Showing posts with label AD and D. Show all posts
Showing posts with label AD and D. Show all posts

Saturday 20 June 2020

Vintage Miniatures - Ral Partha AD&D Ogre Mage

Last week I shared the oddity that is the Ral Partha AD&D 3 Stage Miniature Illusionist.

Ral Partha made some absolutely beautiful miniatures back in the day and one such mini is...


This is a hefty beast standing an impressive 50mm tall.  He is a multi-part mini with a seperate katana and  optional left hand with dagger or holding a female prisoner.  Lost Minis Wiki has a great archive of all the AD&D range and photos of both A & B configurations of this mini.   

Ral Partha AD&D Ogre Mage - Buy it on eBay

The Ogre Mage was lifted from Japanese mythology (along with the Oni) and appeared in Greyhawk supplement (1975) hence the attire. 

I decided to go a non traditional route with this mini and paint his face red as he has a very devlish grin.


Saturday 13 June 2020

Vintage Mini Ral Partha 3 Stage Illusionist

Back in the day Ral Partha had a line of PC Minis which depicted your character at 3 stages of levelling up.   This was a really neat, if a bit niche, concept and the full list of these minis can be found on the Lost Mini Wiki.  

In today's world of bespoke 3D printed minis from Hero Forge, this sounds incredibly antiquated, but remember kids, 40 years ago, there wasn't a thing called a 3D Printer unless you worked at Area 51!

01-331 Illusionist

He's a weird one.  I guess you have to be weird to want to play an Illusionist as they are "all show and no go".  Ral Partha captured that essence of weird perfectly in this mini with his stupid Fez, his stupid wand, the magic orb and his particularly stupid parachute pants.

Ral Partha - 3 Stage AD&D Illusionist
Left to Right: Low, Mid and High Level Illusionist before repainting

I never liked the higher level version in this particular set and lord knows how I came to own it, I was probably thinking the low level character would make a good NPC mage in my Al-Qadim games.  The other 2 just look plain ridiculous.  As you can see stage one boy got a bit of a paint job courtesy of my step daughter when she was about 8 (many years ago).  Sadly she never completed it and I don't think she'll be too upset if I repaint it. 

These minis (and Ral Partha in general) don't command a particularly high price when you search for 3 Stage minis on eBay.  I'm not too gutted about repainting them and it's high time they got a refresh.

Primer and Zenithal Highlight

As with any mini I paint these days I prime in black and then a zenithal highight with white, both out of the rattlecan.  I find that even if I am not airbrushing the mini a zenithal highight serves a great purpose of both pre-shading and helping me to delineate areas of colour. 

3 Stage Illusionists Zenithal Highlighted

Glazing with the Wet Palette Technique

The wet palette is an often talked about next level painting technique which essentially is about using highly dilluted translucent layers of paint to gradually build up areas of colour and shading.  The preshading from the zenithal highlight is your biggest friend as it has already laid down the areas of deepest shadow and your translucent glases simply add the colour.

Blocking out the colours with glazes

Finished Paintjob

Ral Partha 3 Stage Illusionists Final (front view)
Ral Partha 3 Stage Illusionists Final (front view)

I think I have captured theabsurdity of this particular set.  The colour choices were intentionally very bold and ostentatious which only increases with level.  I also wanted to capture the ageing process in his beard and eyebrows. I'm happy with this sow's ear to silk purse transformation.

I am concious that I have never shown the back of these minis so here you go.

Ral Partha 3 Stage Illusionists Final (back view)
Ral Partha 3 Stage Illusionists Final (back view)

I could have spent much more time on these minis, but to be honest I got a bit bored with them.  As I mentioned earlier, I am not in love with them, I painted them out of morbid curiosity and I never expect them to see any tabletime. 

I might use the high level dude as some Grand Vizier in an Al-Qadim style game.

Saturday 6 June 2020

A to Z of UK RPG in the 80s - Q is for Qadim

Q is for Qadim, Al-Qadim

TSR brought out many different campaign settings during the 80s but the one that really caught my attention was Al-Qadim The Lands of Fate.  The premise is simple it's the world of exotic Arabian adventure. Think Aladdin, Sinbad and the 40 thieves or Prince of Persia.

Why Al-Qadim is Worth Your Time

If you are like me and have been running games for the best part of 35 years, I am sometimes weary of the standard quasi medieval fare.  Your players know the monster manual like the back of their hand and there is no mystery any more.

Al-Qadim is a rich and spicy setting which is both familiar and completely alien at the same time.  The protagonists are often humans hell bent on acquiring power through strange magics and the use of elemental forces.  The strange and unfamiliar monsters range from the plethora of Djinn (Genies) to the smelly mishapen Yakmen.  All of them will be unknown to your players and therefore genuinely mysterious, intimidating and scary.

