Monday 13 April 2020

Reaper Bones #12 - A Monstrous Menagerie

12 episodes in and we have only painted one big monster mini.  Let's fix that with this monstrous menagerie.  

In alphabetical order we have the:

Clay Golem (Ben Siens SKU: 77170)

Muscles upon muscles upon muscles, this is such a great multipurpose mini.  Imagine your heroes surprise when the weakling they thought they were going head-to-head with transforms in to this Jekyl like man beast.  I thought it was too good a sculpt to give it a terracotta warrior treatment.

Reaper Bones Clay Golem




Eye Beast (Julie Guthrie SKU:77043)

Reaper's homage to the quintessential Boss Monster that is the Beholder.  A two part mini which came preassembled.  Judicious use of miliputt was needed to hide the seam between the top and bottom sections of the head.  The addition of eye stalk tentacles at the bottom are a great way of incorporating a flying base and the abandoned sword is a neat touch.

I've been a fan of Julie Guthrie's sculpts for years and loved this mini from the first moment I saw it.

Reaper Bones Eyebeast


Griffon (Jason Wiebe SKU:77156)

Probably one of the best Griffon sculpts on the market and an essential creature for your wandering monster collection.

Reaper Bones Griffon


Marsh Troll (Jason Wiebe SKU: 77152)

I love the addition of the spine plate reminiscent of some 1950s B Movie dinosaur.

Reaper Bones Marsh Troll

 Owlbear (Jason Wiebe SKU: 77156)

A bit of a contentious "more owl than bear" sculpt on this one and the one legged stance makes the mini droop towards the floor.

Reaper Bones Owlbear

Bones Progress

Reaper Bones: 245 - Painted: 42

Related Posts





  • Reaper Bones #1: The Marathon Begins - Where I paint a dozen Giant Rats.
  • Reaper Bones #2: Kobolds, Are They Dogs or Dragons? - Where I paint a dozen kobolds.
  • Reaper Bones #3: A Carcase of Skeletons - Where I paint a half dozen skeletons.
  • Reaper Bones #4: A Shuffle of Zombies - Where I paint five zombies.
  • Reaper Bones #5: Introducing Shaina Coppervein, Dwarven Orc Hunter - First PC mini.
  • Reaper Bones #6: Mimic, Treasure Chest and How I re-base my Bones - Where I paint furniture.
  • Reaper Bones #7: Fire Elemental Meets Novelty Lamp - Where I hack a mini with LEDs.
  • Reaper Bones #8: Flaming Sphere LED Tealight Hack - Another mini LED lighting project.
  • Reaper Bones #9: Elliwyn Heatherlark, Gnome Bard - Another PC mini.
  • Reaper Bones #10: Horace "Action" Jackson - A Baddass disco dancing Motherfucker.
  • Reaper Bones #11: Pirate Captain Thorin Stoneheart - A Swashbuckling Philanthropist.
  • Friday 10 April 2020

    Coping with COVID-19: Online Gaming - How Low (Fi) Can I Go?

    Some people call it a "Shelter in Place" others " Self Isolation" but we all know it as "Lockdown".

    Whilst many might accuse us roleplayers as being sad loners, nothing could be further from the truth.  The vast majority of games need to be played with at least 2 people and most RPGs don't function without 3 or more.  That puts us roleplayers in a dangerous position.

    Alternatives to Illegal Assemby


    So you want to continue your normal (insert day of the week) roleplay session and still want to stay safe and legal?  What are your options?

    You could sign up to the usual suspects, the Benicio del Toro of Roll20 or the Gabriel Byrne that is Fantasy Grounds.  Playing D&D? Then you probably already use D&D Beyond.  There are other smaller players such as Astral Tabletop, Beyond Tabletop, Tabletopia or Tabletop Simulator.  All of these services are more than up to the task, but the question is are you?

    In my experience these offerings don't replicate the sitting around the table experience and come with an Everest of a learning curve.  Pre-game setup is also arduous just for simple encounters and the nice things typically sit behind a subscription paywall.

    Do it for Free


    The thing is most of us, thanks to corporate homeworking,  already have the necessary kit at our fingertips.  Video calling software such as Whattsapp, Google Hangouts, Facetime and Skype can all manage group video calls. The chat and game streaming services such as Discord and Twitch are probably two of the easiest services to use and are available across the spectrum of devices from iphone to laptop.

    You will need to do some initial trials to see what works best for you in your situation but the last three weeks has seen my group using a combination of Twitch / Discord for the video & chat and a second service such as skype for the audio.

    Virtual Game Setup for Games Masters


    The setup for a GM is trivial.  You already have all the maps, minis, rulebooks and handouts that you use in your regular game all you need is:

    low-fi online GM setup

    1. A mobile device (or preferably 2) - capable of being used as a video camera and don't forget the charger(s), you are going to be on a video call for a couple of hours.  If you are using a second device make sure that you mute the microphone on this one so it is only capturing the video.

    2. Wi-fi - don't blame me if you rack up a huge data bill hosting your game.  Make sure that you connect your device(s) to your wi-fi.

    3. A tripod or selfie stick - to get that high level over head view of the battlemap.  If your location allows position it on a hig shelf with a good view of the map.

    4. A headset on a second device - a headset is essential to cut down on any unwanted noise from appliances and feedback from speakers.  Using a second device logged into a different account or a different service to handle the audio is ideal.

    5. An arms length indication device - AKA a stick!! The more tech obsessed (and cat lovers) will no doubt possess a laser pointer which is a suitable alternative.

    Set Up For Players 


    The setup for players is even more trivial and just requires you to have a mobile device and a headset.

    Add-Ons and Resources


    Here is a list of services which you might find useful to enhance your sessions.
    • Dice Logger - free dice roller service which creates a read only log of every roll you can share with your DM or vice versa.
       
    • Sketchup - you can quickly create 3d illustrations of rooms in your scenario using the warehouse of free 3d objects.


    Monday 6 April 2020

    Plastichunter - Adventures in the 3D Printing Zone

    Every GM should have one.  They are cheap to buy and run, they are readily available, don't take up a lot of space but can literally add an extra dimension to your games.

    What am I talking about?  3D Printers of course.  I've owned one for a couple of years and found a limitless amount of things to print and here are just a few ways they can help to bring that extra something to your games.

    From large to small there are plenty of great models which can be downloaded for free from 3D warehouses such as Thingiverse, Pinshape, MyMiniFactory etc.

