Saturday, 1 October 2016

Reaper Bones: Horace "Action" Jackson

Although my progress on the bones minis has been painfully slow, at least some has been made in the last year or so.

Horace "Action" Jackson is one of those rare minis which does exactly what it says on the tin.  He's your archetypal badass disco dude.

Horace "Action" Jackson
Amazingly I had never seen the Reaper Miniatures Figure Finder page for him before I set about painting him and lo and behold if I didn't choose exactly the same colour scheme for him.

He's already seen some action on the table and despatched some jive ass talking turkeys (aka undead)

Bones Progress 

Reaper Bones: 245 - Painted: 36

Related Posts:




  • Reaper Bones: The Marathon Begins - Where I paint a dozen Giant Rats
  • Reaper Bones: Kobolds, Are They Dogs or Dragons? - Where I paint a dozen kobolds. 
  • Reaper Bones: A Carcase of Skeletons - Where I paint a half dozen skeletons
  • Reaper Bones: A Shuffle of Zombies - Where I paint five zombies.
  • Reaper Bones: Introducing Shaina Coppervein, Dwarven Orc Hunter - First PC mini
  • Reaper Bones: Mimic, Treasure Chest and How I re-base my Bones - Where I paint furniture
  • Reaper Bones: Fire Elemental Meets Novelty Lamp - Where I hack a mini with LEDs
  • Reaper Bones: Flaming Sphere LED Tealight Hack - Another mini LED lighting project 
  • Reaper Bones: Elliwyn Heatherlark, Gnome Bard - Another PC mini
  • Tuesday, 27 September 2016

    Back on the Horse

    Well tonight sees me writing my first blog entry since July 2016 and a lot of water has passed under the life bridge.  A new job in the private sector was kicking my arse for a while but I now seem to have it all under control (foolish words?).

    A return to DMing

    In recent weeks I have also returned to DMing after a long hiatus.

    When the opportunity arose (a nice way of saying that a game collapsed and I stepped into the breach) I have to say I was filled with doubt.  Could I still do it?, would I be able to juggle the balls of work/life balance to give time to prep? would I be able to physically last for a 3 hour session after a hectic day at work?

    Buckaroo!
    Technically not a horse, but this is how I felt about DMing after an 1,800 day detox
      Well I did manage to survive and I can't believe how much I enjoyed it.  Sure it was not my finest hour and I was a little rusty, but I made it through to the other side and I think my players really enjoyed it.

    Most likely the two go hand in hand, without the catalyst of an ongoing campaign I did not have the creative juices flowing through my mind in order to create content and to share those ideas with you the RPG community.

    Old Skool Shits and Giggles

    The scenario I ran was an epilogue to the NSFW module Liberation of the Demon Slayer by +Venger Satanis, and Bryan Winter's decidedly Old Skool scenario Baron Mikrut's Tomb from Pulp Dungeons #5: Uninvited Guests published by Corsair Publishing back in 1997.  The latter posed a few problems when it came to monster stats because it was one of those systemless scenario which used to get published back in the day by Independent Publishers who didn't want to sign up to OGL or pay system royalties.

    Pulp Dungeons #5: Uninvited Guests (1997 Corsair Publishing)
    by Gary Gygax (it must be old skool)
    They always require a bit more DM effort than "Official Modules" but they often have a much bigger payback in terms of not suffering from the usual tropes or baggage which come with trying to fit into an established milleu.   

    I'll do a proper synopsis on My Campaign Blog but suffice to say the PCs handled the nuclear winter, mutated wildlife, a demon invasion and a dungeon crawl with aplomb.  Thanks to all those who took part it was a lot of fun.  

    So my mind is made up and I will now start to...

    Plan My Next Game

    The question is where do I set my next game.  The library is fully stocked with plenty of dungeon magazines and some old skool scenarios and I have 3 months to put something together to astound and amaze.  Will I be proactive? Will I labour furiously to craft a campaign so cunning that it will be the talk of my game group for years?

    Probably not, but I'm going to do it anyway.