When GMing I like the PCs to be a good spread of classes to ensure that every player has at least one set of abilities or skills to ensure they feel engaged. I'm probably holding a minority opinion here, but my example is always that of The A-Team. Face had his charisma, B.A. his Strength and Engineering skills, Murdoch was the pilot and Hannibal the brains of the outfit.
However, when playing I prefer a challenge. I let the dice decide the big stuff and I use my imagination to fill in the subtle details. My GM accommodated my predelictions and I ended up with a female gnome barbarian with a severe Napoleon Complex. She's going to be the sort of girl who picks fights in the roughest inns with the biggest guys just to prove that she's not a damsel in distress. I still have to figure out who she's trying to prove it to...
Luckily Reaper Bones came to the rescue with a suitable mini, 77164: Elliwyn Heatherlark, Gnome Bard (sculpted by Derek Schubert). Even though she's listed as a Bard, she's not carrying the defacto lute or mandolin and can easily stand in for a plethora of fighter stereotypes.
|Main colours blocked out|
My theory is that she gathers fresh local foliage every day to camoflague her shield and clothing much like snipers and she paints her skin and dyes her hair to blend in with the forest just like the hunters in Apocalypto.
|Windsor & Newton Matte Varnish... not so matte, but she's well protected|
Then it's just a case of adding midtones and highlights to finish her off. All-in-all about an hours work spread over a few days between filling out job applications and talking to recruitment agents.
I hope to be blogging regular gameplay updates of her progress through the game and my thoughts on 5e, so stay tuned.