    Scenery Items

    For those of us who still like to meet in meatspace every week, dressing your dungeon with scenic accessories is a great way to enhance your game and helps the players immerse themselves in your story.  It's much more satisfying for a player when they hide their mini behind a plastic pillar rather than a circle drawn on some lino.  Some items are functional in combat, other are just there for dramatic effect but they all make a huge difference to your game.

    D&D Idol Moloch Players Handbook

    D&D Demon Idol - DownloadDestroyed Colums - Download

    Monster Minis


    We all have a bunch of the common or garden minion miniatures (I'm looking at you orcs, goblins and skeletons) but who wants to spend a ton of cash collecting those speciality foes.  A quick search online and you are printing off your mid level minions in minutes at a fraction of the price you would normally pay.  Only need it once? No problem you've not invested that much and you can always give it to someone as a Christmas or birthday gift if you don't have the storage space.

    D&D Umber Hulk D&D Beholder 3D Printed
    Umber Hulk - DownloadBeholder - Download

    Unobtanium


    If you are playing a long dead unsupported game and you need minis, you can always make your own.  I touched on this in a previous article, when I ran a Judge Dredd game a few years ago.  I was using the 15mm scale because the Laserburn Lawmen from Alternative Armies are just about the best simulcrum out there.  Modeling and printing vehicles and scenery items for your game is easy using free software such as sketchup and tinkercad.  You are only limited by your imagination.

    Judge Dredd Hover Wagon H-Wagon


    H-Wagon Homemade Judge Dredd Spinner

    Gadgets and Accessories

    Probably one of the most useful objects whilst being entirely frivolous at the same time are the game accessories.  Who doesn't want a cool looking Castle Grayskull Dice Tower, a dice box or even some spell templates to enhance your enjoyment.

    Castle Grayskull Dice Tower D&D Spell Templates 3D Printed
    Castle Grayskull Dice Tower - DownloadD&D Spell Templates - Download



    Tuesday 24 March 2020

    Reaper Bones #11 - Pirate Captain Thorin Stoneheart

    I, like many around the world, am on lockdown thanks to the Coronavirus outbreak.  This means that I have a lot of free time on my hands which I could use constructively but instead have chosen to catch up on my painting pile.

    Barnabus Frost (Bobby Jackson SKU:77132)

    My Barnabus Frost is known as Captain Thorin Stoneheart, a swashbuckler of advancing years who has given up the life of the ocean waves and settled down with his Dwarven wife Wilomena to run their Waterdeep tavern "The Rudderless Clipper".  However, this is merely a cover for his real passion in life as by night Thorin roves the streets and back alleys of Waterdeep in search of the young waifs and strays exploited by the criminal elements.  He and his wife give them bed, board and protection in exchange for their help running the tavern.

    Thorin is also a member of the Company of the Corgi, a strange band of misfits who delve into the undermountain in search of fortune and glory.  "So it is!"

    Thorin Stoneheart

    Bones Progress 

    Reaper Bones: 245 - Painted: 37

    Related Posts:


  • Reaper Bones #1: The Marathon Begins - Where I paint a dozen Giant Rat

  • Reaper Bones #2: Kobolds, Are They Dogs or Dragons? - Where I paint a dozen kobolds.

  • Reaper Bones #3: A Carcase of Skeletons - Where I paint a half dozen skeletons

  • Reaper Bones #4: A Shuffle of Zombies - Where I paint five zombies.

  • Reaper Bones #5: Introducing Shaina Coppervein, Dwarven Orc Hunter - First PC mini

  • Reaper Bones #6: Mimic, Treasure Chest and How I re-base my Bones - Where I paint furniture

  • Reaper Bones #7: Fire Elemental Meets Novelty Lamp - Where I hack a mini with LEDs

  • Reaper Bones #8: Flaming Sphere LED Tealight Hack - Another mini LED lighting project

  • Reaper Bones #9: Elliwyn Heatherlark, Gnome Bard - Another PC mini

  • Reaper Bones #10: Horace "Action" Jackson - A Baddass disco dancing Motherfucker
  • Friday 3 January 2020

    2020 - the Dark Future is here

    A random post on twitter reminded me that we are now living in the year of one of the greatest genres roleplaying has ever known.  Cyberpunk 2020.

    I have been a fan of the genre since discovering it in the early 80s through the literary works of Gibson, Sterling, Williams and Effinger. Visual stimulation came in the forms of films such as Bladerunner, Akira, Bubblegum Crash, Black Magic M66 and Ghost in the Shell.

    It changed the way I looked at technology and society and changed my future career choices.  I was never much of a punk but I immersed myself deeply in the dark gritty disposable future of a new breed of heroes.

    The new 20s sees the cyberpunk alive and kicking in the form of the much anticipated video game Cyberpunk 2077 and a new version of the RPG from R.Talsorian.

    Salut my friend

    Sunday 11 March 2018

    Prog 6 - Vive La Resistance

    A continuing series of session reports from my current Judge Dredd game using Starblazer Adventures rules. 

    Moma Fratelli courtesy of Brian Daigle on Dribble

    Wallace sees a silhouetted figure in the cab of the truck and fires a GP round through the right window.  A miss.  Still positions himself strategically behind the office wall and serves up a slice of justice pie with a three round burst of HE rounds hitting ED209's left gun pod and blowing off some panels.  Que likewise fires an HE round at ED209 further damaging it's left gun pod.  Holmes tries for the truck's rear door handle and as it begins to move away she leaps onto the rear step.  ED209 strafes Steel and Que's positions hitting Que in the left arm shattering her radius.  Call Me Edd rams the truck punching his loading prongs through the metal door sandwiching Holmes between the truck and it's torso.  The truck drives out of the loading bay carrying Holmes and EDD with it.

    Fearing that the truck will make a clean gettaway, Judge Wallace throws a bleeper onto the side of the truck. Steel fires another three shot burst of HE at ED209 damaging his right gun pod.  Que follows suit firing a three shot burst which only does superficial damage to ED209's carapace.  Holmes climbs up Edd's loading prongs and clambers onto the droids large domed head.  ED209 stomps through packing crates to close the gap on Steel.  A case of squeaky toys explodes like a shower as twin rockets emerge from the wardroids gun pods.   With a woosh they shoot towards Judge Steel missing him entirely and blowing a huge hole in the wall to his right and blowing the main building doors to his left to smithereens.

