Tuesday 14 May 2013

Do you blog blog about the OSR from the UK

On the blogosphere the other day I spotted a list of Canadian OSR blogs (If it was your site thanks for the inspiration).  I thought this was a great idea and that us UK based Old Schoolers should have something similar.

Join the UK OSR BLOGROLL


Do you blog about the OSR? - Your blog doesn't have to be "OSR, all OSR, all the time" but you should lean towards the OSR side of the force.

Fanboys: "Rule number one, In my van, it's Rush. All Rush, all the time."
Are you UK based? - Do you know what Tizer, Irn-bru, Jaffa Cakes, Kinghtmare and The Adventure Game are? This is a chance for us UK based gamers to band together and fight the good fight using our unique sense of humour, quaint accents and stif upper lips.   

Walmington on Sea - "A great holiday hotspot" (Timeout 1943)

If you can answer YES! to both these questions and want to celebrate your unique UK centric take on the OSR, then add your blog to the list then post your URL in the comments below.

Thanks

Monday 13 May 2013

DIY Rot Grubs

As I alluded to in my Monster Mini Box - Level One post, there's no point buying rot grubs unless you're a serious D&D mini collector or have oodles of cash to throw about.  So I'm gonna show you how easy it is to make your own.

You will need:

  • Coins, washers or other basing material - In the UK our second lowest denomination coin is the 2p (worth about 3 cents) measuring exactly 1 inch across.  I've used them as bases for my miniatures for decades despite the fact that it's technically illegal (sorry Queen) but where else can you get readily available metal bases for 2p a pop?
  • Modelling Putty - I use milliput (mostly because I have it) but other putty's like green stuff, fimo and DAS Pronto would work just as well.  Obviously you may have to modify these instructions if you your putty needs to be baked to cure.
  • Modelling tools - I use a metal ruler, a craft knife and a cutting mat, but to be honest you can use just about anything as long a you don't tell your wife.

Rot Grubs A-go-go

Build up your base with putty
Step 1 -  Build up your bases. 

Tear off some putty and squish it onto your base to make a decent base for your pile of grubs and to cover up the face of whichever monarch or dead president is staring at you with dissaproving eyes.  Pile your putty up in the middle, if you want to have a big writhing mound of grubs or you can spend hours modelling a crazy paved floor for them to crawl over.  The amount of time you spend on your bases is entirely up to you.

Step 2 - Make some sausages. 

Make a putty sausage and score it
A sausage sandwich would go down really nicely at the point, but you should concentrate on your sculpt and start rolling out some putty sausages using the ruler and a flat durface.  These sausages can be any length but try to keep them about 2mm in diameter. 

Step 3 - Score your sausage. 

Using a sharp edge, like a craft knife, roll grooves all the way along your putty sausage to simulate the segments of your rot grubs.  Take care not to cut all the way through other wise you'll be making little slices of black pudding and we ain't modelling them this week.  Varying the spacing of the grooves can give you options for heads or tails when you get to the next stage.

Croissants or Chippolatas?
Step 4 - Chippolatas and croissants. 

Chop up your sausage into small lengths, about 1/2 an inch is perfect, and put a bend in them to resemble semi-circles or croissants.  You can try longer ones with more complex curves, it's entirely up to you.  In a short while you should have about 10 to 12 grubs, that was easy don't you think?  Try having longer segments at the ends to simulate either heads or tails.  If you're confident with your modelling skills you could even try opening up a mouth at one end with a cocktail stick.

Step 5 - Plate them up. 

Rot Grubs curing in the noonday sun.
Start piling your grubs onto your base in as random a fashion as possible.  You can rinse and repeat steps 2 to 5 as many times as you like to get the perfect pile of grubs, the great thing is that unlike a production miniature each one of yours will be absolutely unique.  When your satisfied leave to cure as indicated by the instructions for the material you're using.

Step 6 - Presentation is everything -

Your rock hard grubs will need a lick of paint to really finish them off.

Painted, but finished? the question is do I give a flock?

How to Play Them


Despite the fact that rot grubs feature in Head Injury Theatre's hilarious Celebrating 30 Years of Very Stupid D&D Monsters, they are an effective way of making challenging choices that bit more icky or just punishing failure.  Use them sparingly when your party has just got a little bit too cocky or blasé about this dungeoneering lark.  It reminds them "Who's the Daddy?"

