The Humans #1 by Keenan Marshall Keller & Tom Neely * Out Now * |
Wednesday 12 November 2014
Another Post Apocalypse thing I want
You know those post apocalyptic motorcycle chariots I blogged about, they need to be ridden by these guys.
Also I wanted to ask if anyone could track down any of the alternate history photos which I think were released around the time of Rise of the Planet of the Apes. I seem to remember there being some black and white photos of Gorillas in vietnam style jungle uniforms or similar. If you know where these might be located, please drop thim in the comments below.
Tuesday 11 November 2014
RPG Mapping in Sketchup Part 5 - Building your City from a 2D image
In my previous videos I shared all the sketchup techniques I use to create 3D buildings in my games. Now it's time to start building a city from the ground up using a 2D image as a reference.
I'm using one of my citymorph sketches but you can use any image which will import into sketchup, just make sure that you have some sort of scale in mind. If you've not seen the amazing Dungeonmorphs 2 kickstarter which inspired this tutorial check out the link on the right side of the page.
In the next video I'll be finishing off the roofs and showing you how you can turn your models into "components" which allow you to duplicate your buildings or citymorph tiles and expand it even faster.
Related Posts:
This is the image I used in the video |
I'm using one of my citymorph sketches but you can use any image which will import into sketchup, just make sure that you have some sort of scale in mind. If you've not seen the amazing Dungeonmorphs 2 kickstarter which inspired this tutorial check out the link on the right side of the page.
In the next video I'll be finishing off the roofs and showing you how you can turn your models into "components" which allow you to duplicate your buildings or citymorph tiles and expand it even faster.
Related Posts:
Monday 10 November 2014
I'll show you mine if you show me yours
So last week I asked readers to help me out by completing a little survey (a big thank you to all those who responded) and although I'm not yet ready to reveal what the results were, I can tease you with this emerging trend:
UK roleplayers like to do it in a club
US roleplayers like to do it in their own home (or at a friends house)
It's still very early days at the moment, so I've put a permalink to the survey on the right hand side of the site for those who haven't left a response. As they say in Paranoia, it's just a bit of fun really.... mandatory fun!!
And for all those of you who game in a club anywhere in the world, I'd like to share this with you in the hope that you will also share in return. Perhaps we can get an internet thing going, share an image of your own club on your blog and put a link in the comments section below.
Anyone in the South East London area interested in joining my club, please visit our website: hobbitshole.com
UK roleplayers like to do it in a club
US roleplayers like to do it in their own home (or at a friends house)
It's still very early days at the moment, so I've put a permalink to the survey on the right hand side of the site for those who haven't left a response. As they say in Paranoia, it's just a bit of fun really.... mandatory fun!!
And for all those of you who game in a club anywhere in the world, I'd like to share this with you in the hope that you will also share in return. Perhaps we can get an internet thing going, share an image of your own club on your blog and put a link in the comments section below.
Anyone in the South East London area interested in joining my club, please visit our website: hobbitshole.com
Saturday 8 November 2014
RPG Mapping in Sketchup Part 4 - Adding features and Sketchy Styles
In part 4 of my RPG Mapping in Sketchup series I show you how to add smaller features such as chimneys, towers and dormers to existing models.
I also show you how to make your models look hand drawn using the styles pallette. This is particularly useful if you are going to use the model in your own player handouts either as maps of the city or as first person point of view scenes.
Sketchup lets you to export your model as a 2D image so you can do further editing in a bitmap editor if you want to add in characters or other elements.
Related Posts:
I also show you how to make your models look hand drawn using the styles pallette. This is particularly useful if you are going to use the model in your own player handouts either as maps of the city or as first person point of view scenes.
Sketchup lets you to export your model as a 2D image so you can do further editing in a bitmap editor if you want to add in characters or other elements.
Related Posts:
- Part 1 - Unhiding the 3rd Dimension
- Part 2 - Simple Buildings, Walls and Roofs
- Part 3 - The Cross-Gable, Gambrel and Mansard Roof
Thursday 6 November 2014
RPG Mapping in Sketchup Part 3 - The Cross-Gable, Gambrel and Mansard Roof.
The next installment of my short video series on RPG Mapping in Sketchup covers the three other simple roof shapes found in most top down RPG maps.
The Cross-Gable roof is essentially just two gable roofs which intersect, commonly found in "T" "X" and "H" shaped buildings. The Gambrel (or Dutch style) roof is a common double height roof shape popular for larger buildings like barns and is found all over Europe and the USA. The Mansard roof is another common double height roof style, the second roof section can be gabled or hipped.
Related Posts:
The Cross-Gable roof is essentially just two gable roofs which intersect, commonly found in "T" "X" and "H" shaped buildings. The Gambrel (or Dutch style) roof is a common double height roof shape popular for larger buildings like barns and is found all over Europe and the USA. The Mansard roof is another common double height roof style, the second roof section can be gabled or hipped.
Related Posts:
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