Sunday, 18 September 2011

Dinosaurs, Myths, Monsters

This was the title of a fascinating programme on BBC Four in which historian and novelist Dr. Tom Holland charts the alternative history of Paleontonlogy.  
 
The premise being that the fossilised bones and footprints which make up the fossil record have been misinterpreted by different cultures across the ages, from the early Chinese Dynasties through Ancient Greece to the Victorians.

I was aware that the origins of many western dragon myths lay in the discoveries made by earlier civilisations, but not in any level of detail.  The Greeks believed that they were descended from the Gods and Titans and that paleontological evidence uncovered during this age was ascribed not just to mythical beasts but to the Gods and demigods themselves.  Holland recounts that the successful conquest of the city of Tegea by the Spartans who recovered a Mastodon leg bone which they mistook for the leg of the giant hero Orestes.

Every bestiary I've ever read has had it's fair share of mythical beasts or giant this, that and the other, so much so that that you don't think twice about their origins.  Players also take for granted that if their patrons say their village was attacked by a dragon, they ask "did you see what colour it was?"  This blase approach to the origins of mythology got me thinking about some plot options which I could throw at my players.

Leg-endary Hero 

The villagers have long revered their most treasured artifact a leg bone of a giant hero which they keep in their long house and bring out on feast days.  During one such feast day, the village is attacked by a dragon who has caught the scent of the bone and swoops down to attack right in the middle of the festivities.  The hero's leg bone is in fact that of another dragon which even though it is hundreds of years old, still contains plenty of tasty marrow.  
 
For the PCs there's a village to be saved, a dragon to be hunted and a precious artifact to be recovered.

Skeletal Jigsaw 

A scholarly wizard contracts the PCs to recover the final piece of his paleontological puzzle which he has pieced together over many decades.  He is now far too old to go digging around in the mud himself and pays handsomely for the party to recover and escort the bone from the dig site to the university where it will be installed along with the other bones in a reconstruction of a giant mythological beast.  Unfortunately the wizard has gotten his reconstruction all wrong and has put the bones together in the wrong order.  
 
When the all the pieces are in place, the mage has unwittingly reunited the bones of some terrifying ancient magical beast which rearranges itself in its correct configuration before going on a rampage.

Sunday, 4 September 2011

MOVIEWATCH: Attack The Block (15)

Having been a fan of the cult humour of Adam & Joe for many years, the bar of expectation (good name for a wondrous item, that) was set pretty high for Joe Cornish's directorial debut.  

I can happily report that Attack the Block is definitely well worth seeing and I'd go so far as to give it 4 out of 5 stars.


The action takes place in and around a South East London council estate, where a gang of youths led by Moses attempt to thwart an alien invasion.  The film hangs on the premise that Good can indeed come from Evil when the circumstances dictate it, and the quasi-redemption of Moses (John Boyega) and the rest of his gang is both darkly humorous and thought provoking to watch in light of the recent rioting in London and other parts of the UK.

Cornish's comedic sensibilities shine through and create some genuinely funny moments as counterpoints to the movie's tense and scary undertone.  The creature design is innovative and well executed applying the common sense approach of less is most definitely more when working on a modest budget (for a sci-fi film) of $13 Million.  The decision to cast newcomers to play the youths keeps the authenticity level high, whilst the inclusion of established actors in the shape of Nick Frost (Ron), Jodie Whitaker (Sam) and Luke Treadaway (Brewis) keeps the film accessible.

The only issue I have with the film is that the language used will not be familiar to most, being very specific to South East London gang culture of 2011 and like all similar "gang" films the colloquialisms will be also date very quickly.  To help out here are a few words translated into English.

Endz - Gang territory, the estate.  Originating from the concept that gangs territory is defined from one end of a road to the other.
Bare - Good
Fam - Family or gang.  Abbreviation of Family.
D'ya'getme - Do you understand me.
Snitch - Informer, also used to
Po Po / Feds - Police
Bra Bra Bra - The sound of a machine pistol being fired.

There's some pretty rich material in here for any DM thinking of running an alien invasion one nighter and the setting would quite easily transpose onto any metropolis be it Chicago's Projects, Paris's "Banlieue, Rio's "Favela" or the city-bottom Blocks of Mega City One  

Tuesday, 23 August 2011

MOVIEWATCH: Gaiking The Movie

If there's one thing that I love about anime it's GIANT ROBOTS!!

Check out this awesome teaser trailer for Gaiking The Movie, hope it sees the light of day unlike some other live-action anime projects (Akira, Gatchaman, Cowboy Bebop)

Monday, 8 August 2011

Make: 3D Dungeon Tiles Pt 3 - Painting and Decorating

As I mentioned in a Part One, I've made plenty of 2D floorplans from card and paper in the past and whenever I've painted or covered them they've warped quite considerably. So I approached the decorating of the first tile as an experiment in materials and techniques rather than trying to get any kind of quality or finish.