I'm an Adventurer, Get me out of here!!


Let's make no bones about it, they live in shit (and other nasty fetid places) and that's nasty.  If you've not seen Jo Nesbo's Headhunters then I suggest you rent that puppy now.  Simply put, Aksel Hennie's lead character has to make an unpleasant choice to avoid a confrontation with Nicholas Coster-Waldau's bad guy Greve.  You can make the "eeeeuwwww" factor even worse by keeping this to yourself until they're half way across the river of merde and they start feeling the little blighters nibbling at their extremities or worse burrowing into their faces.

Where there's muck there's Brass

How easy it would be just to let the PCs root through that pile of corpses to recover the awesome treasure.  Woah Stop!! where's the fun in that?  Remember how fun it was to bob for apples as a kid? Well bobbing for booty is more fun when there's rot grubs in the pile of poop.

Don't Cross There!!

Sometimes you need to subtly railroad (also known as convincing or dissuading) your players using obstacles which, although not impenetrable, have obviously undesireable outcomes.  So you ignored my warnings, eh?  Well not only have you just fallen into the poop but you now realise that the poop is infested with rot grubs.  You get the point.

Related Posts:

Sunday 12 May 2013

Reaper Bones #1 - The Painting Marathon Begins

My Reaper Miniatures Bones Kickstarter Vampire Level miniatures arrived in the post on Friday and I am flabbergasted by the sheer weight of minis.  

I admit that I was incredibly foolish in not backing it originally when I had the chance and so I've had to resort to ebay to acquire mine.   Which undoubtedly means I've paid over the odds, but even at the £120 I paid, it's still less than 50p a miniature, ie: cheaper than chips.

A big Box of Reaper Bones Miniatures
A big box of Reaper Bones
Reaper Bones unbagged
The first bag unbagged
The conclusion to my Monster Mini Box Level One post highlighted just how expensive it is going to be to put together each Random Encounter level in lead and was frankly quite disheartening.  Therefore, my next project series is going to document painting all my newly acquired Bones minis, starting with those which appear in the Level 1 list.

Rats

Every dungeon needs rats, and mine are no different, so these puppies are first up for the "fun painty time treatment".  I've not painted this particular type of plastic, so erring on the side of caution out came the soapy water and an old tooth brush to wash off any mould release agent before they got primed.

Reaper Bones Rats based but not primed
A dozen Giant Rats based up and ready for black undercoat
The minis are mounted to my base medium of choice (2p coins) and then household filler on top to create the flagstone floor.  This takes an hour or so to set dry giving me ample time to score it with a knife to create the flagstone pattern.

I'm a black undercoat type of guy and just use a can of matt black primer from any car spares shop, and was glad it didn't react with the plastic.

Reaper Bones Rats primed and pink bits painted
Primed and pink bits base coated
Gone are the days when I had the accuity to paint very fine detail so I'm aiming for a stand-off gaming miniature level of detail.  These ain't gonna win any Golden Demons but they'll look a hell of a lot better than Pathfinder or D&D sweatshop paintjobs.

Rats x6 (Sandra Garrity SKU: 77016)

Reaper Bones Rats completed
A dozen rats done.
So what do I think of Bones so far.

The plastic is okay, the density varies from sculpt to sculpt.  Some you expect to have weak points (ie: if the mini is on one leg) and don't and yet others you expect to be stiff and bend at the slightest touch).  This could be a quality control issue with the plastic recipe used in that particular injection mould on that particular day.  It's not a big difference, just noticeable. 

Sculpts are clean and flash free and they are far less flexible than the aforementioned Pathfinder and D&D Miniatures and the size and levels of detail are obviously comparable to their lead counterparts.  All this (and not to mention the cost) makes them a far more satisfying gaming proposition than expensive resin minis.

My only reservation is do I seal them or not?

Score so Far:

Total Bones: 245, Bones Painted: 12

Friday 10 May 2013

Ray Harryhausen Appreciation Blogfest

Thanks to RJ at Gamers & Grognards for suggesting the idea of a blogfest as a great way to honour the passing of one of the greatest cinematic geniuses of our time, Ray Harryhausen.

