairwell, Magic Well, Dragon's Lair plus Corridors and Passageways.
- Dungeon Lairs (1987) - (Artists: Dave Andrews, Colin Dixon) - 10 sheets of monster lairs including: Sewers, Tunnel Complex, Troll Cave, Chaos Cavern, Chaos Temple, Ancient Temple, Barrow, Goblin Hall, Mossy Cave, Tree Root Cavern, Water Filled Cave, Ice Cavern Chaos Throne Room.
Dungeon Floor Plans 1 | Dungeon Caverns |
Dungeon Rooms | Dungeon Lairs |
Role-Play Floor Plans (Playtwice Ltd) - I have one sheet (I have no idea when or where I acquired it) from one of the two sets published and they mimicked the Dungeon Floor Plans Set 1 but were slightly more colourful. No lighting effects were present but you did get a good spread of floor accessories as can be seen in this period advert from Adventurer Magazine.
Other NoteableFloorplans from the Era
- Halls Of Horror: Gothic Floor Plans (Games Workshop 1986) - (Artists: uncredited) - Although not technically in the "DUNGEON Floor Plans" series these came out at the same time and were squarely marketed at Call of Cthulhu players even though GW did not brand them as such (probably due to licensing issues). 12 Sheets of floorplans depicting a gothic mansion including 11 Rooms; Hall, Dining Room, Kitchen, Conservatory, Laboratory, Guest Bedroom, Drawing Room, Library, Scullery, Attic or Cellar, Master Bedroom, Bathroom and 2 sheets of accessories including 2 cars, staircases sarcophagi and some
corpses.
- Heroquest (Games Workshop / MB Games 1989) - This boardgame featured a big full colour dungeon which although it has some unfavourable design characterstics it is still quite useable for smaller dungeons.
- Advanced Heroquest (Games Workshop 1989) - Came with some really nice floorplans with jigsaw connectors so they didn't slide all over the place. Far nicer and more useable than the DUNGEON Floor Plans which GW released 3 years earlier.
- Judge Dredd: Slaughter Margin (Games Workshop 1986) - (Artist: Dave Andrews) - A campaign scenario boxset which included 8 A3 playsheets depicting scenes from the scenario but designed to be quite generic and 3 sheets of accessories like furniture and machinery.
- Judge Dredd: Citi-Block (Games Workshop 1987) - (Artist: Dave Andrews) - 8 A3 Floorplans representing an open area, park, entrance plaza, office units, helipad/hover bus stop, 2 pipeway/corridors, and sky-rail station and 4 A4 sheets of cardstock vehicles, street furniture and machinery to populate your own Mega City block. Fully compatible with the earlier Slaughter Margin and very useable for all manner of Sci-Fi games.
Despite the rise in popularity of digital roleplaying platfroms such as Roll20 and Fantasy Grounds, there is a large base of players still using analog floorplans. As result the products above can command high prices for what is essentially pieces of cardboard. If you are a completist that doesn't matter you just have to search for Dungeon Floors on eBay.
Next: E is for Elric of Melniboné
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