Saturday, 21 January 2012

Fantastic Locations: Mega City One

This month's RPG Blog Carnival, kindly hosted by Keith J Davies, is entitled Fantastic Locations, and whilst it is tempting to write up one of my own Fantasy campaign locations (like the home plane of the Djinn Caliph), I decided to look again at the origin of the word fantastic. 

According to merriam-webster the definition of fantastic  is:
  • a : based on fantasy : not real  
  • b : conceived or seemingly conceived by unrestrained fancy 
  • c : so extreme as to challenge belief : unbelievable; broadly : exceedingly large or great
    When balancing all three definitions it occurred to me that the only location which truly met the criteria was...

    Mega City One

    Mega City One Map
    First appearing in Prog 2 of 2000AD (on 5th March 1977), Mega City One it is arguably the real star of the long running Judge Dredd comic book series.

    Originally stretching across the entire Eastern seaboard of the once proud nation of the United States it was largely destroyed during the Apocalypse War and now is home to some 400 million citizens.  It's western edge is bordered by a gigantic wall which protects it from the mutant inhabitants of the irradiated wasteland known as the Cursed Earth.

    Architecture of Mega City One

    The majority of Mega City One's citizens live in gigantic 1000 storey high Post Atomic Tower Blocks dominating the skyline.  Nestled amongst these are smaller 500 storey blocks and puny 100 storey Pre-Atomic Blocks.  The proximity of the blocks means that daylight cannot reach the lowest (and consequently) poorest levels of some blocks leaving them in permanent darkness and giving rise to the nickname "City Bottom".  Much of what were once the shining corporate edifices of cities like New York has long ago been concreted over to form the foundations of these mega blocks and has created a subterranean "undercity" inhabited by a degenerate subhuman species of troglodytes. 

    Winding around and through all of these structures are a spaghetti like network of megways (roads), slidewalks (moving walkways) and pedways (pedestrian only) which allow citizens to move between blocks and other locations.  Some of the citizens live in computer controlled mobile homes known as mo-pads which perpetually drive around cities megways.

    Comparative Scales of
    Contemporary Buildings
    and a Mega City Block
    The larger blocks house upto 60,000 citizens and contain everything that a person may need from schools, shops and recreation facilities to hospitals, offices and greenhouses.  Each block is a self contained town and it has been known for some citizens to live out their entire lives in the same block until they die and are carted off to Resyk for disposal.

    Life in Mega City One

    Robot labour has largely replaced that of humans and unemployment runs at a staggering 87%.  Most citizens try to find ways of aleviating boredom inevitably leading them to commit some sort of criminal activity which is dealt with swiftly by the city's law enforcers the judges.

    This constant search for new ways to entertain oneself creates a steady stream of new crazes which sweep through Mega City like a plague (and are often just as deadly) and disappear just as rapidly leaving a swathe of destruction in their wake.  The crazes which have graced the pages of Judge Dredd strips over the years are often influenced by contemporary fashions or pastimes, but taken to an extreme level  For example body modification becomes crazes like fatties or uglies, extreme sports becomes crazes like boinging and skysurfing, even something as simple as being a pigeon fancier can be taken to the extreme when a "pigeon" is a giant prehistoric pterodactyl.

    Living cheek by jowl can be stressful and there is always the chance that local rivalries will errupt into a full scale Block War between neighbouring blocks.  Each block is equipped with its own militia (aka Citi Defence) in order to prevent large scale conflict from ensuing but they are sometimes as much of a problem as a solution.  However, there are those citizens who just can't take living in such a crazy city are diagnosed as suffering from Future Shock Syndrome and end up taking their own lives and as many bystanders as they can.

    Locations, Locations, Locations

    The beauty of Mega City One is that it operates on a scale so vast that anything you can imagine might exist on an entire planet can exist within the walls of the city.  Want a zoo stocked with terrifying alien creatures? have one.  Want a 10 mile long ski slope with death defying jumps over a 10 lane motorway? have one.  What ever your imagination can conjure up, Mega City One can accomodate it.

    Mega City One as envisioned by artist Dave Taylor
    Judge Dredd © 2012 Rebellion Developments/2000AD
    Judge Dredd created by John Wagner and Carlos Ezquerra

    Want to Know More?



    Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 2nd entry and you can read the rest by clicking the RPG Blog Carnival tag below. 