Some of my earliest memories were sat infront of the TV watching classic monster movies, it was here that I discovered Sinbad and the tales of far flung Arabia.  Of course none of this would have caught my imagination if it weren't for the terrifying duels between man and monster cooked up by the genius animator that was Ray Harryhausen.  It must have rewired my brain somewhat as my favourite setting for D&D has always been Al-Quadim.

Last night I decided to rewatch...

Sinbad and the Eye of the Tiger


The first monster Sinbad (Patrick Wayne) encounters are the fire demons (Harryhausen's storyboard maintains they are ghouls) conjured from the flames of their campfire as they celebrate ending their return to the city.  These insect headed animated corpses  see off most of Sinbad's crewmates before he crushes them with an inexplicably placed pile of huge logs.

Fire Demons emerge from the camp fire ready to attack
Sinbad tries to return to his boat and encounters the beautiful Princess Farah (Jane Seymore) brother to Prince Kassim who has recently been turned into a baboon by his step mother the Evil Witch Queen, Zenobia (Margaret Whiting) in order to retain the throne for her own son.

Farah then introduces her Uncle Balsora who pleads with Sinbad to aid them by returning Kassim to his true form.  We get introduced to the transformed Kassim as his cage is being loaded onto Sinbad's ship.

Prince Kassim is a pretty mean Chess player
Meanwhile Zenobia, discovering that Sinbad aims to sail to the island of Cascar to seek the aid of the sage Melanthis and constructs The Minaton, a Bronze Golem, to act as her bodyguard, henchman and the oarsman for her marvelous ship without sails.

The Minaton has the strength of 6 men
The Minaton is a really iconic creature  and one of my favourite Harryhausen creations.  Interestingly I discovered that Peter Mayhew (aka Chewbacca) acted as the stand-in during filming, the model Minaton was added later by Harryhausen during post production.

As they leave in pursuit of Sinbad, Zenobia instructs the Minaton to see off Balsora's spies.  The automaton wordlessly obeys, capsizing their boat and skewering their leader.

Sinbad successfully negotiates the treacherous reefs which surround Cascar and meets with Melanthius (Patrick Troughton) discovering that the only way to return Kassim to his true form is to travel to the fabled Shrine of the Four Elements hidden in a green valley in the frozen North of Hyborea.

Zenobia's attempts to navigate the reef fares less well and the ships metal oars aredamaged in the process.  She is thwarted again when Sinbad's ship sets sail whilst her son is still making good the repairs.  In desperation she uses a magic potion to transform herself into a seagul so she can learn of Sinbad's plans.  Unfortunately she is captured by Melanthius who also discovers the amulet containing her transformation potion and uses it to enlarge a wasp to monstrous size.

Melathius fends of a giant wasp whilst the imprisoned Zenobia goads it.
In the chaos Zenobia's glass jar prison is knocked off the table and she makes good her escape, once more transorming her into a seagul and she flees back to her ship.  As bad guys go she has no luck at all however and the remaining potion is not enough to fully transform her back into her human form and she is stuck with a bird like right foot.

When they reach Hyborea Sinbad forgoes the ice tunnel and opts to travel across land.  His party encounter a Giant Walrus which further whittles down his crew.

Sinbad and crew fight off a Giant Walrus
Their journey continues to the temperate valley where they encounter a friendly giant horned troglodyte who shows them the way to the entrance mouth of the valley.

Dione befriends the Troglodyte
Zenobia arrives at the ice tunnel and the current draws them towards a jetty.  This short-cut is the first piece of fortune which goes Zenobia's way and she arrives at the pyramid Shrine of the Four Elements ahead of Sinbad.  However, her luck is short lived as without a key to the temple she uses her magic and the Minaton's great strength to break in.  The Minaton is crushed under a giant stone block in the process, quite a sad end (IMHO) for a quite menacing and well envisaged creation.

A dissapointing end to the Minaton in his hour of triumph
Sinbad rushes to the shrine as Malanthius suspects that Zenobia's forced entry will disrupt the delicately balanced nature of the Arimaspi magic.  They encounter Zenobia at the foot of the great steps in the middle of the temple and Kassim who has by now lost entirely his human traits and attacks and kills Zenobia's son Rafi.