    Calling for his Lawmaster, Judge Wallace jumps down into the truck pit firing off an HE round at the trucks rear tires causing one of them to explode.  The truck rocks violently left and right.  Steel fires another three shot burst at ED209's damaged carapace hitting with one round.  Smoke begins to pur out of the hole as Steel calls his bike "To me!"  Que spots that ED209 is directly below one of the roof beams supporting the massive reinforced concrete floor slab above.  She shoots an HE at the beam which buckles and creaks as the heavy floor  bows and sags.  Holmes, clings onto the truck roof like a human spider, slowly edging towards the cab.  The truck careens around the corner onto 76th Street and Call Me Edd is thrown violently off the truck across the street and slams into the building opposite.  It's single menacing red eye flickers and dies.  With an unmistakeable gutteral roar Wallace's Lawmaster leaps through the destroyed front doors and into the warehouse.  The Lawmaster's superior combat computer immediately identifies the vintage war droid as a threat and fires it's cyclops laser at ED209 melting off the joint between the torso and the right leg.  ED209 hits the floor, it's chicken like legs flapping about in panic.

    In hot pusuit Wallace fires another HE round at the front right tire, blowing off the entire wheel.  Que spots ED209's energy cell through the tangled mass of wires and circuitry.  Thrusting her fist through the sparking mess she triumphantly rips out the energy cell.  As Holmes crawls towards the front of the truck, the vehicle veers violently to the right and crashes into the warehouse wall throwing her onto the glass roof of the cab.  Wallace runs around the rear of the truck as Steel arrives on his bike accompanied by Holmes's Lawmaster.

    "Citizen you are under arrest, prepared to be judged" orders Steel.

    As the driver stumbles out of the cab, obviously concussed, Holmes drops onto him and they both crash to the floor.  Wallace pulls Holmes to her feet and then drops on the perp.  Steel dismounts and cuffs the perp's hands behind his back and drags him to his feet.  A male in his mid to late 20s, he wears a black and white stripey turtleneck jumper and a beret.  Que arrives round the back of the truck on her bike and gives Holmes the sniffer.  As they open the doors the sniffer needle bounces off the end of the scale but the truck is empty.  The Nitro-9 was definitely here but it has long since been unloaded.

    Fratellis Pizza Wareouse Crime Scene - Click to Enlarge

    Under interrogation, the perp is identified as Marcel Le Peu.  He admits to transporting the Nitro-9 but defiantly informs the Judges that they are too late and it has already made it onto the streets.  Running Marcel's ID through their bike computers the Judges discover that he has an older brother, Pepe.  Another career criminal, Pepe is at large, having most recently been released two years ago for handling stolen goods, his registered address is 258–33 Mitterand Mansions.  Despite having facing a 70 year stretch for numerous crimes, Marcel is uncooperative and resists further interrogation shouting "Vive La Resistance!".

    Faced with closing down a uge crime scene the Judges call for immediate backup and Tech Support. Judge Belloch confirms the order and despatches an entire clean up crew.  With the discovery of a cache of weapons and a homicidal War Droid the investigation has been upgraded and an hour later Judge Hiro joins the patrol to bolster their numbers.

    The contents of the warehouse are summarily catalogued by Tech Judges and forensic accountants.  The cacge includes a number of interesting items including several cases of guns, ammo, riot foam and anti-personnel grenades destined for several Citi-Def units in the Eurozone such as Berlusconi Block, Mitterand Maisons, Merkel Mansiona and Costa Blanca Conapts.

    Mega City One - Sector 55 - The Eurozone

    Judge Que receives medical attention from the support crew who put a synthi-cast on her arm.  They head for Mitterand Maisons whilst Holmes attempts to contact her stoolie Jimmy the Spiv.

    NEXT PROG -> Mitterand Maisons

    Back Issues

    Monday 26 February 2018

    Prog 5 - Ed, Edd, Eddy and ED209

    A continuing series of session reports from my current Judge Dredd Game using Starblazer Adventures rules.

    Inside Fratellis' Pizza


    The Judges enter the dark warehouse through the broken window.  Haphazardly stacked crates, cases and boxes, of all shapes and sizes, form a maze of corridors and tunnels inside.

    Steel and Que inspect one of the military style flight cases and find a consignment of Stub Guns which their label confirms were part of a consignment destined for the Citi-Def at Berlusconi Block in the Eurozone.  Steele makes his way along the wall until he finds the main door.  He locates the buildings electrical panel and flips all the switches.  The lights turn on illuminating the warehouse and the Judges get a brief glimpse of their surroundings.

    if only it was as neatly arranged as this famous warehouse
    Steele notices a flashing red light with a rudimentary label below which reads "SECURITY".  He immediately kills all the lights but the red light keeps flashing.  In the distance Que and Wallace hear the unmistakable sounds of droid servo motors whining.  The judges switch to their infrared lawgiver scopes.

    Que and Steele spot an approaching droid whose nameplate reads "Call Me Eddy".  A forklift bot with two long fork arms, it trundles innocuously forwards to a large crate nearby marked "Soft Toys" and proceeds to lift it up.  A second forklift droid, "Call Me Ed" approaches Wallace and Holmes position on the 76th street side of the building and positions itself behind a large crate.  Eddy's torso swings violently towards the Judges as he throws the large crate at Steele.  His fate is not to die today and he leaps out of the way through the glassteel door into the office hallway as the crate lands, its contents of garishly coloured stuffed toys erupting like an exploding volcano.  Rolling to his feet he fires an Armour piercing round at the droids domed head which punches a neat hole through the glasteel wall of the hallway, and another just below the droids menacingly reciprocating singular red eye revealing sparking interior circuits.
     Edd pushes the crate towards Wallace who instinctively leaps atop it, the label at his feet reads "Anvils".  He selects a High Explosive round, steps back onto a second crate marked "Packing Peanuts" and fires at Edd's head.  At such close range the HE does not have time to arm and it ricochets off the droid exploding somewhere else in the warehouse.

    Que spots a big red stop button just below the Eddy's nameplate on his chest and fires an AP round at it.  The plastic button stands no chance and disintegrates on impact as the round pierces deep inside Eddy shredding vital components as it goes.  Gears begn to grind and Eddy's torso revolves at an alarming rate it's long forklift arms acting like scythes shredding anything they touch. 

