Showing posts with label RPG Hobby. Show all posts
Showing posts with label RPG Hobby. Show all posts

Saturday 8 January 2022

One Year On - Dragons Keep Roleplay Club

It's 2022 and the COVID-19 debacle rages on.  One of the casualties of the Coronavirus pandemic was my old club.  The pandemic was a catalyst for division and greatly reduced attendance as fear and panic spread across the membership, it ceased to function in any meaningful way.

Pulling the Plug

This club had been founded on the principles of democracy, every member having an equal say in how the club was run.  Unfortunately this led to internal politics when most members just wanted to turn up, play games and have fun.  Running that club became a constant battle of personalities, skullduggery and in-fighting.  The pandemic was a cover story for usurpers to spread rumour, lies and deceit in private channels in order to facilitate a popular uprising.  

Unfortunately, the patient was considered to be unsaveable and the tough decision to pull the plug had to be made.  This enabled the membership to ultimately make their own decisions about how they wanted to roleplay going forward.  The club was dead, long live the new club.

Sacrifice

Running a club is a thankless task and I have played my small part in helping to run numerous roleplaying clubs over the last 30 years.  The problems are diverse but mainly revolve around organising games so that everyone has something to play.  Clubs evolve organically, expanding and retreating as the winds of fortune blow and the real-life priorities of members compete for their valuable time and energy.

It takes a certain amount of sacrifice to run a club and a management team that can commit to doing what the club needs rather than what they need as a player or a games master for the good of the group.

I have learned a hard lesson in that a club is not a democracy.  Democracy empowers people with a voice and a platform upon which to speak their opinions.  However, without effective rules, governance and constitutional principles it can easily turn to Anarchy.  For a club to thrive it has to have strong leadership and direction, it has to have doers and not talkers, because ideas are ten a penny and talk is cheap.  A thriving club is one where everyone is engaged and they want to come to enjoy themselve and not to talk about politics or how they could run things better if only they had a chance.

Green Shoots of Recovery 


January of 2021 saw the birth of a new club, Dragons Keep Roleplay Club, founded by a small group of 6 people with the core principle of "being excellent to each other" and fostering engagement.    The management team run things for the benefit of members and the members only duty is to make sure that they and their fellow players are engaged and enjoying themselves.
 

One Year Later


I am happy to say that we have exploded in size and the membership has swelled to  around 25 members and every one of them turning up every Friday night.  We have gone from an online only existence, playing our first games during lockdown via Zoom and Roll20 to being once again an IRL club with 5 different games on offer.

We hosted our first Games Day and Christmas Party which was very well attended by members and a huge amount of games were played, turkey consumed and sprouts scowled at.  
 
Dragons Keep Roleplay Club - Christmas 2021
 
We have produced a stable funding platform to guarantee our future.  We now have a merch store so that members can digitally pay their subs and help to fund the club through their purchases, a website which punches well above it's weight, a management team who understands what the members want and actively make that happen.
 
I am proud to say that we have created a space where people can put their work-a-day worries aside and for 4 hours escape to worlds of wonder safe in the knowledge that the people around them have their best intentions at heart. 

A Friday night at Dragons Keep

However, the most important thing is that this club is full of excellent people who are the most engaged bunch of players and gamesmasters that I have ever had the pleasure to call my friends.  Here is a toast to the future and the roads we will journey together.

Fellow Dragons... Live long and prosper.  

Tuesday 16 February 2021

How Do I Find a Tabletop RPG Group Near Me?

Finding a tabletop RPG group near me has always been a challenge and I've ended up creating more than one club to satisfy my passion.  

I know others out there find it very difficult to find clubs or groups to play their favourite roleplaying games like Dungeons & Dragons near where they live too. 

Are you looking for a group of friends like this?
Are you looking for a group of friends like this?

Local Tabletop RPG Groups Need Committed Members Like You

My club is on a recruitment drive at the moment and we are looking forward to resuming our normal Friday night sessions in our community hall in Chislehurst, South East London.

We try to host 3 games each week and to ensure lots of variety and prevent Games Master burnout we like to rotate the GMs in and out of GMing and playing 3 times a year.  Our typical game rotation is about 17 weeks long so we are actively looking for members who are going to turn up every week and take an active role in an entire campaign session.  We do string sessions back to back and I for one have run at least one campaign which ran for 60+ consecutive sessions.