The Troglodyte could have been a contender with his mean left hook
They managed to get Kassim into a cage and lift him high into the cascading waters which form the centrepiece of the shrine.  When the cage is lowered Prince Kassim has been miraculously restored to human form, but the distraught and enraged Zenobia, posesses the body of a frozen Smilodon and tries to kill everyone.  The Troglodyte comes to the rescue enabling the party to escape, only to die in the battle, Sinbad prevails, finally impaling Zenobia on the Minaton's spear.  With the secrets of the Arismapi lost the shrine disintegrates and Hyborea reclaims the hidden valley to ice and snow.

Sinbad is victorious, impaling Smilodon Zenobia on the spear of her own creation.
Sinbad and his comrades return to the city state of Charak where Kassim is crowned Caliph and gives his blessing to Sinbad and Farah.  This happily ever after ending is tainted by the shocking appearance of Zenobia's eyes as the credits finally roll suggesting that she will return...

Wednesday 8 May 2013

Sci-Fi Ship Morphs - Part 5 - Even More Basic Tiles

Here are some more basic tiles for you to fill with your own furniture.

With Doors Without Doors

Daves Mapper

All the tiles for this and previous posts in this series have been uploaded to Davesmapper.com, so go get mapping!

Previous Posts in this Series

Tuesday 7 May 2013

Monster Mini Box - Level One

DMG - Appendix C
Random Monster Encounters
I was originally going to post this on Thursday but the sad news of Ray Harryhausen's death (at the age of 92) has spurred me to post early.  Everyone who roleplays today owes a great debt to his pioneering work bringing some of movies greatest monsters to the silver screen.  For those abut to roll, we salute you.

My recent DIY Gelatinous Cube post got me thinking "how much moolah would it take to put together a monster minis collection for each level of Random Monster Encounter (as per Appendix C of the Dungeon Masters Guide)? 

For those who just want to slobber over pictures of old school minis I've put a pinterest board together showing all the options.

Giant Ant - (Qty 1-4)

Badger - (Qty 1-4)

Dark Sword - Epic Honey Badgers

Fire Beetle - (Qty 1-4)

  • Otherworld Miniatures has their DV4a Fire Beetles as a 3 pack (£9) or a 15 pack swarm (£37.50)
  • Reaper Miniatures do a metal 2 pack of Fire Beetles ($7.99) which they've recast in their Bone Material so should be available soon at a much lower price.

Manes Demon - (Qty 1-4)

Mega Miniatures Dwarves
(Bob Olley)

Dwarf -  (Qty 4-14)

The DMG is not too specific about what types of Dwarves so I'm guessing it's a war party of some variety.  I have plenty of dwarves but if I didn't I would look no further than:
  • Mega Miniatures (via Hurlbat Games Ebay Store) have the old school Metal Magic Fantasy Dwarves range (24 minis) sculpted by master dwarfsmith Bob Olley (£15)

Ear Seeker - (Qty 1)

This creature is too small to be represented by a miniature.

Elf - (Qty 3-11) 

Again the DMG lets us down without going into any detail, so this will probably be a war party again, but why would you encounter a war party of elves in a dungeon, there's still gotta be some logic to it.  You could just assemble a group from player character miniatures, but it is nice to have a group all wearing the same sort of armour and having the same style.
Mirliton SG - Wood Elf Swordsmen

Gnome - (Qty 5-15)

Help me out DMG!! what are these gnomes of which you speak.  I'm going for some sort of war party (if gnomes even have those).
  • Stonehaven Miniatures succsessfully Kickstarted an anime looking Gnomish Adventurers set which has stretched quite a ways expanding the range.  Sadly their webstore doesn't seem to include these new minis yet (If I can help throw some webskills at the problem, let me know guys!!) but you can still take advantage of the Kickstarter pricing
  • Reaper Miniatures do some nice gnome character figures, but I particularly like their nasty looking 06201: Bloodstone Gnome Pulgers 9 pack - but pricey ($39.99)

Goblin - (Qty 6-15)

At last we hit a proper dungeon bash monster, as so many companies do goblins it would be futile to list them all but I like:

Halfling - (Qty 9-16)

I'm beginning to hate you DMG.  Seriously why would Halflings be a wandering monster have we just wandered into their village?... in a dungeon!!

Hobgoblin - (Qty 2-8)

Otherworld Miniatures Hobgoblin Warriors

Humans


Random encounters with humans can be one of 4 different sub types

Bandits - (Qty 5-15)

Mega Miniatures - Thieves Guild
Sculpted by Joseph Ochman
  • Mega Miniatures have their Metal Magic Thieves Guild range sculpted by Joseph Ochman. A Bargain at £15 via Hurlbat Games ebay store .

