Sunday, 24 November 2013

Reaper Bones #7: Fire Elemental meets Novelty Lamp

One of the standout pieces from the Bones Kickstarter has to be the big translucent Fire Elemental and it was always going to get some special treatment from me.

Large Fire Elemental (Julie Guthrie SKU: 77082)

Reaper Bones Fire Elemental


Xanderhook on the Reaper Forums got there before me and his post comes highly recommended as an excellent tutorial in painting the transparent bones.  I chose a slightly different route for my LEDs which required drastic plastic surgery!

Disco Inferno

I picked up a fibre optic novelty lamp in the pound shop some weeks earlier, for another project, which I discovered had a neat design.  3 coloured LEDs (blue, green and red) mounted on a tiny circuit board with a momentary switch feeding a pulse to a chip which regulated the power from the 3 AA batteries to the LEDs.

The plan was simple:
  1. Extricate the board from the housing.
  2. Swap the batteries for Dry Cell (watch batteries) - as AAs are too big for the base.
  3. Swap the 3 colour LEDs for Red ones with long wires which can be inserted into the mini. 
  4. Add a longer throw momentary button switch.
  5. Pack it all into a custom 40mm MDF (Medium Density Fibreboard) base. 

Tools and Supplies

To complete this project you'll need:
  • 1 x translucent miniature
  • 1 x base 
  • 3 x bright LEDs (I used red ones) 
  • 3 x dry cell batteries (I used 3v CR 2032) and holders
  • 1 x momentary button switch (I got 20 on eBay for £1.50)
  • component wire
  • solder and flux
  • soldering iron
  • dremel hobby drill
  • craft knife
  • superglue
  • milliput or similar modelling putty
  • hot glue gun or insulation tape

Where to Drill and Cut


I wanted to embed 3 LEDs, one in each hands and one in the head, a scan of the mini showed that it was possible to drill holes from the elbow to the end of each hand and down between the shoulder blades and into the head area.  Getting the wires through the mini was going to be difficult, but cutting the mini in half across it's waist meant I could get the wires up through the middle and out about half way up the back.  This left the three pairs of wires branching out in an inverted arrow on the surface, untidy, but easily concealed with a bit of milliput.

Cut along the white line, Drill in the yellow direction
Cut along the white line, Drill in the yellow direction

The Base


I made the base from three discs of 2.5mm MDF which I cut out roughly with the dremel and then mounted each disc to an arbour and sanded into a circle.  The three rings were then cut out using a file to score the surface of the MDF as it spun on the arbor (WARNING... only use this method if you are using a dremel which spins at a slow speed otherwise you are highly likely to either fire the file into your hand or get an MDF frisbee in the head!!!).  The safe method is to drill lots of holes around your inner ring and then join them up using a file.  Once you have 4 parts glue together with super glue as in the diagram below.

Base Dimensions and Construction
Base Dimensions and Construction

Of course if you don't want to go through the hassle of making your own base out of MDF you could just use something like a coffee jar lid.  Anything will do as long as it has enough space underneath for you to cram in all the components, like the battery holders wires and circuit board.

Keep Calm and Solder On 


A soldering iron is a must have for this great little circuit bending project but they are a handy tool to have for those odd bits of electrical DIY and can be bought pretty cheaply these days. 

Here's a closeup of the circuit from  my fibre-optic lamp.  You'll need to connect a pair of wires of appropriate length to each of the LEDs and work out (through trial and error) which leg needs to be soldered to which spot on the board, fortunately they are very close to each other so its not too tricky.

Fibre-optic Lamp circuit
Fibre-optic lamp circuit showing major components

Once you've done that you can connect your batteries together in series to give yourself enough voltage to light all of the LEDs at the same time.  There are plenty of videos on YouTube which show beginners how to solder so I won't go into any specifics other than a few directions and top tips.
  • Soldering LED legs neatly is tricky, I straddle the LED over a metal ruler (as a third hand and then solder the wires on top.  The ruler dissipates the heat quite effectively and you get straight joints.
  • Use a hot glue gun to insulate your LED legs from each other other wise they won't light up.
  • Flux is a necessity, don't solder without it.
  • tin your wires before attempting to solder them to the circuit board.

Construction Video

Here's a video of the construction and more importantly the illumination effect.