      Thursday, 19 January 2012

      A to Z of UK RPG in the 80s: I is for Indiana Jones

      Indian Jones
      Indiana Jones
      For most people of my age the movies of George Lucas and Steven Spielberg are part of the pop culture landscape and none more so than those of the unlikely hero, archaeologist and tomb robber Indiana Jones.  The 80s saw Indy make three outings to the silver screen in Raiders of the Lost Ark (1981), The Temple of Doom (1984) and The Last Crusade (1989) but his origins lie in the heroes of the Saturday Matinee serials of the 1930s, 40s and 50s.

      Kids TV in the UK also saw the more popular serial heroes (Flash Gordon and King of the Rocketmen) being repeated as cheap time filler. Christmas TV schedules were always peppered with repeats of great pulp movies like Doc Savage: The Man of Bronze and Doug Mclure always seemed to pop up "At The Earth's Core", in "The Land That Time Forgot" discovering "The People that Time Forgot".

      The net effect was that British cinemagoers were already primed for Indy's arrival.

      Indiana Jones RPG (TSR)


      TSR Indiana Jones RPG
      TSR Indiana Jones RPG
      TSR released the Indiana Jones RPG in 1984 and followed up with six adventure modules and an expansion:

      IJ1 - Indiana Jones and the Temple of Doom
      IJ2 - Raiders of the Lost Ark
      IJ3 - Indiana Jones and the  Crystal Death
      IJ4 - Indiana Jones and the Golden Goddess
      IJ5 - Indiana Jones and the Nepal Nightmare
      IJ6 - Indiana Jones and the 4th Nail
      IJAC1 - Judge's Survival Pack

      Bizarrely, for an RPG, the boxed set did not include any rules for generating characters in the world of Indiana Jones, forcing you to play one of the established characters such as Indy, Marion or Shortround which probably accounts for its poor critical reception.  When the license expired, all remaining unsold copies were ordered to be destroyed, all except one...

      The Diana Jones Awards

      The Dian Jones Award
      The Diana Jones Award
      When the staff at TSR UK destroyed their unsold copies the last one was creatively assembled into a perspex pyramid and has since 2001 been used as the trophy for the annual Diana Jones Awards celebrating excellence in gaming.

      Other ways I've Roleplayed Indiana Jones

      GURPS Cliffhangers - Originally released by Steve Jackson Games in 1989, this Genre Expansion for the popular GURPS System contains all you need to replicate Indy or any other pulp character's adventures.

      Call of Cthulhu - CoC is set in the 1920s so needs little or no modification to update it for Indy millieu (anytime between 1930 to 1950).  Dropping the heavy mythos creatures has little effect on the game mechanics and SAN can still be lost as a result of truly terrifying or shocking events such as dangling over a pit of snakes or gazing into the Ark of the Covenant.  I have successfully used the system many times to game in the literary worlds of Agatha Christie, Tintin, Hercule Poirot, Jeeves and Wooster as well as other pulp heroes.  Check out White Dwarf #60 (or the WD Cthulhu Omnibus) which featured the mini-scenario "The Bleeding Stone of Iphtah", an archaeological adventure set in Egypt.

      Tuesday, 10 January 2012

      All I want from 5e is...

      This is what happens when you type
      "D&D 5e" into Google Images
      The blogosphere is abuzz with the announcement that WotC are going ahead with development of the next iteration of Dungeons and Dragons.  Rather than fuel the fires of the edition wars, which would be pointless as I don't play 4e and I don't play Pathfinder either, I thought I'd just throw up a list of what I would like to see in 5e and what would make me as an old skool gamer fast approaching 40 part with cold hard cash for what is essentially a new version of an old game.


      1.  Simple Rules to Start With - The concept of a basic game which as you level up gets increasingly complex makes good sense both from a new player/DM perspective and from a sales perspective.  Everyone needs the basic rules to begin with but not everyone needs the Expert/Immortal rules right from the get go (notice how I didn't use those new fangled Heroic/Paragon/Epic Tier names, that's because it's a conceit and it sucks, what's wrong with calling something "an adventure for 5-6 characters of levels 10-15" anyway!!).

      Face it, it takes years to become a good DM, there are no short-cuts or training courses you can go on.  We've all put the years in to a greater or lesser degree and the focus of any pen and paper based game should be on DM arbitration.  Too many rules to begin with overloads the casual or newbie DM and makes the game drag for players.  If you want to entice more younger gamers into D&D to replenish the ranks of the old and bold then this is a must.

      2.  D&D needs to be cross platform - There are 2 major consoles (3 if you consider the Wii which actually outsells both of the other 2) which are more than upto the task of running an MMORPG / VTT game.  There's also the traditional Mac and PC platforms, which even if you can't put together a full 3D HD Wizzy MMORPG such as WoW, it shouldn't be too difficult to put together an HTML 5 web app which will run on almost anything from the lowliest console to the latest spec kit.  Hire an expert company like Zynga or their competitors to do the dev, they do it day in, day out.