Berserker - (Qty 3-9)

Brigands - (Qty 5-15)

  •  Mega Miniatures Metal Magic Castle Guard range sculpted by Joseph Ochman.  I'm starting to sound like a stuck record (that's OSR!!) A bargain at £15 via Hurlbat Games ebay store.

Character - (Qty 2-5)

This is actually supposed to be an NPC adventure party.  Clearly dungeoneering is a competitive business, perhaps someone should form a Guild or something.

Kobold - (Qty 6-18)

Dragon or dog varieties, I'm not fussy either way.

Orc - (Qty 7-12)

Pig-faced orcs only, the GW slack jawed ones need not apply for this job.

Piercer - (Qty 1-3)

No commercially available miniatures, I guess I have to make my own then, this will be a fun project (stay tuned). 

Giant Rat - (Qty 5-20)

  • Otherworld Miniatures do their beautiful 5 pack of DV3a Giant Rats (£11) sculpted by Jo Brumby.  A boxed set of 20 is also available for £32.50 saving you some money.

  • Lead Adventure do a 10 pack of really ferocious looking PA26 Giant Rats (€14.95) guaranteed to scare off any meatshields (and some PCs for that matter).

  • Nasty looking Giant Rats from Lead Adventure
  • Reaper Miniatures have recently recast their metal Giant Rats ($5.99) as a 6 pack of Bones Giant Rats ($3.49) but also do two scary looking Barrow Rats ($8.99) a 4 pack of Dire Rats ($6.99) and their 2 pack Rat Swarm ($5.99) which should meet all your rodent needs.

Rot Grub - (Qty 1-3) 

  • Scibor do some Rot & Grub resin bases (€7.52) which would fit the bill, but honestly how hard can it be to model some grubs on a base out of modelling clay?

Shrieker - (Qty 1-2)

I already have these but I know many out there don't and no dungeon would be complete without fungi.
  • Otherworld Miniatures do their wicked 3 pack DM11 Shriekers and Violet Fungi (£11)
    Otherworld Miniatures - Shriekers and Violet Fungi
  • Centre Stage Miniatures have their Shrieker and Deadly Fungi (£7.25)
  • ScotiaGrendel still do their generic resin Fungi (£8) having a patch of fungi appearing as a piece of scenery which is a monster rather than a single miniature has always made more sense to me.  

Skeleton - (Qty 1-4)

I have plenty of skellies, but if I didn't, I would go for:
  • Denizen Miniatures have been selling their Legion of the Damned Skeletons (£1 each) for years and I own a few so have a particular fondness for them.  Frankly their website sucks (Chub, I'd love to help you out with this.) but you can see the whole range at the Lost Minis Wiki.  They are true 25mm and slightly smaller in comparison to other manufacturers but they have honest old school charm and realistic action poses.

  • Steve Barber Models channels Ray Harryhausen with his awesome GMH4 Children of the Dragon's Teeth 6 pack (£7.99)
Steve Barber Models "Children of the Dragon's Teeth" skeletons

Zombie - (Qty 1-3)

I mostly have modern zombie miniatures, so these I actually need.

Few...  That was a monster bit of research!! (geddit)  The upshot of which is that it's going to cost a shedload of dosh, between £300 ($470) and £400 ($625) just to stock level 1.  This kind of backs up my love of paper minis, but they just don't have the same weight.  

Mega Miniatures is closing down!!

After 10 years of operation, they have decided to close their doors and will begin selling off their moulds on 1st June 2013.  Hopefully they will be snapped up by another miniature companies and these OSR mini ranges will live on under new ownership.  I'll try to update this post when I find out who has bought which ranges.

Indian Robot Endhiran

My head is sore (as are my sides) after watching this action sequence montage for Bollywood's take on The Terminator and Matrix franchises, Indian Robot Endhiran.

Monday 6 May 2013

Power Corrupts: Side Effects for Magic Users gaining levels

"This is Corruption"
Doug Kovacs 2011
On the internets today, my eye was poked by an awesome image by fantasy artist Doug Kovacs.  It masterfully illustrates a wizard passing through the various stages of his career and gradually changing as he becomes corrupted by his growing power.  This also rekindled my love of the old  AD&D 3 Stage Miniatures (of which I've written before).
 
