Friday, 24 December 2010

1884 - A New Terry Gilliam Project

Just in time for Christmas comes the news that Terry Gilliam is producing a steampunk puppet movie.  No details (or IMDB entry) on the production schedule, cast or release date but two videos are available:

Animation Test Video




Teaser Trailer




Makes me want to dust off the old Forgotten Futures rules and get writing.

Monday, 20 December 2010

D&D is 3rd Greatest Toy!!

Jonathan Ross
Last night's marathon 3 hour rundown of classic toys on Channel 4, presented by Jonathan Ross, saw Dungeons and Dragons see off the electronic revolution and come in at number 3.

A reasonably sympathetic review of the game featured the usual stock footage of contemporary geeks and live roleplayers in plastic ears.  The highlight being a short piece from Ian Livingstone OBE (Co-founder of Games Workshop and CEO of Eidos) and the outing of comedian Marcus Brigstocke as a D&D player.

It was a shame that it's high position in the chart was marred by a comment that the poll was rigged by thousands of geeks, and the show's complete disregard of D&D's influence in other fields like computer games.

Wednesday, 15 December 2010

Gygax Game Collection for sale on ebay

E. Gary Gygax
(July 27, 1938 – March 4, 2008)
Gary's widow, Gail Gygax, has started to put his games collection up for sale on e-bay with help from Collectors Trove, with proceeds going to the Gygax Memorial Fund.  Auctions end between the 15-16th of December so there's still time to bid and perhaps you too could own a piece of history from Gary's own collection.

Tuesday, 14 December 2010

TV Shows that didn't get an RPG Tie-in: Ultraviolet

Cast: from L to R:

Idris Elba - "Vaughan Rice" a soldier
Jack Davenport - Det. Sgt. Mike Colefield
Susannah Harker - Dr. Angela March
Philip Quast - Father Pearse J. Harman
I was left considering a comment from Emmett on Reality Refracted's Running a Cop Game - Part 1 and was reminded of the excellent Channel 4 six part drama "Ultraviolet" which was aired in 1998 (gosh is it that long ago!!)

The show featured a cop "Mike" (played by Jack Davenport) whose partner gets turned into a vampire and disappears.  Mike tries to find out what's happened to him and discovers that he's been turned into a vampire and then because he's poking about, gets recruited by a clandestine government organisation responsible for dealing with the emerging vampire menace.  Throughout the series they never said the vampire word instead they refer to them as Code 5's (Roman numeral V, gettit?)

It was a superb show which dealt with vampires in an intelligent and thoroughly "modern" way, had the production values of shows like "Spooks" and top quality acting from some of the UK's finest.  The material was so well put together I thought at the time it would make an excellent RPG.  I'm not aware of any published RPG tie-in or as a sourcebook for CoC or other modern Horror RPG (Blogosphere: show me I'm wrong).  Rather than me do an episode guide, here's the obligatory link to IMDB

My favourite episode was entitled "Terra Incognita" which features a man suffering from sickle cell anemia being flown to the UK from Brazil.  Accompanying the man on the flight are several coffin shaped military style flight cases with time locks set to open after sundown...

Monday, 13 December 2010

Scenario Writing - The art of the one session scenario

I've run one session scenarios in the past, mostly on special occasions like holidays, birthdays and halloween.  Here are a few of the techniques I've used:

Holiday Theme - If you're running a game on a holiday then use it for your plot inspiration.  There are plenty of plot hooks buried in the characters, myths, folk lore and cultural references of the various holidays.  Such as:
  • Good Santa / Bad Santa - Saint Nick has a split personality (how else could he make informed choices about whose Naughty or Nice?) this year his bad side has gotten the better of him with all the personality defects that go along with it.  The PCs are elves (or charity / department store santas) whose job is to keep him on the straight and narrow so he can deliver all those presents in time or maybe the world needs to do without this year.
     
  • The Easter Bunny's been kidnapped - A bunch of do-gooding dentists and dieticians have teamed up to rid the world of the Easter Bunny.  Kids all over the world have suddenly lost their appetite for chocolate.  Willy Wonka is in despair and has hired your paranormal detective agency to find the culprits and set the world straight again.
     
  • Halloween Jack - A notorious psychopath has escaped from a secure facility and the PCs are on the tube, returning from different fancy dress parties, when the power fails.  No-one knows each other but one of them is Halloween Jack, the cops are on his trail but all they know is he's disguised in a fancy dress costume.  Oh, did I forget to mention that you're all dressed in the same outfit with a Jack 'o' Lantern for a head.
Birthday Boy/Girl - Make the player whose birthday it is the center of the action.  If they're up for it you could turn them into the villain of the piece, depending on the player, you might want to let them know where you're taking the story and maybe even set up some cues for them to trigger some events.  It's nice if you can factor in a few "in jokes" or references for each of the other players, they'll really get a kick out of it.

One location - when the PCs are trapped in one location the focus turns to escape. Your job as DM is made easier as you just have to think of all the ways they're going to try to break out.  Having some of the more mundane "what-if's" pre-thunk means that you can concentrate on the more bizarre suggestions that players inevitably come up with.

  • Internet / TV / Telephone / Mobiles - Do they exist in the genre and if so are they working, If not why not.  If you've let the PCs have access to a phone and diall 999 (that's the UK version of 911) will the cops come and if they do how do you get rid of them.  I really like using this as a tension mechanism, you can have them come out look around and leave as though nothing is wrong.  Or you can kill them in some bizarre or predictable way. Watch the looks on the players faces as they realise that they're responsible for luring them to their deaths.
     
  • Outside - Can there an outside?, can they see it?, Can it see them?  If your players are trapped it won't be long before they start to think about what's happening in the outside world, you can play with their minds by making their prison a wrap around universe.  A player manages to escape a room through a door only to re-enter from the opposite side of the room or down the chimney.
     
  • You are not alone - Don't leave it too long before you start hinting that they might be sharing their reality with someone or something else.  Maybe they put an object down moments ago and now it's moved or vanished entirely.  Perhaps it's a spirit hopping from one body to another, give each of your players a secret message containing instructions when they start playing the spirit.
  • Horrible history or location - Take an event or location that your players know very well and twist it into an evil or sinister version.  You can be as wild as you want as long as you don't warp it beyond recognition otherwise the players may miss the gag.
  • Player Secrets and Paranoia - If you want to ramp up the tension you can give each PC a piece of knowledge about one (or more) of the PCs at the beginning of the game. Later on that piece of info might be pertinent and the player must decide to act on the information.
Body Swap - Your players have passed into a parallel universe and inhabit each others bodies.  They now have to find the secret to swapping back otherwise they'll be stuck forever.  This works best if the players are randomly swapped multiple times, everyone should get a chance to play each other.  Pick 3 good and 3 bad traits (don't be too cruel though!!) about each player and sit back and let the fun begin.

Survival Game - If in doubt run a survival themed game.  My players always react well to a bit of zombie slayin'.

How do you do it, share your thoughts, tricks and ideas.