The 2015 Ennie Award Nominees are out and I don't normally get excited about these sorts of things as Gen Con is so far away and I'm unlikely to get the chance to go myself. However, this year is different and I will be rooting for Inkwell Ideas Dungeonmorph Explorers Dice in the "Best Aid / Accessory" category.
What sets Dungeonmorph Dice apart from the other products in the category is one word...
Community.
This nomination is more than just a reward for Joe, it's a reward for all
the geomorphing contributors that have been part of our odd little cartographic community for
the past 4 or 5 years.
I know how difficult it is to come up with unique cartography and, through my involvement with the Dungeonmorphs 2 Kickstarter, how much work goes into making this idea into a real product. The hours pouring over designs, selecting the best ones and making subtle changes here and there, not to mention the wrangling of manufacturers and shipping out orders.
Congratulations to all the mappers out there that made this possible and lets spread the word and turn this nomination into something bigger.
Wednesday 1 July 2015
Monday 22 June 2015
A to Z of UK RPG in the 80s: M is for Mayfair Games
M is for Mayfair Games founded by Lawyer Darwin Bromley in 1980. This small games publisher branched out into RPGs with the help of veteran Bill Fawcet and began publishing their "Unofficial" AD&D / D&D / T&T compatible adventure modules like 1982s Question of Gravity under the Role Aids banner. Their attempt to steer through the copyright minefield by using the coverline "Advanced Dungeons & Dragons is a trademark of TSR Hobbies, Inc. Use of the trademark NOT sanctioned by the holder." they eventually fell foul of the changing attitudes to product licensing at TSR.
Looking at these modules through OSR spectacles they are refreshingly light, yet ambitious and Question of Gravity in particular has a quite unique take on the traditional dungeon.
Role Aids - A Question of Gravity |
The cover art (by Fantasy author Janny Wurtz) does not allude in any way to this singularly impressive locale which is the focii for this scenario...
... a dungeon on the inside of a 1000ft wide cube.
The interior maps are an impressive feat considering the lack of digital artistry back then. I saw something similar nearly 20 years later in Issue #86 of Dungeon Magazine which was a Tracey Hickman Dragonlance scenario called "The Anvil of Time" but this was only one room not a whole dungeon.
Grids are notable absent from the maps, this was the 80s after all, where play was freer and not concerned with tactical movement, flanking or god forbid Attacks of Opportunity!! The room (or should I say platform) descriptions oddly don't have the tried and tested "read aloud to the players" boxed text that we have all come to know and love in our pre-written dungeon crawl modules, but in this case I can understand. Enemies can come from any direction and the mind boggles at trying to replicate this on a tabletop grid. The descriptions are brief and designed to give a flavour of what you may encounter, the salient points rather than detailing the minutia.
original hand illustrated map (click to embiggen) | Sketchup Render (click to embiggen) |
Whilst these modules are rare, they are still available in all the usual places, and they may well prove to be an unexpected and inspirational distraction for your players. I know that I've got plans for using the cube in my own campaign world.
My Collection Includes:
705 Question of Gravity | 706 Tower of Magicks | 710 FezII The Contract |
715 Swordthrust | 716 Deadly Power | 719 Fantastic Treasures |
720 FezIII Angry Wizard | 725 FezIV Wizard's Revenge | 728 Clockwork Mage |
732 Elven Banner | 741 Crystal Barrier | 742 Beneath Two Suns |
These books are not terribly rare and many listings come up when I search for Role Aids on eBay.
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