    On the other side of the warehouse Holmes fires an AP round blowing off one of Edd's radar dish ears as it crushes the case of Anvils against the case of Packing Peanuts.  Eddy continues his inexhorable deathspin towards Steele and Que.

    Wallace fires another AP round at Edd which penetrates but does not cause any appreciable change in the droids behaviour.  Faced with being sliced to death by Eddy's forklift hands, Steele calmly aims at the hole inthe droids body work and fires an AP round.  It is a direct hit! and Eddy drops an arm, overbalances and crashes to the floor.

    Que moves into the office and spots another droid approaching from the shadows on the other side of the warehouse some 45 feet away.  It looks like a decomissioned war droid sporting a FOR SALE sticker half covering it's nameplate "Call Me ED209".  She immediately fires an AP round at the hulking bipedal death machine's head punching a neat hole in it's grill.  It's twin miniguns whirr into life as it commands

    "+++HALT INTRUDERS+++ +++YOU HAVE 20 SECONDS TO COMPLY+++"


    ED209 - Winner of 1980s "Now That's What I Call A War Droid" Award


    Meanwhile Holmes homes runs up alongside Edd and slams her fist into the droids Kill switch shutting the oversealous cargo bot down.  As she surveys the scene her keen eye for detail makes her notice that the truck which had been parked in the loading bay with its driver side window wound down now has it wound up.  A third lifter droid hoves into view from around the other side of the Fratelli's Truck.

    Wallace hears the truck's engine start.  From his elevated vantage point standing on the crate of packing peanuts he shoots at the right front tire with an HP and misses.  The round explodes under the truck lifting it up briefly.

    Steele fires a Heatseeker over the shattered glassteel office window which locks onto the nearest heat source blowing off part of ED209's faceplate.  Que kicks through the shattered window and and shoots an HE at ED209's exposed circuitry the explosion spins the war droid off to the right as it unleashes both of its miniguns shredding crates and their contents like confetti at a wedding.

    Holmes rushes towards the back of the truck grabbing at the rear door lever determined to gain entry and arrest the driver.

    NEXT PROG -> Vive La Resistance

    Back Issues

    Making Judge Dredd fit the Starblazer Rules

    I make no apologies I love Starblazer Adventures (SBA) because its Fate 3.0 is so simple and lends itself to fast cinematic play. I had long fallen out of love with the clunky GW rules for Judge Dredd and never bought into the Mongoose era so I naturally turned to SBA when it came to choosing a new system for my Judge Dredd Campaign.  

    Starblazer Adventures
    (sadly out of print)
    My concept for the PC Judges is that the Justice Department mercilessly churns them out through the Cadet system removing any personality weaknesses and indoctrinating them with a core set of skills and knowledge which will serve them well on the streets of Mega City One.  SBA has no physical stats system and relies on a system of Skills, Stunts and Aspects to allow for a huge amount of character variety with little recourse for complex game grinding math.

    Skills

    Looking through the list of 31 skills, it was obvious that some of them would be innapropriate for Judges and I narrowed this down to a subset of 16
    • Alertness - perception based stunts
    • Athletics - agility and speed based stunts
    • Contacting - access to friends, connections and personal reputation stunts
    • Drive - vehicle stunts
    • Empathy - insight and intuition based stunts
    • Endurance - physical stunts
    • Engineering - technical stunts
    • Fists - unarmed combat stunts
    • Guns - missile combat stunts
    • Intimidation - human interaction stunts
    • Investigation - detective stunts
    • Leadership - command and legal knowledge stunts
    • Might - physical strength stunts
    • Mysteries - psychic powers (Psi Judges only)
    • Resolve - determination and will power stunts
    • Weapons - Melee combat stunts

    The Skills Pyramid

    Standard SBA allows players to allocate PC skills in a pyramid of 5 levels from Average (5 skill slots at +1 dice) to Superb (1 skill slot at +5) totalling 15 skills.  Given that there were only 16 skills to choose from and I wanted this to be a gritty game I reduced every level except superb by 1 slot giving players a choice of 11 skills for their character.
    • Superb (+5) - 1 skill slot
    • Great (+4) - 1 skill slot
    • Good (+3) - 2 skill slots
    • Fair (+2) - 3 skill slots 
    • Average (+1) - 4 skill slots

    Stunts

    Pretty much all the stunts for all the above skills are available to players with the exception of some of the unique / special / magical objects or tech which aren't standard issue.

    Aspects

    Remain unchanged from the standard SBA although these are dependant largely on how each PC is going to be played.  For exmple Dredd himself might have the aspect "I am the Law" and Walter the Wobot might have "Live to serve".  As long as it doesn't provoke an immediate psyche evaluation by the Justice Dept, I am fairly easy going.  

    Thursday 22 February 2018

    Prog 4 - Pre Race Rumbles, Narcs and Pizza

    The continuing adventures of four Judges (Holmes, Que, Steele and Wallace) pounding the mean streets of Sector 55 Megacy.

    Aboard the Convoy


    Wallace leaps on to cab of heavy hauler 4.  Que races along the right side of hauler 3 and Steele muscles his bike into line behind the stolen spinner but his line of fire is is blocked by a truck.  Holmes moves up to the ladder on the left side of hauler 3.  The Spinner brakes sharply crashing into the truck behind shredding bodywork and rubber across the megway.  The truck swerves violently into Holmes and pushes her bike forward.

    Wallace climbs down onto his Lawmaster as Que climbs under the tarpaulin of a second spinner and fires it up its blades which shred straps and coverings like confetti in the wind.  Steele fires his Lawmaster cyclops laser punching a huge hole in the spinner causing it to shed one of its 4 huge blades which embeds intself in the side hauler 3 taking out a pair of tires in the process.  The haulers crew try valiantly to keep the truck in lane as it drifts lazily to the left.  Holmes radios Wombat ahead and tries to get the attention of hauler 3's driver .

    At point blank range Wallace blast the spinning death machine with his cyclops laser and the bubble dome cockpit starts to fill with smoke.  Using his bike's PA system he cites the driver with the crimes of Road Piracy, Armed Robbery with Violence and Driving without Due Care and Attention.  The perp gives Wallace the bird.  With a whine of turbines, Que drives her requisitioned spinner off the flat bed of hauler 3 and slams into the stolen spinner locking blades and slams on the brakes.  the spinner acts like a huge anchor slowing them both down.  Holmes cuts across four lanes of traffic and doubls back down the hard shoulder to aid the crashed and shredded vehicles left in the wake of the spinner.  The convoy's procession towards the Omni Dome is unabated and now unescorted.

