Saturday, 1 January 2022

Surf's Up - 15mm Judge Dredd Sky Surfers

In preparation for my next Judge Dredd Savage Worlds game at Dragons Keep Roleplay Club, I've been printing and painting like a banshee.  I covered this in my post about 15mm Judge Dredd Civillian Vehicles but now the Sky Surfers are complete.

Judge Dredd Sky Surfers Midnight Surfer Chopper


Supersurf 7 and the Midnight Surfer

Illegal competitive Sky Surfing was first introduced to the Dredd universe in the Midnight Surfer story (Progs 424 thru 429) and one of the iconic thrill packed stories which I devoured when I was a kid. Prog 425 has a great line-up of the contenders which I used as the inspiration for my surf dudes.

Judge Dredd Super Surf 7 Contenders

The Competitors

Supersurf 7 had a huge number of entrants, 57 in total, and many got no more than a partial reference in text or their name printed on the bottom of their boards.   
  • Dak Goodvibes - The first ever supersurf champion, and recently released from a five year stretch in Mega City Two's cubes, wipes out and gets impaled on a spikey sculpture at the Fountain of Yooth.
  • Yogi Yakamoto - Current World Champ from the Fuji Territories in Hondo Cit gets knocked off his board by a truck's wing mirror in the Manfred Fox tunnel and saved at the last moment by Chopper.
  • Natilda Stank - Aka The Flying Ozzer was arrested by Dredd an ultimately gave up the final route of the race, the Manfred Fox tunnel.  
  • Klaus Reich - Shot and killed by a Judge
  • Johnny Cuba - Gets squished in one of the Phoenix Scraps vehicle crushers
  • Caruso - Crashed into the OkeyDokey Man and then headfirst through a Chemicool truck windscreen causing a multi vehicle pileup on the Kranski Zoomway.
  • Fargo - Shot and killed by Judge
  • Crazy Kwezi - Shot and killed by a Judge
  • Tijuana Pino - Shot and killed by a Judge
  • Marlon "Chopper" Shakespeare - Arrested after winning Super Surf 7 and saving Yakamoto's life. 
Chopper returns in the epic 26 episode story Judge Dredd in Oz (Progs 545 thru 570) where escapes the iso cubes and journeys to Oz to participate in Supersurf 10.  Good vibes indeed.

Friday, 31 December 2021

The Self Insert. Is this valid roleplay or just bad roleplay?

I came across this term whilst browsing YouTube and I have to confess that I hadn't heard of it before.  It would seem to originate from the world of academia and specifically media studies.  As the Urban Dictionary puts it:

  "When an author or writer puts themselves into a story they have written as a character."

I can see where this literary concept might be fun for the author and a hidden easter egg for the reader,  but does it translate to roleplaying games.

Who is the Author in an RPG?

Technically speaking it is the Games Master, they write the plot and the players inhabit characters within that plot.  That said, the players are collaboratively creating the story within the boundaries of the plot and could also be considered authors.  They certainly have free creative rein when it comes to their own character and how that character impacts on the world that they share with the other players.

I have witnessed that inexperienced players, or dare I say the less imaginative players, will naturally want to put themselves in the game rather than playing their character.  I think that this is a by-product of how we are exposed to fantasy and science fiction tropes these days and how they are born.

The creators of most RPGs drew their inspiration from the media of their day, the great fiction writers of the day who were collectively read by a large part of the RPG fandom.  We all read the same books so we had a shared understanding and acceptance of the concepts we consumed.  The characters were largely the work of one person, maybe two and often spanned epic cycles like scandanavian sagas.

A lot of the media we consume today is watched and not read and is the creative endeavour of many people from Directors to screenwriters to producers, each one has their own vision of what should happen and where the story should go.  These stories are then fed into the studio screening system where analysts record audience reaction in a minute detail.

The danger with this system is that we are forced to watch the current crop of Hollywood stars essentially play themselves in whichever cinematic masterpiece they are currently attached to.  You know the ones, Arnie, Sly, Statham, and Johnson.  They aren't being paid to be someone else they are being paid to play themselves.  This isn't the exclusive preserve of the action genre there are plenty of talented actors out there who can't help but play themselves, even the likes of method actors such as Christian Bale, Morgan Freeman and Jennifer Lawrence have their moments of phoning it in.   

I always try to encourage my players not to inject their personality or knowledge into their PC in order to inhabit the character.  If you were playing a Mega City One Judge you would play up the harsh and brutal nature of the job despite what your personal thoughts are about the crime and punishment.  Similarly if you are playing in a fantasy campaign it would be anachronistic to use modern understanding of science to Macguyver your way out of a situation.       

Your Character is not You

The challenge, nay the fun of roleplay is the opportunity to play someone other than yourself.  That might mean you are a 6 foot tall one legged retired pirate who pretends to be a Dwarf or a 85 year old art historian named Gertrude with a penchant for the hurdy gurdy.  These are not extensions of your own persona they are persona's all of their own.  

Your character sheet, stats, backstory and ephemera that you create to describe the person you are playing are all tools to help you to portray that person.  The art of roleplaying a character is to get inside your characters head and to come up with a believable and convincing portrayal.