Bones Progress 


Reaper Bones: 245 - Painted: 33

Related Posts:




  • Reaper Bones #1: The Marathon Begins - Where I paint a dozen Giant Rats
  • Reaper Bones #2: Kobolds, Are They Dogs or Dragons? - Where I paint a dozen kobolds. 
  • Reaper Bones #3: A Carcase of Skeletons - Where I paint a half dozen skeletons
  • Reaper Bones #4: A Shuffle of Zombies - Where I paint five zombies.
  • Reaper Bones #5: Introducing Shaina Coppervein, Dwarven Orc Hunter - First PC mini
  • Reaper Bones #6: Mimic, Treasure Chest and How I re-base my Bones - Where I paint furniture
  • Tuesday, 22 October 2013

    Review: Dungeons & Dragons: Arena of War (iOS)

    Bob Dylan sang "Oh the times, they are a changing..." and never a truer word was said about how the advent of tablets has changed the fortunes of boardgame and RPG companies.  As a long time Mac user I'd long since accepted my platform as an afterthought from games companies like Wizards of the Coast when making e versions of their popular products so you can imagine my surprise when bumbling around on the App store I found a new official Dungeons & Dragons game!!  Minutes later the download was done and I was ready to get my dungeon bash on...

    D&D Arena of War


    NOT WHAT I WAS EXPECTING...

    I'll get this out there at the beginning of this review. If you want a like for like simulacrum of a D&D encounter, this app is not for you as once you're past the initial character generation screens and into your first "tutorial" adventure, your carefully imagined plans of strategic movement go out of the window when you realise that this is ANGRY BIRDS D&D!!. Yes that's right, the only way you interact with your character is by using a bizarre slingshot technique to fire yourself at random monsters dotted around an arena.  However, as this is WotC's first iOS release I'm going to give them the benefit of doubt and delve a little deeper. 

    CHARACTER BUILDING & DEVELOPMENT

    You get a nice selection of characters to begin with which cover the usual spectrum of races and classes with options to change clothing and gender.  The main thrust of character development is reserved for a system of powers much like 4th Edition D&D.  These powers can be enhanced to increase damage (and oddly HP) and you can swap powers between quests to take full advantage of each new ability or upgrade. 

    QUESTS

    There are 3 Quest Books to begin with (Baldur's Gate, The Trade Way and Northern Sword Coast) each of which you will unlock as you progress through the game.  You will be also be rewarded with Daily Quests for levels you've already cleared and for two days of the week you get to have a crack at the Undermountain quests (a sort of ranking tournament).  Each quest costs Quest Energy (QE) to join and you have 100 QE to begin with which recharges on a timer system.  You can also use Potions to recharge your QE instantly and each time you level up it automatically recharges to full.

    Each Quest is essentially an encounter in a single location comprising of a bunch of monsters which attack you in waves.  The locations are nicely rendered but a little monotonous and reflect the overall theme of the Quest level you are on, so dungeon quests are inside rooms and wilderness quests are in forest glades.  The edges of each location have features like walls, teleportation portals, gas vents or spring traps which you need to utilise (or avoid) in order to maximise your combat potential.

    The reward for completing quests varies but essentially is a combination of powers, enhancement scrolls or potions of Quest Energy.

    COMBAT

    As I mentioned earlier you use the slingshot interface to fire your character into monsters with a charging attack. As soon as you start to drag backwards (ie away from your intended target) a small power bar will start to extend from the circle to indicate how far you will charge. Whilst this is fine when your characters are in the middle of the screen, if they are close to a wall you can end up being restricted in the amount of power you can apply and coming up too short. When using Heroes with a missile attack you need to pull back only slightly, they will then move forward a small amount (or not at all if you're really good) and fire off an arrow, thereby stopping them charging across the room straight into danger.

    Although this is a weird (and to be honest a little random) interface it does force you to use a few interesting techniques:  

    Ricochet: When you charge (or shoot an opponent) they get pushed back into another hero, enemy or bomb. When it's pushed back into a hero, they suffer an attack of opportunity, if it's another enemy then they both take additional damage; if it's a bomb it explodes damaging anyone in it's blast radius.

    Rebound: A variation on the ricochet occurs when an enemy is pushed back into a wall and rebounds into the original attacker who then automatically attacks again.

    The real trick in the game is to strategically chain these two techniques together to clear each wave of monsters as efficiently as possible.  On occasion I've manged to wipe an entire waves of enemies with just one move, but it was more luck than any type of strategy.

    POWERS

    Each basic character comes with two power slots which you get to use during combat to cause effects or heavy damage, additional slots are unlocked as you progress through the game and unlock the Tier 2, 3 and 4 characters.

    Powers are ranked from Common (C, C+), Rare (R, R+), Ultra Rare (UR, UR+) to  Legendary (L, L+) and can be enhanced by fusing identical lower level cards to them with the Fuse Power option.  Scrolls or different powers can also be fused, but are less effective.

    You can then use the auto equip button to assign the strongest powers to your character and increase their Attack and HP values to take on tougher monsters in higher level quests.  Whilst this is a simple enough mechanism, it is a little obtuse and I have yet to understand how to get the best out of my upgrades.