    Wallace pulls down his respirator and climbs aboard the stolen spinner to unlatch the canopy.  He drags out an unconscious 40 year old male wearing a Banzai Institute jacet and a FIDGET World Series T-Shirt.  Que shuts off her spinner and gets out calling her bike.  Steele climbs up and switches the stolen spinner off.

    "Where the hell is my escort!" shouts Wombat, "Give us a minute" responds Wallace.

    The sirens of H-Wagons and Meat Wagons approach.  Wallace cuffs the perp to the FIDGET Spinner, he is wearing a corporate ID lanyard which says his name is Derek Wibley, the Team Principle of team Banzai.

    When he comes around he explains that "This was just a pre-race rumble to get the fans excited".

    Wallace retorts "There will be no rumbling for you!"

    The judges mount up and rejoin the convoy.  The rest of their escort duty is uneventful. 
    When they reach the Omni Dome a huge crowd and press pack are waiting as the trucks roll into Park Ferme.   Holmes surmises that this was some form of inter-team espionage and whilst the agitated Wombat talks to race officials, the judges proceed to the pits and confront Team Banzai.
    team one that states the judges proceed to team banzai is that the person in charge is a mechanic called Jonah Louie The team are uncooperative and Wallace arrests them all for Obstruction of Justice

    More Strange Creatures Sighted


    Que spots an orange dragon about 2 foot tall walking behind the pit lane.  She follows but it spots her and runs off into the undergrowth.  She gives chase and enters a clearing, there is no sign of the dragon, just a male young person wearing a red jacket, white T-shirt and red cap.  She asks where the creature went, he says he doesn't know.  She says if that she doesn't want to see him loitering around here again.  The boy says okay and runs off shouting "Gotta catch 'em all!"

    Their shift ends and the Judges return to the Sector House to fill out their paperwork and hit the hypersleep pods.  Holmes takes time-out to make her way over to the La Cucarracha bar in Jessica Alba block.  Her narc Vinnie the Spiv is propping up his usual spot at the bar and Holmes orders a synthi-orange and a mint julep.



    Vinnie tells her that the Nitro-9 was stolen to order, Holmes slips him 100 credits for more info and when pressed, tells her that he doesn't deal in this kind of stuff.  The people who want this kind of stuff find it in city bottom.

    A New Day a New Briefing


    During the briefing the next day Patrol Chief Belloch tells them that they did a great job yesterday.  There were only 55 citizen fatalities at the Super Duper Loop Plaza and 47 on the Megway.

    She also states that there have been numerous sightings by other patrols of small aliens in the sector.  Que adds that they appear to be getting help or being chased by humans.  A boy in a red cap has been seen chasing the aliens.  Belloch suggests that she visits face sketch artist Judge Ross.  Not long after an APB gets put out on the boy.

    All the Clues Lead to City Bottom


    Closing down leads in the Nitro-9 case is imperrative and the Judges head to Surveillance Command to inspect footage of the Thatcher Block Thruway and other nearby CCTV cameras.  With a bit of help from Barney they ascertain that 15 vehicles, all registered to Thatcher Block residents, took the off-ramp but none of them were commercial.  One vehicle, a van registered to Fratellis Pizza, spent 15 minutes too long in the tunnel before exiting.  The business is located at 101st street and 76th Avenue, city bottom.  The judges requisition a Nitro-9 calibrated sniffer and head to Fratelli's Pizza arriving two hours later, it is clear even in the darkness of city bottom that this warehouse has been at abandoned for some time.

    Que gets out the sniffer and scans the buildings exterior for signs of Nitro-9.  Wallace spots a suspicious looking citizen carrying a suitcase walking hurriedly away.  Giving chase around a corner Wallace shoots a warning shot over the guy's head and he stops.  When questioned he says his name is Melvin Twaddle, he tries his best to hide the suitcase which is overflowing with comics.  Wallace tells the perp if he gives him information about the Fratelli's van he'll let him go.  Twaddle says he hasn't seen the van in a couple of weeks but the Juves who buy some of his comics might know, perhaps Nelson Sponge.  Beligerently, he gives up his suitcase as Steele scans his fingerprints on his bike computer.  Twaddle has numerous previous convictions for dealing in comics, he complains that this is his personal collection and it's taken years to collect he doesn't know what he'll do without them.  Wallace secures the suitcase to his Lawmaster, activates anti-tamper mode and consoles Twaddle with words of encouragement

    "For every citizen there is always the hope, however remote, of employment"

    Whilst using the sniffer Que spots tire tracks going in and out of the Fratellis warehouse garage through a rusty and graffiti covered roller shutter door.  An infrared control box is fixed to the wall nearby.  The judges decide to gain covert entry to the building and Steele begins pulling boards off of a window on the corner of 101st and 76th.  Punching through the thin glasteel he reaches through unlocks the window and the judges climb into the dark interior.

    NEXT PROG - Ed, Edd, Eddy and ED209 ->

    Back Issues

    Tuesday 13 February 2018

    Visualising Judge Dredd: Dream, Design, Print


    As a kid reading 2000AD, I was enthralled by the zarjaz ideas that the writers invented.  As an adult, I see that many of the stories took contemporary issues and explored them to their logical extremes.

    Take sugar for example, in the 70s & 80s as kids we would think nothing of downing a litre of Vimto followed by handfuls of popping candy to see if our mouths exploded.  In the Dredd universe it is the most addictive substance in the galaxy and more illegal than narcotics.

    I have used this classic Sci-Fi narrative approach extensively when creating the backdrop to my Mega City One adventures (it works particularly well for crazes).  Take a common or garden thing and amp it to the max.  However, I can sometimes be guilty of not describing what is in my head in enough detail that players can formulate effective plans.  A physical representation such as miniatures would be ideal and is now a real possibility thanks to budget 3D Printers.

    From Friday Night Dream, through Design and Print to Table


    Last Friday saw me throw a new challenge at the PCs in the form of Fast Incredibly Destructive Giant Ironclad Tank (FIDGIT) Spinners.  These heavily armoured combat vehicles are being transported through Sector 55 to the Omni Dome where they will take part in a demolition derby with the last vehicle running crowned the winner. 

    The description I gave to my players was a classic UFO festooned with rotating rings of blades and spikes.  The vehicle runs on three wheels like a dodgem car giving it an incredibly small turning circle. 