Hack and Slash, Trollsmyth and Grognardia all write about spell casters gaining temporary side effects as a consequence of casting or memorizing the spell.  However, I feel that this would become onerous to track in game and doesn't really reflect the concept illustrated in the image, namely the chronic effects of exposure to thaumaturgic energies and their corrupting effect on the flesh and mind.

This is not a new idea,  in fact it's a defining feature in most fantasy literature, be it Saruman's corruption by Sauron or Raistlin Majere's racking cough and golden skin.  So why should there be a free lunch in RPGs? 

I can't think of a good reason not to to do this, so here's a little table of random levelling effects.


D20DESCRIPTIONEFFECT
01NOT YOUR DAYRe-roll twice (ignore all results of 1 or 20) apply both effects, you retain the right of choice.
02HAIR LOSSThe hair on your head falls out. You're permanently bald, deal with it.
03MAGICAL BURNSYou have been burned by the thaumaturgical energies. Permanently lose 1 CHA, 1 DEX or 1 CON (your choice) which cannot be healed by any means.
04ASTRAL SMOKE INHALATIONYour lungs have become scarred by smoke inhalation. Lose 1 CON permanently and develop a wracking cough which cannot be healed by any means.
05DEFORMED SKINYour skin has become: scaley, changed colour, become translucent, become hairy, become leathery, developed warts or lesions, veined, liver spotted (you choose). This change is permanent and cannot be healed by any means.
06DEFORMED EYESOne of your eyes has: changed colour, changed shape, become sensitive to light, or a particular spectrum of light, become bloodshot, enlarged. This change is permanent and cannot be reversed by any means.
07DEFORMED HANDYou have, lost a finger or thumb, arthritis, paralysis, had your hand replaced by that of a beast, lost your whole hand (You choose).
08SOUL TAINTYour soul has become tainted and you have become less empathetic as a result. You permanently lose 1 WIS and 1 CHA which cannot be healed by any means.
09VOID MINDPart of your mind has been lost to the void. You permanently lose 1 INT which cannot be healed by any means.
10DEFORMED FACEYou have: lost an eye, lost your nose, unexplained nose growth, lost your sense of smell or taste, developed facial scars, lost an ear, mishapen skull, lost teeth, developed fangs, facial droop, developed a wild expression (your choice). Lose 1 CHA permanently.
11WITHERED LIMBYour arm or leg has become withered (you choose). Permanently lLose 1 STR, 1 DEX and 1 Move which cannot be healed by any means.
12HEARING LOSSA magical explosion has permanently damaged your hearing and cannot be healed by any means. Lose all bonuses to hearing checks.
13STOLEN YEARSYou have been permanently ravaged by Time. Add 10 years to your current age. This change is permanent and cannot be reversed by any means. You can never be rejuvenated below the age of 10. This effect can be taken multiple times and the effects of old age should also be applied as specified in the game rules.
14STOLEN LIFE FORCEPart of your life energy has been eroded. Lose 1 STR permanently. Cannot be healed even by magical or divine means.
15SOUL CONTRACTTo save your own life you had to sign a soul contract. Your soul will be collected in 20 years unless you can find a way to break the contract. If you already have a soul contract it just got 5 years shorter.
16SANITY LOSSYour mind has become ravaged by the unspeakable horrors which lurk beyond this mortal realm. You permanently lose 1 WIS which cannot be healed by any means.
17SIGHT BEYOND SIGHTEverytime you look at someone: they age before your eyes, you see their death, you see their skeleton, you see their alignment aura, you see the face of a deceased loved one (you choose).
18FRACTURED MINDYour mind has become trapped straddling two universes. Whenever you are required to make a binary decision (Yes/No, Left/Right, Up/Down, Kill/Don't Kill) you must roll a d6 to determine your state of mind; 1-4 Your decision is unnafected, 5 You must change your mind to the opposite choice, 6 You become catatonic.
19MALODOUROUSYou smell of: sulfur, stale urine, faeces, rancid milk, orc, a week old corpse (you choose). This change is permanent and cannot be reversed by any means only masked by strong perfumes.
20GM'S CHOICEGM rerolls and chooses the effect for you.

3 Stage AD&D Miniatures

(R to L): Citadel (ADD11) Female Wizard (Lvl 1)
Ral Partha (01-331) Illusionist (Lvl 2), Illusionist (Lvl 3)

Friday 3 May 2013

The Droste Effect: Has anyone used it in a game?

After downloading Tiles of the Dead: Games Room (Crooked Staff Publishing), I'm now thinking about running a one session game devoted to the Droste Effect.
Packaging for Droste Cacao

What is the Droste Effect?

Simply put the Droste Effect is a particular form of recursion when an image appears within itself.  It is named after a Dutch brand of cocoa powder which used the effect in it's advertising but has been used by artists from M.C.Esher to Jan Van Eyck for hundreds of years. 


Scenarios which use a Droste Effect are largely going to be dependant on the exact characters in the game but everyone needs at least two things:

  • A Focus - This is essentially a portal to each level of recursion, deeper and deeper down the rabbit hole.  The floorplan I mentioned above has a typical RPG table (complete with character sheets) which acts as its focus, but this could just as easily be a photograph (or a woodcut) on a mantlepiece, a window or even the PC's own shadows cast in their torchlight. 

    Whatever you choose, as soon as the players notice the Droste Effect in the image then they should feel that the world has gone a bit wonky for a moment.  How long it takes for them to work out that this a'int Kansas anymore depends largely on how obvious you make the differences between realities or how quickly the next recursion happens.

  • A Pivot Point - The Droste Effect revolves around it's pivot.  Locate the pivot point within the scenario and the players just have to work out what the correct outcome is and "hey presto" the Droste Effect will resolve itself and the world resets with no lasting effects on the PCs.  Get it wrong and you need to find the focus again and enter the next level of recursion.

Some Scenario Ideas

Mirror, Mirror - A great way of introducing a Droste Effect into any game is to use a mirror as portal to a mirror universe.  PCs will find that adventures in a mirror universe will have a peculiar set of complications; backwards writing, driving on the opposite side of the road, guns with ejection ports on the other side throwing hot casings into your eyes, you can see where I'm going with this.

Evil Kirk - Throw the players off by replacing one of their PCs with an Evil version of themselves.  To make it harder for them to spot, just replace one of their personality traits with it's diametric opposite.  Your normally grumpy or pessimistic Dwarf, becomes cheerful and eternally optimistic, just see how long they can last before they drag him kicking and screaming back to where he came from.  The pivot for this could be that all the PCs have to become Evil for the Droste Effect to collapse.   A more sadistic DM would make sure that injuring your Evil counterparts had some sort of penalty like reflective damage.

Uppa, Groundhog Style - Whatever the genre, the groundhog day scenario forces the players to repeat their actions until they hit on the right solution (aka the pivot).  This could become tiresome for players until they work out what the pivot is, so make sure that you let them fast-forward through the non-relevant bits.  This is probably the closest to a traditional Droste Effect as each day is one level of recursion.

Everyone is Everyone Else - When the PCs encounter the Droste Effect, make each of them pass their character sheets to the player on their left.  They must now try to play the character in front of them in the style of the characters owner.  Best played in an established group where no-one takes themselves too seriously.  Each time they encounter the Droste Effect they pass their character sheets to the left until everyone has had a turn, the pivot for the scenario is simply that everyone must play everyone else until their original character sheets come around.  Of course once they work this out they will try to quickly resolve the Droste Effect by "Goal Hanging" so you make it harder by moving the focus around making it more of a treasure hunt.

One of our PCs is missing - Each time the PCs encounter the Droste Effect one of their number is missing and they will remain trapped in this Droste until they locate the missing PC.  You could rehash another meme (Final Destination), by making the missing PC die in interesting ways just as they are found, thereby triggering a new Droste Effect.  The pivot is that you must prevent the missing character from dying.

Have you tried it?


If you have any ideas, suggestions or experience of using the Droste Effect in your own games, feel free to comment below.

The Arnolfini Marriage
(Jan Van Eyck 1434)
close up of mirror, inscription reads
"Jan Van Eyck was there 1434"

Wednesday 1 May 2013

Sci-Fi Ship Morphs Part 4 - More Basic Tiles

Here are some more basic tiles for you to fill with your own furniture.

With DoorsWithout Doors

Daves Mapper

All the tiles for this and previous posts in this series have been uploaded to Davesmapper.com, so go get mapping!

Previous Posts in this Series