    OVERVIEW

    The graphics, animations and interface are all flawlessly rendered and very reminiscent of other WotC products.  The quirky catapult mechanism is fun once you get the hang of it and whilst this will leave most experienced role players left wanting, it is quite a fun use of the D&D brand and has potential to bring younger players into the hobby.  It has some of the iconic elements of D&D such as monsters like the Gelatinous Cube and Beholder, a turn based combat system which feels like initiative and a simplistic system of character progression. 

    However, I still yearn for an experience closer to a simulation of an actual game, so come on WotC you've given me a taste of what you can do on iOS, I'm salivating to see some real D&D.

    8/10 - Can't wait to see what else you've got in store.

    VIDEO REVIEW OF ACTUAL PLAY

    You can also check out a video walk through showing some actual game play on my new You tube channel Roleplay Geek TV.

    Tuesday, 13 August 2013

    Reaper Bones #6: Mimic, Treasure Chest and How I Rebase my Bones

    There are a handful of miniatures from the Vampire Kickstarter that I've been looking forward to painting, and this mimic is one of them.

    I've never used one in a game, but now I have one in my arsenal you can bet you're bottom dollar I'll be throwing it at my players.

    Mockingbeast (Julie Guthrie SKU: 77048) 
    Reaper Bones Mimic (Front)
    Reaper Bones Mimic (Front)
    I really struggled with the eyes, I tried several different paint combos until finally settling on fluorescent orange with a dab of white for the reflection.
    Reaper Bones Mimic (3/4)
    Reaper Bones Mimic (3/4)

    Reaper Bones Mimic (Back)
    Reaper Bones Mimic (Back)

    Of course you can't have a mimic without having the treasure chest it's mimicking.

    Chest - Crypt of the Vampiress set (Bob Ridolphi SKU: 02990)

    Reaper Bones Treasure Chest and Mimic
    Reaper Bones Treasure Chest and Mimic

    How I Rebase My Bones


    All Purpose Filler and a Craft Knife
    In comments Welleran asked, "When you rebase these, how are you cutting off the old bases? Are there any tricks to it?".  The simple answer is no I'm not cutting off the bases and there are no tricks, just a tried and tested method I've used for years.

    For this you'll need a scalpel or craft knife and some all purpose quick drying wall filler, the sort of thing you use to hide cracks in plasterboard (aka gyprock or rockwall) you should be able to buy some in the discount shop for about £1.

    Tutorial


    1. Superglue your miniature to your chosen base material, for me that's old 2p pieces.  As you can see in the photo, the miniature's base stands proud of the new base and we need to hide that cliff edge.

    2. Dab on small amounts of the filler and use the craft knife to smooth it out in a nice transition from  the base edge to the height of the miniature's base.

    Smooth out the filler to transition from the miniature's base
    to the edge of your new base.
    1. Use the blade of the craft knife (or other implement) to texture the filler to taste, or to extend the existing base style if it had one.  I like to give dungeon dweller bases a paved look, which is easy to recreate by gently pressing a blade into the filler before it dries.  Wilderness creatures get a mud base which is just dimpled with the end of a paintbrush as the surface is going to be hidden with flock.

    Texturise your base before the filler dries

    Bones Progress

    Reaper Bones: 245 - Painted: 32

    Related Posts:

    Thursday, 11 July 2013

    Reaper Bones #5 - Introducing Shaina Coppervein, Dwarven Orc Hunter

    Last Friday saw a new campaign start at the Hobbits Hole with Andy donning his DM's hat (truly a thing of majestic beauty which I will have to snatch a photo of) whilst I assumed the role of Shaina Coppervein, Female Dwarven Orc Hunter.  Of course a freshly minted PC needs a freshly painted mini and the Vampire Kickstarter came to rescue in the form of

    Freja Fangbreaker, Dwarf Sergeant (Werner Klocke SKU: 14085).

    Reaper Bones Freja Fangbreaker
    Shaina Coppervein (aka Freja Fangbreaker)

    I found her incredibly tricky to paint for some reason, I guess I'm just getting old and my eyes and technique are getting long in the tooth.  However, she turned out okay and this will be the first mini that is used in actual play so we'll see how she stands up to everyday wear and tear.

    I also have to own up to having given one of my bones minis away to fellow club member Stig, who deserved a nice new gnome rogue more than I had the desire to paint it.

    Bones Progress


    Reaper Bones: 244 - Painted: 36

    Related Posts:

    Tuesday, 2 July 2013

    Reaper Bones #4 - A Shuffle of Zombies


    It's zombie time at roleplay-geek as more undead Bones miniatures got finished today.

    Zombies x3 (Bob Ridolfi SKU: 77053)

    Zombies x3 (Stefan Niehues SKU: 77014)

    Reaper Bones Zombies Front
    Reaper Bones Zombies (front)

    Reaper Bones Zombies Back
    Reaper Bones Zombies (back)

    Bones Progress


    Reaper Bones: 245 - Painted: 35

    Related Posts: