Wednesday 13 August 2014

5 Things I'd Love to do with RPG Props

Here's a bucket list of things I'd like to do with props have effects in a game world. 

Fortune Cookie (may include game content) 
1.  Fortune Cookies - Imagine a game where the PCs have just polished off a nice celebratory chinese meal, when the DM/waiter hands out a plate of fortune cookies.  Each of the players takes one and discovers a clue or instruction to their next adventure inside.

2.  Defuse the Bomb - Make a prop bomb complete with digital timer and hand the players a screwdriver and a set of wire cutters.  I'm going to need to trap them in a locked room so they have no choice but to defuse it.  This is probably the trickiest of the lot as I'd have to find a good timer circuit which I can use. 

3.  SMS Patron - Have a game where all the instructions coming from the patron are delivered to the characters via SMS text to the players mobile phones.

4.  Amaretti Scroll of Raise Dead - This is something I'd like to do when playing a magic user.  When a party member dies, I'd like to pull out a piece of amaretti paper covered in symbols claiming it's a Raise Dead scroll.  Read out some incantation and then roll it up into a tube and set fire to it.  At the last moment the paper will fly into the air (just like in the video) and the character is back from the dead.



5.  Crossword from Beyond the Grave.  Give one or more PCs a half finished crossword puzzle as a clue, preferable found near the body of someone they wanted to interrogate.  The players must complete the crossword to reveal a message from the victim.

Monday 11 August 2014

Astropia - RPG Advocacy in movies

Last night caught me flicking through the free movie content on my WD TV Live, where I stumbled across a Norwegian language film called Astropia.  Also known as Dorks & Damsels it was an indie film released in 2007. Given the subject matter, it was surprising that I'd never heard of it, but I've had good experiences with Norwegian films in the past so thought I'd give it a go.    

aka Dorks & Damsels
In a plot borrowed heavily from the classics such as "Oliver" and "Pygmalion", socialite Hildur (), is living the life of a minor celebrity when her wealthy boyfriend Jolli, a shady car dealer, is suddenly arrested and jailed.  The confused society girl is thrown out of her home and hounded by the paparazzi, so goes to live with her sister Bjort and 10 year old Nephew Snorri.

She struggles to complete even the most basic tasks and come to terms with her new station in life when, by chance, she lands a job at "Astropia" the local "Nerd Store" as their RPG salesperson.  She knows nothing about roleplaying and her colleagues and customers are initially hostile until she joins her first game session run by store owner Goggi.  

RPG portrayals in mainstream media fall squarely into two camps for me, you're either condescendingly laughing at the nerds (Big Bang Theory) or knowingly laughing with the nerds (Robot Chicken) and this one falls squarely into the latter.  In fact the only condescending character in the movie is the villain Jolli and although Hildur is treated with a bit of suspicion and sexism by her co-workers, she wins them over quite quickly.

The movie does a good job of parodying some of the stereotypical nerd subdivisions and there are some great little moments like DVD salesman Floki trying to sending young Norri off home with copies of "The Exorcist" and "The Shining" as educational movies.

Importantly this movie has has an engaging convential plot centered around Hilda's and Jolli's abusive relationship.  It does a great job of portraying the members of the games group as odd, but likeable and fully functioning adults and the "normal" people as monsters.  The use of LARP costume action is sparing, but serves as an effective mind's eye view inside a game session and is sympathetic.  It explains the core functions of characters and GM well and demonstrates how RPGs have the power to unlock imaginations and how people can often have surprising hidden talents or skills and the determined Hildur also manages to knock some of the sexism for six in her first session.

If you don't mind watching subtitled movies this is definitely well worth a look and I'd definitelty recommend it to anyone trying to explain RPGs to a non playing partner or friend.

Wednesday 6 August 2014

Revisiting Teenage Mutant Horror Comet Zombies

Had some down time last week and decided to revisit one of those 80s movies which I raved about after seeing it on Alex Cox's "Moviedrome".  For me it was seminal TV and regularly showed cult movies I had heard of but never seen.  Good Times.

They Came They Shopped They Saved The World
"Night of the Comet" (or as it was known in the UK "Teenage Mutant Horror Comet Zombies") was a relatively low budget (£3million) sci-fi movie released in 1984.  Written and directed by Thom Eberhardt it stars Catherine Mary Stewart (Weekend at Bernie's) and Kelli Maroney (Fast Times at Ridgemont High) as Regina and Samantha, as sassy valley girl sisters who end up missing out on the greatest spectacle of their lives, a comet passing Earth.  Does this sound familiar? (Day of The Triffids anyone...)

When morning comes they discover that everyone they ever knew is missing and a dusty red smog has filled the air.  Enter Robert Beltran (ST Voyager's Chakotay) as Hector, the mexican truck driver, an unlikely but entertaining hero who tries to help the girls come to terms with the new world order.

Meanwhile the saviours of humanity in the form of a bunch of "Apocalypse Nuts" led by Geoffrey Lewis are emerging from their underground bunker to start afresh by gathering up all the survivors.

Without giving anything away it's an entertaining slice of 80s L.A. teen culture, deely boppers, rampant consumerism and zombies.  It's got a few great one liners like "Daddy would have gotten us Uzi's" and "The legal drinking is ten... but you will need ID, lets be real".  The two girls are the absolute stars and strong female characters are hard to come by in any post apocalypse movie.

Great inspiration particularly in the case of the two strong female characters, and as a genre setting for an apocalyptic game when you're bored with "The Walking Dead",

Friday 1 August 2014

Ennie Award for Best Cavern Map goes to... Fire Ants.

One of the staple RPG tropes is the "Bug Hunt", we've all done them.  There are some pretty cool bug hunt tunnel maps out there, but even the best human cartographers can't come close in complexity to these real world Fire Ant Colonies.  These stunning aluminium casts are the work of anthillart.com

Fire Ant Colony #45 - 18.5"x12.5"x13" (HxWxL)
Carpenter Ant Colony #31 - 16.5"x4.5"x8" (HxWxL)
The artists YouTube channel has some interesting videos showing the whole casting process which inevitably causes the destruction of the colony.  I'm rooting for Hicks and Hudson on this one and prefer to immortalize the work of these pests rather than go down the "nuke it from orbit" route.

Wednesday 30 July 2014

More uses for those pesky Loom Bands?

If you've got a child aged between 10 and 15 you will have probably been unable to avoid the current craze of "Loom Bands".  These tiny multicoloured rubber bands are intended to be woven together, in a form of phsychedelic macrame, to make friendship bracelets and other strap like objects.

But they have a far more useful use...  as wound markers for your tabletop miniature games!!

Loom Bands make great wound markers
They're stupidly cheap (1000 for about £3), you can find them just about everywhere at the moment and come in an astonishing array of colours. 

I'm going to throw down the gauntlet and challenge you crafty readers to weave up a set of spell effect templates.  Post links to your achievements in the comments below.