That's a heck of a committment from GMs and so we try to recruit members from towns within easy reach of our venue such as Bexley, Bromley, Eltham, Lewisham, Orpington and Sidcup.  This makes travel to club easy on public transport especially when our games finish at 11pm and it's a cold dark wet October night.  This is the UK after all.

How Do I Find a Roleplay Club Near Me?

Obviously our club is just not going to be a viable option if you are living in North London, but the internet has a bunch of resources to help you find the right club for you.

  1. Google - I know it sounds obvious but many Tabletop RPG clubs have websites which they use as their primary advertising mechanism when they are looking for players.  The most popular search terms are "Tabletop RPG near me", "DnD near me" and "Dungeons and Dragons near me" but also consider using terms which include "in (your town name)" for a more local search result. Avoid the term "Roleplay" as this tends to throw up adult orientated or early years educational resources.

  2. Meetup - Is a useful listing service which many clubs (my own included) pay to use.  However, remember that RPGs are typically are a long term time commitment so if you are looking for more casual drop-in play or if your other real-life commitments such as work or home take precedent then consider looking for the boardgame or online game groups.

  3. Reddit - The homepage of the internet has a thriving roleplaying community and many subreddits dedicated to specific systems or genres of tabletop RPGs.  Three places I would look are:
    • r/rpg (1.3M members) - a sub for Tabletop RPGs of all flavours
    • r/DnD (2.3M members) - a dedicated sub for fans of Dungeons and Dragons
    • r/lfg (155K players) - a sub for those people looking for a group.  Post a message and see who replies.

  4. Your Friendly Local Game Store (FLGS) - Will usually have a clubs register or a notice board where people can advertise their clubs or groups.  Talk to the staff as well as they may know of some themselves.  Check their website too as they may offer free advertising for clubs.  My FLGS is Orcs Nest in Central London and my club is on its listings page.


  5. Register with Tabletop Wizard's Tabletop Finder - This is a relatively new worldwide personals ad space dedicated to the needs of Roleplayers, Boardgamers and Wargames looking for a game either face to face or online.  It's got a growing community with just under 40,000 members.

  6. Check with Forums - There are a few big tabletop game forums out there and meny have dedicated threads for players seeking games and game group announcements.

Be Patient, but Be You

Roleplaying is a social contract between people and you might not fit in with the first group you appraoach.  Many things can influence a game; GM play style, age, experience and exposure to pop-culture tropes.  

Don't get disheartened if you don't gel with the first group you try.  In my experience new groups tend to be a bit reserved with new players and likewise people new to a group.  Everyone is on their on their best behaviour until they work out exactly who you are.  

My advice is to be you and engage with everyone.  This gives the group the best opportunity to get to know you and work out if you are going to be a good fit for their group.

More Advice for Players Looking for a Tabletop RPG Group

If you have any useful advice, tips or tricks which have worked for you then please share in the comments below.

Wednesday 14 January 2015

UGS - A Chronic Illness that only affects Gamers

I suffer from a little know chronic illness that specifically targets gamers...

UGS or more commonly referred to as Unplayed Game Syndrome is a form of addiction which largely goes unnoticed until your wife, girlfriend or significant other suddenly decides to have...

An Intervention

That moment when you are faced with the true scale of your problem.  Namely that you have too many games in your collection some of which, for various reasons, you've never played.  Heck, some of them still have their shrinkwrap.

Just 5 of my Unplayed Games
Tigris & Euphrates, La Citta, Sylla, Outrider and Warcraft The Board Game
My immediate response was denial, then I said

"If I've played it, I can keep it, right?", to which my missus replied,

"No, you have to choose some games to keep and some to get rid of!"

Faced with an ultimatum I used my powers of indefatigable man logic.

"But how do I know what to keep?  I have to play them first to know if they're any good and if I should keep them!". 

In the cold harsh world of decluttering this plea fell on deaf ears, suffice to say I have a few weeks grace in which to decide what to do with some of these potential gems:

Tigris & Euphates - A pre-loved Hans Im Gluck version of this Reiner Knizia classic given to me a couple of years ago by a club member on the grounds that I will play it more than he does.  I feel really guilty that I've never played it and so will definitely add it to my New Years Resolution list.  He also gave me his much played copy of RA (also by Knizia) and I absolutely love playing it, so this is something I have to have a go at.

Outrider - A tabletop car combat game using playing cards.  This was also my first experience of Print on Demand and Drive Thru Cards, but I haven't found the courage or energy to clip out the tokens and print off the road tiles PDF.  I'm a massive car combat game fan, so really can't understand why I haven't played this yet.  To be honest I might just be sneaky and hide this and some other card games inside other games.

Sylla - This years christmas gift from my step daughter.  It's a semi co-op civilisation building game set in Rome and is highly likely to get played in an upcoming boardgame night.

Warcraft: The Boardgame - I picked up this fantasy wargame for some ludicrous price like 99p or something, a total no brainer really.  It has a lot going for it; nice components, hex based map, 4 different races and it's by my favourite boardgames company Fantasy Flight.   I confess I've never played a single minute of World of Warcraft on any computer or console so I don't really have any preconceptions about the IP other than that the box art looks a bit Warhammery.

La Citta - Another 2014 Christmas pressie, this time from my missus, La Citta (pr: LA CHEETA) is yet another civilization building game set in the Italian Rennaissance.  Lots of components and it looks like this might have the potential to turn into a long game even with its 120 minute estimated play time. 

I'd love to hear from any readers who also suffer from unplayed game syndrome.  Do you have any experience with any of these games? Which of them do you think I should keep or play first?  Do you have any boardgame gems in your cupboard which you're too embarrased to play or you've just not got round to playing?  Leave your comments in the box below.

Sunday 11 January 2015

Dragonmeet 2014 Review - The changing face of gaming?


A bit late in the day, but here never the less here's my review of Dragonmeet 2014.

My christmas wish list for Dragonmeet 2014 like the best laid plans of mice and men... went to hell in a handbasket, meaning I didn't get to play half as many games as I would like, but did get to experience:

Castellan (Steve Jackson Games) - A 2 player abstract area control game, which is a bit pricey, but the gorgeous plastic castle pieces make it total eye candy on top of what is a solid fun game.  I also witnessed their Mars Attacks Dice Game which looked like a lot of fun for all ages.  I hope SJG make iOS/Android implementations of both these games soon as they are a lot of fun and more people need to play them.

Always / Never / Now is Will Hindmarch's hack of the one shot Lady Blackbird game by John Harper, set in a non-specific cyberpunk future.  It's got a very simple rules light system which rewards cinematic play and is perfect for a convention session.  Our awesome GM (a member of the London Indie RPG group) taught us the system basics and we were up and running very quickly, hacking, cracking and generally blowing things up in a style which John Woo and Michael Bay can only dream off.  It was hands down the most fun I've had at a con in years.

Drooling over the Sons of Anarchy boardgame at the 247 Toys stand, I played a few rounds of the UK edition of the Firefly boardgame (The one with the extra "Artful Dodger" ship).  It's definitely a long game with plenty of complexity and variety and whilst not as impressive as their demo tabletop (See photo) it will still end up on my BGG wishlist.

Firefly The Boardgame (UK Edition) includes 5th player ship "The Artful Dodger"

Chessex brought their usual truckload of dice (and a big jug to scoop them up with).

I love dice but they sometimes don't love me, they key...
...change them regularly and discipline the naughty ones

Small indie publishers were in evidence all over the show, along with a crop of new micro armour sci-fi miniature wargames fresh from their dropships like Firestorm Planetfall.

Smallcu.be travelled across the channel from belgium to show off their beautiful crokinole boards (I'll own one one day)

YAY Games UK put on a fine show with their fabulously grisly Frankenstein's Bodies game funded via Kickstarter and Chief Creative Andrew Harman was suitably kitted out in his blood stained butcher's apron.

Oakbound Games were showing off their War of the Worlds homage Tripods! in which players try to escape the Martian invasion of London and avoid the encroaching "Red Weed" which begins to cover the board.

Money is always in short supply and so my purchases were limited to a copy of Housing Crisis by Rack & Pinion Games, a tiny 2 player micro game about placing tenants in different sized housing developments.  It was reminiscent of some of my first games from the 70s/80s which also came in small zip-lock bags and I fell in love.