Inserting yourself into your character is easy because your motivations and feelings are second nature.  If you are playing a streetwise orphan in a sprawling fantasy undercity your middle class sensibilities are going to seem out of place in a dog eat dog world where you have to survive on your wits and be prepared to do whatever it takes otherwise you don't eat tonight. 

Representation

I have heard it said that roleplaying games need to be more inclusive and representative.  The crux being that unless people see themselves represented in RPGs that they don't feel like it is "for them".  

I'm not so sure I get this argument which it would seem stems from traditional media such as books, movies, TV and even video games.  These media are traditionally consumed, the reader / player has limited agency with regards to the direction of the story or the major NPC characters encountered.  Even with video games where you might have some input in what your character looks like, if the options aren't programmed into the game then it doesn't appear.

Roleplaying has never suffered from these issues because you, the GM and the other players make the game what it is.  Important NPCs are often pulled directly from your back story, your species and their cultures have always been yours to houserule to your hearts content.  

This should not be confused with the goal of increasing diversity within the RPG Industry.  This is absolutely to be encouraged so that we get more diverse ideas and inspiration for the stories we continue to enjoy. 

What the designers of the latest D&D edition may put in their book may or may not make it to the table in my games and there's no way that anyone can "police" how I use the content once I've bought the books.  What flys at the table is that which the group collectively agree is acceptable.  If I want to include a story arc that has the heroes being enslaved by the villains so that they can bring the whole evil practice to a permanent end then I should be able to. The classic Heroes Journey as they confront absolute evil has to be a challenge otherwise it becomes insignificant.  Barely an inconvenience.  

Similarly If I want to outlaw the +1 wheelchair of dungeoneering in place of a house rule magical armature of mobility then so be it.  I might want all my drow to be evil to allow a player to be the mythical rebellious "Good" drow, then that's fine too.  In fact the whole concept of evil bad guys and good rebels throwing off their cultural heritage falls apart if these tropes don't exist. 

The Many Faces of Stormtroopers
Okay which one of you is a rebel sympathiser?

Which is why I am a little bemused by the whole narrative that seems to swirl around the internet these days which states

"I can only feel comfortable and safe if I can see myself represented in the game and you are a bad person for not understanding my feelings".  

I thought the express purpose of roleplaying games was not to be yourself and to have fun being challenged with making decisions you might not personally agree with safe in the knowledge that this isn't real life, it's just makebelieve.  To demand that the industry makes RPGs some kind of non-triggering safe place by design removes that quintissential element of challenge and seems like the presumptuous demands of a self insert to me.

If the imaginary world you inhabit is safe and non threatening, why do we need heroes?

Thursday, 30 December 2021

Zone Maps - Map Making for the Lazy Games Master

I am a big fan of any technique which can minimize the amount of time I spend prepping a game and maximise the utility during play.

What is a Zone Map?

Starblazer Adventures

Put simply these are maps which don't try to show things like distance or scale in favour of the relationships that the different elements have with one another.  This is a concept popularized in the game fate and its descendants.  

My own exposure came in the form of Starblazer Adventures (Cubicle 7) which is a monstrous tome but my go to Space Opera systemand I have even adapted it for a Fate Judge Dredd Campaign.

The beauty of a Zone Map is that you don't need any kind of cartographic skills in order to produce them.  You just need to know what the relationships are between the zones.  They also don't pay any particular respect to scale or distance and so they can be used to represent anything from a building to a galaxy.

Show and Tell

Its easier to show rather than to tell so here are a couple of maps from one of my Judge Dredd games to illustrate a few of the different styles I use.

The examples above are sketched onto 5"x 3" Index Cards which is incidentally my favourite method for initiative tracking in RPGs but I will talk about that in another post.

Zone Map Resources

Show Me Yours

Have You used zone maps in your games? Share your experience in the comments section below.

Tuesday, 28 December 2021

15mm Judge Dredd: Civilian Vehicles

The Streets of Mega City One are littered with an array of crazy looking vehicles which George Barris or Ed "Big Daddy" Roth would have been proud to have designed.  But finding 15mm scale civilian vehicles which fit the genre aesthetic is harder than I imagined.

My 15mm Vehicle Fleet

An eclectic mix of vehicles from various sources

Bladerunner 2049 Spinners (Thingiverse 3760309) - These two designs are inspired by the 2017 sequel to probably the greatest sci-fi movie of all time.  The designs build upon the original iconic spinner with an angular aesthetic which was apparently inspired by a sidewalk snow sweeper.

Bladerunner 2049 Spinners

Flit Cars
(Alternative Armies V101) - These cool looking 2 seat hover roadsters are perfect for the perp about town.  The models are resin cast and quite reasonably priced although a little small for 15mm,

Alternative Armies Flit Cars V101

Hover Van (Alternative Armies V103) - A very utilitarian flat bed pickup style van which can also double as a meat wagon in a pinch,  A resin cast piece which is elevated on a resin plinth for that hovering vibe.

