Wednesday, 19 January 2011

The Lands of Dual - Session 1: Ayfal and The Challenge of Champions

My often touted new campaign has finally started, we had our first real session last week, and I'm pleasantly suprised with how my new group of players have accepted the switch to CnC.  As my free time is limited by family and work commitments I am trying to get back to the core concept of TLOD with this campaign (ie: to try to string together as many published scenarios as I can with only minor location tweaks) and evolve the story arc out of the player's backgrounds.

Dungeon #58 Mar-Apr 1996For the first scenario I've chosen "Challenge of Champions" by Jonathan Richards (Dungeon #58) which pits the PCs against a series of artificial "tests" created by the Adventurer's Guild as an annual competition as part of a membership drive.  This choice has set me a few DMing challenges right from the off, namely:
  • The Scenario is designed for a party of 4 Level 1 PCs (1 of each class; Fighter, Mage, Cleric and Thief) who have entered as a team.  My party is 6 strong and none of them know each other at all, one is a Lizardman Cleric and another is a 2nd level Ranger!  Solution: divide the group of players along class lines and run two teams of three with NPCs filling the missing class slots.

  • The PCs have to surrender their equipment and are only able to use items which are provided as part of each test.  As some of the "clues" to completing the test are contained within the items themselves, the question is how to visualise this?  Solution: create Item Cards for each piece of equipment provided.  As it is my intention to provide my players with item cards during this and future campaigns, this was a bit of a no-brainer and I've had some fun finding appropriate images from google images to depict the various items.  More on that in a later post.
Without giving too much away in case they read this.  I was pleasantly surprised with the different approaches my players used to tackle the first three challenges.

Tuesday, 18 January 2011

Angry Birds the RPG?

May will see the release of Mattel's Angry Bird's the Boardgame which I'm sure will be a huge hit and a guaranteed money spinner for the company.  This is the first translation of an iOS app to a Boardgame rather than the other way round.  I'm sure that the suits at Hasbro are watching this space closely and having all sorts of covert app to game discussions. 

Of course the knock on question for our little niche interest group is "When will we see an official D&D product on iOS (or android, i'm not platformist)?".

Apps are the hot ticket in gaming right now, heck even Nintendo are scared that their next gen DS will lose market share to the iPod / iPhone / iPad / Android devices before it hits the streets.  Surely WotC should be concentrating on how to make D&D products work on these new devices and more importantly make oodles of cash!!

Monday, 17 January 2011

Monday Motivations #3

Article #3 in a regular series where I offer up some ideas for character backgrounds by class.  I aim to collect these ideas together for a future pdf publication.

What made your character decide to become a wizard? Why did they leave their home town? Did they leave family behind or are they looking for something? These are all questions players face when generating their characters, with the best will in the world it's tempting to rely on cliché.

ANY CLASS

5. The Seven Saviours
- Your village has fallen under the spell of an evil Sorceror, only you were immune to his charm.  You decide to leave the village on a quest to find some heroes who can help you storm his tower and release your friends...

THIEF

5. Kleptomania
- Some people say that even as a child you couldn't keep your hands out of other peoples pockets, but they don't know what they're talking about.  It's like there's a part of your brain which is autonomous and just picks up other peoples things which they've left lying around.  With that kind of natural ability it was only a matter of time before you started to actively looking for opportunities for profit.

CLERIC

1. Plague Sister - When your little sister was struck down with the plague you asked your God to heal her and in return you would serve him for the rest of your life.  Her fever broke that very night and you knew that your plea had been heard.  The following day as you knocked on the heavy oak doors to the monastery you knew your new life of clerical servitude was about to begin...

2. Passing Healer - As a small child you had few worries in your life other than where the best place was to dig up worms for fishing.  It was on one of these bait finding trips that you were bitten by a poisonous snake, putting you into a deep coma.  At that same moment a Cleric was passing near by, heard your scream, and rushed to your aid.  Days later you awoke to find that the Cleric had saved your life.  You owe the Cleric a life debt and as is customary must serve him until the debt is paid in full, in return the Cleric has agreed to feed, clothe and teach you everything he knows...

Monday, 10 January 2011

Monday Motivations #2

Article #2 in a regular series where I offer up some ideas for character backgrounds by class.  I aim to collect these ideas together for a future pdf publication.

What made your character decide to become a wizard? Why did they leave their home town? Did they leave family behind or are they looking for something? These are all questions players face when generating their characters, with the best will in the world it's tempting to rely on cliché

ANY CLASS

3. Spurned Love - You thought you had a chance of happiness when you're eyes met across the harvest banquet table. But those hopes were soon dashed when her gaze landed on your older brother's.  The following Spring they were married and as is the custom she moved into her husband's house, your home.  After a week you realized you couldn't face another day in the same house as her so you left for pastures new and possibly adventure...

4. Accidental Death - Your oldest and best friend was your rival for the attentions of the miller's daughter.  Even though you were exonerated by the Sheriff from any wrong doing, the villager's believed that you were not entirely blameless for his accidental death.  After month's of putting up with the furtive glances and the whispered rumours you decide that life would be better for everyone if you just left.  Perhaps in another village you'll be able to start a new and more interesting life...

BARBARIAN

1. Born into it - You don't really have a choice you're father was a tribal chief, as was your grandfather and his father before him stretching back across the ages into the time when the Legends were born.  It is the tradition that tribal chief sons go out into the world far beyond the boundaries of the tribal lands and embark on a great quest.  Perhaps you will find a beautiful wife like your father, or great riches like your grandfather, or perhaps like your brother you will not return at all...

THIEF

3. Brutal childhood - You had two choices after your Father died and your Mother remarried; either runaway or die at the hands of the brute she married.  You chose the former and ran away at the tender age of 12 eventually falling in with a kindly old thief from whom you learned the arts of the con, the distraction, the palm, how to pick a pocket and a lock and many, many more...

4. Middle Child - As a middle child you felt you always got the raw end of the deal.  Your older sibling got the praise for doing everything first and your younger sibling always being praised for just existing.  The only way you got any attention was when you did something bad.  Eventually your petty thievery caught the attention of what passes for the Thieves Guild in your town you were given three choices; join the Guild, leave town or take a beating...

Thursday, 6 January 2011

Mars Attacks! Bubblegum Cards on Flickr

Call me crazy but I do love a bit of pulp Sci-Fi every now and then, here's a Flickr set of the complete Mars Attacks! bubblegum cards.
36a

Mars Attacks Bubblegum Cards

Most of you will know that these cards were the original inspiration for Tim Burton's 1996 movie of the same name, But

I've never seen the whole collection before or seen the card backs either so set the slideshow to play, sit back and enjoy a bit of nostalgia.