      Let's face it the world has moved on even from the 4e release only a handful of years ago.  There are potentially more iPod/iPhone/iPad and Android users in the world than there are console gamers or any other platform specific community and it's getting bigger every day.  A character builder is something that can  feasibly be built for next to nothing and can even be given away as a free mobile app to entice new and old players alike.


      Want to support the Organised Play / D&D Experiences / Living 5e communities, fine, let authorised DMs add XP and other adventure rewards online.  These can then be reflected on your character app almost instantly.  Couple it with a web based VTT as above for which you charge players as an in-app purchase to go on adventures and you've got a new funding model for a digital age (this should keep HASBRO happy).

      Ultimately choice of OS should not be a barrier to enjoying a D&D online experience.

      3.  Miniatures with RFID/Bluetooth - The recent Wii hit game Skylanders has pushed technology that little bit further with their RFID enabled miniatures, do the same for D&D miniatures.  No collectibility, just offer them for sale.

      4.  No Subscriptions Please (were British) - I know that PC and console gamers are going to object to this, but I'm afraid that the subscription model of charging for gaming is a bit of a dead dog.  It works in an MMORPG sense as you tend to collaborate online with people you don't know, but in a sit around the table VTT sense I'm not sure it will work as I'm sure nobody wants to tell one of the Players to get their VISA card out or they can't join in.

      I don't think I'd be able to convince "Her Indoors" that a subscription for a game I may only play once a week is value for money, but I also don't want, and can't afford, to invest the sort of time one needs to in an MMORPG style game in order to recoup my cash investment.

      Ultimately, if the likes of major newspapers like The Times or the WSJ  can't get paywalls to work for them, I can't see how WotC can get it to work for D&D.

      5.  Print Pubs with Online Extras - This is already happening in the indie scene as more and more publishers supplement purchases of the dead tree version of their games with a free PDF version.  We're not stupid, we know that you sent the book to the printer as a PDF, don't try to rip us off with overpriced e-books.  Whilst you're at it, give us some promo codes for extras which are only available if you buy the dead tree adventure modules (that are allegedly hard to sell).  Look at the sterling work being done by Worlds of Wonder with their bordgame promo codes.

      If a tenth of this ends up appearing in the final release edition of 5e, I may be enticed back, maybe...

      Monday, 9 January 2012

      Judge Dredd: New Crazes Part 1

      The unemployment rate continues to peak at 87%, and so in our latest column were going to look at some of the newest crazes to sweep the streets of in Mega-City One.  Let's just hope they don't end up in our readers being swept off the streets.

      Anti-Grav Base Jumping

      Most of you will have one of those boring old Anti-Grav Chutes in a closet somewhere in case of a fire in your block.  Well the kids down at Keanu Reeves Heights have been putting them to good use with their new extreme sport of Anti-Grav Base Jumping.  They just strap on a chute and hurl themselves off the top floor of the block.  Spotters below track their progress and jumpers score points equal to the Block level number that they pass when they pull their chute.  The jumper with the lowest score wins, but don't forget to pull your chute or you'll be painting the ped-ways red.

      Scratch-n-Laff

      Those crazy guys at Channel 666 have come up with a new Tri-D comedy show called "Die Laughing" which promises to be the latest hit in really real TV.  Participating viewers use the patented Scratch-n-Laff cards at the indicated points in the show and if your chuckle volume beats the score on the Chuckleometer then you win big prizes.  Guaranteed to be a hell of a show, so make sure you sign up with the 666 team and get your Scratch-n-Laff cards today.

      Tuesday, 3 January 2012

      Moviewatch: Looking forward to 2012

      I know that this is a little "off topic" but who doesn't use movies as inspiration for their games...?  Here's a list of movies I'm looking forward to in 2012

      MOVIEWATCH: LOOKING FORWARD TO 2012 

      JANUARY

      • The Divide - 13th January (USA) - A bunch of survivors are holed up in the confines of their apartment building's basement after a nuclear war.

      • Haywire - 18th January (UK) - Steven Soderbergh directs this story of a female Black Ops soldier who seeks revenge after being set up during a mission.

      • Underworld Awakening - 20th Jan (UK) - Kate Beckinsale dons the leather catsuit again for another outing as Selene in the 4th Underworld movie.
      FEBRUARY
      MARCH
      • John Carter - 9th March (UK) - Disney adaptation of the Edgar Rice Burroughs' Martian hero John Carter.

