John is quite fickle and so control of The Voice only lasts for about 10 minutes or until a player fails a roll, at which time the bidding process starts again.
|Jon Bon Jovi|
Skills are used to reduce the difficulty of completing an action and can be actual skills (Boxing, PC Repair, Knowledge: Thermonuclear Devices), special abilities (Hail a cab first time everytime, ) or equipment (Letter Opener, Mobile Phone, Sonic Screwdriver). Remember, the game is competitive and what you write down goes to your opponents so picking really usefull or powerful skills will most likely work against you.
Obsessions are your victory conditions and are ranked in 3 levels:
Level 2 - Medium (steal a fast car, kiss a celebrity)
Level 3 - Hard (become President of the United States, Go to the Moon)
Each time you complete an obsession you score its Level, the more times you complete them the more points you score. At the end of the game, the player with the most points is declared the winner.
HOW IT PLAYED FOR US
|Tune a Guitar||Eat Fire||Can
|Sonic Screwdriver||Bricklaying||Kung Fu||Summon a
|Can hail a cab
|Fly a plane||Literary Criticism||Become the
Master of the
by wearing a
traffic cone on
"I've got the Power,
To Pick up a flower"
|Pick Nose on
up the Bum
and run away
|LVL 2||Steal an
in Area 51
|Make a dog
What John Did
As the taxi sped towards London Zoo, traffic wardens were walking out of side roads in a zombie-like trance. The taxi driver swerved around them and John opened the window and tried to grab one as they passed but failed. (BID) John immediately demanded the taxi head to Madame Tussauds and he tried to use his sonic screwdriver to make the taxi go faster, but unfortunately failed. (BID) John abandoned the taxi and whilst smoking his last cigarette, summoned the TARDIS. As it began to materialise he spotted a nearby Lollipop Woman and kicked her up the bum and ran towards the TARDIS (but unfortunately not like Charlie Chaplin). The Doctor was suprised that the TARDIS had been so easily summoned but when John asked to go back in time to the Jurrasic era to capture a dinosaur, his curiosity got the better of him.
The players got into the swing of things pretty quickly and it was definitely the most hilariously anarchic and inventive game I've played in a long time. Most RPGs are not wild fights of fantasy for obvious reasons, but it is good to let your hair down every now and then to play something which demands unbridled creativity. This game would be great in an after convention/party situation or as we found as a filler game if your regular DM hasn't turned up.
This is definitely going into my GMs Survival Kit and may well get another play quite soon.