Monday, 13 February 2012

The Ages of D&D: A Timeline v3

By popular demand version 3

Click on the image to embiggen
You can also download a really big version from 4shared.

So what's the point? I hear you ask.  Well, I just wanted to see where I fitted into this whole D&D universe and I have so far come to the conclusions that:

I am definitely of the 2nd Age of D&D, I cut my teeth on 2nd Edition AD&D and my favourite campaign setting is Al-Quadim (precisely because it is the most alien campaign world to most players).  I was a late adopter of 3/3.5 and for me it didn't have the same hold on me as 2nd Edition (for all its failings).  I have played a demo of 4e and am unlikely to buy it given that D&D Next is on the horizon.

The lifespans of D&D editions have become shorter, whether or not this is as a result of commercial pressure, is hard to say as there is evidence to suggest that D&D has always had more editions with shorter lifespans than AD&D and that it has only become noticeable since the 3/3.5 reformation.  In fact I was mostly ignorant of the "Basic" D&D versions for many of my formative years, as my go-to game was AD&D.

More new campaign settings were published during the Second Age than any other and this may account for the slightly longer timescales between editions but also coincides with the Golden Age of Roleplaying, the 1980s. Dragon and Dungeon Magazine have been my stalwart companions along this journey, more so than any "edition" of D&D, and I have taken ideas from their pages and converted them to work in many systems and genres over the years.

D&D as a brand has been "managed" for a longer period of time than it was by its creators.  It is bigger than any one person or team and it will most likely outlive us all (in some form).  I wish Mike Mearls, Monte Cooke and all the other people at WotC the best of luck in what is arguably a truly Sisyphean task and I can say I am excited about the future of D&D under their guardianship.

Saturday, 11 February 2012

Wednesday, 8 February 2012

The Ages of D&D: A Timeline

When you can't google an image sometimes you have to make it.

Click on the image to embiggen

Monday, 6 February 2012

A to Z of UK RPG in the 80s: K is for Knightmare

A player dons the helmet of Justice as Treguard looks on
In the late eighties Tim Child, a Journalist/Reporter/Producer for Anglia TV, came up with an idea for a kids TV show having been inspired by the popular 8 bit dungeon questing games such as Atic Atac and Dragontorc.

The concept was simple, a team of four children would embark on a quest to retrieve an artifact from the dungeon.  One child played as the "dungeoneer" and wore the "helmet of justice" effectively blinding them (to the primitive TV technology available at the time) whilst the remaining three acted as guides watching the action through a "magic mirror" and telling the dungeoneer where to move and what to do.

L: Treguard (Hugo Myatt) and R: Pickle (David Learner)
The guardian of the dungeon was a character called Treguard (played by Hugo Myatt) who would act as Dungeon Master, giving the players clues as they progressed through the dungeon rooms.  Other characters would appear in rooms to offer clues to the completion of puzzle or give the players a riddle which might help in the next room.  In later series some of these characters like Pickle (played by David Learner, who also wore the Marvin suit in the BBCs Hitchikers Guide to The Galaxy) became permanent fixtures.  

Spells Yes, Combat and Roleplay No

Often players would be required to cast spells in order to defeat a puzzle, these consisted of the dungeoneer spelling out a word.  I was never sure whether this mechanism was deployed due to the limitations of the technology or as an educational content element to pass the TV commissioners scrutiny.  The technology was definitely a limiting factor with regards combat and the producers eschewed the opportunity to add a roleplaying element with the dungeoneers always being known by their real names.  In essence the show was essentially a puzzle solving exercise and although there was some inspiration to be got from viewing in hindsight it was pretty limited, but nevertheless a fun show to watch. 

The Technology

The show used the chromakey tecchnology to superimose the "real" world onto the digitised matte paintings of the "virtual" dungeon, the work of airbrush artist David Rowe who had painted a few of the more popular 8bit game covers of the early 80s.

Dungeoneer Martin gets fried by Sorceress Morghanna
Behind the scenes view of a typical room which 
demonstrates the "blue screen" (chromakey)
technique that the show used extensively

Knightmare: The Boardgame and the Adventure Gamebooks


It wasn't long after the show's debut that the first of six gamebooks were released, between 1998 and 1993, in an interesting part novella part gamebook format.

Knightmare - Book 1
The Labyrinths of Fear - Book 2
Fortress of Assassins - Book 3
The Sorceror's Isle - Book 4
The Forbidden Gate - Book 5
The Dragon's Lair - Book 6

The obligatory TV boardgame was released by MB in 1991 and seems lack lustre and pedestrian by comparison to other earlier MB adventure games such as Heroquest both incidentally designed by Stephen Baker. 

The Knightmare Boardgame
 All the above are quite rare but can still be found if you search for Knightmare game on eBay.


Groundbreaking For It's Time

Although I look back at this early attempt at an immersive TV show through rose tinted nostalgia glasses, it's hard not to be impressed with what they achieved.  An attempt at a CGI reboot (known as Knightmare VR) was attempted with a pilot in the early 00s, but to date no channel has attempted this level of immersion in a mixed media environment. 

The BBC have come close with the creditable shows Trapped!, Raven and Mission 2110 which are essentially reworkings of the Crystal Maze physical challenge format with expensive sets.

Want To Know More?

Friday, 3 February 2012

Quadrotor Swarm: Evil? or am I just being paranoid

Don't you just hate it when someone invents something with the best of intentions and all you can think about are it's potential evil uses.