      • The Hunger Games - 23rd March (UK) - Gary Ross (Seabiscuit) directs this adaptation of the Suzanne Collins novel of a dystopian future. 

      • Wrath of The Titans -  30th March (UK) - Sam Worthington returns as Perseus to battle Hades and rescue Zeus.
        APRIL
        • Iron Sky - 4th April (FIN) - Nazi flying saucers leave their secret moon base to invade Earth.

        • MS One: Maximum Security - 13th April (UK) - Guy Pearce stars in this outerspace prison break movie written by Luc Besson. - Update: In the UK this was titled Lockout

        • Battleship - 20th April (UK) - Liam Neeson tries to see off an alien invasion with his trusty naval fleet

        • The Avengers - 27th Aril (UK) - Thor, Iron Man, Capt. America, Black Widow, Hawkeye and The Hulk appear in 2012's most anticipated superhero slugfest.
        MAY
        • The 25th Reich - 10th May (AUS) - Time travel, Nazi Robot Spiders, what's not to like?

        • Sinbad: The 5th Voyage - 18th May (US) - Patrick Stewart narrates this low budget Sinbad tale.

        • Men in Black III - 25th May (UK) - Will Smith and Tommy Lee Jones return as agents J and K in this time travelling sequel. 
        JUNE
        • Prometheus - 1st June (UK) - Ridley Scott directs this Alien prequel which covers the events of an earlier expedition to LV426.

        • G.I. Joe Retaliation - 22 June (UK) - Sequel to the family friendly action movie featuring Channing Tatum backed up by Bruce Willis, Dwayne Johnson and Ray Stevenson
        JULY
        • The Amazing Spider-Man - 4th July (UK) - Andrew Garfield dons the lycra in this reboot of the spidey movie franchise and faces off against classic super-villain The Lizard played by Rhys Ifans.
           
        • The Dark Night Rises - 20th July (UK) - Christain Bale returns as Batman to face off against Bane
        AUGUST
        • Abraham Lincoln: Vampire Hunter - 2nd August (UK) - Dominic Cooper and Alan Tudyk feature in this adaptation of Seth Grahame Smith's novel.
           
        • Total Recall - 22nd August (UK) - Colin Farrell stars as Doug Quaid in a remake of the classic Phillip K Dick short story "We Can Remember It For You Wholesale"
        SEPTEMBER
        • Resident Evil: Retribution - 14th September (UK) - Milla Jovovich makes another outing as Alice in the latest installment in the war against the Umbrella Corporation.

        • Para Norman - 14th September (UK) - The team behind Coraline and 9 return with this animated tale of a boy who can see speak with the dead.

        • Dredd - 21 September (UK) - Karl Urban stars as Judge Dredd in this big screen outing for the 2000AD hero, which will hopefully blow away all the bad memories of the 1995 Sylvester Stallone version.

        • Looper - 28th September (UK) - Sci-Fi thriller where mob hit-man Joseph Gordon-Levitt gets hired to kill his future self.
        OCTOBER
        • Hotel Transylvania - 12th October (UK) - Genndy Tartakovsky directs this animated tale of a boy falling for Dracula's daughter in an upmarket holiday resort for monsters.
        NOVEMBER
        • Red Dawn - 2nd November (US) - Chris Hemsworth stars in this remake of the 80s classic as a group of American teenagers attempt to save their town from a North Korean invasion.
          DECEMBER
          • The Hobbit: An Unexpected Journey - 14th December (UK) - Martin Freeman as Bilbo Baggins in the first part of Peter Jackson's adaptation.

          • 47 Ronin - 14th December (UK) - Keannu Reeves stars in this true story of 18th Century Japanese samurai who take revenge for the death of their master.
          SCHEDULED FOR SOMETIME IN 2012
          • War of The Worlds: Goliath - Animated steampunk movie sequel to HG Well's War of the Worlds produced in association with Heavy Metal Magazine.  This one has been threatening to come out for a while, hope it doesn't turn into vapourware.

          • Paradox Alice - A rescue mission is despatched to Europa to fetch water for a dying earth but something puts the mission in jeopardy.

          • A Little Bit Zombie - An HR manager turning zombie trys to keep his life together and marry his fiance.

          • Polypore - A young man's hunt for answers to his newly found gift of telepathy uncovers a web of corporate intrigue.

          • Cheech & Chong's Animated Movie - Cheech Marin and Tommy Chong's animated movie based on their Grammy Award winning albums.  Probably has nothing useable from an RPG stance but I like a bit of Cheech and Chong now and then.

          • Vehicle 19 - Paul Walker stars as a foreign tourist who unwittingly picks up a rental car and is drawn into a scheme of corrupt local police.