Wednesday 3 August 2011

Animals in RPGs

The Tower of the Archmage is hosting this month's RPG Blog Carnival which poses the question "What roles have animals played in your games?".  Here are some of the ways I've used animals over the years.

Familiar - One of the things most Sorceror's do fairly early on in their career is to augment their character with a familiar.  As well as providing important skill boosts for the traditionally weak low level sorceror, they can be quite useful plot devices for DMs as well.  In my last campaign one of the PCs had a cat which had an annoying habit of wandering off and discovering things I wanted the PCs to uncover.  Non-magical classes can get into on the action 

Animal Companion NPC - Non-magical characters can get in on the supplemental skill action with an animal NPC.  Barbarians with tame bears and wolves are not unheard of, Rangers with birds of prey, Elves with dragons etc.  They are a common feature in literature, from Samwise Gamgee and his pony "Bill" in The Lord of The Rings to Fitz's bonded wolf "Nighteyes" in Robin Hobb's Farseer Trilogy.

Pets - These animals tend to be more of a quirk than anything truly useful, but can be good plot devices for DM's.  One of my current campaign PCs rescued a terrapin from the a streetvendor who was barbecueing them as tasty treats.  All credit to him as a player he had us in stitches when in the middle of a rather intense discussion over a round of drinks in a tavern, he reached across the game table to retrieve his imaginary terrapin as it tried to escape.

Producers - All animal companions have the potential for use as a melee weapon, but there are some animals which can have uses beyond the mundane biting and clawing aspects of combat.  How about animals such as the humble goose whose feathers make quills or arrow fletchings, the bear that you must kill in the Northern Wastes in order to make a coat to survive a snow storm.  In my current campaign there's an Assassin who keeps a tree frog which produces the poison he dips his darts in.   

Transport - If you've not run a game where your PCs have bought a lame, stubborn or unrideable horse, or in my case a psychotic spitting camel, then you should even if just for comedic value.  Retrieving a loose horse or fending off a bunch of rustlers are also fun sidetreks to relieve the boredom on a journey.  I've even created my own Animal Item Cards and Paper Minis to help my players to visualise and manage them.

Animal Hybrid PCs - One of my favourite RPGs is Justifiers which has the "Beta-Humanoid" animal hybrid concept at it's heart.  These corporate owned constructs are bred for their congenital abilities which make them extremely useful for exploring new planets for natural resources which their corporate masters hope to exploit.  I also used the animal hybrid as a concept for Lizardmen in my campaign, complete with a racial schism which over the centuries as meant that a common ancestor evolved into two distinct species Red Salamankari and Green Salamankari but who share many physical and social similarities including a bloodthirsty animosity towards each other.



Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 1st entry and you can read the rest by clicking the RPG Blog Carnival tag below. 

Tuesday 2 August 2011

Make: 3D Dungeon Tiles Pt 2 - The Build

In Part One I discussed the design. However, I didn't give you any detailed plans with measurements, mostly because I didn't know how accurately I could cut the foamcore.

After a bit of trial and error, with different construction methods, I settled on the overlapping laminate design for each corner (as seen in the picture to the right).  This means that each tile has an outside measurement of 6" x 6" and they will tesselate quite nicely without any annoying gaps in the floor.  The downside to this design is that any opening which doesn't have a door or wall in it has an obvious slot in it's edge.

Cutting List

For each base you will need:

1 x Base (5mm Foamcore) - 6" x 6"

4 x Long Corner (2mm card) - 43mm x 1"
4 x Short Corner (2mm card) - 41mm x 1"
4 x Long Corner (5mm Foamcore) - 36mm x 1"
4 x Short Corner (5mm Foamcore) - 31mm x 1"
8 x Tabs (2mm card) - 10mm, 1"

Don't worry too much about getting it absolutely accurate to the mm as the foamcore is quite forgiving.  The card on the otherhand needs to be quite accurate as this is going to provide your overhang and ultimately a slot into which you can slide your door or wall sections.


All the corner sections are glued up with PVA (or Elmers) as in the picture above.  I used masking tape to bind the corner whilst I finageled in the foamcore, again the foamcore is quite forgiving so if the corners fold out, don't worry too much as the foamcore will compress back to 90 degrees when you glue each corner onto the base.


It's a good idea at this point to draw over the pencil lines on the base with a ballpoint pen, otherwise it'll be trick to get a straight edge in the confined space once you've glued on your corners.

My trial and error provided me with several abortive boards with good square corners, so I just used one as a jig.  This was invaluable and I would recommend making one.  The corners are then hot glued onto the base.  This is a bit of a messy job, but hot glue is way stronger than the foamcore's paper backing and provides a great bond.
Once all 4 corners have been glued onto the base, take some time to trim off any excess glue particularly around the join between the base and the overhanging card which forms one of the inside faces of the door/wall slot.  If there's any splodges of hotglue in the slot it will prevent your door or walls from sliding all the way to the bottom.

Then you just need to cut some 10mm x 1" tabs and hot glue to the opposite faces of the foamcore at both ends of each corner.  It took me a while to develop a technique of sliding the tabs towards the open end to get them into the correct position to prevent any hot glue seeping into the slot.

Once this is done the doors and walls can be cut from foamcore.  Doors are 3" x 2" and walls are 3" x 1", but can be trimmed down if they don't quite fit into the two slots at either side of an opening.  This gives you the option of having a door or a wall in each side.  Just cut more doors and walls as you need.

Eh Voila, three 20ft square dungeon rooms.

In my next part I'll be tackling the painting and decorating.

Monday 1 August 2011

Make: 3D Dungeon Tiles Pt 1 - The Design

One of the aspects of Roleplaying that I've always loved is the craft element, be it painting miniatures or making maps, it satisfies the modeller in me. In particular I've always wanted to have an impressive 3D dungeon setup, so when I stumbled upon Eredrian's Warhammer Quest Tiles I decided that I'd give it a go.

I've designed and built plenty of 2D tiles before, but never in 3D with walls and doors. The biggest change has been to scale everything up to a 1.5" grid as a 1" grid became too cramped and play broke down. Another inspiration was the fantastic drakkon boardgame which has a couple of fun actions like the Rotate a Room and Floating Room which I thought would be nice to have in a dungeon.


This all percolated into an embryonic design of a 6" square standard tile with a 4x4 grid 1 inch high walls with removable wall/door/feature sections which I drew out in sketchup.

In Part Two I'll be pulling out the foamcore and starting to cut.

Monday 25 July 2011

Movie Watch: Eyeborgs

Adrian Paul (Highlander TV Series) and Danny Trejo (Machete) star in this cautionary tale of technology gone too far set in a near future Chicago.  

The eyeborgs of the title are mobile surveillance cameras tasked with the surveillance of society for the Department of Homeland Security, but have they been compromised and if so, by whom?  Gunner Reynolds (Adrian Paul) a DHS agent discovers the truth about the real nature of the eyeborgs design.



If you can get past the distinctly "TV Movie" CGI eyeborgs which are nicely modeled but poorly composited, there's a good plot in there and certainly something that hasn't been seen before. The characters, and perhaps Paul's acting, are a little one dimensional but passable and Danny Trejo has the most lines I've ever heard him speak in one movie.

A solid 4 out of 5 for the story and a 3 out of 5 for the CGI.

Friday 22 July 2011

Beast of the Week: Hydrothermal Worm

Nature proves yet again that it can evolve animals which would fit quite nicely into any RPG scenario.  Meet... 

The Hydro Thermal Worm

This photo was taken by Philippe Crassous at FEI (makers of Electron Scanning Microscopes).

Hydrothermal Worm

I think that this is a suitable image for my 100th post