Housing Crisis Rack and Pinion Games, This much fun in a little bag is usually illegal!!
A couple of friends bought some of the award winning and wonderful All Rolled Up dice bags, a beauty to behold especially with the little hand grenade toggles. 

Free swag was minimal (Curse you global recession!) but I did get a promo Munchkin silver coin and "Official cheesy promotional bookmark of power!" from the SJG demo table.  Thumbing through the very glossy Dragonmeet programme you will also find "The Star Fish" a creature for use in Modiphius's WW2 Achtung! Cthulhu setting and "Ornery Octal" a magic item for Cubicle 7s The Laundry RPG.

Overall it was an enjoyable day but there were a few organisational snags, namely:
  • Travel around the trade hall and more importantly between trade hall and gaming rooms felt more of a struggle than usual with what seemed like narrower aisles.  Attendance also seemed higher than at previous years events but this might have just been my perception as the venue felt smaller and more cramped than previous years.  (Organiser Chris Birch has confirmed that attendance was 1600 twice that of previous years)
  • Locating the bring and buy stall and signup boards so close to the entrance/reception may have been a logistical necessity but it caused a bottleneck for people trying to get into/out of the trade hall all day long.
  • Whilst I applaud the sentiment behind the charitable pre-booking of game seats, in reality it just meant lots of game sheets going up on the board were all pre-booked before the show opened its doors.  With seats in such short supply anyway, I'm not sure how much extra this raised for CLIC Sergeant and Vision Rescue, it didn't paint a very inclusive or open picture which is something that I've always liked about Dragonmeet.  Perhaps next year just take a £1 of the ticket price as a donation for these worthy causes and go back to the old system of first come first served, or at least limit the number of pre-bookings per game to 50%.
  • Cloakroom facility was a neat idea which I wish I had used as the venue got hotter and hotter requiring frequent trips outdoors to cool off.
  • A lack of game information in the days leading up to the event makes it harder to plan your day and you end up missing the seminars you want to attend.
  • I didn't see any cosplayers, were they put off by the cold weather?  This may have been a blessing in disguise as they really need their own display space so people can fully appreciate the hard work that they put into their outfits, and space was at most definitely at a premium this year. 
As for the "Changing Face of Gaming" you can see some more photos from the show and attendees tell me "What it means to be a gamer" in this short video.

Monday 10 November 2014

I'll show you mine if you show me yours

So last week I asked readers to help me out by completing a little survey (a big thank you to all those who responded) and although I'm not yet ready to reveal what the results were, I can tease you with this emerging trend:

UK roleplayers like to do it in a club
US roleplayers like to do it in their own home (or at a friends house)


It's still very early days at the moment, so I've put a permalink to the survey on the right hand side of the site for those who haven't left a response.  As they say in Paranoia, it's just a bit of fun really.... mandatory fun!!

And for all those of you who game in a club anywhere in the world, I'd like to share this with you in the hope that you will also share in return.  Perhaps we can get an internet thing going, share an image of your own club on your blog and put a link in the comments section below.


The Roleplayers Creed

This is my roleplay club. There are many like it, but this one is mine.

My club is my best friend. It is my life.
I must games master in it as I must games master my life.
My club, without me, is useless.  Without my club, I am useless. 

I must roll my dice true.
I must roll them better than the Games Master who is trying to kill me. 
I must kill him before he kills me.

Anyone in the South East London area interested in joining my club, please visit our website: hobbitshole.com

Monday 13 February 2012

The Ages of D&D: A Timeline v3

By popular demand version 3

Click on the image to embiggen
You can also download a really big version from 4shared.

So what's the point? I hear you ask.  Well, I just wanted to see where I fitted into this whole D&D universe and I have so far come to the conclusions that:

I am definitely of the 2nd Age of D&D, I cut my teeth on 2nd Edition AD&D and my favourite campaign setting is Al-Quadim (precisely because it is the most alien campaign world to most players).  I was a late adopter of 3/3.5 and for me it didn't have the same hold on me as 2nd Edition (for all its failings).  I have played a demo of 4e and am unlikely to buy it given that D&D Next is on the horizon.