I was surprised to find that the foamcore stands up to painting quite well and doesn't warp much at all. I used some old rowney poster paint to begin with but this had a tendency to dry with a powdery finish so when adding wet layers on top it tended to blend or streak.

I switched to some cheap artists acrylics, but these were a bit too gritty in consistency even though they covered reasonably well and suit my painting style which is to blend up from black.

My next experiment was with household emulsion. I bought some tester pots from a local DIY store.  This made the boards warp when the paint was wet, but they flattened out a bit when they dried.

Walls & Floors

These were painted in two shades of grey, dark then a lighter grey top coat. I then drew on the mortar lines for the brick and cracked floor tiles in pencil, before giving them a black wash. The black wash was repeated in the corners and edges of the door tabs before the bricks were edgelined with a lighter grey.


Doors

Bricks and doors were drawn onto foamcore in pencil

I sketched out a few double door concepts on the computer just to give me an idea of where things like the hardware (hinges, lintels and straps) would go.


Brickwork was sketched out and then the whole door was painted in three shades of brown.




The lintel was cut out and glued onto the door, then the brickwork was painted in the same fashion as the walls and floors.  Once the highlights were done I cut out the hinges and glued them to the door.  These were painted in brown and a very dark grey.

Right First Time?

As I wrote earlier, this was as much about experimenting in materials and techniques so it would be churlish of me to give you the impression that I got it all right first time, but I wasn't a million miles away.


In this earlier attempt I decided to go for a simple black and white checkerboard design with a red inlay on the white squares to give it a bit of an accent. My lining skills are pretty poor and not helped by the scabby brushes that now remain in my paintbox after my stepdaughter has been at them, time to invest in some new ones...

The Future 

Now the basic technique has been cracked I'll be experimenting with some other features like stairs, a dias and maybe some other door concepts and different floor designs like lava and stuff...

Wednesday, 3 August 2011

Animals in RPGs

The Tower of the Archmage is hosting this month's RPG Blog Carnival which poses the question "What roles have animals played in your games?".  Here are some of the ways I've used animals over the years.

Familiar - One of the things most Sorceror's do fairly early on in their career is to augment their character with a familiar.  As well as providing important skill boosts for the traditionally weak low level sorceror, they can be quite useful plot devices for DMs as well.  In my last campaign one of the PCs had a cat which had an annoying habit of wandering off and discovering things I wanted the PCs to uncover.  Non-magical classes can get into on the action 

Animal Companion NPC - Non-magical characters can get in on the supplemental skill action with an animal NPC.  Barbarians with tame bears and wolves are not unheard of, Rangers with birds of prey, Elves with dragons etc.  They are a common feature in literature, from Samwise Gamgee and his pony "Bill" in The Lord of The Rings to Fitz's bonded wolf "Nighteyes" in Robin Hobb's Farseer Trilogy.

Pets - These animals tend to be more of a quirk than anything truly useful, but can be good plot devices for DM's.  One of my current campaign PCs rescued a terrapin from the a streetvendor who was barbecueing them as tasty treats.  All credit to him as a player he had us in stitches when in the middle of a rather intense discussion over a round of drinks in a tavern, he reached across the game table to retrieve his imaginary terrapin as it tried to escape.

Producers - All animal companions have the potential for use as a melee weapon, but there are some animals which can have uses beyond the mundane biting and clawing aspects of combat.  How about animals such as the humble goose whose feathers make quills or arrow fletchings, the bear that you must kill in the Northern Wastes in order to make a coat to survive a snow storm.  In my current campaign there's an Assassin who keeps a tree frog which produces the poison he dips his darts in.   

Transport - If you've not run a game where your PCs have bought a lame, stubborn or unrideable horse, or in my case a psychotic spitting camel, then you should even if just for comedic value.  Retrieving a loose horse or fending off a bunch of rustlers are also fun sidetreks to relieve the boredom on a journey.  I've even created my own Animal Item Cards and Paper Minis to help my players to visualise and manage them.

Animal Hybrid PCs - One of my favourite RPGs is Justifiers which has the "Beta-Humanoid" animal hybrid concept at it's heart.  These corporate owned constructs are bred for their congenital abilities which make them extremely useful for exploring new planets for natural resources which their corporate masters hope to exploit.  I also used the animal hybrid as a concept for Lizardmen in my campaign, complete with a racial schism which over the centuries as meant that a common ancestor evolved into two distinct species Red Salamankari and Green Salamankari but who share many physical and social similarities including a bloodthirsty animosity towards each other.



Thanks of course go to Of Dice and Dragons for continuing to promote the RPG Blog Carnival.  This is my 1st entry and you can read the rest by clicking the RPG Blog Carnival tag below.