    Design in Sketchup


    I've been using Sketchup for quite a while and it has to be one of the easiest 3D modelling packages around, the best thing is that it is free.  The design was simple, a relatively easy taks to design in sketchup as it is essentially a series of circles which are lathed to create the cones and a dome.  Wheels and blades are simple shapes etruded with the push/pull tool.
     
    A FIDGIT Spinner

    Export, Slice and Print  


    I use an old copy of Sketchup on my venerable 08 iMac but the latest version of Sketchup Free is a web based tool.  It is a trivial task to port from one to the other and export as an .STL file and import into my slicer Cura 3.1.  This then gets sent to the 3D Printer (in my case a knock-off Prusa Mk3) which converts raw PLA filament into a finished FIDGIT Spinner in 1 hour and 25 minutes.

    A couple of 3d Printed Spinners and a 5th Element Taxi
    with Laserburn Lawmen and GZG 15 mm Sci-Fi minis for scale
    As you can imagine the potentil is tantalizingly infinite and it is now quite literally possible to go from imagination to reality in time for next weeks game.


     

    Sunday 11 February 2018

    Prog 3 - Juve Punks, a Vampire and Meg Way Carnage

    The ongoing adventures of a Judge patrol in Sector 55 of Mega City One

    Firefight on Floor 426

    The synthi wood door of the apartment splintered into a thousand pieces when Dave Sputum unloaded his stub gun.  Steele quips  

    "Start to blubber punk, here comes the rubber!"

    and unleashes a 3 shot burst of Rubber Ricochet rounds which floors one of the perps.  Holmes tosses a stumm gas grenade into the apartment which is quickly kicked out into the hallway.

    Meanwhile Judge Que decides to gain access to via the balcony nextdoor and High Exes the door of the adjoining apartment.  The residents of 426-58 are stunned but get out of her way as she barrels through the pad heading for the balcony.  Obstructing a Judge in the execution of their duties is a crime.

    Psi-Judge Wallace has a precog vision of the perp charging out into the corridor.  Pulling down their respirators the Judges in the corridor brace to engage.  Steele steps into the doorway and fires 3 GP rounds striking the punk in his left arm as Holmes fires a 3 round burst opportunistically over Steele's shoulder and takes out a door handle, a light fixture and the 90inch Tri-D Set hanging on the lounge wall.  After reloading Dave fires wildly at the patrol, a lucky shot slams into Holmes abdomen.  As he charges down the narrow corridor of the apartment he trips over the unconcious body of his  accomplice Nelson Spunge, falls flat on his face and the stub gun skitters across the floor.

    Que vaults over the adjoining balcony ledges and lands in a combat stance just as Steele executes a coup de grace.

    "You're the Slime, I punish the Crime!" retorts Steele and unloads a 3 shot burst into Dave's head splattering blood, bone and brain fragments across the apartment.

    Wallace administers a hypo spray to Holmes gutshot, cuffs the unconcious juve and then tears off a wakey-wake strip wafting it under the punk's nose.  With a splutter Nelson Spunge comes to, blinking incredulously at the blood soaked shattered remains of his family home.

    "You killed Dave, you drokking gruds!!"

    "Dave got in well over his head" laughs Steele, "Now tells us what you know about the Nitro-9"

    Nelson explains that he has no idea what the Judge is talking about.  Tech Judge Murtagh sweeps the apartment with the sniffer which comes up empty.  Spunge continues to tell the judges that Dave got out of the Iso-Cubes this morning after a 3 month stretch for handling stolen goods.  The pair celebrated by going to city bottom and buying some vintage comics, none of the hard stuff, just a Dandy, a couple of Beano's and a Tammy.  The dogeared contraband publications sit incriminatingly on the nearby coffee table being avidly read by one of Dave's eyeballs.

    As the adrenaline fades from her bloodstream Que peers over the balcony.  Running along the pedway some 10 floors below is a strange 2 foot tall blue mammal with a turtle shell pursued by two YPs, a girl with long red hair and a boy with pair hair, dressed in white uniforms emblazoned with a red "R" closely followed by a large beige cat.  Passing this off as a reaction to the stumm gas she refocuses her attention on the apartment.

    The Judges bag Dave's stub gun, seal the apartment with CS tape, radio in for a clean up crew and escort the juve down to the holding post outside the block entrance.  After a quick trip to the block's med centre to dig the bullet out from Judge Holmes they decide to continue their investigation into the other resi with known Nitro-9 experience, Tom Vampire and confront Nigel Faraway who is on stage at the brexit rally in the atrium.

    Interview with a Vampire


    Steele's intimidating gait parts the riotous assembly like a red hot hammer through synthi-butter.  A master of public speaking, Faraway milks the opportunity for all it is worth before gesturing the Judges to meet him back stage.   Steele gets straight to the point and asks Faraway what he knows about the High Explosive heist whose trail leads directly to this block.  Faraway explains that this is a peaceful gathering and his motives are honest and true.  Perhaps the Judges should investigate what's really going on and visit the real agent provacateurs in Merkel Mansions, Mitterand Habitat and Berlusconi Block.  The Judes demand to interrogate Faraway's volunteer Tom Vampire.

    Faraway exits through the curtains and a few moments later Vampire emerges.  A tall, thin 28 year old man dressed in an immaculate suit enters.  Sweat beads across his bleached skin and drips from his top lip smearing the laughable drawn on pencil moustache he wears as an affectation.

    When questioned under birdie lie detector, Vampire testifies that his explosives knowledge comes from his first and only job 10 years ago when he was on a fatberg cleaning crew in the sewers.  They used Nitro-9 to blow up the more stubborn blockages which set like plas-crete.  His rap sheet is clean save for a jay walking incident 5 years ago.  The lie detector barely registers off the 0 scale and a frustrated Steele tells Vampire that if he hears anything to call it into the sector house immediately.
    Holmes puts in a call to Tech Judge Carson who informs them that they have recovered some partial DNA from the abandoned Judge uniforms and have MAC, the Justice Department's super computer cross matching it with Sector 55 residents.  He estimates only a 1 in 5 chance of a positive match and it will take a couple of days for the program to finish running.  Perhaps there is another way, her stoolie Vinny the Spiv might know something so she arranges to meet him after her shift ends at his regular haunt the "La Cuccaracha" bar in Jessica Alba Conapts.

    Destruction Derby on Meg-Way 5555

    With Nitro-9 leads drying up, recently graduated Psi-Judge Wallace advises that his instructors at The Academy used the mantra "If in doubt, roll out" meaning that they should mount up and look for trouble.  As they gun their lawmasters an urgent call comes in for an escort duty from the spaceport.  45 minutes later they are talking to the Fidget Spinner World Series loadmaster Trevor Wombat.  He has a problem, he is due at the omni dome in 2 hours for tech inspection and he has 7 heavy haulers each loaded up with 4 spinners waiting for an escort.  Each of the spinners sits on the back of the loader, their armour plated, bladed and spiked shilouettes reminiscent of sleeping dinosaurs strapped down and covered with tarpaulin.  The fans at the Omni Dome are in for a real destructive treat tonight.

    The convoy is a wide load and takes up 3 lanes as it heads out at a steady 80mph on Meg Way 55-55.  Steele and Holmes are up front and Que and Wallace bring up the rear.  The first few clicks go without incident until a slow driving Old Person in a white compact bubble car blocks their path.  Holmes rides alongside and taps on the glass.  The OP gips the wheel like her life depended on it and the sudden shock of a Judge demanding her to pull over makes her jerk the steering wheel in fright.  The white compact fishtails wildy out of control and veers right before crashing into the guardrail.  The car's safety foam pre-emptively triggers safely encapsulating the interior in a rigid shell.  Holmes slaps a slow driving citation on the magled vehicle and chases after the convoy.

    Que spots that a strap has come loose on hauler 4 and orders Wombat to strap it down.  A crewman emerges from a hatch in the cab and attempts to tighten the strap just as the truck rolls over a pothole.  The jolt throws the hapless tech into the air and leaves him dangling from the strap inches from the road and the haulers huge tyres.  Que quickly rides alongside and wrestles the tech onto the back of her lawmaster.

    Wallace drives expertly up to grip the crew ladder and orders his bike into auto mode.  He climbs onto the bed of the truck and tightens the loose strap.  As he finishes he gets another psychic vision.  3 perps are about to jump onto the convoy from the bridge ahead.

    The call comes too late for Steele as his bike thunders under the bridge but Que takes a well aimed longshot and hits one perp square in the center of mass and he falls backwards onto the bridge.  The remaining perps leap.  One lands on the cab of hauler 3 and rolls onto the flat bed, the second bounces off the bed and slams into the windscreen of hauler 4 before being crushed under its wheel like roadkill.  Wallace scans the back of hauler 3 but can see no sign of the remaining perp.

    Steele side slips right and slows down to bring him alongside the truck.  Even above the roadnoise and the rumbling drone of the heavy hauler he can hear the unmistakeable sound of a turbine spooling up.  Suddenly the straps and tarpualin explode like confetti as the spinner tears off it's protective wrapping and careens sideways off the flat bed passing over the stunned Steele, shredding innocent motorists to pieces as it clears a path of destruction ahead.

    Steele pulls back to a safe distance, selects Armour Piercing rounds and fires a close knit burst at the spinners glass-steel canopy.  The rounds bounce harmlessley off the glistening dome, these machines are not just common citi cars, they are built like tanks and designed to destroy each other.

    NEXT PROG - Pre Race Rumbles, Narcs and Pizza ->

    Back Issues

    Sunday 4 February 2018

    Prog 2 - Super Duper Loops and Loopy Droops

    Holmes, Steele and Wallace arrive at Super Duper Loop Plaza in Steve Jobs Block and join Judge Que and a full complement of Riot Squad manning the crowd barriers.  The Super Duper Loop capsule is due in 10 minutes and the crowd is getting increasingly excited.  The Judges witness minor offences being committed such as littering, but now is not the time to be diving into the crowd to make arrests, surveillance will follow those perps home cuff them in a safer more controllable environment.

    Steele spots something in the foliage at the side of the plaza, a two foot height yellow rodent.  When he pokes about in the bushes a male citizen wearing a trench coat emerges showing signs of emotional distress.  Obviously a flasher, he struggles to resist his inner urges even when Steele points his lawgiver at him.  He can't contain himself and flashes open his coat to reveal a blue leotard underneath.  Out of the corner of his eye Steele spots a young civvo in a red cap enter the bushes and a little later a bright flash.  Pushing the kook out of the way Steele investigates the undergrowth further but finds no sign of the boy or the yellow rodent.
    The 2 foot tall yellow rodent
    The unmistakable thwoppa thwoppa of a rotor drowns out the assembled crowd and the chopper of Super Duper Loop creator, Elon Deerscent, lands in the plaza just as the jumbotron counts down to zero and is replaced by a vid feed from inside the approaching capsule.

    The faces of the celebrity citizens are barely recognisable as they contort in expressions of terror.  Something is clearly amiss with this maiden voyage and further confirmation is received when the capsule shoots through the station at Mach 7.

    Deerscent immediately runs to the chopper signalling the pilot to spin up the blades.  The Judges react, calling in a spray of riot foam from the nearby Riot Wagon which coats the tailboom of the chopper and sets hard as rockcrete.  The chopper attempts to lift off and rips off its own tailboom.  With its counter rotation device gone it corkscrews into the air violently throwing out Deerscent and the pilot before crashing down and exploding in the middle of the crowd.
    Within seconds nearby med teams and a water cannon equipped H-Wagon quell the flames and begin treating the casualties.  Holmes and Wallace rush to find the pilot unconscious on the ground.  Steele and Que rush after Deerscent who has picked himself up and run into the bushes.  Chasing him through the undergrowth they emerge to find him standing on the railing which marks the edge of the plaza.  Deerscent tells Steele "no further or I'll jump".  Steele continues to advance, trying to calm the situation down but the inventor jumps off the railing flipping him off with two extended middle digits.  Rushing to the railing the Steele and Que see Deerscent thump his chest and bat wings extend from his arms to his legs.  He rolls and flies off.
    Benny the Bat, a somewhat famous perp who used a Bat-suit to criminal effect
    Fishing out hypo rounds from his glove pouch Steele fires twice, narrowly missing him with both shots.  Que is more successful and as Deerscent succumbs to the sedative he loses control slamming into the sloping windows of nearby Steve Woz block and sliding down into a park level which juts out of the side of the structure.