The lifespans of D&D editions have become shorter, whether or not this is as a result of commercial pressure, is hard to say as there is evidence to suggest that D&D has always had more editions with shorter lifespans than AD&D and that it has only become noticeable since the 3/3.5 reformation.  In fact I was mostly ignorant of the "Basic" D&D versions for many of my formative years, as my go-to game was AD&D.

More new campaign settings were published during the Second Age than any other and this may account for the slightly longer timescales between editions but also coincides with the Golden Age of Roleplaying, the 1980s. Dragon and Dungeon Magazine have been my stalwart companions along this journey, more so than any "edition" of D&D, and I have taken ideas from their pages and converted them to work in many systems and genres over the years.

D&D as a brand has been "managed" for a longer period of time than it was by its creators.  It is bigger than any one person or team and it will most likely outlive us all (in some form).  I wish Mike Mearls, Monte Cooke and all the other people at WotC the best of luck in what is arguably a truly Sisyphean task and I can say I am excited about the future of D&D under their guardianship.

Saturday 11 February 2012

Wednesday 8 February 2012

The Ages of D&D: A Timeline

When you can't google an image sometimes you have to make it.

Click on the image to embiggen

Tuesday 18 January 2011

Angry Birds the RPG?

May will see the release of Mattel's Angry Bird's the Boardgame which I'm sure will be a huge hit and a guaranteed money spinner for the company.  This is the first translation of an iOS app to a Boardgame rather than the other way round.  I'm sure that the suits at Hasbro are watching this space closely and having all sorts of covert app to game discussions. 

Of course the knock on question for our little niche interest group is "When will we see an official D&D product on iOS (or android, i'm not platformist)?".

Apps are the hot ticket in gaming right now, heck even Nintendo are scared that their next gen DS will lose market share to the iPod / iPhone / iPad / Android devices before it hits the streets.  Surely WotC should be concentrating on how to make D&D products work on these new devices and more importantly make oodles of cash!!

Monday 20 December 2010

D&D is 3rd Greatest Toy!!

Jonathan Ross
Last night's marathon 3 hour rundown of classic toys on Channel 4, presented by Jonathan Ross, saw Dungeons and Dragons see off the electronic revolution and come in at number 3.

A reasonably sympathetic review of the game featured the usual stock footage of contemporary geeks and live roleplayers in plastic ears.  The highlight being a short piece from Ian Livingstone OBE (Co-founder of Games Workshop and CEO of Eidos) and the outing of comedian Marcus Brigstocke as a D&D player.

It was a shame that it's high position in the chart was marred by a comment that the poll was rigged by thousands of geeks, and the show's complete disregard of D&D's influence in other fields like computer games.

Wednesday 15 December 2010

Gygax Game Collection for sale on ebay

E. Gary Gygax
(July 27, 1938 – March 4, 2008)
Gary's widow, Gail Gygax, has started to put his games collection up for sale on e-bay with help from Collectors Trove, with proceeds going to the Gygax Memorial Fund.  Auctions end between the 15-16th of December so there's still time to bid and perhaps you too could own a piece of history from Gary's own collection.

Thursday 16 September 2010

Old Skool: The view from the UK

I read with interest many of the blogs from the otherside of the Atlantic and get a very different view of Roleplaying as a hobby.  There seems to be much more of a focus on playing commercial modules, and less about creating your own worlds and adventures.  How an industry which creates a rules system which offers you the opportunity to create your own world full only limited by your imagination manages to sell more product has always puzzled me.  Once I've bought the core rulebooks for a system I've usually written my own scenarios and source material (with the exception of Cyberpunk which I just loved).

Also the con scene is quite different in the UK.  Single day events being the norm and sharing fans across the gaming spectrum including wargamers, boardgamers and the odd sci-fi con.

The most startling difference is in my experience of how gaming groups are formed.  I've always gamed in large groups of between 10 to 20, congregating in public spaces such as church halls, libraries, community centres and even the odd public house (aka a bar).  I've hosted games at my home but these have always been as an extra to my regular weekly game session as part of an organised club.

I can guess at one or two of the reasons, America is a much bigger country with a lower population density than the UK, but this doesn't explain everything.  If you're reading this from the US (or any other part of the world) please feel free to set me straight.