Alternative Armies Hover Truck V103

H-Wagon (my own 3D design) - Heavily influenced by some early iconic Dredd artwork by Mike McMahon this H-Wagon is the workhorse of the Justice Department.  Whether it is being used as a perp transport, a meatwagon, an APC or just as a mobile patrol vehicle, the H-Wagon is a stalwart and dependable vehicle and a common sight on the streets of Mega City One.
 
H Wagon 3D Print

Bus (3D Print ) - I can't remember where I downloaded this mini bus from but I have 2 in my fleet.

Mini Bus 3D Print

Korben's Taxi (Thing 2639417) - I couldn't say no to a 5th Element Taxi and the great thing is that it looks cool as a civilian sedan too.
 
Korben's Taxi 5th Element

Cargo Truck (my own design) - Sadly the file for this has long since been lost to a dead laptop, this was before I imortalised my designs on Thingiverse.  As I need more trucks, and I've gotten much better at 3D modelling I'm inclined to try this again.  I will of course include more 80s movie references in the panel art.   
 
Cargo Truck 3D Print

URSA Tracked Truck (Thing 4513543) - One of three vehicles the Industrial Vehicles collection from Shiaic1 on Thingiverse.  It's a solid looking small cargo hauler and we won't mention the fact that tracked vehicles are a bit of an anachronism on the bustling highways of the city of the future.  It looks cool and that's good enough for me.  It comes with two optional cargo beds either a box truck or a tanker.  

URSA Tracked Trucks

Big Tanker
(Thing 4513543) - Another from Shiaic1's Industrial Vehicles Collection.  This bad boy barely fit on my printbed and took almost 10 hours to print.  Once again this is scaled up 300% from it's Epic scale (6mm) original size but the quality holds.  Easy clean up despite a huge amount of support material.


Industrial Vehicles - Tanker

What I want to include in my fleet

A Mo-Pad - The motorised home of the future which spends its entire life cruising the 13 billion miles of megways.  It is rumoured that some citizens have spent their entire lives travelling from sector to sector aboard their mobile home having never once set foot on the streets of Mega City One.  There is no definitive design for these mobile monstrosities but one of my favourites comes from the Mega Rackets Crime Files strip in Prog 219.

Judge Dredd Mo-Pad

Trucks - The citizens of Mega City One need to be fed, clothed and entertained and there should be a steady stream of robo-trucks plying the megways fulfilling their every need.  As I mentioned earlier this is a perfect opportunity for me to dust off my modelling skills and put together a kit of parts so that you can mix and match bodies cabs and wheel configurations to suit the cargo.  This could also be a good way to kickstart a mo-pad build. 

The Killdozer - This beast of a vehicle (actually two vehicles) was a major tie-in with Matchbox toys under the "Adventure 2000" brand name back in the day.  The diecast vehicle is sadly not 15mm scale but a nice 3D Printable version is available from Thingiverse.  Whilst the original never survived its journey out into the Cursed Earth, a model exists in the museum of the Halls of Justice and every now and then gets put out on a tour of the sectors.   

Killdozer (Matchbox Raider Command)

Sky Surfers (Thing 5177927) - "Chopper Lives" is a slogan that almost every citizen will have seen scrawled on a wall, on the seat back of a mono-rail or on the side of their neighbours block in letters 50ft tall.  The most famous skysurfer of them all needs to make a comeback and be chased down by a patrol of judges.  Why stop at one, when you can make a whole lineup of surfer dudes waiting to become the next greatest thing.  

I've designed and printed out some surf boards I just need to find suitably posed surfer dudes to go on them.  If you want some of your own head on over to Thingiverse.

Sky Surfers 15mm Judge Dredd

Monday, 27 December 2021

Jessie's Prints - Episode 15 - 15mm Bladerunner Cars & A Gloomy Box

 

This week, I are mostly been printing...

Bladerunner 2049 Spinners - (Thingiverse 3760309)

Dennis Villenueve's design team (Dennis Gassner and  did a pretty good job, in my opinion, of updating.  Vanity Fair ran a great article on the design for K's spinner which unbelieveably was inspired by a snow sweeper.  These Spinners are courtesy of Thingiverse user Carandhel and they include 2 different designs, including a re-imagined police spinner.
 
Bladerunner 2049 Spinners 15mm

The original design of the police spinner was of course penned by the legend that was Syd Mead and is such an iconic design that it is hard to beat. 
 
Talking about beats did you know that one of the Bladerunner spinners was featured in the promo shots for Iron Maiden's "Somewhere in Time" album.
 
Iron Maiden atop a Bladerunner Spinner cira 1986 Somewhere in Time

Extra points to the reader who can identify the white vehicle in the background of this shot which looks like it could have driven off the set of Buck Rogers or Battlestar Galactica.  Please post a link to a good image in the comments below.

Cthulhu Gloom Deck Box (Thingiverse 4787273)

I finally got tired of my Cthulhu Gloom falling out of its custom Tuck Box and so I found a new better box thanks to Thingiverse creator Duncan Mac.  
 
This is a sweet looking box and is no doubt going to double as the housing for some eldritch artifact in a game at my regular Friday night game group Dragons Keep Roleplay Club.

Cthulhu Gloom Deck Box