    Meanwhile Judges Holmes and Wallace have left the pilot in the capable hands of a medic and run over to the station complex.  After relaying events to sector control Wallace tries to negotiate with the station bot who seems to be malfunctioning as he does not recognise the authority of the Judge and proceeds to seal the station behind plas-steel security walls which pop out of the ground.  Wallace contacts the Super Duper Lopp Inc's customer centre and is eventually put through to the technical team who successfully cut the power bringing the capsule to a graceful stop.

    Steele and Que leap on their Lawmasters and drive off in the direction of Steve Woz block.  When they arrive at the block park there is no sign of Deerscent save for a human shaped divot in the grass.  Que routes the park surveillance vids to her bike computer and spins back to see Deerscent pick himself up and stagger off in the direction of the block's Med Centre.  Soon after the heavily bandaged Deerscent is cuffed to a Med Centre gurney awaiting collection by a Pat Wagon.  No doubt he will lawyer up, these rich citizens always think the law doesn't apply to them.

    Back to the Euro Zone

    The four judges regroup on 5527 heading towards Thatcher Towers and unfinished Nitro-9 business.  

    Cross referencing all the registered residents with those who have explosives experience throws up 5 matches, 3 of which are already serving time in the iso-cubes.  They request forensics backup which arrives shortly after in the shape of Judge Murtagh, a tech Judge with his Sniffer device specially calibrated to detect Nitro-9.

    Iona Skye lives at 202-47 a sweet old lady of 92 who serves up a great synthi -tea and tells the judges of the days of her youth after the apocalypse war when they drove this block across the destroyed Mega City along with others which survived the Sov Rad bombs to form what is now the Euro Zone.

    Tom Vampire 28 lives in a dingy apartment at 427-95.  No one answers the door so the judges force entry and a scan of the filthy interior draws a blank save for a collection of pristine suits and a duffel bag of "Vote Nigel" badges stashed in the closet.

    Neither apartment tests positive on the Sniffer and the Judges seem to be running out of leads.  Wallace decides to do some house to house enquiries and knocks on the door of 427-96.  A juve punk answers the door and tells them that he saw the guy leave this morning whistling a happy tune.  He doesn't know where he went but he's one of Nigel Faraways lackeys.  The door closes and in hushed tones they hear two voices converse "Phew that was close", "Yeah they almost got us".

    Judge Que knocks on the door again, issuing a standard pre arrest declaration.  Steele hears the unmistakable click of a stub gun being primed and thanks to his lightning reactions pushes Que out of the way as seconds later the door explodes in a shower of splinters and bullets.

    "BUDDA BUDDA BUDDA"

    Sunday 28 January 2018

    Prog 1 - Another Day in Mega City One

    A continuing series of session reports from my current Judge Dredd Game using Starblazer Adventures rules.

    Sector House Briefing

    Another hot and sunny Wednesday afternoon's patrol in sector 55 begins with a briefing.  Patrol Chief Belloch informs the assembled Judges that weather control has a ten minute shower programmed for 14:00 hours.  Elon Deerscent is going to be unveiling the latest stretch of his super duper loop with a big ribbon cutting ceremony at the newly commissioned Loop Plaza near Steve Jobs Block.  Lastly, Sector 55 is hosting the Fidget Spinner World Series later and expects a large number of competitiors  and tourist fans to be targetted by the locals or causing trouble.

    Hitting the Megway

    Judges Holmes, Steele and Psi Judge Wallace mount up and head out to Loop Plaza on Meg 5535. As they approach the junction with 5527 the traffic has slowed to a crawl.  An impromptu roadblock is in place manned by two Judges, White and Greene.  Pleasantries are exchanged and the patrol takes the off-ramp for 5587 heading to Loop Plaza.

    A few miles down the road Holmes suddenly realises that there was something wrong about those two judges.  White's left knee pad was on upside down.  She orders the patrol to do a swift 180 and ride back to the roadblock.

    The two Judges are gone but their Lawmasters remain parked blocking the off ramp.  Two civs in grey corporate security uniforms flag them down.  They explain that the Judges requisitioned their truck and sped off towards the 5527 off-ramp.  The guards are really concerned as they forgot to tell the Judges to be careful, their truck is loaded with Nitro9 explosives and any sudden impacts will set the explosive off.

    This looks like a classic case of Jimping and Road Piracy, but the Lawmasters are real which means somewhere there are a pair of Judges in trouble or worse dead.  The patrol soon finds a set of tyre marks  at the side of the road which swerves off into the undergrowth.  At the bottom of a short slope is an abandoned Fonda hatchback.  Wallace gingerly lifts the tailgate to reveal Judges White and Green, stripped down to their regulation underwear, bound and gagged in the trunk.

    When released, the Judges explain that they were investigating this abandoned vehicle when they were jumped from behind and knocked out.  They didn't see their assailants and they woke up in the trunk of this car.

    A message from Sector Control squawks over their helmet radios.  They had a drone cam following the truck but it went into a through-way in Thatcher Towers and never came out.  The judges head out to the block to investigate.

    Thatcher Towers in the Eurozone


    Arriving at the through-way the truck is abandoned awkwardly on the side of the road its rear doors wide open and cargo gone.  The only thing in the back of the truck are two piles of judges uniforms.  A cursory scan of the through-way identifies at least 4 block vid cams which might have caught the perps in the act.  They make their way to Thatcher Towers and enter the block at the level 250 atrium.

    A demonstration is in full swing with a couple of thousand residents chanting about something called BREXIT.  On a stage at the far end of the atrium stand a few well dressed citizens below banners emblazoned with the the slogans "Vote Nigel"  "Vote Brexit".  At the moment this seems like a peaceful gathering but the Judges' training and experience tells them that a situation like this can get ugly fast.

    However, their immediate concern is a missing cargo of Nitro-9 and so they head to the Block Security Station.  When they arrive it is in lockdown and after Steele shows his badge, the staff let them in.  The watch officer Dun Can tells the Judges that they are an old pre Apocalypse War block and their CCTV system can't surveil every camera simultaneously.  They don't have any footage from the cameras in the through-way as they are totally focussed on the rally in the atrium which has been going on for the last two weeks ever since Nigel Faraway was elected to the post of Citi-Def Block Commander.

    Just as the Judges are about to wrap up their investigation, Chief Belloch shouts over the radio

    "Steele where are you? You're supposed to be at Loop Plaza by now.  Get your asses down there pronto!"

    NEXT PROG - Super Duper Loops and Loopy Droops ->