Wednesday, 16 February 2011

Citymorphs #005 to #008

The first batch of Citymorphs taught me a few lessons (like making the jpgs 300 pixels square) and that if they are going to be used by a randomizer engine I'll have to incorporate some features like edge tunnels if I want another point of tesselation.  So here are four more...

#005 - Harbour and Canal

Another harbour tile, this time with a river or canal, adding a new middle edge feature, I'm still learning here... 

#006 - Very Little Venice

All towns and cities are going to have a river running throught them in some way, so here's a tile with a river bending through it's middle.  Of course to keep it tesselating I had to add in some bridges and edge tunnels which needed a bit of thought.

#007 - Harbour and factory

Enthused with the transparency experiments on the bridges of #006 Very Little Venice I decided to give the factory in this tile a bit of smoke for it's furnaces and of course some coal barges to keep those fires burning.  I have no idea what the factory makes but its location close to the harbour is ideal for exporting its products and importing its raw materials..

#008 - The Chasm

A few years ago a great chasm opened up in the ground and swallowed some buildings.  The river has greated a lake at the chasm's bottom but it must have found a tunnel to flow out of as it always seems to stay at a constant level.  The locals have recently built a bridge to keep some traffic moving through this area but some of the ruined buildings still rest precariously over the chasm edge.

1 comment:

  1. These are some beautiful geomorphs. I love the rivers entering/exiting mid-tile. I also like the use of color. The chasm tile is particularly evocative.