Your players are going to have to use their roleplaying skills of guile, cunning and persuasion rather than putting everything to the sword.  Trust me they're going to love it.

Need More Inspiration?

There are a ton of classic movies out there which will whet your appetite for some sun, sand and sorcery.  

Unloved and Unwanted

TSR pumped out a huge number of settings during those heady days of 2nd Edition AD&D.  Like Birthright, Mystara and Spelljammer it didn't have much staying power and it got shelved like the rest. 

I was lucky enough to pick the majority of my collection up at the height of their unpopularity when my FLGS was clearing out.  Prices are significantly higher now but investing in Al-Qadim has a solid and fun payback.

My Collection Includes

Al-Qadim The Land of Fate
The Land of Fate

Al-Qadim Arabian Adventures
Arabian Adventures

Al-Qadim City of Delights
City of Delights

Al-Qadim Corsairs of the Great Sea
Corsairs of the Great Sea

Al-Qadim Ruined Kingdoms
Ruined Kingdoms

Al-Qadim Assassin's Mountain
Assassin's Mountain

Al-Qadim Secrets of the Lamp
Secrets of the Lamp
Al-Qadim Golden Voyages
Golden Voyages
Al-Qadim Caravans
Caravans


Saturday 18 August 2012

The Super Secret Happy Birthday Gary Gygax Giveaway Bundle Extravapalooza!

WOTC reprint 1st Edition Players Handbook
WOTC reprint
1st Edition Players Handbook

The Secret DM is running a great contest with an awesome prize...

A complete set of WOTCs recently reprinted 1st edition AD&D books!!


and

The chance to have your submission published in a professionally produced digital edition!!


All you have to do is to come up with a 10 room dungeon which evokes the feeling of 1st edition and submit your entry to thesecretdm@gmail.com with the subject line Gygax Contest.

The contest runs until 27th September 2012, so get your designing pens out... I know I will.


Monday 13 February 2012

The Ages of D&D: A Timeline v3

By popular demand version 3

Click on the image to embiggen
You can also download a really big version from 4shared.

So what's the point? I hear you ask.  Well, I just wanted to see where I fitted into this whole D&D universe and I have so far come to the conclusions that:

I am definitely of the 2nd Age of D&D, I cut my teeth on 2nd Edition AD&D and my favourite campaign setting is Al-Quadim (precisely because it is the most alien campaign world to most players).  I was a late adopter of 3/3.5 and for me it didn't have the same hold on me as 2nd Edition (for all its failings).  I have played a demo of 4e and am unlikely to buy it given that D&D Next is on the horizon.

The lifespans of D&D editions have become shorter, whether or not this is as a result of commercial pressure, is hard to say as there is evidence to suggest that D&D has always had more editions with shorter lifespans than AD&D and that it has only become noticeable since the 3/3.5 reformation.  In fact I was mostly ignorant of the "Basic" D&D versions for many of my formative years, as my go-to game was AD&D.

More new campaign settings were published during the Second Age than any other and this may account for the slightly longer timescales between editions but also coincides with the Golden Age of Roleplaying, the 1980s. Dragon and Dungeon Magazine have been my stalwart companions along this journey, more so than any "edition" of D&D, and I have taken ideas from their pages and converted them to work in many systems and genres over the years.

D&D as a brand has been "managed" for a longer period of time than it was by its creators.  It is bigger than any one person or team and it will most likely outlive us all (in some form).  I wish Mike Mearls, Monte Cooke and all the other people at WotC the best of luck in what is arguably a truly Sisyphean task and I can say I am excited about the future of D&D under their guardianship.

Saturday 11 February 2012

Wednesday 8 February 2012

The Ages of D&D: A Timeline

When you can't google an image sometimes you have to make it.

Click on the image to embiggen

Wednesday 1 December 2010

Old Skool Accessory: The Fighting Wheel

It sounds like some really cool martial arts weapon, or a futuristic Armoured Fighting Vehicle...

Nope it's a circular dial which helps you calculate your favourite weapon's Damage, Space Required, #Attacks, THAC0 and AC target number.
AD&D Fighting Wheel Game Aid #1 - Front
Obverse (Front): Battleaxe to Footman's Pick

How the heck do you use it? I hear you cry. 

You find your weapon of choice around the rim (all the weapons are there, some on the front and some on the back) and then dial in your level using the inner wheel. When your level and weapon are aligned your AC bonuses appear in the middle window. Simples...
AD&D Fighting Wheel Game Aid #1 - Back
Reverse (Back): Horsema's Pick to Voulge and Missile Weapons